Fallout 4: Speculations & Suggestions

Post » Wed May 04, 2011 5:29 pm

-More Hair Specialization options (duh)
-Make a Lone Swordsman of the wastes playthrough possible
-Anyone play Arcanum of steamworks and Magick Obscura? (Because poor Literacy is Kewl) In that game you could choose a distinct character background that functioned as traits. For example, there was a background where you lived in an insane asylum so you talked like you had low intelligence, but all your stats improved. I think this would be a big improvement and this would let you roleplay more specifically.
-If your going to put a car in the game, make it so you have to slave to get it, Also don't make the car have infinite fuel, microfusion cells as fuel worked well in fallout 2, they were hard to get and if you ran out in the middle of the desert the game gave you the bird and made you walk back.
-Don't release it until it is virtually bugless, I'll wait another month for a game that doesn't destroy my system.
-I'd like to be connected to a specific town, it doesn't have to be a hometown, but a place that I can come back to and everyone knows me, (Like shady Sands in fallout 1)
-Perks every 4 levels but you can level perks up
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Austin England
 
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Post » Wed May 04, 2011 5:39 am

I think explosives other than what is already in the game is a terrible idea; it will never work the way its intended to.
Also I dislike the idea of car; though I could see riding horses.
I would like to see the personal quests for my followers yield ME something. Anything other than a thanks would be nice.
An occasional opportunity, say every 5th level, to add points to your SPECIAL. Yes I know there is a perk for this but read on.
A refocusing of the perks, I would like to see more and have access to more (i.e. more perks than the current one every other level).
I echo the call for a better character customization format (i.e. better hair and face options) and improved AI some folks just do things that are illogical.
Insofar as setting I do not have one exactly but I know what I would like to see: a zoo (think of the possibilities this has and its not a dungeon); a former NFL stadium now being used by the Legion for gladiatorial games; allow players to have up to 2 followers, any two followers (i.e. let me take Boone and Veronica). On the note of followers please give me some idea of what weapons they will and wont use or just let them use whatever I give them.
But here is my personal bone of contention: the missions and their length and a lack of exp. Take for example the BOS missions with Veronica (and not her personal mission just Still in the Dark). You go on three or four different missions which each send you to three or four different places all for 1k exp. This causes the game to seem to drag in my opinion. Look there is nothing in NV that made me go OH Yeah now that was cool (i.e. God of War 3 and Kratos' solution to keeping the gates open via the slave girl). But there were many missions where i went "Oh thank goodness thats over" Still standing was one of those. So what I would like to see is just give me like 350 exp for each part of the mission I finish. My complaints are not the missions are long or the level of exp its that one huge pay off is not nearly as satisfying as several moderate payoffs.
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Georgia Fullalove
 
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Post » Wed May 04, 2011 5:39 am

I want people to say different things depending on what your character is wearing. So like if im wearing a business suit then they would say something like good day sir. If im wearing say some ripped up slave clothing the could make fun of me or just ignore me completely. Something like that would be cool
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Tanya Parra
 
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Post » Wed May 04, 2011 2:50 pm

I have a few Ideas...
1. Have the game start out in a City which was not directly nuked,like Anchorage. This would twist the Fallout Experience in a way that you would see what happened to a society which is not exactly irradiated and would give the player a different taste to the game.
2. NYC! I would like to see some more East coast action, partially because Fallout 3 seemed alot better than FO:NV, but I would also like to see more detail. I would like to see more clothing, things that would be common at a time of Nuclear War, Police Uniforms, Military Fatiges, ect. I know what I just said has been put in FO series games, but I would like to see more Pre- war items, not faction related clothing(Like Pre-war US military uniforms). For Example, The All-American Marksman Carbine had the 82nd Airborne Emblem on it. Why are there no Dead 82nd Paratroopers Visible??? I would love to see more detail on the Buildings and Related Items in them. I think this would be a essential factor in NYC.
3.Now, Some of you will not like this... How about a joint operation story line? I mean BoS and Enclave Possibly teaming up for a Exploration Mission. For example, Taking an Expedition the Europe or China :P
Thanks, Legend
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Stefanny Cardona
 
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Post » Wed May 04, 2011 5:38 am

"If your going to put a car in the game, make it so you have to slave to get it, Also don't make the car have infinite fuel, microfusion cells as fuel worked well in fallout 2, they were hard to get and if you ran out in the middle of the desert the game gave you the bird and made you walk back."

