Fallout 4: Speculations & Suggestions

Post » Tue Mar 15, 2011 4:45 am

How about the http://fallout.wikia.com/wiki/Van_Buren_skills system where the skills went up to 200 and the SP cost would've been:

1-50 1sp
51-100 2sp
101-150 3sp
151-200 4 sp

I like that concept even better than Fallout 1 and 2.

Otherwise I agree with your suggestions.

Yeah, that would work better.
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JUan Martinez
 
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Post » Mon Mar 14, 2011 5:53 pm

A computer terminal that plays FO 2.

I'm pretty sure that they can't efficiently integrate a game as expansive as fallout 2 within a game that (better be) is as big or bigger than fallout 3 or new vegas without crippling any platform save a supercomputer, besides of space and ram problems, there's the game engine within a game engine problem (think inception, except there would be so much lag that you would shoot your computer/console).
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Red Sauce
 
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Post » Tue Mar 15, 2011 5:39 am

Just remove the level limit. I play "RPG" titles and want to squeeze every ounce out of the game without being expected to start over when I have only properly explored half the map. I know the modern business model is all DLC and the level limit is seen as part of this, but I wont be buying FO3 LV because of the level limit (reportedly worse than the FO3 level limit! 20/1 vrs 30/2!). Hopefully FO4 will just allow me to keep going (even at some vastly reduced rate) and explore without this silly requirement to stop learning.

"That is it you simply can not learn any more, if you learn another thing you will forget a proper noun!" Come on that is just a plain silly throwback.
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Sharra Llenos
 
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Post » Mon Mar 14, 2011 5:42 pm

Just remove the level limit. I play "RPG" titles and want to squeeze every ounce out of the game without being expected to start over when I have only properly explored half the map. I know the modern business model is all DLC and the level limit is seen as part of this, but I wont be buying FO3 LV because of the level limit (reportedly worse than the FO3 level limit! 20/1 vrs 30/2!). Hopefully FO4 will just allow me to keep going (even at some vastly reduced rate) and explore without this silly requirement to stop learning.

"That is it you simply can not learn any more, if you learn another thing you will forget a proper noun!" Come on that is just a plain silly throwback.

The level cap was there to balance the game.
Without it in fallout 3 you'd become too powerful and have all perks/skills/SPECIAL.
Broken Steel broke it with 10 more levels, imagine what 255 more levels would do to the game.

And why do you have to start over once you reach lvl 20/30?
There's still a crap-load of stuff to see and do even if you can't level up.
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emma sweeney
 
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Post » Tue Mar 15, 2011 3:19 am

I would like to see somewhere other than the US. Like europe or maybe the middle east.
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Da Missz
 
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Post » Tue Mar 15, 2011 4:49 am

I just want you to make sure there's no lag or freezing or any bugs / glitches

and new engine that's it
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saxon
 
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Post » Mon Mar 14, 2011 5:32 pm

I would like to see somewhere other than the US. Like europe or maybe the middle east.

Well in an interview with Todd Howard (IIRC) he said something about Fallout having that Americana feel and that other countries wouldn't.
Brb.

Here:

Eurogamer: A lot of people suspect you're making a new Elder Scrolls game, but can you conceive of a Fallout game set outside the States, like Europe or Asia or somewhere like that?


Todd Howard: That's come up before and my view on Fallout is that the Americana is part of the Fallout schtick. It would be interesting to see what's going on over there, but if you were doing a full game over there, in my opinion it wouldn't have the right Fallout tone.
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Marina Leigh
 
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Post » Mon Mar 14, 2011 1:47 pm

Suggestion:

I'd like more lore in Fallout 4. In FO3, taking the DLCs into account, The Commonwealth is currently the only place on the East Coast that we haven't been to but know a good deal about. Yes, there were several other places mentioned, such as Ronto and Great Lanta, but we know next to nothing about them aside from their names. We know much more about The Commonwealth, and the lore we learned about it has made me really excited to see it at some point, and hopefully in Fallout 4. In fact, I'll be pretty disappointed if Fallout 4 isn't set there.

