Fallout 4: Speculations & Suggestions,

Post » Fri Dec 02, 2011 7:09 pm

Suggestion for the Navmesh tools:

As you know, when we press "B" we see the cell boarders when in an exterior worldspace, which is essential for Navmeshing.

Recommendation: When you hide all references with "W" while in Navmesh mode in an exterior worldspace, the cell boarder lines are also hidden. It would be useful in many situations if those cell boarder lines didn't vanish when you hide all references, so that we can see the boarder of the cell without any of the references while Navmeshing.

This is more of an efficiency thing, the Navmesh engine works great. :)

Miax
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Sam Parker
 
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Post » Fri Dec 02, 2011 6:53 pm

i'm glad bethesda is putting ESV on hold and working on the Fallout series, after all the fallout series is now the flagship game for bethesda, especially with its huge success, most of us cannot wait for FONV and Fallout 4. i am looking forward to all the future fallout games because fallout 3 was and is a great game and nothing compares to the fallout series, there are no other open world post apocalyptic type games around so its very unique and once i got FO3 i stopped playing oblivion(which is a good game) todd howard did say not to be looking for TESV and i'm not looking for it to come out anytime soon either, and pete hines said they bought the rights to fallout to further develop it even past fallout 3, i can't believe some people say fallout 4 isn't coming out, its coming out alright and its gonna be here before ESV is thats for sure, fallout new vegas is gonna be good and i know bethesda won't be upstaged for long so i don't think bethesda would of let obsidian even do fallout new vegas unless they had plans for a fallout 4 which is prob going to be even better than fallout 3.
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Crystal Birch
 
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Post » Sat Dec 03, 2011 1:47 am

i'm glad bethesda is putting ESV on hold and working on the Fallout series, after all the fallout series is now the flagship game for bethesda, especially with its huge success, most of us cannot wait for FONV and Fallout 4. i am looking forward to all the future fallout games because fallout 3 was and is a great game and nothing compares to the fallout series, there are no other open world post apocalyptic type games around so its very unique and once i got FO3 i stopped playing oblivion(which is a good game) todd howard did say not to be looking for TESV and i'm not looking for it to come out anytime soon either, and pete hines said they bought the rights to fallout to further develop it even past fallout 3, i can't believe some people say fallout 4 isn't coming out, its coming out alright and its gonna be here before ESV is thats for sure, fallout new vegas is gonna be good and i know bethesda won't be upstaged for long so i don't think bethesda would of let obsidian even do fallout new vegas unless they had plans for a fallout 4 which is prob going to be even better than fallout 3.


You keep trying to push your idea that Bethesda are dropping Elder Scrolls and sticking to Fallout. It also seems you're you only one too.

Yes, Beth bought the rights with the intention of making at least three games (3,4 and 5), but Fallout hasn't suddenly become the flagship series just because one game sold really well. Elder Scrolls is what made Bethesda and they aren't going to put aside the series that took them to the big leagues. I'd really like to see your evidence for Fallout being the new flagship series.

You also keep referencing Todd Howard as saying 'Not to look for TESV', but it's been pointed out to you -several times- that that was a misquote by somebody who never heard his speech.

Beth have passed New Vegas to Obsidian so that Fallout fans can be appeased while Bethesda work on ESV or whatever this big project is they are working on -which won't be Fallout 4 because A) It'd be too close to New Vegas B)Work was apparently bgun during Fallout 3's development and you don't start work on the sequel without knowing how the first ones going to turn out.


Also, no other Post-apoc games? Borderlands, STALKER, never heard of those have you? And those two are just from the top of my head.
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Lizs
 
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Post » Sat Dec 03, 2011 2:09 am

Hey all new to forums lol but I love the fallout series and from the information i seen so far about fallout 4 it sound like it going to be awesome. The hardcoe mode sounds very interesting and realistic that it most probably will be one of the most painful times you will have completing, i.e having not only to worry about enemies but drinking water especially at certain times of day but I'm looking forward to it. Also your action have even more impacts on how others in the world will react to you I look forward to randoms attacking me like in fallout 3 due to what i had done or didn't do apparently not stimpacks on hardcoe mode either. I want it to hurry up and be released!(I know it won't be out anytime soon)
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Bonnie Clyde
 
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Post » Fri Dec 02, 2011 3:41 pm

