Fallout 4: Speculations & Suggestions

Post » Tue Dec 06, 2011 5:11 am

Can be changed that really depends. And this are just ideas. When again Bethesda can establish a canon where he is woman or a man
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Tue Dec 06, 2011 4:44 am

Please mods, don't tie this to one of the F4 speculation/suggestion threads. This is a stand alone topic.
NVM they locked it less than 2 minutes after I posted it. I think it's important enough for this post to be a topic, because most people will miss it as a post. Whatever... hope you all hear it anyway.

The next fallout should not go forward in time. I think F:NV is great, the best game of the series IMO. But, but... we're going too far into the future. F:NV is really pushing the line between post-nuclear america and some 3rd world country simulation.

I say Fallout 4 (or whatever) needs to go BACK in time to sometime within 50 years after 2077. It could be anywhere, just don't go forward in time anymore. We're starting to lose the "Fallout feel". I DO NOT think we've lost it, just that we will if the series continues to go forward in time.

That is all

User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Mon Dec 05, 2011 11:07 pm

Please mods, don't tie this to one of the F4 speculation/suggestion threads. This is a stand alone topic.
NVM they locked it less than 2 minutes after I posted it. I think it's important enough for this post to be a topic, because most people will miss it as a post. Whatever... hope you all hear it anyway.

The next fallout should not go forward in time. I think F:NV is great, the best game of the series IMO. But, but... we're going too far into the future. F:NV is really pushing the line between post-nuclear america and some 3rd world country simulation.

I say Fallout 4 (or whatever) needs to go BACK in time to sometime within 50 years after 2077. It could be anywhere, just don't go forward in time anymore. We're starting to lose the "Fallout feel". I DO NOT think we've lost it, just that we will if the series continues to go forward in time.

That is all



Why did you start talking about mods?
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Tue Dec 06, 2011 11:21 am

Mods = Forum moderators. In this context.
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Tue Dec 06, 2011 6:29 am

:facepalm:
User avatar
Julia Schwalbe
 
Posts: 3557
Joined: Wed Apr 11, 2007 3:02 pm

Post » Tue Dec 06, 2011 4:28 am

Please mods, don't tie this to one of the F4 speculation/suggestion threads. This is a stand alone topic.
NVM they locked it less than 2 minutes after I posted it. I think it's important enough for this post to be a topic, because most people will miss it as a post. Whatever... hope you all hear it anyway.

The next fallout should not go forward in time. I think F:NV is great, the best game of the series IMO. But, but... we're going too far into the future. F:NV is really pushing the line between post-nuclear america and some 3rd world country simulation.

I say Fallout 4 (or whatever) needs to go BACK in time to sometime within 50 years after 2077. It could be anywhere, just don't go forward in time anymore. We're starting to lose the "Fallout feel". I DO NOT think we've lost it, just that we will if the series continues to go forward in time.

That is all


"3rd world country simulation" teehee

But I agree, they shouldn't go too much into the future, atleast not yet.
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Mon Dec 05, 2011 8:54 pm

I don't know how many people have suggested this, but I wanted to say it as well:

Ultimate Fallout. Meaning:
Storylines following all the parts of the United States ( I want to see the whole country now that it's a wasteland, even Hawai'i, with Hula skirt wearing Ghouls!)
Other countries' storylines (Keep one character from the US, or have other, foreign, Vaults.) Countries like:
---Russia, and the Ice Age Siberia
--- Australia and New Zealand
--- Asia
--- Europe (UK involved?)
--- South America (Possibility to enter the US)
--- Maybe even the Poles. Maybe they've changed?
As for storyline, try and keep all the games intact, but updating the times and weaponry a bit. So:
--- Brotherhood trying to expand order/ destruction of Vaults containing the FEV
--- Delivering samples of Project Purity to "rumored" science labs and possible places
--- Someone wants the main character to map the world for them, for a purpose unknown until later
Factions can remain, but maybe have the Enclave be not only based in America, but governed from a mysterious source...