Ask any Elder Scrolls lore buff, and they'll be able to tell you which provinces they'd like to see most in a future game, and give you the lore about it that made them so excited to see it. But we Fallout fans can't do that. We might say "I want to see Fallout 4 set in Ronto," but you didn't give us any information about it, so we only have what our imagination gives us to make us excited. I can say I want to see Fallout 4 in The Commonwealth because of the lore about it you gave us. I want to be able to do this for multiple places when thinking about Fallout 5. I don't just want to learn the names of places on the East Coast, I want to learn lore about them. Fallout needs more lore, Bethesda, and after reading up on my TES lore I know you can create some amazing lore. Fallout deserves the kind of lore you guys are so great at creating.

Anyone else agree with me?
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Richard Thompson
 
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Post » Tue Mar 15, 2011 5:31 am

Just remove the level limit. I play "RPG" titles and want to squeeze every ounce out of the game without being expected to start over when I have only properly explored half the map. I know the modern business model is all DLC and the level limit is seen as part of this, but I wont be buying FO3 LV because of the level limit (reportedly worse than the FO3 level limit! 20/1 vrs 30/2!). Hopefully FO4 will just allow me to keep going (even at some vastly reduced rate) and explore without this silly requirement to stop learning.

"That is it you simply can not learn any more, if you learn another thing you will forget a proper noun!" Come on that is just a plain silly throwback.


Most RPGs have a level cap. The only ones that don't tend to be MMORPGs or Japanese RPGs and even then they have to throw enemies of insane difficulty at you (Remember Ruby and Emerald Weapons from FF7?)

Even Oblivion and Morrowind had 'soft' caps that could only be got around by getting thrown in prison and hoping you lose points off of a major skill.


The whol;e purpose of level caps is to encourage replayability and to prevent getting a god character that has learnt everything and is a master of all. Yes, you can't learn more once you hit the cap, but that just means you'll focus on different skills on the next character. There's certainly no law that states you have to start over once you hit the cap.

Can anyone actually name more than five well known RPGs that have no level cap?
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Milad Hajipour
 
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Post » Mon Mar 14, 2011 6:24 pm

Suggestions:

-Ability to build a small following. (5-8 followers)
-Ability to build from scratch. (kinda like the schematics, but with vehicles and armor/clothing)
-Speech checks based on the weapon you've got equipped.
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Taylah Illies
 
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Post » Tue Mar 15, 2011 1:44 am

To date I've played all of the fallout games starting with the first ones back in the day, i still have them & still play them from time to time & the thinga I miss most about FO3 are these:

- Gauss gun should be a small arms skill & be essentially identical with the one in FO2 . Further there should be a pistol & rifle as in the 2nd one. They should also have a high crit.

- Guns should not breakdown so easily in fact don't let them breakdown at all, instead make them expensive

- Guns (at least some) should be modable

- Normal laser weapons are too weak, they are my favorite weapon & even in the previous incarnations, stood some chance against plasma based weapons

- Have the old "vats" targeting parameters tareget eyes, groin, etc..

- Have th YPBK electron weapons (is that right?). They should turn people to ash, lasers should burn holes into people, cut members off, etc. not ash them. Infact all the weapons should duplicate their previous incarnations as much as possible, those were fallout weapons.

- have some sort of vehicle you can travel in

- Intelligent monsters that can be reasoned with sometimes or even brought into the party

- have at least 3 people in your party besides yourself

the thing is (which I'm sure you have noticed) is to make it more like the previous incarnations & not like oblivion. I'm not suggesting turn based or anything but come on us old folks who played the original liked it for a reason.
Also have children killable, yeah there I said it! If you kill them you get the child killer rep & no one wants to buy or sell with you in that area. I know there were many times Macready would have died had that been in there. Screw the censors, this is fallout, a hard, gritty, post apocalyptic world where anything can & does happen Then slap an MA only label on it. if parents let there kids play that's there own fault.
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glot
 
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Post » Mon Mar 14, 2011 9:51 pm

? Improved shooting mechanics. I understand that it's primarily an RPG, and I like it that way. And I also understand that most people don't want major hand-holding when it comes to gunplay, as in most Rockstar games for example (e.g. very sensitive target assist / auto aim). But the shooting mechanics in FO3 were atrocious; VATS made combat way too easy and if you didn't use VATS, the gunplay was so awkward. I hope they study some FPS games like Halo, Killzone, COD, Gears, etc. I heard Borderlands had good gunplay. Haven't played myself so that could be false, but if it is true that shows that a hybrid RPG/FPS can have good gunplay without holding the player's hand. Basically, they need to find out what works and what doesn't from a purely mechanical standpoint, and use that to improve the gunplay in FO4.

