Fallout 4: Speculations & Suggestions

Post » Tue May 03, 2011 9:22 pm

i want the next fallout to be centered in the deep south.

states that could work-Kentucky, Tennessee, Alabama, Georgia, Mississippi, Louisiana. South Carolina


of course the game would go on in that state and the state surrounding.

it would be a cool setting.

there could be swamps, withered forests, plantations, suburbs, military bases, the Appalachian mountains.

it doesnt seem like a priority target for the Chinese so the local flora could remain somewhat intact.

there could be cool new mutants. Rad gators comes to mind instantly.

it just seems like an area that the hasn't been brought up much in fallout, and something i would like to see.
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Elina
 
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Post » Tue May 03, 2011 6:05 pm

Here's my idea for Fallout 4. The idea for UNYVR came from sneaklover. There will be a lot of spelling errors.

====

Fallout 4

The Year 2282 (1 year after estimated F:NV ending)

A group of unidentifyable soldiers, seemingly covert ops, wearing armor similar to the Chinese Stealth Armor, are scouting along the outskirts of a huge city, presumable New York, as the Empire States Building can be clearly seen in the distance. It is pitch dark across the lands, with a diaspora of light emiting centres far away from where they're located. They reach the ruins of Glendale, in the south-east of NY.

They start to approach what seems to be a pre-war REPCONN facility, an old Observatory amidst a Planetarium museum. "We've reached the destination. Over", telecoms one of the ops. The camera pans a few hundred yards back, to the Forest Park Golf Course, where a group of camouflaged men have gathered around a camp fire. "Cocheta, there's activity down in Glendale. What should we do?" a course voice shrills towards the largest of the pack, presumably the leader. "Let's show these strangers Apache hospitality. Move out" a grated voice replies.

"21", one of ops calls out, "I think I've found an access point". The covert ops regroup and make way to the entrance, when suddenly the night's silence is broken by frantic yelping and howling. A faint whistling sound is heard, and an arrow pierces one of the ops in the chest, chaining him to the wall, yet no blood is spilled. The remaining ops hit their flashlights and take defensive positions, when a barrage of daggers impale the chained op, causing it to explode.

Now the ops make a counter attack, lobbing flashbangs in the direction of the assailants, but to no avail. The attackers leap from the shadows having flanked the ops, ferociously charging at the ops with long daggers and axes. The ops retaliate with Tizzer rifles, firing mid-range electrocuting projectiles, stunning and paralyzing the first wave of attackers. The second wave, however, breaks through, attempting to slice throuts and dice hamstrings. The leader of the ops, "21", drops a smoke grenade and retreats from the melee. With calm precision he orders "Initiate SD1 Sequence". The ops grab hold of the attackers, then explode, taking down nearly the entire pack.

Cocheta, though cloaked, can be seen to be a Ghoul, and the few unmangled of his pack can be seen to be Ghouls as well. He stands eye-to-eye with 21, hand behind his back holding a rusty throwing dagger, which seems to be dripping in some purplish liquid. 21 calmly states "relinquish your arms and you may go in peace". "You're no ordinary smoothskin. What are you? What do you want", Cocheta replies. "Failure to comply will authorise use of non-lethal force. Relinquish your weapons, you may go in peace". The reality dawn on Cocheta, as he tosses his dagger into the grass. He turns around and walks towards the shadows.

21 moves along, entering the REPCONN compound and striding towards the power centre. Here, he installs what seems to be a kind of battery, and reactivates lighting and power in the facility. Next, he walks to the Command Centre of the Observatory, brings out what seems to be a pre-war laptop, makes a connection to mainframe and accesses the command controls.
"Orbital REPCONN Facility Accessed".

We now see a shot from space, were an Orbital Facility circles the earth. "Configure Preservation Drop Pods". "Reconfigure landing Coordinates"... As 21 inputs the data he sees a shadow from the cornor of his eye. With swift reflexes he turns around, but is too late, Cocheta, with a look of beastly triumph, lunges at 21 with some sort of electrical device, piercing the outer armor of 21, causing 21 to short circuit and go down. Before doing so, his head bashes against the keyboard, and a message is displayed. "Preservation Drop Pods Released". "Error #45.b Not All Pods Could Be Released". Cocheta exits the facility and looks to the sky, where it seems roughly 6 stars are falling towards New York at fenomenal speed.

10 seconds later, we hear and feel a sequence of subtle yet notable crashes, and the screen goes black.

****

Welcome to the Big Apple Wasteland. In Fallout 4 the capital of the western world is back in business, with a myriad of factions vying for power and control of resources.

Largest of all, is the United New York Vaults Republic (UNYVR), formed by the survivors and vault dwellers of over 10 vaults in the New York area, they find their strength in numbers and resources, but lack a common focus and direction. The territory within UNYVR space is mostly safe and prosperous, with Metropolis as the bustling capitol of the new republic. The republic is currrently divided into ten districts, with each district choosing it's mayor every three years by popular vote, while these mayors govern the republic from the Governing Hall in Metropolis. Besides the mayors there is also a chosen president, who is elected by the entire UNYVR population. Currently UNYVR politics are influenced by three major political currents; the Stabilists, who wish to keep the republic safe, prosperous and strong, the Populists who wish to get re-elected, and the Anti-Collectivists, who represent the corporate interests of The Barons, but are also for aggressive expansionism and conquest. Recent concerns have been the invasion by New Albion, the raiding Apache's, the influx of Android refugees from the north and the arrival of the mysterious Order of Dyantha which is already growing into a popular movement.