I think a motorcycle would work better than a car because you're still open to attack. Their could also be land mines and traps on the roads so it'd be cool to have hazards like those.

Personally I'd like to see a bigger map and if Bethesda puts vehicles in the game than they could be much larger distances apart.

What I really want to see is more unknown towns and smaller factions (like the Westside Militia, but with ALOT more depth)
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luke trodden
 
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Post » Wed May 04, 2011 8:46 am

1. make game more difficult. in new vegas playing in harcore mode on very hard level was rly easy.
2. harcore mode should be a part of game not an option. surviving in wasteland shouldnt be so easy as it is in NV. thats why getting good food/water should be a priority (praying for water in toilet). what do i need survival skill for - for some crapy perks? i will get food for a few caps in every settlement or every refrigerator.
3. real time combat mode and VATS make this game too easy. clearing/retaking enemy camps/cities only by early-game player is just radiculus. sniping everyone from stealth mode doesnt recquire any skill or tactic.
4. skills should be more balanced. i dont see a point to use barter/survival/medicine/repair/stealth skill at all. max. your speech,science, lockipick skill and one of weapon of yourt choice - solution to finish 99% of quests. luck and charisma...useless.
5. think about better interaction with companions. (look at dragonage/planescape).
6. players choices shouldnt be so obvious. ncr good/ legion bad...
7. fallout the game with elements of brutality, exploding bodies, blood, drugs, crimes...and a black screen when it comes to the...
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Tiffany Carter
 
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Post » Wed May 04, 2011 1:17 pm

Commonwealth, nuff said.
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Danger Mouse
 
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Post » Wed May 04, 2011 4:38 pm

*I think it should take place in maybe New York, all the Fallouts I've played, they all have there own signature landmarks(EG. Fallout New Vegas' Lucky 38 tower, you could see it from across the Mojave), so New York City has the Statue of Liberty or The Square(Not sure what it's called, I'm from Africa).
*Game play wise, don't rush it, I'm don't like waiting for games I love but do it properly,I would be happy to wait then, give enough time to polish it, unlike New Vegas where you some how made it worse glitch-wise than Fallout 3.
*Give the Fallout franchise a new engine, it deserves it. The Gamebyro engine is dated, if you added a mind blowing engine, the wasteland would look amazing! But do not make the game just about graphics. I liked the colorful Mojave but the engine just brought the game down.
*The Pip-Boy should be updated too, there should be a Pip-Boy 4000. There must be a remade HUD too.
*Add awesome locations that are similar to the Vegas Strip so that there is a civilization in the Wasteland that the player can visit when he feels alone.
*Make a harder mode, like hardcoe, but a murderous difficulty, where combat is difficulty is increased significantly and has all the things of hardcoe. The hardcoe aspects(Dehydration;Sleep Deprivation; Huger) should increase faster making it much easier to die, and also show the how far along these aspects are on the main HUD, going into the Pip-Boy was annoying.
*Add new gameplay mechanics, not one or two new things, lots of new gameplay mechanics! Like V.A.T.S., although V.A.T.S. is too easy to use and you can use it way too often. Remove fast travel and add a form of transportation, like pitching a ride with a caravan(they are usually scattered across the wasteland) or you can steal a brahman and ride it to your locations in a fast travel kind of way, but don't add cars or trains or crap like that. Don't try to make it too similar, Keep the First and Third person perspective, but also add a Top-view mode, similar to Fallout 1 and 2 for people who liked and miss that, and allow the player to change between them. You get what I'm saying.
*Allow us to play after finishing the story - Why would you [censored] that up again?
*Level cap should be 50, and allow us to create our own perks in the mod creator or have a competition like you did with Fallout 3 to choose the perks for the game.
*Again, Polish the game! I don't mind waiting for it as long as it's not glitch/bug fuct like Fallout New Vegas, Polish Polish Polish the game!
*Add a Forgive & Forget perk( If you did wrong to a faction, and now you are considered a threat to it, take the Forgive & Forget perk and you will be friends again, also add the dialogue that goes with this perk Eg. "I hope we won't have any problems with you again!"). Can add a lot of hours to the game.
*Add more songs, I nearly killed myself with the amount of repetition of the songs. Add atleats 99 songs to the game!
*Make a lot more quests, and easy to find(such as a certain character hinting to a location where the is another quest).