? More to explore. I love wandering around the overworld, of course. But it gets boring, and when the only real break is to head into the subways, well, that's not much of a break at all. Stuff like the Oasis and Rivet City were so awesome, but there just wasn't enough of that sort of thing IMO; it's not fun or feasible to spend hours on end in either of those places (especially not the Oasis). Basically more unique places to explore beyond the basic overworld and train tunnels: intricate basemant networks under large corporate buildings, a massive abandoned theater or sports stadium with some hidden surprises, an island where a naive colony of survivors has been living for decades without outside contact, a massive airport or zoo, etc. Things that provide a welcome break from the slightly repetitive feeling of wandering the overworld.

? More to do. Yes, FO3 had a lot to do, especially compared to most games. But after playing Oblivion, FO3 seemed quite small in comparison – I spent about 10x as much time with TES IV as I did with FO3. I certainly don't want FO4 to be "Oblivionized" or anything like that; what I do want though is more sidequests, more random events, more set events, more armor, more weapons, more houses, and most importantly, more activities. Things to do outside of the main quest, but that are still engaging and worthwhile. Kind of like the Wasteland Surivival Guide, but with more pertinent rewards and a greater scope and variety. Maybe if your medicine skill is high enough, you can be contacted by a doctor to create a new type of drug designed to do ______ for local colonists, and as a reward, you get not only some money, but the ability to make and/or purchase this drug and thereby receive its unique benefits. And if you collect enough, you unlock a perk or other benefit. It combines the basic sidequest idea with a more lasting activity and associated payoff. You can also get even more rudimentary with activities, like collecting things (kind of like the Nuka Cola challenge), building things (requires science and/or repair, but as these skills progress, so does your ability to build useful items), cooking things (learn how to increase HP payoff and decrease rad levels from eating food found in the wasteland), maybe hunting, etc.

Also, a branch of this includes factions and guilds. There could be a doctor faction with clean facilities, access to chems and meds, quests, items, perks, etc. There could be a hunter's faction, for those who like to go out and slay wasteland beasts, where you can learn how to utilize the remains of the things you kill, as well as more efficient methods of fighting creatures. There could be more fun/random factions too, like a group of people who are "racist" against ghouls, a group who blame the apocalypse on some random magician from Denmark whose act went terribly wrong, a group who avoid technology at all costs (to enter, you must not be holding anything scientific in nature), etc. Every faction would have unique benefits, such as perks, vendors, quests, and so on. But there would also be some drawbacks (e.g. cannot join rivaling factions, some guilds affect disposition or kharma, may close certain speech options in future situations, etc.).

? More customization. The guy above me suggested gun mods, which I definitely agree with. Also a wider perk system, with fewer skill-based perks and more perks that give other, more unique, benefits. More outfits, maybe the ability to dye certain clothes... More followers/companions, more ways to furnish a house (alternate butlers, various "special touches," some more "my first ______," etc.


Also, regarding level caps: I like the "soft cap" style best; it allows those who are willing to put forth the effort a chance to maximize their stats, and makes it easier on people who don't like to prioritize, and once your stats are maxed, you can't level anymore. One potential problem with removing the hard cap is that certain players will be a few levels higher than others, which in turn allows for a few more perks for those players, which some will say is unfair. (Not to mention, it may lead to build optimizing/favoritism, which again some will say is unfair, though personally I feel if you are going to spend the time to create a custom build optimized for the highest possible level, and follow it through, you might deserve that extra perk or two.)

I'm not particularly bothered however they do it; ultimately it's easy to get level 100 in all the skills you actually need, even without skill books. With skill books and proper planning, it's easy to get level 100 in all the skills you need and most of the ones you will never use as well. It's just a bit annoying this way because it pushes players toward optimizing their builds rather than simply going out and playing the game.
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Rozlyn Robinson
 
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Post » Mon Mar 14, 2011 6:42 pm

To date I've played all of the fallout games starting with the first ones back in the day, i still have them & still play them from time to time & the thinga I miss most about FO3 are these:

- Gauss gun should be a small arms skill & be essentially identical with the one in FO2 . Further there should be a pistol & rifle as in the 2nd one. They should also have a high crit.

