Fallout 4: Speculations & Suggestions,

Post » Fri Dec 02, 2011 1:35 pm

No spiders, pleeeeeeze. Im arachnaphobic :sad:
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Christine
 
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Post » Sat Dec 03, 2011 2:02 am

No spiders, pleeeeeeze. Im arachnaphobic :sad:



It would make it more scary :cryvaultboy: and tense. In those dark cobweb filled tunnels.
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Killer McCracken
 
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Post » Sat Dec 03, 2011 2:43 am

as I have said before and I say it again

VATS if returning to the 4 game need to be fine tuned, don?t know how many times my character blindly shoots a enemy that runs into cover between shots wasting a round into that cover, or the fact sometimes VATS claims I have max accuracy to hit a target but because shots are aimed dead centrer on the body part all shots hit a piece of rock half way and a inch to he right/left had made the bullet connect.

Also I grin everytime my character pee away ammo being only able to burst fire in VATS with a auto weapon so give us fire rate selection both in and out of VATS please.
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Campbell
 
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Post » Fri Dec 02, 2011 9:59 pm

as I have said before and I say it again

VATS if returning to the 4 game need to be fine tuned, don?t know how many times my character blindly shoots a enemy that runs into cover between shots wasting a round into that cover, or the fact sometimes VATS claims I have max accuracy to hit a target but because shots are aimed dead centrer on the body part all shots hit a piece of rock half way and a inch to he right/left had made the bullet connect.

Also I grin everytime my character pee away ammo being only able to burst fire in VATS with a auto weapon so give us fire rate selection both in and out of VATS please.


Thats just bad luck but what else is an enemy gonna do but flee the bullets your shooting at it. Sometimes in my game I get a rapid succession of shots that completely miss the enemy, when 1 it hasn't moved and 2 theres nothing inbetween me or it???? it speeds up to 3 or 4 times the speed of normal VATS sequence.
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Emmie Cate
 
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Post » Fri Dec 02, 2011 10:12 pm

Thats just bad luck but what else is an enemy gonna do but flee the bullets your shooting at it. Sometimes in my game I get a rapid succession of shots that completely miss the enemy, when 1 it hasn't moved and 2 theres nothing inbetween me or it???? it speeds up to 3 or 4 times the speed of normal VATS sequence.


yeah but still, even a person with the intelligence of a 10 year old would stop firing if there suddenly was a thick building wall between you and the enemy, seam like it?s odd why VATS can?t simply retarget any still exposed bodyparts or just bluntly stop the VATS actions and refund the unused AP.
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Elea Rossi
 
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Post » Sat Dec 03, 2011 3:17 am

Also I grin everytime my character pee away ammo being only able to burst fire in VATS with a auto weapon so give us fire rate selection both in and out of VATS please.


just tap your button instead off holding it down
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Chloe Mayo
 
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Post » Fri Dec 02, 2011 5:57 pm

just tap your button instead off holding it down


duh I know that very well... I was specificity speaking of VATS, where such tricks do not work.
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lucile
 
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Post » Fri Dec 02, 2011 2:48 pm

when is fallout 4 out
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Bambi
 
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Post » Fri Dec 02, 2011 12:51 pm

Not soon enough :( if I was to guess tho, I'd say late this year to middle next year.
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CArlos BArrera
 
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Post » Fri Dec 02, 2011 10:08 pm

I'd say, LEAVE the gameplay very similar to fallout 3, but a whole new story,
characters. I'd hate to see Fallout: 4 be a fail.
In my opinion, it would be a disappointment to see the new Fallout be a complete change in gameplay.

also.
I'd be nice to have another dog like dogmeat to appear in the new game. :]
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Rhysa Hughes
 
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Post » Fri Dec 02, 2011 12:05 pm

If you go by that standard FO3 is epic fail! :P Just look at FO2 gameplay and then FO3 gameplay.....
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LuBiE LoU
 
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Post » Fri Dec 02, 2011 8:23 pm

Dogmeat had its advantages but I found most of my time was spent protecting him or going back to get him and seeing the CGI doggie die-ing, was never good. He became a responsibility.
I disagree with Fo3 being an epic fail! I've looked at the other Fo games, I wouldn't play them. to RPG and I don't use a pc 4 gaming either. Fo 3 was mostly a shooter, which is what I like.