Thats my 2 cents. Please pay attention Bethesda!
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Niisha
 
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Post » Wed May 04, 2011 7:50 am

Turn-based combat damnit! :stare:
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Kelvin Diaz
 
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Post » Wed May 04, 2011 5:36 pm

1) Make the NYC the feral ghoul capitol of the wastes.... Escape from NY anyone?
2) The ghoul faction v. the android faction v. whatever human faction you think is appropriate would be awesome. Super mutants would be nice, but not necessary as it will have the androids.
3) hardcoe mode should be more reliant on going out of the way to scavenge/hunt food.
4) Have SPECIAL attributes effect the skills more. Examples:

Low Agi = clumsy with weapons, any weapon,
Low Perception = dramatically reduced chance to hit as you near the weapon's maximum effective range,
Low Charisma = some NPC's will not even give you the time of day let alone quests,
Low Int= almost no skill points and terrible (yet humorous) dialogue,
Low STR = virtually no melee damage no matter the skill and easier to be knocked down by enemies,
Low Luck = weapon malfunctions (including exploding guns/lasers) that can seriously wreck your day, And possibly ruin certain quests and stuff.
Low End = unable to run in heavy armor and penalty to all resistances (including damage)

5) Get rid of VATS entirely
6) If you have low skill, make associated weapons incredibly ineffective (especially at max ranges)
7) Perhaps get rid of the karma system and go to more of a fame one like the Elder Scroll series... people like you if you are famous and despise you if infamous
8) Please do not bring back a "3Dog" DJ.... he drove me nuts and ruined my appreciation for the great music.
9) More Vaults! well that is a given
10) Perhaps have a greater diversity for possible pets.... like choosing a pet type as a reward from a traveling menagerie or zoo or something.
11) I am going to pass out from sleep deprivation now.......

Just some suggestions and keep up the good work!
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Jordyn Youngman
 
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Post » Wed May 04, 2011 6:23 pm

1) Make the NYC the feral ghoul capitol of the wastes.... Escape from NY anyone?
2) The ghoul faction v. the android faction v. whatever human faction you think is appropriate would be awesome. Super mutants would be nice, but not necessary as it will have the androids.
3) hardcoe mode should be more reliant on going out of the way to scavenge/hunt food.
4) Have SPECIAL attributes effect the skills more. Examples:

Low Agi = clumsy with weapons, any weapon,
Low Perception = dramatically reduced chance to hit as you near the weapon's maximum effective range,
Low Charisma = some NPC's will not even give you the time of day let alone quests,
Low Int= almost no skill points and terrible (yet humorous) dialogue,
Low STR = virtually no melee damage no matter the skill and easier to be knocked down by enemies,
Low Luck = weapon malfunctions (including exploding guns/lasers) that can seriously wreck your day, And possibly ruin certain quests and stuff.
Low End = unable to run in heavy armor and penalty to all resistances (including damage)

5) Get rid of VATS entirely
6) If you have low skill, make associated weapons incredibly ineffective (especially at max ranges)
7) Perhaps get rid of the karma system and go to more of a fame one like the Elder Scroll series... people like you if you are famous and despise you if infamous
8) Please do not bring back a "3Dog" DJ.... he drove me nuts and ruined my appreciation for the great music.
9) More Vaults! well that is a given
10) Perhaps have a greater diversity for possible pets.... like choosing a pet type as a reward from a traveling menagerie or zoo or something.
11) I am going to pass out from sleep deprivation now.......

Just some suggestions and keep up the good work!