- Guns should not breakdown so easily in fact don't let them breakdown at all, instead make them expensive

- Guns (at least some) should be modable


Wear and tear and what is essentially a 200+ year old gun is going to lead to it breaking down at some point. As for modding weapons, check out New Vegas.


- Normal laser weapons are too weak, they are my favorite weapon & even in the previous incarnations, stood some chance against plasma based weapons


Agree here, though they did the job when taking on light enemies and raiders with melee weapons.

- Have the old "vats" targeting parameters tareget eyes, groin, etc..


Those areas should be unlockable I think. Requiring a high skill with whatever weapon you're using.

- Have th YPBK electron weapons (is that right?). They should turn people to ash, lasers should burn holes into people, cut members off, etc. not ash them. Infact all the weapons should duplicate their previous incarnations as much as possible, those were fallout weapons.


True.

- have some sort of vehicle you can travel in


What so you can blow past all those fun to explore locations? Better to have a vehicle that acts as a fast travel hub and storage. imo

- Intelligent monsters that can be reasoned with sometimes or even brought into the party


As long as it's canon friendly. Intelligent deathclaws died out and even if they didn't there was only two left, so after a couple of generations they wouldn't have been very intelligent anymore.

- have at least 3 people in your party besides yourself


Game would need to be balanced for this. Capable of recognising when you're alone or when you've got a gang and adjusting spawns accordingly. On the other hand, some areas could probably only be attempted with multiple companions.

the thing is (which I'm sure you have noticed) is to make it more like the previous incarnations & not like oblivion. I'm not suggesting turn based or anything but come on us old folks who played the original liked it for a reason.


Again, look at New Vegas. Many of the original features are back.

Also have children killable, yeah there I said it! If you kill them you get the child killer rep & no one wants to buy or sell with you in that area. I know there were many times Macready would have died had that been in there. Screw the censors, this is fallout, a hard, gritty, post apocalyptic world where anything can & does happen Then slap an MA only label on it. if parents let there kids play that's there own fault.


Nope. Not if the game is to even be released. Having this feature in would lead to it being banned in multiple countries regardless of the rating (Look at Manhunt) and would tarnish Bethesda's image. They got enough flack over the stray, but unused topless texture in Oblivions files.
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Michelle Chau
 
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Post » Mon Mar 14, 2011 7:57 pm

Have the option to play in turnbased mode. Would prefer isometric as well but I can do without it.
Some of us want a slower paced game experience and not fast-paced FPS system.
Would also make great use of VATS.

But design it differently.
Meaning health, damage, DT/DR, critical %, critical damage etc all needs to be redesigned and rebalanced for it to work properly.

Really Bethesda.
You have old fans following this franchise as well.
Cater to both of us.
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Hazel Sian ogden
 
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Post » Mon Mar 14, 2011 8:55 pm

Suggestions:

(The following suggestions assume Fallout 4 will be in the Commonwealth)

-Fallout 1 and 2 had a lot of different locations set in or near the ruins of pre-war locations, but despite that, most locations had unique names that didn't have anything to do with the names of those pre-war locations. But in Fallout 3, we got, well, less inventive names, like The Pitt for Pittsburgh, Philly for Philadelphia, Ronto for Toronto, and Great Lanta for Atlanta. I'd like it if Fallout 4 went back to using more original names. For example, if Fallout 4 is set in the Commonwealth and in what was once Boston, don't call it Boston, and don't use a play on it's name like you did with The Pitt, just use a brand new name for it.

-The Commonwealth, from what we've been told, is an entire country. Considering this, I really hope you guys flesh it out as much as possible. I want to see maps of the country, a flag, a complex government, plenty of mentions of it's enemies and allies in the East, and so on. Especially mentions of it's allies and enemies, because you can never have too much lore. A map of the country may seem a little unnecessary, but trust me, there are people out there, such as myself, that can stare at a map from a work of fiction forever, just sitting there imagining what the places that haven't been seen or described are like. Hell, I must have lovingly stared at the map of Tamriel hundreds of times by now, for no reason other than to imagine all that potential lore. In fact, if you announced Fallout 4, mentioning that there would be a map of the country in the game (or in a special edition!) would get me more excited than most of the other details you could reveal. Yeah, I really love maps.