Hey all new to forums lol but I love the fallout series and from the information i seen so far about fallout 4 it sound like it going to be awesome. The hardcoe mode sounds very interesting and realistic that it most probably will be one of the most painful times you will have completing, i.e having not only to worry about enemies but drinking water especially at certain times of day but I'm looking forward to it. Also your action have even more impacts on how others in the world will react to you I look forward to randoms attacking me like in fallout 3 due to what i had done or didn't do apparently not stimpacks on hardcoe mode either. I want it to hurry up and be released!(I know it won't be out anytime soon)


Slight correction. The info so far is from Fallout: New Vegas (developed by Obsidian Entertainment and published by Bethesda), not Fallout 4 (which hasn't even been announced yet), and it's planned to be released next fall. :)
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Alex Blacke
 
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Post » Fri Dec 02, 2011 6:34 pm

Slight correction. The info so far is from Fallout: New Vegas (developed by Obsidian Entertainment and published by Bethesda), not Fallout 4 (which hasn't even been announced yet), and it's planned to be released next fall. :)

Oh sorry my mistake but this one sound like it be good anyway
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kiss my weasel
 
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Post » Fri Dec 02, 2011 5:31 pm

You keep trying to push your idea that Bethesda are dropping Elder Scrolls and sticking to Fallout. It also seems you're you only one too.

Yes, Beth bought the rights with the intention of making at least three games (3,4 and 5), but Fallout hasn't suddenly become the flagship series just because one game sold really well. Elder Scrolls is what made Bethesda and they aren't going to put aside the series that took them to the big leagues. I'd really like to see your evidence for Fallout being the new flagship series.

You also keep referencing Todd Howard as saying 'Not to look for TESV', but it's been pointed out to you -several times- that that was a misquote by somebody who never heard his speech.

Beth have passed New Vegas to Obsidian so that Fallout fans can be appeased while Bethesda work on ESV or whatever this big project is they are working on -which won't be Fallout 4 because A) It'd be too close to New Vegas B)Work was apparently bgun during Fallout 3's development and you don't start work on the sequel without knowing how the first ones going to turn out.


Also, no other Post-apoc games? Borderlands, STALKER, never heard of those have you? And those two are just from the top of my head.



are you actually waiting for ESV? its not coming out before FO4. they have plenty of time to do another ES game down the road, they have not said one thing to make us think TESV is coming out before FO4, quite the opposite actually, todd howard insinuated a time frame of 3 years between fallout games and he said not to look for elders scrolls anytime soon. so why some of you keep pushing the ESV you have nothing to base that on. and with the success of FO3 they are paying a lot of attention to this series right now, just the fact they had obsidian do FONV is pretty obvious they are really into establishing the fallout series and no way they are going to not make fallout 4 fairly soon after new vegas comes out, prob by late next year actually, so we won't have to wait long, mass effect 2 and bio shock 2 both had about 2 and a half to 3 year time frames between games in their series, bethesda isn't being left in the dust by waiting for 5 years to do FO4, you think thats gonna happen??? i doubt it
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Danny Warner
 
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Post » Fri Dec 02, 2011 3:24 pm

Fallout is the Flagship game series for bethesda now, i hear they are working on FO4 actually, at least those are the rumors i've read on the internet, there is a lot of possibilites for future fallout games and it is such a unique game. i'm glad bethesda isn't making more es games for a long time. the midevil themes are just not uniqe enough for games anymore, you know, in with the new out with the old.
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Kerri Lee
 
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Post » Fri Dec 02, 2011 11:37 pm

Fallout is the Flagship game series for bethesda now, i hear they are working on FO4 actually, at least those are the rumors i've read on the internet, there is a lot of possibilites for future fallout games and it is such a unique game. i'm glad bethesda isn't making more es games for a long time. the midevil themes are just not uniqe enough for games anymore, you know, in with the new out with the old.


Dude, we get it. You think Fallout is better than TES. And no one really cares what you think, so please, for the sake of not sounding like a Spam Machine, shut up.
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Bitter End
 
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Post » Sat Dec 03, 2011 3:07 am

are you actually waiting for ESV? its not coming out before FO4. they have plenty of time to do another ES game down the road, they have not said one thing to make us think TESV is coming out before FO4,


Other than them confirming that they bought the rights with the intention of making several games, I've heard nothing regarding Fallout 4 either. Yet, when the misquote was printed saying 'not to look for ESV' Bethesda rushed out a clarification post to correct the entire thing.


quite the opposite actually, todd howard insinuated a time frame of 3 years between fallout games and he said not to look for elders scrolls anytime soon.