Dispite any bugs Fo3 had, I was able to forgive due to the fact it was an amazing game to play and it was pretty big as well, it ruined playing RE5 4 me thats for sure.
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OTTO
 
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Post » Fri Dec 02, 2011 2:52 pm

If you go by that standard FO3 is epic fail! :P Just look at FO2 gameplay and then FO3 gameplay.....


Fallout 3's is better, in my opinion. Basically, going back to Fallout 2's style would ruin Fallout 4. I like the way Fallout 3 is, and no, I don't like FPSs. I just like the way Fallout 3 is, but I have never played a FPS.
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Oscar Vazquez
 
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Post » Fri Dec 02, 2011 11:44 pm

Dogmeat had its advantages but I found most of my time was spent protecting him or going back to get him and seeing the CGI doggie die-ing, was never good. He became a responsibility.
I disagree with Fo3 being an epic fail! I've looked at the other Fo games, I wouldn't play them. to RPG and I don't use a pc 4 gaming either. Fo 3 was mostly a shooter, which is what I like.

Dispite any bugs Fo3 had, I was able to forgive due to the fact it was an amazing game to play and it was pretty big as well, it ruined playing RE5 4 me thats for sure.


if you don?t already have it get the Broken Steel DLC, Dogmeat becomes a unkillable tank of death.


btw if dogmeat ever makes a return in 4 I would hope we get to customise him, maybe get him as a reward for helping some guy and then you go to a character customising screen where you can choose race, change body size and fur colour.

Also a option to get a feline sidekick would be sweet, maybe being mutatad so it?s big like a tiger and has big, awesome fangs, mew :3
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Michelle Serenity Boss
 
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Post » Fri Dec 02, 2011 4:23 pm

Isn't that a glitch? So doesn't really count?
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Tamara Dost
 
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Post » Fri Dec 02, 2011 5:17 pm

Isn't that a glitch? So doesn't really count?


if ya talking about dogmeat after Broke Steel DLC...no that was intentional, just like the complains about the ending the devs notice too many people complained about dogmeat dying to easly so with the DLC dogmeat was altered to level with the player so as you get stronger so those dogmeat.
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Thema
 
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Post » Sat Dec 03, 2011 2:28 am

(This actually is an idea I got from reading the posts over in the New Vegas thread, but I have a feeling this topic would be more appropriate in the Fallout 4 thread. I'm guessing that at this point, Obsidian's likely fairly well settled in whatever form of fast-travel they're going to be implementing in New Vegas - and I'm guessing that it's going to work pretty much exactly like it did in Fallout 3. For any real drastic changes, I'd think it would be more realistic to look to Fallout 4...)

Yeah - fast travel is kind of an important thing with most videogames I play. Even your most "free-roaming" games have some form of it; I certainly wouldn't want to see any sort of Fallout game without some way of skipping over all of the boring walking past scenery you've already become overly familiar with long after it's lost its charm. GTA, for example, gives you any number of ways to "instantly" get from one place to another. I've been playing a lot of Assassin's Creed 2, and even that has fast-travel capabilities.

One thing I thought was nice in GTA, however, is that it does give you a choice in the matter. I know some people get "de-immersed" when they feel like they're "teleporting." (I still say that most fast-travel mechanics are time compression and not teleportation, but that's really just semantics, and not terribly relevant to the point I'm getting at.) Anyway, when you get into a taxi/train/etc in a GTA game, you have the option of letting it run it's own course (often with a variety of views to choose from, to mix things up a bit,) or just hitting a button and skipping all that and getting straight to your destination.

Possibly, I could see something like that working out well enough in a Fallout game. I'd even say that at the extreme end of this, you could set your fast-travel destination and it would act as a sort of "auto-pilot" for your character, where the computer takes over path-finding and allows you worry more about taking in the scenery than actually trudging to where you want to go. One button could snap you out of that, and allow you to manually control your character again; and another would skip through all the in-between and get you instantly where you wanted to go in the first place. (Dropping you back in once you ran into a random encounter, of course.)

