Fallout 4: Speculations & Suggestions

Post » Tue Dec 06, 2011 1:29 am

Go to Alaska.

Wasteland doesnt have to mean dry and sandy.
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Bryanna Vacchiano
 
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Post » Tue Dec 06, 2011 9:45 am

other countries wont work. fallout IS american because all of the other countries are smart enough to rebuild :) / dont have such an odd culture/fictional history
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Lily Evans
 
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Post » Tue Dec 06, 2011 1:30 am

Don't knock America boy.
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Nick Jase Mason
 
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Post » Tue Dec 06, 2011 1:26 am

Well... I just go ahead and suggest something, like a weapon. This is something I drew up some time before FNV was released, posted in some thread then, but I didn't bother to send it to and developer or anything, would probably be considered silly anyways. :P I was thinking of a ranged heavy weapon, which is not a firearm, that super mutants or very very strong men (and women) could use - http://img406.imageshack.us/img406/5943/hpqscan0002o.jpg.
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Natalie Harvey
 
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Post » Tue Dec 06, 2011 11:50 am

Don't knock America boy.


Thats right again, or you'll get flamed off the face of the earth..
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Bones47
 
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Post » Tue Dec 06, 2011 10:40 am

Well... I just go ahead and suggest something, like a weapon. This is something I drew up some time before FNV was released, posted in some thread then, but I didn't bother to send it to and developer or anything, would probably be considered silly anyways. :P I was thinking of a ranged heavy weapon, which is not a firearm, that super mutants or very very strong men (and women) could use - http://img406.imageshack.us/img406/5943/hpqscan0002o.jpg.


I like it :yes:

bigcrazewolf
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Daramis McGee
 
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Post » Tue Dec 06, 2011 2:44 pm

If only played fallout 3 and new vegas so i dont know if this is a usable weapon in fallout 1 2 or tactics or even the game of which we do not speak of whink* whink*. The weapon that think would be great for fallout 4 is an m60 and also the browning,mg42,mg43,mp40,ppsh,m1grand,kr98k,stg44,muzzle louded pistol,Ak47,Ak74u,m16,tommygun version 1925,mg4,rpg,deasrt Eagle,GOLDEN deasrt Eagle,m2flamethrouwer,raygun,more [censored] mods,thats all i can think of ):
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Hairul Hafis
 
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Post » Mon Dec 05, 2011 11:39 pm

If only played fallout 3 and new vegas so i dont know if this is a usable weapon in fallout 1 2 or tactics or even the game of which we do not speak of whink* whink*. The weapon that think would be great for fallout 4 is an m60 and also the browning,mg42,mg43,mp40,ppsh,m1grand,kr98k,stg44,muzzle louded pistol,Ak47,Ak74u,m16,tommygun version 1925,mg4,rpg,deasrt Eagle,GOLDEN deasrt Eagle,m2flamethrouwer,raygun,more [censored] mods,thats all i can think of ):

You could also try using commas and spaces more correctly. :)
So, basically, you want a lot of WW2 and real life weapons? Well, old Fallouts had some like the Tommy gun and Desert Eagle, and Tactics had loads of real life weapons like the AK47. But really, I'd prefer the AK112 which is the fictional AK, and the Laser RCW which is a laser Tommy gun, how cool isn't that?

I agree there should be much more mods for guns aswell, like six or more for every gun, but you can only have three at the time so you have to think wisely. I would like the kind of modding in STALKER, in fact.
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Unstoppable Judge
 
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Post » Tue Dec 06, 2011 5:05 am

I would like Talon Company to be in Fallout 4, but not like they were in Fallout 3, I want it to be like the factions of New Vegas, with interaction and reputation. My logic is that, in a post-nuclear world like Fallout, an entity like the Talon Company would flourish into tremendous presence, even more so in areas where no large factions had developed to create order. I mean, the Talon Company is a perfect example of the perfect post-apocolyptic business model, a moderatly sized, well-equiped paramilitary force that would be deployed at the word and monetary expense of wealthy people or groups to vy for power. I dont understand how there are no other factions like them, the Talon Company should be in Fallout 4, it fits well in the setting and, frankly, the poor usage of a faction with such potential in Fallout 3 left a bad taste in my mouth, and, seeing how very well Obsidian did with factions in Fallout: New Vegas, really fleshing them out with backgrounds and interactions, I have no doubt that, if Bethesda takes some pointers from New Vegas's handling of factions, they could be a great faction in Fallout 4.