Where/when did he say that? Source? Evidence? You say in your following post that you read it all on the internet, please link.

so why some of you keep pushing the ESV you have nothing to base that on. and with the success of FO3 they are paying a lot of attention to this series right now,, just the fact they had obsidian do FONV is pretty obvious they are really into establishing the fallout series


And you have nothing to base your idea of ESV being dropped on either. Yes, they're going really going to jam the Fallout ip down are throats aren't they? Get Obsidian to do a Fallout game, whilst simultaniously doing another Fallout game themselves. People would get bored of Fallout very quickly.

Why do you think Need For Speed has gone track? Because people were tired of a street racing game being released every two minutes.


and no way they are going to not make fallout 4 fairly soon after new vegas comes out, prob by late next year actually, so we won't have to wait long,


Yet, even now sales of Fallout 3 are still fairly strong (As are Morrowind and Oblivion sales incidentally) and about late next year would probably be about the right time for the GOTY edition, so Fallout 4 would still be competing against New Vegas.


mass effect 2 and bio shock 2 both had about 2 and a half to 3 year time frames between games in their series, bethesda isn't being left in the dust by waiting for 5 years to do FO4, you think thats gonna happen??? i doubt it


Do you really think they are going to abandon the series that made Bethesda what it is? Trust me, there are a lot of ES fans that would be seriously teed off if Fallout 4 came out before ESV.



Bethesda didn't commision two ES books to fill in the events right after Oblvion if they weren't going to make ESV. Elder Scrolls is still Bethesda's flagship ip and unless you can show me otherwise, then I'll just keep waiting for ESV.
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Motionsharp
 
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Post » Fri Dec 02, 2011 8:53 pm

are you actually waiting for ESV? its not coming out before FO4. they have plenty of time to do another ES game down the road, they have not said one thing to make us think TESV is coming out before FO4, quite the opposite actually, todd howard insinuated a time frame of 3 years between fallout games and he said not to look for elders scrolls anytime soon. so why some of you keep pushing the ESV you have nothing to base that on. and with the success of FO3 they are paying a lot of attention to this series right now, just the fact they had obsidian do FONV is pretty obvious they are really into establishing the fallout series and no way they are going to not make fallout 4 fairly soon after new vegas comes out, prob by late next year actually, so we won't have to wait long, mass effect 2 and bio shock 2 both had about 2 and a half to 3 year time frames between games in their series, bethesda isn't being left in the dust by waiting for 5 years to do FO4, you think thats gonna happen??? i doubt it


Like DevenTarn, I think you are reaching way too far on this - what evidence can you cite that would state Fo4 will come out before TESV? Todd However NEVER Insinuated that "In 3 years we will see Fo4". He said that it Takes about 3 Years to make such a game, which is an estimate of the "Level of Effort" and has Nothing to do with delivery. I think you have his comments confused - as if Todd had announces that Fo4 would be next, there would be a MASSIVE response on the forums about it. Look at how fast the NV forum is taking off?
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Lauren Dale
 
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Post » Fri Dec 02, 2011 12:55 pm

Like DevenTarn, I think you are reaching way too far on this - what evidence can you cite that would state Fo4 will come out before TESV? Todd However NEVER Insinuated that "In 3 years we will see Fo4". He said that it Takes about 3 Years to make such a game, which is an estimate of the "Level of Effort" and has Nothing to do with delivery. I think you have his comments confused - as if Todd had announces that Fo4 would be next, there would be a MASSIVE response on the forums about it. Look at how fast the NV forum is taking off?

These assumptions on how long the games take to make and when they are coming out are pure fantassy unless you can cite some sources.

actually he did insinuate a 3 year time frame between fallout games, and he also said NOT to be looking for ESV anytime soon, but you're looking for it for some reason ROFL so obivously TESV isn't gonna be the next game bethesda makes, Fallout is the flagship game series now and with its huge success why would they not capitolize on that, kinda stupid to buy the rights for fallout just to make one fallout game, i know there are some hardcoe ES fans around but midevil games are just too common and not really unique at this point and fallout is far more successful than ES ever was. and thats saying a lot because ES was a good series, but all good things must come to and end. i'm sure they will eventually make an elder scrolls game again but that might not be for many years to come maybe not at all, i think it all depends on the success of fallout.
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Amanda savory
 