The same could work just as well with different modes of transportation, also. Just like in GTA, you could get into the post-apocalyptic version of a taxi or whatever, and proceed to your destination - all while allowing the player to decide what degree of sight-seeing (if any) they want to participate in along the way.

Anyway, just an idea.
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Felix Walde
 
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Post » Fri Dec 02, 2011 5:41 pm

(This actually is an idea I got from reading the posts over in the New Vegas thread, but I have a feeling this topic would be more appropriate in the Fallout 4 thread. I'm guessing that at this point, Obsidian's likely fairly well settled in whatever form of fast-travel they're going to be implementing in New Vegas - and I'm guessing that it's going to work pretty much exactly like it did in Fallout 3. For any real drastic changes, I'd think it would be more realistic to look to Fallout 4...)

Yeah - fast travel is kind of an important thing with most videogames I play. Even your most "free-roaming" games have some form of it; I certainly wouldn't want to see any sort of Fallout game without some way of skipping over all of the boring walking past scenery you've already become overly familiar with long after it's lost its charm. GTA, for example, gives you any number of ways to "instantly" get from one place to another. I've been playing a lot of Assassin's Creed 2, and even that has fast-travel capabilities.

One thing I thought was nice in GTA, however, is that it does give you a choice in the matter. I know some people get "de-immersed" when they feel like they're "teleporting." (I still say that most fast-travel mechanics are time compression and not teleportation, but that's really just semantics, and not terribly relevant to the point I'm getting at.) Anyway, when you get into a taxi/train/etc in a GTA game, you have the option of letting it run it's own course (often with a variety of views to choose from, to mix things up a bit,) or just hitting a button and skipping all that and getting straight to your destination.

Possibly, I could see something like that working out well enough in a Fallout game. I'd even say that at the extreme end of this, you could set your fast-travel destination and it would act as a sort of "auto-pilot" for your character, where the computer takes over path-finding and allows you worry more about taking in the scenery than actually trudging to where you want to go. One button could snap you out of that, and allow you to manually control your character again; and another would skip through all the in-between and get you instantly where you wanted to go in the first place. (Dropping you back in once you ran into a random encounter, of course.)

The same could work just as well with different modes of transportation, also. Just like in GTA, you could get into the post-apocalyptic version of a taxi or whatever, and proceed to your destination - all while allowing the player to decide what degree of sight-seeing (if any) they want to participate in along the way.

Anyway, just an idea.


well the only problem is...what is there too see? It?s a wasteland, it?s bleak and grey as it is staring at it as I walk threw it, in GTA at least there was a buzzling, living city. I kinda see the idea but in the end it feels redundant, like putting neon lights on the underside of your car, sure it might look cool, but it doesnt make your car get from A to B any better.
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gemma king
 
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Post » Fri Dec 02, 2011 4:19 pm

well the only problem is...what is there too see? It?s a wasteland, it?s bleak and grey as it is staring at it as I walk threw it, in GTA at least there was a buzzling, living city. I kinda see the idea but in the end it feels redundant, like putting neon lights on the underside of your car, sure it might look cool, but it doesnt make your car get from A to B any better.


For me, awlking in the wasteland is about tactics...seeing them before they see you, and maneuvering to avoid or to choose the terrain for the battle.
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Richard Dixon
 
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Post » Fri Dec 02, 2011 10:21 pm

That's actually something that depends on your Perception in Fallout 1 and 2 - the higher your PE, the farthest you start from the enemy in random encounters.
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Logan Greenwood
 
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Post » Fri Dec 02, 2011 10:54 pm

I think something along the line of the system used in Morrowind would work quite well in Fallout 4. You could go to caravans set up just outside the borders of most towns and arrange to go along with them. Perhaps there could be a random chance of encountering raiders or other hostiles. You could likewise perhaps use a jacked up underground railroad system. Either worn out trains or even just that thing you used when you go to The Pitt.