-The Institute has likely been creating more advanced technology than just Androids, right? I'd like to assume that this technology made whatever city The Institute is in (presumably Boston) pretty technologically advanced. Now, I'm not saying I want to see flying cars and jetpacks or anything, but I would like Boston to be at least as advanced as you can get in Fallout without it being excessive. For example, I'd like it if the Commonwealth Police had actual functioning cars. Not flying cars, but cars, and cars produced after the great-war no less. They don't even have to be usable by the player, though it would be nice if they were. Working cars may not scream technologically advanced to us, but for Fallout that's freaking amazing. Hell, just having the things we take for granted in today's society would make the Commonwealth seem very advanced. The last thing I want to see is that the super-advanced Commonwealth doesn't even have modes of transport other than walking.

-Speaking of technology, I'd really like it to be explained how exactly The Commonwealth gets the materials needed to stay so advanced. This means I'd like to hear of, say, one of the Commonwealth's cities being a large silicon mining area. It doesn't even have to be in the game, just mentioned in the lore. And on the map. ;)

-One last suggestion for now. Please Bethesda, don't make the plot as simple as a battle of good vs. evil, between the big bad slavers (The Commonwealth itself and The Institute) and the good people working in The Railroad, helping to free the androids. Please make it more complex, and morally grey, than that. Come to think of it, a really nice surprise would be if the main quest didn't even relate to the slavery of the androids. That would be very welcome. Just like how freeing the enslaved Khajiits and Argonians in Morrowind wasn't a part of the main quest, freeing the androids doesn't have to be a part of the main quest in Fallout 4. Yes, the whole reason we even know as much as we do about The Commonwealth is because of the slavery there, but that doesn't mean you have to make it as if slavery is the only issue in the Commonwealth worth focusing on.
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Greg Swan
 
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Post » Tue Mar 15, 2011 1:13 am

How about if the fallout 4 would be placed in this big city with skyscraqers and stuff. But the city would be overgrown instead of being this dry desert or something. Little bit like point lookout but more jungle kind of place. Here are some pictures that it could maybe look like:

http://img.weburbanist.com/wp-content/uploads/2008/12/postapocalypse_2b.jpg

http://geekoutnewyork.com/images/2008/apocalypse_historychannel.jpg

http://www.asianoffbeat.com/photos_medium/tokyogenso_27_5290.jpg

http://lh6.ggpht.com/_RgDsWB-A41k/S6f4EVgNEbI/AAAAAAAAnkM/2styegVcW00/s640/library
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Jessie Rae Brouillette
 
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Post » Tue Mar 15, 2011 4:12 am

How about if the fallout 4 would be placed in this big city with skyscraqers and stuff. But the city would be overgrown instead of being this dry desert or something. Little bit like point lookout but more jungle kind of place. Here are some pictures that it could maybe look like:

http://img.weburbanist.com/wp-content/uploads/2008/12/postapocalypse_2b.jpg

http://geekoutnewyork.com/images/2008/apocalypse_historychannel.jpg

http://www.asianoffbeat.com/photos_medium/tokyogenso_27_5290.jpg

http://lh6.ggpht.com/_RgDsWB-A41k/S6f4EVgNEbI/AAAAAAAAnkM/2styegVcW00/s640/library

My first thought was to dismiss this out of hand... But on further reflection maybe there's something here.

Given that the cities we've seen are rather dry, I'm thinking it would have to be somewhere known for a being rather monsoonal. Fallout Miami?
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Laura
 
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Post » Mon Mar 14, 2011 4:49 pm

My first thought was to dismiss this out of hand... But on further reflection maybe there's something here.

Given that the cities we've seen are rather dry, I'm thinking it would have to be somewhere known for a being rather monsoonal. Fallout Miami?