As for fixing things:
--- Develop a better ADS (Aim down sights) system, while maintaining or maybe even enhancing the V.A.T.S. system
--- Better Modding of weapons, and having a universal workbench
--- More developed options to creating weapons, like crossbows, or regional items

Comment?
User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Tue Dec 06, 2011 6:42 am

Fallout 4 will probably have the main character starting out with your character, a wasteland wanderer, recruited into the Enclave as a basic security guard/cannon fodder. After the intro mission some potentially apocalyptic scenario is revealed and you can either help the Enclave or turn on them.... Either way you still have to scout the territory and figure out if there any populated areas that can be integrated into the Enclave to provide a low skill workforce or you can scout them to find the strongest potential contender, back them, and rally the wasteland against the Enclave. I would love to see the inner workings of the Enclave in action.

Any thoughts?

EDIT: Notice how I never said which side was good or bad....I am sure every faction will have their own reasons for doing what they do and it is the player's choice who is the most productive or destructive (if you like that sort of thang) to support.
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Mon Dec 05, 2011 10:45 pm

Better Companions

While New Vegas did a good job of adding more depth to the companions, I still feel that having all the companions as tanks (i.e. one's good at shooting guns, one's good at shooting energy weapons, one's good at blowing apart enemies with her fists, etc.) should be dragged out of the equation. One or two combat-oriented companions are good, especially for a character who doesn't want to fight, or for a character who wants to be a suave, manipulative guy/girl. But what about if we want to break into a lock, but we can't because our lockpick skill is too low? Why restrict that to the player when instead we could simply make companions that specialize in different skills? Here's basically what I suggest for Fallout 4:

Companions are broken into two groups: Combat and support. Combat obviously will be great at killing and racking up kills, but support will be great for getting into locked places (if you don't have the skill level), repairing weapons, healing the player, and possibly crafting certain items (think of Veronica's perk, but rather than the player needing the necessary items AND necessary skill level, that companion could simply craft whatever for them once they get the items).

Now of course what I suggested does have some flaws in it, and there needs to be balanced. A thief/lockpicking companion should NOT be able to get into any lock, but should be able to up to a certain degree. After that point, the player instead will have to sacrifice a specific skill book on a companion (i.e. Tumblers Today on the lockpick character) in order to allow them to increase their skill level (this would combat creating a perfect character for your own character, but will still allow the player to play to certain specializations).

Also in order to keep balance, each companion could only use certain skill books and would only "hold" the other types of skill books.

Support characters also would need to have a massive difference in weapons in order to stop players from simply choosing this companion because s/he can open locks and kill deathclaws. Combat should be very strong, and support should be weak, but make up for it in certain specializations (crafting, healing, repairing, and breaking locks/hacking).
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Mon Dec 05, 2011 7:36 pm

Exactly! Having a good doctor, or a hacker, or a lockpicking thief, or a repairman, who is also not exellent with a gun, energy weapon or a power fist. Like "stay back if they shoot at us, but if any of us end up wounded, we need your assistance" or "this door is locked and we can't blast through it! You think you can hack the terminal? We'll cover you"

Then we should also be able to have two humanoid companions. Either you take two combative companions and you have to be the lockpicker/doctor/hacker/repairman/suave guy or whatever, while they do the shooting, or you have one guy who help you cover the one who is good at other stuff than fighting.

With two humanoid companions, they could also talk to eachother while traveling. Would make them feel more alive, not being quiet all the time. The personal quests is a good step in this direction, but if we would be to have two companions, they should talk now and then and they may agree or disagree. It's all about personal chemistry, and ideologies. I'd imagine Arcade, Boone and Cass would argue alot with a CL follower if there was one, and eventually one of them might leave. Heck, even the NCR supporters there might fight a little because they believe different things and all. Or they just pick on how you look, or on your skills.