Also for (insert deity here)'s sake bring back the ending cinematic/slide show for EVERY town, not just a couple of people. I want to hear about how i wiped out one agricultural town, or about how that deal with the vampires and the small town worked out, or any other small thing i did.
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Nicole Elocin
 
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Post » Fri Dec 02, 2011 4:51 pm

I think something along the line of the system used in Morrowind would work quite well in Fallout 4. You could go to caravans set up just outside the borders of most towns and arrange to go along with them.


Such caravans were in Fallout long before Morrowind.
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KiiSsez jdgaf Benzler
 
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Post » Fri Dec 02, 2011 2:27 pm

That's actually something that depends on your Perception in Fallout 1 and 2 - the higher your PE, the farthest you start from the enemy in random encounters.


That's not what I meant.

I like walking across the wasteland not because of what I can see, but because of random encounters that happen in such a way that I can control the tactical aspects of it. This was in response to the post that argued that there was no reason to wander around the wasteland becasue there was nothing to see.
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Rhysa Hughes
 
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Post » Fri Dec 02, 2011 7:30 pm

I think Fallout 4 should continue using Fallout 3's fast-travel system. It is optional, in both Fallout 3 and Oblivion.
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Hazel Sian ogden
 
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Post » Fri Dec 02, 2011 11:44 am

I think something along the line of the system used in Morrowind would work quite well in Fallout 4. You could go to caravans set up just outside the borders of most towns and arrange to go along with them. Perhaps there could be a random chance of encountering raiders or other hostiles. You could likewise perhaps use a jacked up underground railroad system. Either worn out trains or even just that thing you used when you go to The Pitt.

So long as I can still just simply fast-travel to where I wanted to go (with or without any sort of bonuses/penalties attached,) then I'd be fine with that. What I would not want to see is something where the only way I can quickly get from place to place is to physically walk to a fixed location (caravan outpost/train stop/etc,) which will only take me to another fixed location. Unless we're talking about something where I'd be able to find a fast-travel "portal" at all of the boundaries of each and every outpost/settlement; along with an intricate system of travel routes that allows me to quickly get back and forth from all of the myriad little out-of-the-way places that make up such a large portion of a game like this.

Because that's something I was not a fan of in Morrowind - I'd do lots of exploring on foot, trying to uncover interesting places to check out. Once I got through some of the more extensive dungeons, however, I'd often want to return to a town to resupply and whatnot. And I never savored backtracking across a bunch of area that I'd already been through, just because there wasn't a nearby caravan/fast-travel access point. Frankly, that particular mechanic added little to my own sense of "immersion" and instead just became quite a big bother.

See, I'm very fond of exploring on foot - on the way out from a place. If I've never been there before, then I'm looking forward to seeing what's going to be over the horizon. I've never really wished in any of these games that I could fast-travel directly to a location that I hadn't already physically walked to. But what I really find a bother is anytime I have to make that trek more than once. I've already scouted out that area, and sometimes I don't feel like sightseeing - so much as I just want to get to where I'm going. And if I've already been there, and know that nothing interesting is ever going to happen along the way - then I'd really just as soon skip all the in-between.

And that's the problem I have with the whole "caravan" idea. (Unless it's only a totally optional thing, in addition to the regular Fallout 3-style Fast Travel.) It works great for getting from town to town - but I find in these games that I'm rarely doing that. If I'm in one town already, I'm much more likely to be heading out for some hiking around and looking to discover other places - places that these caravans don't usually stop at - most "dungeons" being at least slightly off the beaten track. And the times that I'm most likely to be using fast-travel is when I'm out in the middle of nowhere after a long run of exploring. I don't want to have to go to the nearest town before finding a caravan that will take me to another town - I just want to get to a a town. Once I've physically walked my avatar across the landscape to a place where I could pick up a caravan - the point is moot (because by then I'm already where I'd wanted to go, in the first place.)

If we're talking about adding different methods of travel on top of being able to compress time and "fast travel" (like in Fallout 3) through the more boring parts of the game; if it's just an optional thing for people to try out every once in awhile - then I'd be just fine with that. But I certainly wouldn't support making travel by caravans, trains, bus stops, etc, the only way of quickly getting around the world.
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Mrs. Patton
 
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