Here's my idea for Fallout 4. The idea for UNYVR came from sneaklover. There will be a lot of spelling errors.
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Fallout 4
The Year 2282 (1 year after estimated F:NV ending)
A group of unidentifyable soldiers, seemingly covert ops, wearing armor similar to the Chinese Stealth Armor, are scouting along the outskirts of a huge city, presumable New York, as the Empire States Building can be clearly seen in the distance. It is pitch dark across the lands, with a diaspora of light emiting centres far away from where they're located. They reach the ruins of Glendale, in the south-east of NY.
They start to approach what seems to be a pre-war REPCONN facility, an old Observatory amidst a Planetarium museum. "We've reached the destination. Over", telecoms one of the ops. The camera pans a few hundred yards back, to the Forest Park Golf Course, where a group of camouflaged men have gathered around a camp fire. "Cocheta, there's activity down in Glendale. What should we do?" a course voice shrills towards the largest of the pack, presumably the leader. "Let's show these strangers Apache hospitality. Move out" a grated voice replies.
"21", one of ops calls out, "I think I've found an access point". The covert ops regroup and make way to the entrance, when suddenly the night's silence is broken by frantic yelping and howling. A faint whistling sound is heard, and an arrow pierces one of the ops in the chest, chaining him to the wall, yet no blood is spilled. The remaining ops hit their flashlights and take defensive positions, when a barrage of daggers impale the chained op, causing it to explode.
Now the ops make a counter attack, lobbing flashbangs in the direction of the assailants, but to no avail. The attackers leap from the shadows having flanked the ops, ferociously charging at the ops with long daggers and axes. The ops retaliate with Tizzer rifles, firing mid-range electrocuting projectiles, stunning and paralyzing the first wave of attackers. The second wave, however, breaks through, attempting to slice throuts and dice hamstrings. The leader of the ops, "21", drops a smoke grenade and retreats from the melee. With calm precision he orders "Initiate SD1 Sequence". The ops grab hold of the attackers, then explode, taking down nearly the entire pack.
Cocheta, though cloaked, can be seen to be a Ghoul, and the few unmangled of his pack can be seen to be Ghouls as well. He stands eye-to-eye with 21, hand behind his back holding a rusty throwing dagger, which seems to be dripping in some purplish liquid. 21 calmly states "relinquish your arms and you may go in peace". "You're no ordinary smoothskin. What are you? What do you want", Cocheta replies. "Failure to comply will authorise use of non-lethal force. Relinquish your weapons, you may go in peace". The reality dawn on Cocheta, as he tosses his dagger into the grass. He turns around and walks towards the shadows.
21 moves along, entering the REPCONN compound and striding towards the power centre. Here, he installs what seems to be a kind of battery, and reactivates lighting and power in the facility. Next, he walks to the Command Centre of the Observatory, brings out what seems to be a pre-war laptop, makes a connection to mainframe and accesses the command controls.
"Orbital REPCONN Facility Accessed".
We now see a shot from space, were an Orbital Facility circles the earth. "Configure Preservation Drop Pods". "Reconfigure landing Coordinates"... As 21 inputs the data he sees a shadow from the cornor of his eye. With swift reflexes he turns around, but is too late, Cocheta, with a look of beastly triumph, lunges at 21 with some sort of electrical device, piercing the outer armor of 21, causing 21 to short circuit and go down. Before doing so, his head bashes against the keyboard, and a message is displayed. "Preservation Drop Pods Released". "Error #45.b Not All Pods Could Be Released". Cocheta exits the facility and looks to the sky, where it seems roughly 6 stars are falling towards New York at fenomenal speed.
10 seconds later, we hear and feel a sequence of subtle yet notable crashes, and the screen goes black.
****
Welcome to the Big Apple Wasteland. In Fallout 4 the capital of the western world is back in business, with a myriad of factions vying for power and control of resources.
Largest of all, is the United New York Vaults Republic (UNYVR), formed by the survivors and vault dwellers of over 10 vaults in the New York area, they find their strength in numbers and resources, but lack a common focus and direction. The territory within UNYVR space is mostly safe and prosperous, with Metropolis as the bustling capitol of the new republic. The republic is currrently divided into ten districts, with each district choosing it's mayor every three years by popular vote, while these mayors govern the republic from the Governing Hall in Metropolis. Besides the mayors there is also a chosen president, who is elected by the entire UNYVR population. Currently UNYVR politics are influenced by three major political currents; the Stabilists, who wish to keep the republic safe, prosperous and strong, the Populists who wish to get re-elected, and the Anti-Collectivists, who represent the corporate interests of The Barons, but are also for aggressive expansionism and conquest. Recent concerns have been the invasion by New Albion, the raiding Apache's, the influx of Android refugees from the north and the arrival of the mysterious Order of Dyantha which is already growing into a popular movement.