(I'm one of those weird guys (ok, probably the only one) that actually liked having Sticky after me in Fallout 3, because he talked. Even though he got repetive, and had boring stories, I wouldn't have been completly silent all the time while wandering the wasteland for hours like Sharon, I'd find something to talk about.)
User avatar
Euan
 
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Tue Dec 06, 2011 8:26 am

I bet the Chinese are invading the NCR from the south.... that or a Chupacabra (sp?) army! Old No-Bark would have a stroke upon hearing the news. Actually.... the Chosen One from Fallout 2 might have settled to the south after the oil rig incident and built a small country that is now a threat to the NCR. So many neat possiblities..... that area might be covered in NV DLC though.
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Tue Dec 06, 2011 4:33 am

I bet the Chinese are invading the NCR from the south.... that or a Chupacabra (sp?) army! Old No-Bark would have a stroke upon hearing the news. Actually.... the Chosen One from Fallout 2 might have settled to the south after the oil rig incident and built a small country that is now a threat to the NCR. So many neat possiblities..... that area might be covered in NV DLC though.


*cough* New Arroyo *cough*
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Tue Dec 06, 2011 5:21 am

Companion dialogue.

Companions seems to run out of stuff to say after a while and when that is lost then they're no better than a merc for hire.
Make it so that companions have a lot of dialogue and that some of it unlocks itself at certain areas, after talking to certain people, after completing certain sidequests, or after you advance more and more in the main quest.

Make companions have influence as well.
If a companion has high lock pick skill then let us utilize it.
If they have high speech let them speech check the dialogue for us.
If they have high repair/traps skill then have them say "Hold up, traps ahead" and go disarm it for us.

Also make them have their own morals.
Like, Boone will just shoot legionnaires, and whatever, that's fine.
But I want companions to go "Wait.. You're going to do WHAT!? Listen, you do this, and we're finished, in fact, I'll kill you if you try to help that person" if you try to help oh let's say an "evil" person do a "evil quest" while you have a "good" companion with you.
Just make them feel more real, like they have their own morals that they won't break.
Even make them turn on you if you try to go against them. (Depending on what the situation is about)

Maybe a scientific companion which values advancement in tech above all else.
If you try to kill a bunch of people who uses slaves for chem experiments then he will turn on you.
He doesn't like that they have to use slaves as test subjects, but in the name of science you have to leave your morals at the door.
The slaves might become heavily addicted to the chems, maybe die, maybe even mutate depending on what kind of chems there is.
But what if they manage to create a new chem which could help a lot of people?
Would it be worth it?
This guy thinks so, and no matter what you say or what you want to do he will not listen to you.

Make it so that we can have 2 humanoid followers which also interact with each other. (Again, they will have new stuff to talk about when you trigger area/quest/dialogue events)
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Tue Dec 06, 2011 9:52 am

I'm getting this bad vibe that Fallout 4 is going to blow... hard... anyone else getting this?
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Tue Dec 06, 2011 2:59 am

Well providing the people on this forum have nothing to do with it's development I'd say no.
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Mon Dec 05, 2011 8:27 pm

I'm getting this bad vibe that Fallout 4 is going to blow... hard... anyone else getting this?

I might get a good or bad vibe about FO4 depending on how good or bad Skyrim is.
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Tue Dec 06, 2011 10:45 am

As we already have Big Brother in the form of the Enclave/Vault Tec (you'd have to spy on the vaults in order to get any data, and the Enclave's heavy use of eyebots makes them some kind of Big Brother) maybe now it's time for you to become Little Snitch. Maybe as a challenge, a quest or an achievement (possibly with a perk reward, although I have no idea what it should look like). Things you can do,

When you find ghoul/mutant refugees you can rat them out to a ghoul/mutant hating faction
Same for ghoul/mutant sympathizers
Tell on any stealthy patrols/weak spots in defenses
Spy on battle plans of whatever faction you don't like and hand them over to whatever faction you do like
Same for escape plans but this time with prisoners/slaves

Also any faction related shops should accept their own currency as valid money, and also pay you in their own currency. So when you buy a nice rifle in an NCR shop, you get the option to pay in $NCR or bottle caps. It makes no sense if the NCR refused their own dollars.
User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Mon Dec 05, 2011 8:59 pm

I want something to happen like..... the Chinese built a sophisticated AI into their manufacturing network so that supplies can be managed efficiently, but the AI turns on their owners after the bombs drop because it thinks humans to "inefficient". It would be asian communist robots attacking the west coast.....kinda like The Terminator. An epic battle involving mutants, ghouls, humans, tamed wildlife fighting to survive against the robotic oppressors would be neat. I doubt they would do it though, because the Govenator would sue Bethesda.
User avatar
Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Mon Dec 05, 2011 11:03 pm