Talon Company!
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Amiee Kent
 
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Post » Tue Dec 06, 2011 12:52 am

I would like Talon Company to be in Fallout 4, but not like they were in Fallout 3, I want it to be like the factions of New Vegas, with interaction and reputation. My logic is that, in a post-nuclear world like Fallout, an entity like the Talon Company would flourish into tremendous presence, even more so in areas where no large factions had developed to create order. I mean, the Talon Company is a perfect example of the perfect post-apocolyptic business model, a moderatly sized, well-equiped paramilitary force that would be deployed at the word and monetary expense of wealthy people or groups to vy for power. I dont understand how there are no other factions like them, the Talon Company should be in Fallout 4, it fits well in the setting and, frankly, the poor usage of a faction with such potential in Fallout 3 left a bad taste in my mouth, and, seeing how very well Obsidian did with factions in Fallout: New Vegas, really fleshing them out with backgrounds and interactions, I have no doubt that, if Bethesda takes some pointers from New Vegas's handling of factions, they could be a great faction in Fallout 4.

Talon Company!



Yes indeed, I miss Talon company. They were nearly always spontaneously appearing when you fast travelled to underground railway entrance. They were fun to attack & you got some pretty good stuff too if you survived. It is a bit odd how they do not appear in NV, gosh I miss those guys... bring them back bethesda!!! :celebration:
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Nauty
 
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Post » Tue Dec 06, 2011 8:47 am

It is a bit odd how they do not appear in NV


Um...no it isn't.
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Julia Schwalbe
 
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Post » Tue Dec 06, 2011 12:33 pm

This is the skill list I would like to see for Fallout 4.

01. Blade
02. Blunt
03. Hand to Hand

04. Throwing
05. Guns
06. Flame Weapons

07. Explosives
08. Energy Weapons
09. Big Guns

10. Persuasion
11. Deception
12. Barter

13. Gambling
14. Chemistry
15. Mechanics

16. Pilot
17. Electronics
18. Medicine

19. Survival
20. Outdoorsman
21. Hacking
22. Lockpicking

23. Steal
24. Sneak
25. Traps

Now let me explain them.

1. While swords (fencing) and knifes are different combat styles I'd rather not make a long list too long, but bladed weapons and blunt weapons function differently.
Blunt weapons use brute force to crush the enemy, while bladed weapons, which are mostly knifes, aren't really a strong suit for someone to charge a deathclaw with.
So Blade is mostly the stealth skill, an assassin skill, but there "are" weapons that are of more impact that you can use like swords, machetes and fire axes but they are harder to find.

2. Blunt, the omega to it's alpha, the straight forward brute skill, heavier, louder, stronger, while Blade weapons have a greater critical chance, critical damage and a bleed effect the Blunt skill's weapons are high DAM but slower and not very suitable for sneaky kills.

3. Basically Unarmed with a name change, think it freshens it up a little. It's core design is the same but it would be nice with more combat moves and to be able to kick like in the old games. (And kick down doors as well. :P )

4. Throwing, now throwing is a tricky skill and most definitely an under dog when compared to the rest, but I still think that players should be given the option to specialize in a less valid combat skill if they choose to, but the skill will support grenades as well.
Grenades are governed by this skill AND Explosives skill, they are combo weapons, if you have 200 in Throwing you will be just as proficient with grenades as you would with 200 in Explosives, on the other hand, if you have 200 in both skills you don't get any duplicate bonus for it, 200 in one skill means you've learned how to use them to perfection, you can't learn "double perfection". So while governed by both, leveling both is unnecessary.

6. Flame Weapons, this weapon skill includes all fire based weapons, Flame Gun, Flame Rifle, Flamer, Incinerator, Incendiary Grenade et cetera.
It should be it's own skill because fire based weapons does not fit in any other skill (Except incendiary grenade).
If you build in this skill you will have it easier and have it harder, the damage of the weapons is quite large but the problem is their ammo consumption.
They're also "rare'ish". You can get the Flame Gun easily of course but the rest is a lot harder to come by.

9. Why o why is Big Guns on the list? Cause it should be, Big Guns governs all BIG weapons, just like it has done before, but this skill is completely filled with combo weapons.
If you have 200 in Guns you can use minigun to perfection, but if you have 200 in Big Guns you can use minigun AND the rest of the big weapons to perfection.
So Minigun is still a Guns, Gatling Laser is still an Energy Weapon, and GMG is still an Explosive, but this skill let's you use all of them.

10/11. Why the split of Speech? Because they're both different. Persuasion means you know how to persuade people it has a lot more dialogue options than deception does, but deception governs the success rate of disguising yourself, the game should of course need more infiltration missions in order for disguises to be more of use.
Anyway, just cause you're a smooth talker don't mean you have a poker face, they're both different, and should be split so.
Deception also means you know where to hide stuff on yourself and not making them "stand out" and can smuggle items.