To the North of UNYVR territory you will enter the barren industrial fields owned by The Barons. A faction not entirely seperate from UNYVR, as they acknowledge the republic's legitimacy and (reluctantly) pay it's taxes, they are the Industrial Captains and manufactureres of post-apocalyptic New York. Comprising of three decently seized corporation; Leibowitz Manufacturing, General Processing and Industrion, they are responsible for producing weapons, chems and food en masse, while extracting and processing oil and gass for other industrial purposes. Their short-term aims are too buy out enough UNYVR mayors to take control of policy, so as to lower their taxes and establish their monopoly position. In the long-term they aim to expand as far as they can, as fast as they can. Their power lies in their wealth and ruthlessness, yet rivalry among the Barons themselves keeps them from the influence they could attain. While most of Barons are HQ 'ed at the Empire Offices, the wealthiest among them live in Pristine Heights, a famous gated community remodeled after suburban America, but with mansions to match the wealth and guards armed with Assault Rifles and Diesel Armor.
New to the Big Apple Wasteland, having "arrived" around 2288, are the forces of New Albion. Ostensibly coming from England, they are armed with conventional weaponry and have come to lay claim to a vast proportion of New York. HQ'ed at the Statue of Liberty, they are currently at war with both the Apaches and the Vikings, which has granted them favor with the UNYVR populace. Still, it's only a matter of time before they focus their forces elsewhere, and a war with the republic seems a distinct possibility. Especially since New Albion seems to be governed in a Fascist-Feudalistic manner, with a Queen back in New Albion sending out Princes and Lords to expand the empire, which itself claimes that mutants and mutations must be exterminated to maintain the purity of the race. Hence the fierce war with the Apache's, but UNYVR actively integrates Ghouls in it's society as well, and New Albion would not seem likely to accept this.
To the East of New Albion territory, you will find the Base of the Big Apple Brotherhood of Steel. Having split from the "traitors" in Washington, this chapter is led by the female Elder Hightower. Deeming the west as lost, and Washington as corrupted, Elder Hightower believes this to be last Brotherhood Chapter still true to the codex, and she has decided New York will become the new HQ of the entire Brotherhood, with her as High Elder. Currently, her chapter is entrenched at Floyd Bennett Field, with the perimeter being covered in mines, barbed wire and trenches to keep all outsiders at bay. Knowing she has too little men and too little leverage to conquer UNYVR, she has decided to use them through a proxy. Creating the Order of Dyantha, which claims to be a semi-religious order for the people, teaching knowledge, providing medical services and protecting the weak, she is able to maintain a presence within the UNYVR, swaying locals to her side, installing informants and spies, and using UNYVR intelligence to discover the locations of valuable pre-war Tech. Most importantly, however, Elder Hightower has broken the codex by deciding that new members may indeed join the Brotherhood. Understanding this as a necessicity for survival, she uses the Order of Dyantha to scout for talent, then persuades them to join the Brotherhood in secret and indoctrinates them to their ways.
Far to the north-east you will find The Commonwealth Expeditionary Force HQ'ed at Fort Lee. Sent by the Commonwealth after the Great Synth Revolt of 2283, they've come to recover the lost legion of androids that fled Boston towards the south with the help of the mysterious organization known as The Railroad. Upon discovery of UNYVR diplomatic relations were instated, with The Commonwealth providing technological expertise in return for their support in finding The Lost Legion and uncovering The Railroad. [Note that in this fanfic of Fallout 4, the Commonwealth will not be the "evil" oppressor trying to enslave the "innocent" Androids in an epic good vs. evil fight. Rather, they will seem so at first, but later on it will be revealed that The Commonwealth is actually quite decent and that the leader of The Railroad has some unsavory plans with his legion.]
The Commonwealth back in Boston is governed by an Aristocracy, in the real sense of the word, being a government by the "best". Led by Scientists, Philosophers and other intellectuals, with political power requiring one to at the very least pass a minimal IQ test, as well as other physical and emotional tests. Their society is very much dependent on their Androids, as they perform the majority of labor jobs, as well as policing and military operations. However, the Commonwealth as of yet does not have the technology to recreate Synthetics. Rather, they rely on uncovering pre-war facilities part of Operation TERRACOTTA, to refresh their Android population. The Great Synth Revolt, then, was a disaster for stability in The Commonwealth, losing almost 1/3d of their workforce in a matter of days. It is a matter of great importance then for the expeditionary force to recover the lost legion and neutralize The Railroad. The Commonwealth prefers non-lethal weaponry as they value human life, and most of their combatants use tazer like pistols, rubber bullets and other non-lethal pain inducing weaponry to knock their foes out rather then kill them.
Finally, the last major faction in Fallout 4 is The Railroad itself. Led by the Harkness from FO3, their supposed aim is to free all Androids from Commonwealth oppression, as well as protect other forms of sentient AI. After the Great Synth Revolt, when Harkness was able to convince over a thousand synths to attack the Commonwealth, then flee to safety, the Railroad now possessed a potent force of capable warriors. Harkness did not want to attack the Commonwealth just yet however, and fled to the south, where he had a decent size of his force integrate into UNYVR society, while others were sent into hiding or to hold valuable assets in the Big Apple Wastes. Currently, it is Harkness' aim to find other TERRACOTTA facilities within NY, so that he can add more forces to his army. Within due time he wishes to return to The Commonwealth and take over all of Boston to create an Empire of Androids. However, for most of the time, he maintains the pretense of being a Freedom Fighter, fighting for the greater good and other such idealistic speech.