I really like the idea with low S.P.E.C.I.A.L. skills negaticely affects you, I don't really want to completely get rid of VATS but I don't want to really on it NEARLY as much as I had to in F3 and F:NV, and 3 Dog got on my nerves for a while to but eventually I got use to him... but i CAN'T get used to the incredibly boring Mr. New Vegas (Sorry Mr. Los VEgas I'm just to used to 3 Dog having a party in his studio). I'd love to see more pets, Ever since I got the animal friend perk in Falout 3 (for some weird reason) I think molerats are adorable, especially when the stand on their hind legs and sniff the air, I'd love one as a follower. I'd like to see a safari somehwere, where you can go hunting but you have to give 10% of what you catch to the gamewarden.
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Zoe Ratcliffe
 
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Post » Wed May 04, 2011 7:31 am

1) Make the NYC the feral ghoul capitol of the wastes.... Escape from NY anyone?
2) The ghoul faction v. the android faction v. whatever human faction you think is appropriate would be awesome. Super mutants would be nice, but not necessary as it will have the androids.
3) hardcoe mode should be more reliant on going out of the way to scavenge/hunt food.
4) Have SPECIAL attributes effect the skills more. Examples:

Low Agi = clumsy with weapons, any weapon,
Low Perception = dramatically reduced chance to hit as you near the weapon's maximum effective range,
Low Charisma = some NPC's will not even give you the time of day let alone quests,
Low Int= almost no skill points and terrible (yet humorous) dialogue,
Low STR = virtually no melee damage no matter the skill and easier to be knocked down by enemies,
Low Luck = weapon malfunctions (including exploding guns/lasers) that can seriously wreck your day, And possibly ruin certain quests and stuff.
Low End = unable to run in heavy armor and penalty to all resistances (including damage)

5) Get rid of VATS entirely
6) If you have low skill, make associated weapons incredibly ineffective (especially at max ranges)
7) Perhaps get rid of the karma system and go to more of a fame one like the Elder Scroll series... people like you if you are famous and despise you if infamous
8) Please do not bring back a "3Dog" DJ.... he drove me nuts and ruined my appreciation for the great music.
9) More Vaults! well that is a given
10) Perhaps have a greater diversity for possible pets.... like choosing a pet type as a reward from a traveling menagerie or zoo or something.
11) I am going to pass out from sleep deprivation now.......

Just some suggestions and keep up the good work!

1. Ugh... More feral ghouls? I thought we had enough in FO3.
2. Seems very "race war'ish", would rather have more mixed factions, like a tribal faction which has both human, trog (VAN BUREN TROGS DAMNIT) and ghouls living among each other. It's getting kinda old with the whole "We're ghouls, we're only going to hang around other ghouls! YEAH! What do you say about that huh!?! Smooothskiiin!".
3. For sure, but it's so easy to get food: Kill ANY wasteland critter and voila, no more worry about the FOD meter.
4. YES!
5. No. (Some people like VATS, it's probably for the best to not remove it. BUT! They should not have it like FO3's 90%DR)
6. Well, depends on the soft skill requirement but yeah I think there should be a larger punishment for not having the required skill to use the weapon.
7. Fame and Infamy along with the reputation system? Yes, I would like that. Karma in Fallout is crap anyway. Might be "unique" or whatever but with this thing I'd rather have them rip a part of Oblivion.
8. Oh don't worry, we'll probably have something else which we can barely listen to. :rolleyes: , You know what I would want? A talkshow. They have working radio's, why not have a talkshow? "It's not fallout"? [censored] that, Radio that played music was never part of the old games either but they did that new feature so they can damn well do a talk-show too.
9. Less vaults! Pleaaaaaaase! V13 and V15, two vaults with close number were like miles apart! Vaults shouldn't be cramped up in a small world-space. The less vaults the more memorable they'll be.
10. Taming skill! :D
11. Not me, I'm jacked up on coffee and sm?rg?sbord! WOOOO!
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Code Affinity
 
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Post » Wed May 04, 2011 7:25 am

Well, if Bethesda is developing the next game and it's an East Coast Fallout, then I'd like them to follow Obsidian's lead. Reputation, lots of quests (same amount or more), good and complex dialogue, and a story that makes sense. Also, keep the Brotherhood and Enclave out of it. Add a Brotherhood scout maybe, but otherwise... no. Also, develop the Commonwealth. It has potential with the little information given to be a great location. The main quest could have lots of moral conflict and internal conflict in the Institute. Also, Desmond. Best character in Bethesda's Fallout, in my opinion.
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A Boy called Marilyn
 
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Post » Wed May 04, 2011 3:30 pm

7. fallout the game with elements of brutality, exploding bodies, blood, drugs, crimes...and a black screen when it comes to the...


