Fallout 4: Speculations & Suggestions

Post » Mon Mar 14, 2011 1:23 pm

Like I love the vault armoured outfit but it would be so cool if I could like take plates of combat armour and re-enforce it. Like if you could add plates onto armour , but like even it was a separete perk or skill be quality like got repair but a more fleshed out feature that could add so much more freedom to the guns and armour and be able to strategically place plates of armour on specific parts of your body.

A more fleshed out crafting system almost in the game, so for example I can curve a sword and then add weights at the front (real turk sword) so it does more damage or if I bend it and snap it in half I then add grip and get a bladed boomerang that would be sick.

Also a power fist like stuff on your elbows and knees could be bad ass then could have them all be put together to make a power leg so you can do bad ass kicks.
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KIng James
 
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Post » Tue Mar 15, 2011 12:49 am

Like I love the vault armoured outfit but it would be so cool if I could like take plates of combat armour and re-enforce it. Like if you could add plates onto armour , but like even it was a separete perk or skill be quality like got repair but a more fleshed out feature that could add so much more freedom to the guns and armour and be able to strategically place plates of armour on specific parts of your body.

A more fleshed out crafting system almost in the game, so for example I can curve a sword and then add weights at the front (real turk sword) so it does more damage or if I bend it and snap it in half I then add grip and get a bladed boomerang that would be sick.

Also a power fist like stuff on your elbows and knees could be bad ass then could have them all be put together to make a power leg so you can do bad ass kicks.


Basically, you would like to see Armor smith and Weapon smith as a skill?
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Cameron Wood
 
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Post » Mon Mar 14, 2011 11:59 pm

I would like to see the game take place in a real world sized nuclear crater. The Hydrogen bombs that we have several thousand of would leave a crate some five miles wide, and I for one would like to see something like that instead of those puny little pockmarks I found in DC. Also I think there should be some kind of weaponized radiation weapon. something that turns people into half dead ghouls or something. Lastly I'd like the sword from book of Eli in there. That thing was awsome.
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Toby Green
 
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Post » Mon Mar 14, 2011 10:52 pm

(I posted part of this concerning FO:NV but also wanted to add it to the FO4 discussion)

What do I mean? Well, you have the Citadel, Fort Bannister, Evergreen Mills, Fort Independence, Tenpenny Tower - you have all these focal points of power and politics that could have had quests that allowed you to increase or decrease a faction's presence or even raise it to supremacy (with accompanying ending slides of course) and then.... nothing. Nada. Zip.

The Outcasts offer a lame tech gathering quest, the BOS features in the main storyline but that's it, the raiders and Talon offer nothing. Here are the already laid out places of power but then they aren't fleshed out with quests (multiple quests - even if just taking out the other places and seeing the results, although I'd hope for more than that....)

Maybe I misunderstand the level of programming to add quests? But I'd take political faction quests ANY DAY over collecting Nuka Cola so some dude can lay a girl..... why put all that in the game (fluff) and then ignore something that is immersive, lore correct and makes the character actually feel they are changing the world!?!

Many of the quests felt SO anemic to me - instead of the blowing up of Megaton being the crowning achievement of an evil quest line, it is simply offered to you in a bar by a psychopath and then... nothing.

So here is hoping the devs of FO4 will change this .....
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Hazel Sian ogden
 
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Post » Tue Mar 15, 2011 1:06 am

The Original Fallout used Ink Spots 'Maybe', Fallout 3 used Ink Spots 'I don't want to set the world on fire'. http://www.youtube.com/watch?v=rvwfLe6sLis

It's Ink Spots 'If I Didn't Care'.