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Post » Fri Dec 02, 2011 3:04 pm

actually he did insinuate a 3 year time frame between fallout games, and he also said NOT to be looking for ESV anytime soon, but you're looking for it for some reason ROFL so obivously TESV isn't gonna be the next game bethesda makes, Fallout is the flagship game series now and with its huge success why would they not capitolize on that, kinda stupid to buy the rights for fallout just to make one fallout game, i know there are some hardcoe ES fans around but midevil games are just too common and not really unique at this point and fallout is far more successful than ES ever was. and thats saying a lot because ES was a good series, but all good things must come to and end. i'm sure they will eventually make an elder scrolls game again but that might not be for many years to come maybe not at all, i think it all depends on the success of fallout.


*Sigh*

You're just repeating the same things over and over again.

Where has it even been said that there will be three years between Fallout games? Evidence? Provide a source.

As Miaximus says, that is the development time of A game.

Why would Fallout suddenly be Bethesda's flagship, as opposed to the series that made Bethesda what it is?

Just because you keep saying it doesn't make it true.

And what do you base the success of Fallout 3 on? Yes, it sold very well, but Oblvion would have had similar sales had it been released on all three systems as opposed to arriving late do to the PS3's later release.


You just keep repeating the same drivel over and over again and fail to provide anything to back your words up. In fact, I notice everytime someone has asked you for evidence or to provide a source for your info, you just ignore them.

Is your plan just to depress all the Elder Scrolls fans into forgetting about ESV and then showing Bethesda the lack of demand for it, so they'll rush Fallout 4 out the door?

It ain't working.

edit: Also 'Soon' in the video games world (Or movie world for that matter) can be as little as six months.
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Damien Mulvenna
 
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Post » Fri Dec 02, 2011 4:04 pm

Please don't bicker or I'll lock this thread and start issuing warnings. :stare:

westoftherockies, please do not repeat your misleading allegations. Todd has never said that there will only be a 3 year gap between Fallout games. You cannot quote a source because there isn't one.

Todd did say not to look for TES V "any time soon". That was last year. "Soon" would have meant 2010.

In the making-of documentary for Fallout 3, Pete said that he hoped one day Bethesda would be as associated with Fallout games as they are Elder Scrolls games, with the very firm implication that they intend to keep releasing games for both franchises indefinitely. Unless the God of Games decides to evaporate Bethesda HQ in a freak volcanic eruption, there will be a Fallout 4 without any shadow of a doubt; just as there will be a TES V.

They just haven't said when, and nor will they, until they're good and ready.
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Sophie Morrell
 
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Post » Sat Dec 03, 2011 12:28 am

Point taken and understood. :)

My belief is that we will continue to see Fallout and Elder Scrolls games, and hopefully they will alternate between them to keep things fresh and new.

I don't count New Vegas as that's really done by Obsidian, and I'm sure the Bethesda magicians are not simply standing around waiting - they will be hard at work at the next big thing. The fact that they have been So Silent about what they are doing with that huge staff, makes me believe that the next big thing must be under-way.

We probably wont even get a whiff or hint until New Vegas has come and gone.
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Steeeph
 
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Post » Fri Dec 02, 2011 4:15 pm

I don't get why I've heard...about five? different suggestions on how to change fast travel. If the character in Fo4 ends up having a pip boy somehow, especially, changes seem a tad unnecessary. I'm fine with other forms of transportation besides just running around and fast travel, I would even support that, but totally cutting out fast travel or changing it to where it'd be a tedious task doesn't sound so great. It's not as if its required to be used, in any case.

I just wanted to comment that, for the most part, I'd like the basic concept of fast travel to remain the same.

Otherwise, I'm hoping for followers that have skills that can be of use outside of battle. :) That'd be really nice in some situations. Such as my first account in Fo1, where my character had a horrible skill level in lockpicking. I regretted that later on, I think, in quite a few cases because it was too low to pick most locks. If I had had a follower that could do it for me, it would have made my own character's life quite a bit easier.

I'm hoping, immensely, that Fo4 takes place in at least PART(if not all) of the Commonwealth. The idea of it seems exciting to me, personally, and I think it would have a lot of potential as a continuation from Fo3. Aside from this, the way they referred to it so much in Fallout 3-and you still couldn't go there-makes me think there's a chance that it'll actually be the setting of Fo4. Again, here's me hoping.

I'm also figuring, and preferring the idea of, the PC character in Fallout 4 not being the Lone Wanderer. Though I doubt that it would be, I think it would be more interesting to have a different point of view in the next game following Fo3's storyline.

