» Mon Mar 14, 2011 3:27 pm
Playing the role of a Vault Dweller visiting a new forgotten world was great all the way, New Vegas is a bit unusual but I would like to see how it is when its out.
Primitive life
However for a future story I was hoping for a perspective on the primitive survivors like in Fallout Tactics, Fallout 2 & a tiny bit of Fallout 3
Since we found out F3 the character came from a town instead but still lived in a Vault.
So how about a setting living outside the vault, with not much knowledge about technology, making survival with anything they can find.
Instead of meeting the villagers, we got a visitor instead from 2 Vault Dwellers (Friend or Foe) 1 male 1 female.
Either gender we play can have a relationship with either one, which may make their companion uneasy or if they're willing to have a 3 way relationship, being in a fallout world they might as well not be picky.
Dialog
Another idea for this, may push the developer's dialog skills.
For as a primitive, u can choose to play the game 3 ways.
Be quiet (don't know the language) and just listen to ur friend's conversation without u interfearing.
"Not so primitive after all"
You do understand them, either from the beginning or he/she pick up their language quick.
This one, u can decide to start talking at any time, different time shows a different reaction as to
"You can talk?"
"Now you chose to speak??"
"Could have warned us before!"
Clothing
Another dialog challenge, would be how people react to the type of clothing we wear.
Rather than just an increase in charisma, its nice to also hear some remarks, like when u find a clean pre-war clothes or nothing but pieces of cloth wrap around ur chest and waist.
Making high exposure clothing meaningless/
Gift Giving
We always receieve something in past games from people we save, how about we return back.
This idea is from other games like Dragon Origin. I love it, special items for each character.
Different interests. Primitive items, High/alien tech, etc.
Main Character
Playing as either gender is nice, but It'll be nice if there's a specific gender for the story line.
Like in Fallout 1 its a guy. for story sake, making sequels have a nice connection if they're related.
This game would be best to have a female. Where the dwellers especially the male think not only she's primitive but well, u know... Gender bias
Concerning the non-picky procreation, 2 females makes more sense than 2 males with a single female, having more babies.