The song fits fine into a Fallout feel, with the kind of nostalgic, adding a sense of sadness at the main stories end. It also has the iconic Ink Spots guitar opening.
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steve brewin
 
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Post » Tue Mar 15, 2011 1:59 am

I think fallout 4 should be on the hawaiian islands. With caves and volcanoes.
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~Sylvia~
 
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Post » Tue Mar 15, 2011 5:11 am

k so i have been reading the comments to help me come up with ideas so here they are

location: im not american so i dont know many us cities so replay if u have a city that fits the deiscraption i think fallout is a american game it needs to stay that way it shouldnt b in another country not complety anyways i think it should b on us/candian boudor so its in us but u can go up to canada abitt this way the bombs wouldnt hit near there so theres alott more animals that surived and mutated i also think that some of the game should have snow..im not talking about a white blanket cause after all the world got nuked so have it abit gritty snow this will add a new feel to fallout and makes the game harder in hardcoer mood (im assuming that hardcoe mood will be in fallout 4)

super muants:my faviorte part of fallout 3 was the super munats and i was dissapointed that after u leave fallout 87 or whatevr that vault was called nothing was done with it so i want 2 main misson path ways 1 is whatevr but the other 1 is fighting agaist the super munats and finding where they are also with super munats these are muated people falllout needs to show this by having some random muations in super muants like weird shape body parts this is a huge part of fallout that would make the game 10 times better

buildings:i think there should be 2 buildings that have to be in fallout 1 in a animal reasearch lab so animals from all around the world are in 1 spot so they can alll muate also i think there should b another building thats a medical reseach facillaty that has a bunch of fifferent viruss to infect people and creatures which will make them muate even more

charactor:the last thing i want is that the charactor should be able to pick up diseases this will make the game better so like a mole rat bites you then 2 days later your arm turns orange and it triples in muslce mass and if u dont get in treated you can muate to something like a super muate and your illeagence will drop and everyone will shot at you and stuff

these are my maie points that i do hope fallout 4 address cause it could make the game wayy better then fallout 3...which by my standers is almost imposible cause its so amazing
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Conor Byrne
 
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Post » Mon Mar 14, 2011 1:21 pm

It would be cool if you started out the game in a vault that is orbiting the earth. Or maybe just be an astronaut who survived on a space station.

I would also like to see some progress on plant growth, from the effort put into project purity in fallout 3.


that is a great idea. Starting out on some space station and coming down to earth to suss things out!
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Kevin Jay
 
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Post » Mon Mar 14, 2011 3:27 pm

Playing the role of a Vault Dweller visiting a new forgotten world was great all the way, New Vegas is a bit unusual but I would like to see how it is when its out.

Primitive life
However for a future story I was hoping for a perspective on the primitive survivors like in Fallout Tactics, Fallout 2 & a tiny bit of Fallout 3

Since we found out F3 the character came from a town instead but still lived in a Vault.

So how about a setting living outside the vault, with not much knowledge about technology, making survival with anything they can find.
Instead of meeting the villagers, we got a visitor instead from 2 Vault Dwellers (Friend or Foe) 1 male 1 female.
Either gender we play can have a relationship with either one, which may make their companion uneasy or if they're willing to have a 3 way relationship, being in a fallout world they might as well not be picky.

Dialog
Another idea for this, may push the developer's dialog skills.
For as a primitive, u can choose to play the game 3 ways.
Be quiet (don't know the language) and just listen to ur friend's conversation without u interfearing.

"Not so primitive after all"
You do understand them, either from the beginning or he/she pick up their language quick.
This one, u can decide to start talking at any time, different time shows a different reaction as to
"You can talk?"
"Now you chose to speak??"
"Could have warned us before!"

Clothing
Another dialog challenge, would be how people react to the type of clothing we wear.
Rather than just an increase in charisma, its nice to also hear some remarks, like when u find a clean pre-war clothes or nothing but pieces of cloth wrap around ur chest and waist.

Making high exposure clothing meaningless/

Gift Giving
We always receieve something in past games from people we save, how about we return back.
This idea is from other games like Dragon Origin. I love it, special items for each character.

Different interests. Primitive items, High/alien tech, etc.

Main Character
Playing as either gender is nice, but It'll be nice if there's a specific gender for the story line.