Besides these 6 big factions, UNYVR, The Barons, New Albion, Big Apple Brotherhood of Steel, The Commonwealth and The Railroad, there also quite a few smaller factions operating in post-apocalyptic New York.
The Apache's
As previously mentioned, they are a large Ghoul-only raider tribe. Styling themselves after the Indian Apache's, they fight dirty, quickly, ruthlessly and use daggers, bows, axes and poisons to subdue their enemies. Led by Cocheta (Apache for "The Unknown"), the Apache's raid the unprotected Big Apple Wastes and seem largely without purpose but only to survive. Currently at war with mutant hating New Albion, there are few other factions that would not rather kill an Apache then greet it.
The Vikings
A warrior tribe less ruthless then the Apache's, living in the snow covered and icey wastes around NYC. They combine pre-war advanced firearms with tribal melee weapons as axes and spears. They are a survivalist tribe, capable of surviving the Blizzards of the South and the mutant threats throughout the wastes. HQ'ed at Silver Lake Park, where they've built a Fortress of Ice among a town of Iglo's. They are currently at war with New Albion, which has seen a strategic asset in their fortress, it's only a matter of time before the arms and numbers of New Albion bring them down.
The Shogunate
A mysterious faction that arrived in New York around 2280 and set up shop around Newark Bay. They seem to be an organization styled around Shogun Japan, with a majority of Asian members. Rumors have gone by that they may be Shi exiles from San Francisco, though this can be neither proven nor denied. What is remarkable though, is that they seem to have come from a fleet of pre-war Submarines. Further inspection has revealed these submarines to have been the Japanese version of the "vault". Anticipating Nuclear annihilation as an inevitablity, it would seem the Japanese government opted for huge submarines capable of sustaining a decent human population for over a century while remaining underwater. Indeed, their subs come with self-sustaining botanical facilities, fish tanks, librairies, sports centres and a lot more. Currently, The Shogunate produces weapons and sells to the populace, being a thorn in the side of weapons company Leibowitz Manufacturing. Besides that they offer mercenary services, body guarding and occassionally bounty hunting. Secretive and neutral to outsiders, it is still unknown why they are in NY and what they want. There are rumors however, of assinations by mysterious warriors of the night, and of the secretive Geisha infiltrating society for reasons unknown.
The Smokers
The largest competitor to weapons company Leibowitz Manufacturing, the Smokers are a survivalist faction of independent gunsmiths, technicians and repairsmen, with a collective fondness for nicotine. The smokers lack the capabilites to produce weapons en masse, but make up for this in unconventional weaponry as well as extensive weapon modding and optimization skills. Besides gunsmithing they also offer repairs, guarding services, weapon modding, blueprints and weapon building. They are also the most trusted bounty hunting organization within UNYVR. Their current HQ is unknown, as they are quite astute to the threat of a hostile takeover by Leibowitz & Company.
The Ravers
An inner-city gang of crazed out and violent party raiders. Similar to the Fiends of New Vegas, they stalk the inner city hyped up on chems and alcohol, partying from 9 to 5, and dying from overdoses if not from internal fighting. They're less aggressive then The Fiends, with only chem-crazed bands froming a real problem to the player. They're HQ'ed at an Inner City Disco, where the Ravers come to party hardy. Currently they are dependent on chems from Chemcorp (wholly owned subsidiary of Industrion), but their leadership wants to start making their own chems. They favor extravagant raving clothing, as well as various *cheaper* energy weapons.
Garden State
Comprising a large amount of the New York Central Park, the people of Garden State are refugees from Jersey who created their own little state in New York. Settling within a Zoo, they decided to rebuild it's former glory and start their own zoo within New York. Over the years, they became excellent with animals of various kinds, learning to tame Molerats, Radscorpions and even Yao Guai. Here, the player can buy/earn various animal companions.
Chings
The resident gang of Lilnam (Lil' 'nam; little vietnam) within UNYVR, they're only violent if you piss them off or get in their way. They own most of the tolerated gambling within Lilnam, as well as the restaurants and other shops, charging "upkeep" to the locals. Most members are of Asian descent and they favor shotguns as weapons, as well as various melee weapons.
The OG's
The OG's are another inner city gang rivalling the Doyles. They favor suits and pre-war casual wear, smoke cigars and use various firearms they buy from The Smokers. Most of their money comes from low-level bodyguarding and other mercenary services. And otherwise they've been hired for drug running, weapons transporting and other delivery services. They maintain a bitter fued with The Doyles.
The Doyles
The Doyles are an inner city gang rivalling The OG's. They maintain the persona of pre-war Irish gangsters, preferring green clothing, strong alcohol, explosives and melee weapons. They perform many services similar to The OG's and as such are often rivalling for the same contracts.
***
So, in summary, the Main Factions
UNYVR
Commonwealth
Barons
New Albion
Brotherhood of Steel
Railroad
Minor Factions
Apache's
Vikings
Ravers
OG's
Doyles
Shogunate
Smokers
Chings
Garden State
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