You just partially defined Fallout XD
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Tanya
 
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Post » Wed May 04, 2011 4:10 am

I posted this in the wrong thread accidentally......


Replace VATS with something like FEAR's slow-mo button that slows everything, including your actions, for a time so you can aim easier. Would that work?
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El Khatiri
 
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Post » Wed May 04, 2011 4:07 am

k so if you like any of my suggests repost them they way we can get them into the new fallout
1.area: new york(would be cool for its metro stations) / boston(for the commonwealth) / upper america (so we can go into canda abit im not saying alot just alittle)
2.creatures more unique creatures like have 1 of a kind creatures / more creatures / deformed super muntants like have a messed up head
3.MORE VAULTS,bigger vaults,and creepy story lines for vaults
4.bigger maps,mre unique terrain
5.better ai for creatures and people
6.DISEASES AND INFECTIONS like if you got bite by a mole rat on your arm you get a rash then your arms muscle mass so your strength goes up but your speech and barter (at the rash stage it can be treated but after awile its permanite
7.more unique perks and traits
8.companions: more unique charactors (like super muntant,goul,ANDROID,and a companion from every fraction) / also more non human companion(dog,mutiple robots,and unique deformed pets) / also keep companion perks
9.buildings theses are building id like to have in the game: zoo (think of all the different creatures that could be in the game) / medical research lab (to have multiple diseases in 1 area that could be intersting / insane asylum would be very intersting and creppy espically because there wasnt as much ethies back then so they could get away with more gruesome ways of making someone sane / area 51 like area would be obv intersting / museum (think of having a place with medival weapons,mafia weapons,and weapons from all different time periods think of the mayham mahhaha
10.charactor: more custom desgin (like hair and height) and unique feautures like birth marks, scars, freackles,and other stuff)
remember repost any ideas you like or add ons to my ideas remmeber we all want 1 thing THE ULTIMATE FALLOUT GAME
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Matthew Barrows
 
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Post » Wed May 04, 2011 4:25 am

I just replayed Mothership Zeta and i want to see Paulson again and Desmond Lockheart.
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Alister Scott
 
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Post » Wed May 04, 2011 7:09 pm

1. combine the activate and the reload button on to X make the default for sneak Y ,,,,,,,,,,,, A is jump and add a sprint button
2. like always more weapons
3. better perks
4. level cap to 50
5. instead of tag skills get let people customize the skills
6. Duel wielding hand guns
7. separate the shirts from the pants for more customization
8. Bring back all Fallout 2 weapons including Rocks Link http://fallout.wikia.com/wiki/Fallout_2_weapons
9. house customization like moving the lockers
10. console modding plug in
11. for more things you cant fit in the disk make a install disk to extend the game like the broken steel, but make it come with fallout 4


guns wish list (make gun there like these) :flamethrower: :gun:
AK-47
TKB-059 assault rifle
FAMAS
G36
FN SCAR
Stun Gun
Water Gun (just for the hell of it)
Auto Shotgun
paint ball gun plz (make colors on walls but they go away after like 3 minutes)
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Ria dell
 
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Post » Wed May 04, 2011 4:01 am

Interesting list you've got there. The first point, combining the use and reload key might cause problems when you reload next to a door. A sprint key isn't necessary, as we already can run (and I guess most people have their game set to always run). I also don't see the problem with the keys, I have enough unused keys left.

The stun gun would make a perfect early game energy weapon

Bayonets would also be great. In order for them to work a fire mode key should be added, that includes melee use of weapons with bayonets, but also can also be used to toggle between firing modes on weapons like assault rifles. I wouldn't be surprised if the bayonet was cut due to not having the time to work this out. There are still pictures of bayonets mounted on service rifles (I wonder if it's based on the ArmaLite AR-10) on the wikia.

make the reload a press button and make the use a hold button
the toggle could be one of the hot key buttons
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CxvIII
 
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Post » Wed May 04, 2011 6:26 am

3. better perks
4. level cap to 50
5. instead of tag skills get let people customize the skills

With a level 50 cap then it should be changed to 200% skills and perk every third level.
Otherwise we'll become jack of all trades in no time.

Customize skills?
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Christina Trayler
 
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Post » Wed May 04, 2011 3:29 pm

With a level 50 cap then it should be changed to 200% skills and perk every third level.
Otherwise we'll become jack of all trades in no time.