Like in Fallout 1 its a guy. for story sake, making sequels have a nice connection if they're related.
This game would be best to have a female. Where the dwellers especially the male think not only she's primitive but well, u know... Gender bias
Concerning the non-picky procreation, 2 females makes more sense than 2 males with a single female, having more babies.
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Kerri Lee
 
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Post » Mon Mar 14, 2011 2:08 pm

Armor weaknesses
Make primitive weapons useful even against armored targets. Well not powered armor ofcourse, but who knows ;)

As we can see, some armors leave certain part of the body expposed, don't have to add extra targets for aim attacks.
But, have a skill like "Weakpoint awareness"

So if the player sees any exposed parts on their hands, head, body or leg when selecting it, the player with the skill will deal more damage there.

Powered Armor's only weakspot is the eyes, their visors.
Unless u want to count their joints, than their legs & hands got weakspots too, but u have to be standing at the right direction
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Misty lt
 
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Post » Tue Mar 15, 2011 5:42 am

Armor weaknesses
Make primitive weapons useful even against armored targets. Well not powered armor ofcourse, but who knows ;)

As we can see, some armors leave certain part of the body expposed, don't have to add extra targets for aim attacks.
But, have a skill like "Weakpoint awareness"

So if the player sees any exposed parts on their hands, head, body or leg when selecting it, the player with the skill will deal more damage there.

Powered Armor's only weakspot is the eyes, their visors.
Unless u want to count their joints, than their legs & hands got weakspots too, but u have to be standing at the right direction

Or, maybe have armor work like it used to. This way certain weapons have a better use then others against different types of armor and it's not all about dealing massive criticals to everything.
I'd like to see a fix on the scoped weapons. It's annoying to see something from my scope, put my crosshairs on it, miss it without it being alerted, then switch to any other weapon and start pulling sneak attack shots without a scope.
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Nicholas C
 
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Post » Tue Mar 15, 2011 12:09 am

I just thought it would be cool if we could have more freedom with the armour, like I recently did a thread where I was talking about modifying weapons and armour and the modifying weapons is in new vegas but I think what would be cool is if the armour was more indepth in how you could create and modify armour.

Such as taking individual plates from armours to place on other armours to cover up parts of body or like re-enforcing weakened armours rather then a straight up repairing more hands on customizing (plus like colouring armour would be sick) but you could like if you like a specific armour re-enforce weakpoints in it with junk and other armour.

Also I wondering if we could get like new throwing weapons like throwing knives or tomahawks and you could even make them out of parts you find. Plus if with bladed weapons you can sharpen the weapon's blade yourself too much and its too weak for blocking but razer sharp and if you go too far you can even remove the blade. But like blade crafting could
be a new perk.

What to other people think?
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Horror- Puppe
 
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Post » Mon Mar 14, 2011 5:47 pm

I would personally like to see the next one start at the beginning of the war. I think it would be much more interesting to see how the early survivors did it and i also think it will be a lot more realistic in terms of eating food that's not 200 years old and looting buildings that would realistically be completely gone from 200 years of decay (at least from watching history's channel program on what happens after humans and seeing how little time is needed before nature reclaims everything) not only that i find it weird that from 200 years, any and all things that could be looted, would have.

so, you start off right before the bombs fall, in a world similar to tranquility lane as a small kid, like 3-4 years old. Then you get the word that you need to get the vault and you are dragged away by your parents in all the chaos with bombs falling and everything on fire. . In the chaos of war, people try to get into the vault even if they don't have the ticket and in all the chaos you loose your parents. You are rescued by your neighbor who bring you to their vault. the doors close with the words "everything will be ok now"

when the vault doors close you do the growing up in the vault, sorta like fallout 3.

your vault is then one of the first ones to open, 20 years later. having to deal more with radiation and contamination, wearing special radiation suit and dealing with a more direct aftermath. you go see the world now after the bombs and can compare it to what it was before . I The main quest of course would be based on finding out what happened to your parents, if they made it or not, unraveling conspiracy's with the vaults and the experiments they do to the people in them. possibilities are endless.

it could even be neat to have it so that your vault opens just days after the bombs (of course you would be older like 20 in that case) dealing with both foreign and domestic troops as well as gangs trying to get scavenge what they can. not to mention the whole world still being on fire.
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Heather Dawson
 