I want something to happen like..... the Chinese built a sophisticated AI into their manufacturing network so that supplies can be managed efficiently, but the AI turns on their owners after the bombs drop because it thinks humans to "inefficient". It would be asian communist robots attacking the west coast.....kinda like The Terminator. An epic battle involving mutants, ghouls, humans, tamed wildlife fighting to survive against the robotic oppressors would be neat. I doubt they would do it though, because the Govenator would sue Bethesda.


That depends on how far you take it. I've never heard/read about any lawsuits being filed for a small reference. But are you certain a few Mark 100 Governator battle robots won't try to save Cauliflower? Finding a Mark 100 battle robot that tells you he's owned by Cauliflower (and with NCR markings on it) might actually be a nice easter egg.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Tue Dec 06, 2011 9:33 am

I hope to see some kind of Communist faction that would serve as the real idealogical enemy of NCR. They thought that after the war Democracy was bad and that Communism was the best idea and a tribe of people started conquering the other local tribes and with every victory they become more like Communists.
User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Tue Dec 06, 2011 1:45 am

Well we could set Fallout in Minnesota, where you fight http://i280.photobucket.com/albums/kk171/fattoler/victor1983.jpg
User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Tue Dec 06, 2011 9:48 am

I've just came up with a idea for both Fallout 4 gameplay and plot. Fallout 4 could be a direct sequel to Fallout 3, with the main character being a descendant of the vault dweller from the third game. The plot could involve the Brotherhood Of Steel waging war against the NCR for control over D.C and the surrounding area. The playing character could either choose to side with the Brotherhood or the NCR. Some new features for the game could be the option to play as different races, such as ghouls, robots super mutants and humans. Each race could have advantages and disadvantages. For example, super mutants could be good at melee, unarmed and guns. Ghouls could be ideal for exploring highly radiated areas of the map, as they are immune to radiation. Robots would be good at the science skill and humans would be good at skills such as speech. Let me know what you all think of my ideas. At the end of the game, whatever faction you sided with wins and gains control of the Capital Wasteland. If NCR, all your bottlecaps could become converted to NCR Dollars. If Brotherhood, caps would remain.
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Tue Dec 06, 2011 8:36 am

I've just came up with a idea for both Fallout 4 gameplay and plot. Fallout 4 could be a direct sequel to Fallout 3, with the main character being a descendant of the vault dweller from the third game. The plot could involve the Brotherhood Of Steel waging war against the NCR for control over D.C and the surrounding area. The playing character could either choose to side with the Brotherhood or the NCR. Some new features for the game could be the option to play as different races, such as ghouls, robots super mutants and humans. Each race could have advantages and disadvantages. For example, super mutants could be good at melee, unarmed and guns. Ghouls could be ideal for exploring highly radiated areas of the map, as they are immune to radiation. Robots would be good at the science skill and humans would be good at skills such as speech. Let me know what you all think of my ideas. At the end of the game, whatever faction you sided with wins and gains control of the Capital Wasteland. If NCR, all your bottlecaps could become converted to NCR Dollars. If Brotherhood, caps would remain.


How can you be a descendant of Lone Wanderer if you choose to be a robot or a a Super mutant? And if you choose to playa s Super Mutant you wont be able to help bortherhood because they hoot them on sight and the same goes to ghouls. By the Way it wont be a directs equel because it will atleast be 400-500 after the great war.
User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Tue Dec 06, 2011 10:04 am

A suggestion I hope a Dev sees. If I steal from John Q Public. It's wrong. That is acceptable

BUT WHEN JOHN Q PUBLIC IS DEAD IT IS NOT STEALING AS PROPERTY IS OF NO USE TO HIM.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Mon Dec 05, 2011 7:35 pm

Unless it is the Powder Gangers who are holding NCR labeled goods and so the NCR will shoot you for taking the loot even though you eliminated the waste of space that originally took it. :P
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

PreviousNext

Return to Fallout Series Discussion