Yeah I guess it could be Fallout Miami. Also since there's some gambling in New Vegas there might be some cocaine business in Miami like in the Scarface. Maybe some mutated monkeys or something in the jungle.
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Tarka
 
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Post » Mon Mar 14, 2011 7:44 pm

A game that's named ''Fallout: The Begining And The End''
It is before the nukes '' at the start of the game'' .
you are an soldier that works whit the US Army and you are stationed at an secret bunker in China.
You get called back to the US to help defending Anchorage but you get attacked outside Oregon while the rest of the world get nuked. after 2 days you get swept ashore.
and are confused of what happen'd. one of the survivors of your squad comes up and tells you that the US is gone.
The main story is mostly to find surviviors of other Squads and your family AND whit the other squads you will try to help the Oregon wasteland by killing bad people and give the good shelter or killing the good and help the bad^^
many people dont want Fallout to be before the war. but this one you can watch the nukes fall and ofc kill Muties. and see people become Ghouls. including yourself. muhihihihih.
it is a huge warzone you will be at whit muties, Chinese and the other guys.

Now i have realised that my idea svcks.
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Steven Hardman
 
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Post » Mon Mar 14, 2011 11:55 pm

A game that's named ''Fallout: The Begining And The End''
It is before the nukes '' at the start of the game'' .
you are an soldier that works whit the US Army and you are stationed at an secret bunker in China.
You get called back to the US to help defending Anchorage but you get attacked outside Oregon while the rest of the world get nuked. after 2 days you get swept ashore.
and are confused of what happen'd. one of the survivors of your squad comes up and tells you that the US is gone.
The main story is mostly to find surviviors of other Squads and your family AND whit the other squads you will try to help the Oregon wasteland by killing bad people and give the good shelter or killing the good and help the bad^^
many people dont want Fallout to be before the war. but this one you can watch the nukes fall and ofc kill Muties. and see people become Ghouls. including yourself. muhihihihih.
it is a huge warzone you will be at whit muties, Chinese and the other guys.

Now i have realised that my idea svcks.


How about being a chinese spy at america's side then the bombs fall and you and the american soldiers are in some kind of army vault. Being inside the vault for 10-20 years they come out of there or you escape there. And you have somekind of mission that you need to finish. Also could be the you are the chinese spy and you become a ghoul which could give you a longer life or something.
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Jack Moves
 
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Post » Tue Mar 15, 2011 12:40 am

I think it would be cool to see Fallout in Florida. You know, see the post-apocalyptic world in what used to be Florida. See some dead spring breakers, ghouls in bikinis. That'd be nice. xDDD
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Juan Cerda
 
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Post » Tue Mar 15, 2011 1:40 am

I think it would be cool to see Fallout in Florida. You know, see the post-apocalyptic world in what used to be Florida. See some dead spring breakers, ghouls in bikinis. That'd be nice. xDDD


I got as far as the part in bold....then a little sick came up :yuck:
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Amie Mccubbing
 
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Post » Mon Mar 14, 2011 10:12 pm

How about if the fallout 4 would be placed in this big city with skyscraqers and stuff. But the city would be overgrown instead of being this dry desert or something. Little bit like point lookout but more jungle kind of place. Here are some pictures that it could maybe look like:

http://img.weburbanist.com/wp-content/uploads/2008/12/postapocalypse_2b.jpg

http://geekoutnewyork.com/images/2008/apocalypse_historychannel.jpg

http://www.asianoffbeat.com/photos_medium/tokyogenso_27_5290.jpg

http://lh6.ggpht.com/_RgDsWB-A41k/S6f4EVgNEbI/AAAAAAAAnkM/2styegVcW00/s640/library


Bit too much like Enslaved: Odyssey to the West imo. It's an interesting idea though.
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Nichola Haynes
 
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Post » Mon Mar 14, 2011 5:55 pm

I couldn't find any better pictures but my idea was like that the whole city would be like this real thick jungle, like rainforest. Those pictures what I saw about the enslaved game wasn't quite what I had in mind. I was thinking maybe bit darker jungle.
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Kat Ives
 
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Post » Tue Mar 15, 2011 12:48 am

Does anyone think that the Rage engine from Bethesda thats coming out next year, is going to be like a test for feedback on the engine and gameplay to be used in Fallout 4?
That is what I believe based on what i have seen of Rage's engine and gameplay
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Jonathan Egan
 
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