Customize skills?


I actually like the tag skill thing, and I think the negative affect for being weak in one skill area is the best idea I've read on these forms.
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Racheal Robertson
 
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Post » Wed May 04, 2011 11:50 am

if tag skills were gone you could make a bigger level cap easier
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Alexandra walker
 
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Post » Wed May 04, 2011 5:57 pm

if tag skills were gone you could make a bigger level cap easier

How?
Tag skills give like, what? 10 or 15 skill points?
That equalizes to about 3 levels in New Vegas...
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Neil
 
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Post » Wed May 04, 2011 2:30 pm

So that my newest idea. Sorry for language or spelling mistakes i am not a native speaker but any way here it is:

In the year of 2298, Lone Wanderer is the Star Paladin. He and Sarah Lyons have a child who as knight i ssent on a mission to investigate the place called Institute. But when the scouts arrive where they are ambushed to death. Few survive and part ways. Some settle in the towns which are under danger soming from somewhere in Boston, others are taken for study into the institute and others intergrate themselves with Railroad. But not one has a chance to return back. The Vertibird is taken by Institute and they loose any chance of connecting to the citadel.
The group is left to die when son of Lone Wanderer starts a small family keeping his family secret. He raises his son training him fighting and survival skills before a grown up meets the two most dangeorus threats which have ever walked in the Commonwealth. Railroad in the start puts him through a test after which they reveal himself to [name of next PC] but even though seen as saviors he soon finds that they leaders arent any better when the slave idea of the Institute.
And soon, [name of next PC] is taken by the Institute where they try to recruit him to destroy the Railroad and at this time he learns that Institute though is nothing more but a hyper-advanced slave organization it treats people better when any other place [name of next PC] has ever heard about or saw. They give shelter and keep people in good condition. They are next purest strain of people after the vault dwellers.
As he travels he meets different views when suddenly the war cames upon his head. Railroad tries to assault the Institutes Android wing and its up to [name of next PC] to choose the winner. As he may choose to support good talking Railroad, Slave-like Institute. So the future of the commonwealth and most world and maybe the entire region lies on him.(Where will be obviously more ending choices when 2 maybe around 4 or 5 or 6)

NOTE 1:
To create a small back story like in Fallout 3 the games takes place in a village and there are a few things talking about the past of the PC but to create a RP feel of New Vegas at the start of the game a new item is added. It is a diary which can be used to write in your personal history of the past and events which ahppened in the village which are pre-made and add information on how you solved the quests and which quests. In the start of the game where is a quarrel with some other boys from the village after the quarrel is done with PC character awards his child a diary which is where the SPECIAL stats are chosen and skills are tagged in the start of the game. Once the game starts the player is free to write whatever he wants into the diary. This might or might now owrk but this is just a suggestion.
NOTE 2:
I was recently thinking about the larger roleplay option and thought that it might be cool to include a mode which is only available when you pass the game main quest once. This strips the playthrough of most main quests and main quest relating side quests and allows the charcater to build his character as he wants with whatever biography he wants. If the following options is chosen(which is made to increase roleplay experience of the second playthrough) the player start awakening on a matrass somewhere in the wasteland after what he goes through a test on a terminal in the nearby building after the safe opens a safew which depending on how you answered questions on the terminal will spawn different items in the locked safe which can be opened via terminal. After that you are free to roam around the wasteland any way you want. Also this mode is given like an achievement or a trophy, o its like an award.

Should Include:
  • Skills and SPECIAL affect the ending
  • A bit more quests when Fallout New Vegas and bigger variety and more choices
  • More RP options
  • Deeper and better written characters
  • More Shades of Grey
  • More weapons(all from both games plus some new ones)
  • Better done cities(bigger with more interaction)
  • Damage Treshold
  • Extreme Mode(harder hardcoe mod)
  • Actions Matter
  • Longer Main Quest
  • Some returning characters from all Games(well mostly from F1/2 if possible, from F3 and FNV)More Enemy Variety
  • More what made Fallout Fallout
  • More Exploration
  • More Sense

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le GraiN
 
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Post » Wed May 04, 2011 7:16 am

But what if the 'Lone Wanderer' was a woman?
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Laura Wilson
 
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