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Post » Mon Mar 14, 2011 10:35 pm

was told to move this to hear so hear it is :P

was enjoying my game and this thought popped in my head

Fallout Florida :D

you can have the theme parks , hotels ,all the touristy stuff as well :D
the underground tunnels under the major parks
just imagine exploring delapitated disney rides :P
or the ruins of universal
or sea world with mutated orca's
or any of the smaller theme parks both still active and/or abandoned (in rl)
there is a lot Florida could offer for a fallout game :D

well any ways it was just a thought
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Jack
 
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Post » Tue Mar 15, 2011 1:32 am

Hi, i will tell you what i think right now, and i hope u will don't make fun of it :D

When Brotherhood of steel and Enclave war had over, over 35 years of peaceful life, one man has decided to make a war again. That man have bulit a machine that could start a war again, and make a worldwide virus of radiation, destroy all human, living animals and etc. Make a world complety rule by machines, but one man will have to stop him to do that.
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i grind hard
 
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Post » Mon Mar 14, 2011 9:56 pm

Bethesda, New Vegas improves upon almost everything from Fallout 3. The reputation system is awesome, the towns are bigger (though generally less interesting), there are more quests, the quests are longer, the story is better, it has more choices... learn from these improvements and include them in Fallout 4! But please, please remember the one huge problem with this game, the problem that stops me from enjoying it as much as I did Fallout 3. The world is nowhere near as "unique" as Fallout 3's was. You guys make the best sandbox games out there, and Obsidian simply couldn't live up to your standard. There are more towns and settlements, but aside from New Vegas itself none of them are as visually "unique" as Megaton or Rivet City. Among those settlements, you'll never find a settlement as "unique" as Little Lamplight or the Republic of Dave. The atmosphere in Fallout 3 is superior as well, imho. There are a lot of things to learn from what Obsidian did with Fallout, but one you absolutely must not do is learn from what they did with the world. I would personally be devastated if Fallout 4 was anywhere near as, well, I wouldn't say boring, but "meh," as New Vegas felt.

Also, I'd like Fallout 4 to contain every song you could hear on the radio from Fallout 3. In Fallout 3, the music was perfect for the setting (a post-apocalyptic wasteland), while in New Vegas the music was just awful, for any setting. I wish I could hear the music from Fallout 3 in New Vegas, and would love if we could hear it in Fallout 4.
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Izzy Coleman
 
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Post » Mon Mar 14, 2011 3:26 pm

I would like special kills, like if you sneak up behind someone, you can slit their throat with a knife. Also, headshots should actually kill people.
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Jessie Butterfield
 
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Post » Mon Mar 14, 2011 6:01 pm

4. While we're on the subject of health, why not add the ability to cook something from the different "Meats" the player collects which could up the Health benifit (Fried Radroach or Brahman Meatloaf anyone?)... Players could have to collect "Recipes" like they do "Schematics"...


There's a mod already out there for cooking which I made (shameless self plug I know) http://www.fallout3nexus.com/downloads/file.php?id=7905
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D LOpez
 
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Post » Mon Mar 14, 2011 4:40 pm

The best setting would be fallout 3 and fallout New Vegas combines game play , Huge map with lots to explore ,Random underground tunnels,vaults,metro's etc with the fallout New Vegas reputation and city/town placements system where you see a more lively town with lots of people including people farming.. Kinda like putting the entire cities ,towns and factions of fallout NV into DC wasteland .. and yeh ...The fallout New Vegas Quests system with exceptional Quest and informative dialogs
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Wayland Neace
 
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Post » Mon Mar 14, 2011 11:21 pm

Improved Inventory; It would be nice if we didn't have to manage everyone's inventory separately. Give us the option to switch between party members when choosing where to place items/take items from, looking at the pipboy, interacting with vendors etc.