In the next game I'd like it if they exposed some history of whatever setting the next game is in, such as before and(more likely) after the war. I loved learning those bits of information by reading the computers or talking to some of the more knowledgeable characters of the game.
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Lauren Denman
 
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Post » Sat Dec 03, 2011 3:18 am

more customizable interface like ur house for example i want to be able to place everything fridge tables etc. just a thought
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Rachyroo
 
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Post » Fri Dec 02, 2011 7:12 pm

http://www.gamesas.com/bgsforums/index.php?showtopic=1079742

This could be an idea for it actually...

http://www.gamesas.com/bgsforums/index.php?showtopic=1079742
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Kaley X
 
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Post » Fri Dec 02, 2011 11:09 pm

Suggestion for VATS:

What if, instead of VATS having selectable body parts like arms, legs, etc, VATS consisted of a small green square that you could bring all over the targets body, and at the bottom of the screen the chance of a successful hit changes as you move the square. For example, lets say you enter VATS. The green square starts in the middle of the target's chest. Using the mouse or the left stick on the console controller , you can move the square up, down, left and right. As you move the square, the number at the bottom of the screen adjusts to reflect your chances of successfully hitting that area. You move the square up to the target's face, and put it on his forehead. The chance of hitting is 90%, and you press enter. The typical slow-mo cutscene plays out, and the target is killed.

Implementing something like this would definitely be an improvement imo, because the player could hit the target anywhere they wanted, including the more silly areas like the groin or eye that you may find too juvenile to put into the game as a selectable area.

Also, while I'm at it, let me suggest again to let us cancel out VATS at any time, even when we're shooting.
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Etta Hargrave
 
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Post » Sat Dec 03, 2011 1:58 am

An insanely tough Super Mutant, sure. An insanely tough Ghoul just doesn't make sense. I hate those grenade things they throw too.
But the Albino Radscorpion is sort of a cool idea I guess.

Ah, someone else who spent a lot of time in Broken Steel ^_^

I'd like to see the return of the old bestiary from Fallout I & II...Giant mole rats, cave rats, mantises, carnivorous plants, wanamingoes.
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Jade Barnes-Mackey
 
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Post » Sat Dec 03, 2011 3:37 am

Karma = The cosmos' record of your good or bad deeds. Doesn't matter if no one saw you do it, good or bad, the cosmos knows you did it and it plans to reward you/punish you at some point.

I had a thought about the karma system. I like how Obsidian is handling it in New Vegas with your karma being separate from your local reputations but I had a thought for taking it a step further.

In my idea, karma would have no effect at all on how people treat you. Your local/regional reputation would be the only factor in their reactions to you. If you're the local hero everyone in town loves you and treats you with love. If you're the jerk that doomed the town, they might be more than a little rude.

Karma would sorta' roll with luck and determine the types of difficulties of random encounters you get. We all know that unlucky people would be more prone to getting negative random encounters. My idea is that the random encounter spawns take in to account your luck score and karma rating. A low karma score would also make you prone to negative encounters. Combine the two, and they can either work together or work against each other. Examples.

Luck 10 character with very good karma would probably never see a negative encounter. When their natural luck score fails them, the cosmos steps in to make sure their good deeds are rewarded.

Luck 1 character with very bad karma would probably never see a positive encounter. When their natural luck score actually decides to give them a break, karma steps in to squash it and makes sure they are punished for their evil doing.

Luck 10 character with very bad karma would probably have an even mix of both positive and negative encounters, as would a Luck 1 character with very good karma. In these setups, karma and luck are fighting each other and essentially canceling one another out.

Of course there could be all sorts of combinations of karma and luck scores.
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Christine Pane
 
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Post » Fri Dec 02, 2011 5:06 pm

Karma ideas (forgive me if I expand upon/reimagine others' ideas, or if I'm stating anything previously said):
-Enemies/Allies based on your karma/reputation. If good, raiders, slavers, the guy who just went nuts from the world being blown to hell and starting killing people, etc. will be among your enemies, while renegade good-doers and masked vigilantes side with you even if they're just generic NPC's encountered out of town. For evil, you'd kill the good counterpart's allies, while teaming up with their enemies. If there is going to be faction-based reputation and not just town-based (sorry, I'm unfamiliar with the specifics, if not everyone), then (example based on FO3's setting) maybe encountering a usually-benevolent BOS member, who in FO3 would be not only harmless but an ally if unprovoked, would attack you for the sole purpose of ridding the wastes of evil scum.