13. I think that Gambling should be reinstated and that the minigames should be removed, I hate the minigames, if I want to play black jack I'll go online and find a game to play. Gambling should be based on character skill, not player skill, so yes, back with Gambling.

14. Chemistry is a crafting skill primarily, with this one you know how to craft various drugs, poisons, acids and other items.
Chemistry should also have it's quest and event sequences, maybe there's some mold on a beam supporting a house and your character figures out that he can use chemical component #42 and apply it to the mold which creates acid and therefor eats away at the beam, collapsing the house. (Dunno how this would work or if it even could work but yknow, have certain moments where a high Chemistry skill can come in handy.)

15. Mechanics is a renamed Repair, functions basically the same way, it has a bit of Science in it as well, but mostly it's a cosmetic change.
Well, that is IF we have vehicles. If we do have vehicles in FO4 then this skill will come in handy for repairing vehicles and sabotaging others.

16. Pilot, well... Vehicles, if they're in the game then the Pilot skill determines how good your character is at steering the vehicle and how far he can jump with it and other things. (I'm not very interested in cars so I don't know what a good driver can do with a car really.)

17. Electronics... *sigh* Go read my posts in the "Why is big guns removed?" thread in New Vegas General Discussion.

18. Medicine... I'd rather have First Aid and Doctor back but there are already so many skills on here.

20. If we have a map node system with random encounters then this skill will function just like in the old games.

21. Hacking, what it sounds like, you can hack any computer interface with a deep coded lock.

23. Steal, I think that steal should be brought back, but if brought back then there should be a lot more moments where can steal something of value.
Not necessarily of $ value but rather quest value, say someone has a key on himself, you could either disguise yourself with Deception and say you're a new high ranking officer, you could use Electronics to turn off the lights by cutting some wires and have him lured to the wires trying to fix it and shocking himself unconseaus(???) you could smooth talk him with Persuasion or you could use the Steal skill to take it from him.

22. Sneak only means you're great at keeping yourself undetected, it does NOT mean you're a great thief and it does NOT you know how to conceal items better.
Just means your footsteps are that of a mouse and you blend in with the darkness.

25. And finally, Traps, first off, traps should be more deadly, secondly, there should be more of them, ranging from a huge log chained to the ceiling to an alarmed door.
So for the skill to be worth it let there be more traps, hell, let there be moments (not a lot) were you can't even continue further in a building until you've disarmed the trap.
You can also create traps of your own, and yes, they are very deadly.

Might clean this post up later but I think that there needs to be more skills and these are the one's I thought of.

Skill cap should be 200. (I'd rather have it at 300 though.)


Nice, I never liked the mini games either, hope they're all gone and use skill instead. I always hated how you had to play that word guessing game every time you try to hack a terminal. Also, I hated being locked out after a few attempts, I think the game should be designed so that you either can hack a terminal, and as a result you hack it, or you can't and as a result you may return later when you do have the skill.

Also, I like the idea of some weapons governed by 2 skills, using only the highest skill. Also, I think flame should be renamed to chemicals and include other fun stuff like acid and liquid nitrogen.

Also, there should indeed be more options to break doors open. Bashing could be done unarmed, or with blunt weapons, blades could be used to destroy the lock, explosives to blow it to smithereens. Acid/flame and liquid nitrogen weapons to melt/freeze the lock. Finally, guns and energy weapons can be used to shoot the lock. May cause damage to whatever is inside though.
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Rik Douglas
 
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Post » Tue Dec 06, 2011 8:39 am

Hmm, the Electronics skill could also provide the player with a perk later on that allows to convert robots and turrets to the PC's side.
Could be useful for a pacifist to walk around with 5 Mr Gutsy's and not having to do much fighting themselves.
Of course, repairing the robot is still governed by Mechanics though.
And the robots don't get "any" +damage or +health when they're with the PC, they're only meant to be temporary.

And bad karma you brought up another good point, Chemistry could allow to create a stronger form of acid capable of destroying the lock of a container, but with an insufficient skill proficiency the PC would not be able to rescue the items in time until the acid destroyed them too.
Hmm, I'm thinking of clorophome for it as well so we can abduct people for quests and giggles. The greater the skill the more potent it is and the longer the abductee is unconscious.