As it is now, you have to go to your companions, take all their stuff, put in your inventory, talk to the vendor, sell enough until they have no more caps, then put everything back because you couldn't sell everything. If we could just choose the person, like a tab on the side of the inventory, from any menu that involves inventory, then when we search things, or sell things, we can go straight to a companion and sell 5 items from them, then to ourselves, and sell another 5 without having to do all this inventory movement.
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Gisela Amaya
 
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Post » Tue Mar 15, 2011 1:04 am

I wish there was a difficulty mode in Fallout that was more like the one in Deus Ex. If you play on the hardest difficulty the game becomes more realistic and bullets really hurt both for you and the enemies. I started playing Fallout NV on very hard but changed back to normal when i found out that the only difference is that the enemies take 200% more in damage before dying. It just feels wrong to unload a whole clip in someones face and he does not die. I actually believed this was what hardcoe mode was all about, not just eating and sleeping. Please do something about this in Fallout 4. I know there is a mod out there that tweak this a bit, but i often rather play the vanilla version on my first playthrough.
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Rob Davidson
 
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Post » Mon Mar 14, 2011 5:06 pm

my suggestion would be to have the DRM more dial-up friendly or even an offline DRM option for PC

IMO it's not good to use a "Broadband recommended" system when some gamers don't even have their computers set up to go online
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Lyd
 
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Post » Mon Mar 14, 2011 7:47 pm

Make it so melee and unarmed can target bodyparts again , a skilled unarmed martial artist or melee user should be able to aim where hes gonna hit.

Make the enemy npcs have more variety of trash talk in combat.

Also there needs to be more cities like in fallout 2.
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Jonny
 
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Post » Tue Mar 15, 2011 4:25 am

Why not have a weapon creation system? gather junk parts, repair them, assemble them, select what type of ammo it will use, whether its automatic or not.

- Special ammo like NV has. Except more variety. Like exploding bullets that blow up on contact, acid bullets that melt through enemies, cryogenic bullets that freeze enemies.

Protagonist suggestions

The Test Subject: A person from before the war who volunteered to be part of a cryogenics experiment and be frozen for a predetermined amount of time. Only the project was abandoned and he/she never awoke and stayed in stasis in a bunker for like 250 years. The Enclave finds the bunker looking for data and removes him/her from stasis, him/her being the only survivor. Then he/her has to adjust to the new world while deciding to remain with the Enclave or break off from them and try to do good for mankind.

The Android: An advanced android developed by the Enclave that puts the Commonwealth's droids to shame. his/her construction would be the character creation. And he/she starts out as a programmed soldier doing the Enclave's bidding and is damaged in battle. The damage messes with his/her circuits and gives him free will and he escapes into the world(Player would then get to determine his SPECIAL and TAG). he would have the pip boy built into his brain and it would be seen through his optics rather than from his wrist.

The Vigilante: A mysterious wanderer who stops criminals, whether it is for justice or that he/she just wants what they are stealing for themselves would be up to the player, but regardless people still see him/her as a crimefighter.

Cast Suggestions

Christian Bale
Angelina Jolie
Miley Cyrus
James Franco
George Lopez
Will Smith
Kyle Hebert
Vic Mignogna
Carrie Savage
David Lodge
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Sheeva
 
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Post » Mon Mar 14, 2011 1:20 pm

Aside from my many complaints with stability hardware issues (I am currently unable to play the game AT ALL due to consistent freeze/crash) I would like to make one request witb a couple options for future releases:

The Pip-boy needs filtering, sorting, icon improvement.

Can we have companion map markers? (assuming they dont get lost)

More categorical item sorting: it gets pretty tedious sorting through the huge inventory without an improved filter.

Radio or command functions for companions that aren't dependent upon "touching" distance of companions (important when separated from companions and most importantly during battle when companions run berserker and kill themselves instead of following orders (companion wheel is useless during battle).

How about a horse? Everyone in the great wasteland travels by foot? Or even a simple vehicle.

New engine anyone? Settings and environments look pretty great but Havok is obviously a dinosaur.

Clearer ammo association: guns detail ammo, ammo has no weapon compatabilty.

Just a few suggestions for a wonderful mess I can't currently play until fixed.
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Marcia Renton
 
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