-Better sneaking mechanics. A crawling feature, maybe, and before anyone says something I know this isn't Call of Duty. Still, going prone is actually a reliable and almost instinct-like reflex when trying one who is trying to avoid becoming detected spots an enemy and should obviously contribute as a factor towards your visibility, behind the cover of an object or not. For pacifist characters, they'd no longer have to worry about not having too many places to take cover from. For snipers, this would greatly increase the accuracy of their shots, in addition to a much appreciated decrease to the shaking of the cursor when looking through a scope. Plus, this could be reversibly harmful to the PC themself as enemies would have excellent ways of concealing themselves for planned ambushes, or otherwise using the feature to provide more cover. In general, a crawling feature would allow stealthy/sniper/pacifist characters to excel a bit more, and open up even more fun/tactically advantageous opportunities for the PC when engaged in all-out gunfights. Of course, a melee weapon would be of no use when prone... Anyway, crawling could also contribute to the disarming of mines: if not directly on top of the mine, the PC could crawl over to it and disarm it without having that annoying anxiety that you might die because of one lousy mine when crossing a minefield-like area.

-Optional availability/consequence of becoming a ghoul. I'm sure this has come up somewhere, but I had to say it while I'm doing this post. You become one ugly son of a... Ahem, you are healed by radiation and are treated with a little more respect by (most) fellow ghouls and super muties. Drawbacks: Jet, if it's still in the future games, was mentioned in FO3 as being not potent enough for Ghouls. This effect should be the same for most of, if not all, medical supplements. Dialogue/quest changes here and there, some major others not (hey, who says everyone is a ghoul-hater?). Melee attacks become more powerful, more so for unarmed. Ghoulified PC's with low intelligence could sometimes be mistaken for ferals and shot at, maybe even by entire settlements (though not the major settlements).

-Less linear story. Alternate endings, of course. I know you make all of these choices and they have consequences (sometimes), but what if the PC in FO3 wanted to actually support the Enclave, not the BOS? I've seen original FO players raging over having to fight the Enclave on message boards. FO3 took the Enclave, made it the main enemy, took the BOS, turned them into wusses, and made them the primary allies. I'd like to see different "main" quests established based on choices of which faction the PC supports. There can still be the same ending video, but a true alternate ending would mean a different final quest(s) for every consecutive "ending". Does the PC rally Faction A and destroy Faction B, or vice versa, or is the PC even capable of uniting Factions A and B for another ending through sweet, sweet power. I mean money. Err, words.
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Eoh
 
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Post » Fri Dec 02, 2011 12:18 pm

Lockpicking was fun, especially in the beginning, but the word-games for hacking was extremely boring after, oh say 3 times. Some new system for hacking, maybe even like the old F1 & 2. Slower levelling up is obvious in my book. Actually, looking at all those mods and taking the best ideas from them wouldn't be the worst idea. I guess someone already thought of that, though. Could also be possible that just having more variation made possible by settings would make it easier to suit the game to your style.
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Bird
 
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Post » Fri Dec 02, 2011 3:22 pm

My biggest gripe with Fallout 3 was what I thought was a lack of diverse characters. I mentioned this in the New Vegas thread but I don't mean character appearance, I'm just looking for some memorable characters. I think it would make the immersion infinitely better.
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Lauren Graves
 
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Post » Sat Dec 03, 2011 12:57 am

My biggest gripe with Fallout 3 was what I thought was a lack of diverse characters. I mentioned this in the New Vegas thread but I don't mean character appearance, I'm just looking for some memorable characters. I think it would make the immersion infinitely better.


I like that. :)
I think the idea of maybe bringing a few characters back from Fo3(at least, obviously, it should have connections to Fo3), would be nice as well. Also the general improvement of dialogue and story(as it was a weak point in Fo3 in comparison to its other aspects(such as the amazingly immersive feel to the game's world and the exploration) would be good.

But yeah, more characters should be more memorable/important. Not just a few within the main storyline.

Amata, for example, should have been a lot better-considering she was the player character's childhood friend. But she just didn't seem that human/likeable, and you hardly saw her through most of the game.

The father, while you could remember him, was also seen VERY little in Fo3-that annoyed me.
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jessica robson
 
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Joined: Mon Oct 09, 2006 11:54 am

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