Could see lots of fun coming from these two skills. :evil:
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Tammie Flint
 
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Post » Tue Dec 06, 2011 11:56 am

I would honestly like to see many things:
1. More than 30 levels maybe like 50 or something.
2. Vehicles of any kind.
3. (Like Fallout 3: Broken Steel) A game that lets you play after you beat the main quest.
4. Some kind of house you can design and build... from bunkers to skyscraqers.
5. The ability to make your followers wear whatever you want them to.
6. Some kind of more in depth love... not just hokers and random six but like marrage or something. (Oblivion was good: kids, wife, ect.)
7. BARBERS.
8. A voice for your charater.
I think those would all be major improvements in future fallout games. Other than that Bethesda is doing a wonderful job.
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The Time Car
 
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Post » Tue Dec 06, 2011 10:21 am

I would honestly like to see many things:
1. More than 30 levels maybe like 50 or something.
2. Vehicles of any kind.
3. (Like Fallout 3: Broken Steel) A game that lets you play after you beat the main quest.
4. Some kind of house you can design and build... from bunkers to skyscraqers.
5. The ability to make your followers wear whatever you want them to.
6. Some kind of more in depth love... not just hokers and random six but like marrage or something. (Oblivion was good: kids, wife, ect.)
7. BARBERS.
8. A voice for your charater.
I think those would all be major improvements in future fallout games. Other than that Bethesda is doing a wonderful job.


1. There's a mod for that on Nexus, called Expanded Level Cap or something like that.
2. Play Fallout 2 or Tactics, we need no more cars.
3. No. Broken Steel was worse than Mothership Zeta.
4. Engine wouldn't handle it.
5. You can do that now. Just open up their inventory and put whatver clothes you want.
6. Again, go play Fallout 2.
7. Play Fallout 3.
8. You speak with text, no need to add sound.

Okay, here are my ideas.

Blade of The West:

The Legate....in the West.
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TWITTER.COM
 
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Post » Tue Dec 06, 2011 7:25 am

1. There's a mod for that on Nexus, called Expanded Level Cap or something like that.
2. Play Fallout 2 or Tactics, we need no more cars.
3. No. Broken Steel was worse than Mothership Zeta.
4. Engine wouldn't handle it.
5. You can do that now. Just open up their inventory and put whatver clothes you want.
6. Again, go play Fallout 2.
7. Play Fallout 3.
8. You speak with text, no need to add sound.

Okay, here are my ideas.

Blade of The West:

The Legate....in the West.

1. I don't want to mod.
2. sorry for my misunderstanding, ive never played fallout 1 or 2
3. i mean that it should not just end the game and you could continue playing.
4. I want to design my own house.
5. They will not wear anything with the DT lower than there base armour.
6. Again havent player 1 or 2.
7. I meant for future games refering to new vegas. there are no barbers.
8. I just want to be able to hear my charater speak, it would make the game a little easier to relate to.

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Lil Miss
 
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Post » Tue Dec 06, 2011 5:35 am

I would honestly like to see many things:
1. More than 30 levels maybe like 50 or something.
2. Vehicles of any kind.
3. (Like Fallout 3: Broken Steel) A game that lets you play after you beat the main quest.
4. Some kind of house you can design and build... from bunkers to skyscraqers.
5. The ability to make your followers wear whatever you want them to.
6. Some kind of more in depth love... not just hokers and random six but like marrage or something. (Oblivion was good: kids, wife, ect.)
7. BARBERS.
8. A voice for your charater.
I think those would all be major improvements in future fallout games. Other than that Bethesda is doing a wonderful job.



@ no. 8

Just read the speech text out loud in your best Alan Rickman voice....


That's what I do anyway... :unsure:
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Sarah Kim
 
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Post » Tue Dec 06, 2011 8:10 am

@ no. 8

Just read the speech text out loud in your best Alan Rickman voice....


That's what I do anyway... :unsure:


lol
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Harry-James Payne
 
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Post » Tue Dec 06, 2011 8:27 am

Or you could try The John Wayne, The Clint Eastwood, The Bertie Wooster...
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Scotties Hottie
 
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Post » Mon Dec 05, 2011 11:30 pm

or Johnny Cash.
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Jimmie Allen
 
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Post » Tue Dec 06, 2011 9:17 am

wat about arnold swartzaneger
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Joey Avelar
 
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Post » Tue Dec 06, 2011 4:46 am

wat about arnold swartzaneger

CAYIFOHNEEYA
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Beast Attire
 
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Post » Tue Dec 06, 2011 7:54 am

The Jeff Bridges, the Matt Damon, this list can go on forever.
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Horror- Puppe
 
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Post » Tue Dec 06, 2011 6:02 am

Um...no it isn't.


errr... why not?
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Catherine N
 
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Post » Tue Dec 06, 2011 4:48 am

errr... why not?

They are based in DC, which is on the East Coast, and while i say that they could (and probably do) have divisions spreading west, there is no lore on them at the moment
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Ebony Lawson
 
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