To the North of UNYVR territory you will enter the barren industrial fields owned by The Barons. A faction not entirely seperate from UNYVR, as they acknowledge the republic's legitimacy and (reluctantly) pay it's taxes, they are the Industrial Captains and manufactureres of post-apocalyptic New York. Comprising of three decently seized corporation; Leibowitz Manufacturing, General Processing and Industrion, they are responsible for producing weapons, chems and food en masse, while extracting and processing oil and gass for other industrial purposes. Their short-term aims are too buy out enough UNYVR mayors to take control of policy, so as to lower their taxes and establish their monopoly position. In the long-term they aim to expand as far as they can, as fast as they can. Their power lies in their wealth and ruthlessness, yet rivalry among the Barons themselves keeps them from the influence they could attain. While most of Barons are HQ 'ed at the Empire Offices, the wealthiest among them live in Pristine Heights, a famous gated community remodeled after suburban America, but with mansions to match the wealth and guards armed with Assault Rifles and Diesel Armor.

New to the Big Apple Wasteland, having "arrived" around 2288, are the forces of New Albion. Ostensibly coming from England, they are armed with conventional weaponry and have come to lay claim to a vast proportion of New York. HQ'ed at the Statue of Liberty, they are currently at war with both the Apaches and the Vikings, which has granted them favor with the UNYVR populace. Still, it's only a matter of time before they focus their forces elsewhere, and a war with the republic seems a distinct possibility. Especially since New Albion seems to be governed in a Fascist-Feudalistic manner, with a Queen back in New Albion sending out Princes and Lords to expand the empire, which itself claimes that mutants and mutations must be exterminated to maintain the purity of the race. Hence the fierce war with the Apache's, but UNYVR actively integrates Ghouls in it's society as well, and New Albion would not seem likely to accept this.

To the East of New Albion territory, you will find the Base of the Big Apple Brotherhood of Steel. Having split from the "traitors" in Washington, this chapter is led by the female Elder Hightower. Deeming the west as lost, and Washington as corrupted, Elder Hightower believes this to be last Brotherhood Chapter still true to the codex, and she has decided New York will become the new HQ of the entire Brotherhood, with her as High Elder. Currently, her chapter is entrenched at Floyd Bennett Field, with the perimeter being covered in mines, barbed wire and trenches to keep all outsiders at bay. Knowing she has too little men and too little leverage to conquer UNYVR, she has decided to use them through a proxy. Creating the Order of Dyantha, which claims to be a semi-religious order for the people, teaching knowledge, providing medical services and protecting the weak, she is able to maintain a presence within the UNYVR, swaying locals to her side, installing informants and spies, and using UNYVR intelligence to discover the locations of valuable pre-war Tech. Most importantly, however, Elder Hightower has broken the codex by deciding that new members may indeed join the Brotherhood. Understanding this as a necessicity for survival, she uses the Order of Dyantha to scout for talent, then persuades them to join the Brotherhood in secret and indoctrinates them to their ways.

Far to the north-east you will find The Commonwealth Expeditionary Force HQ'ed at Fort Lee. Sent by the Commonwealth after the Great Synth Revolt of 2283, they've come to recover the lost legion of androids that fled Boston towards the south with the help of the mysterious organization known as The Railroad. Upon discovery of UNYVR diplomatic relations were instated, with The Commonwealth providing technological expertise in return for their support in finding The Lost Legion and uncovering The Railroad. [Note that in this fanfic of Fallout 4, the Commonwealth will not be the "evil" oppressor trying to enslave the "innocent" Androids in an epic good vs. evil fight. Rather, they will seem so at first, but later on it will be revealed that The Commonwealth is actually quite decent and that the leader of The Railroad has some unsavory plans with his legion.]
The Commonwealth back in Boston is governed by an Aristocracy, in the real sense of the word, being a government by the "best". Led by Scientists, Philosophers and other intellectuals, with political power requiring one to at the very least pass a minimal IQ test, as well as other physical and emotional tests. Their society is very much dependent on their Androids, as they perform the majority of labor jobs, as well as policing and military operations. However, the Commonwealth as of yet does not have the technology to recreate Synthetics. Rather, they rely on uncovering pre-war facilities part of Operation TERRACOTTA, to refresh their Android population. The Great Synth Revolt, then, was a disaster for stability in The Commonwealth, losing almost 1/3d of their workforce in a matter of days. It is a matter of great importance then for the expeditionary force to recover the lost legion and neutralize The Railroad. The Commonwealth prefers non-lethal weaponry as they value human life, and most of their combatants use tazer like pistols, rubber bullets and other non-lethal pain inducing weaponry to knock their foes out rather then kill them.

Finally, the last major faction in Fallout 4 is The Railroad itself. Led by the Harkness from FO3, their supposed aim is to free all Androids from Commonwealth oppression, as well as protect other forms of sentient AI. After the Great Synth Revolt, when Harkness was able to convince over a thousand synths to attack the Commonwealth, then flee to safety, the Railroad now possessed a potent force of capable warriors. Harkness did not want to attack the Commonwealth just yet however, and fled to the south, where he had a decent size of his force integrate into UNYVR society, while others were sent into hiding or to hold valuable assets in the Big Apple Wastes. Currently, it is Harkness' aim to find other TERRACOTTA facilities within NY, so that he can add more forces to his army. Within due time he wishes to return to The Commonwealth and take over all of Boston to create an Empire of Androids. However, for most of the time, he maintains the pretense of being a Freedom Fighter, fighting for the greater good and other such idealistic speech.

Besides these 6 big factions, UNYVR, The Barons, New Albion, Big Apple Brotherhood of Steel, The Commonwealth and The Railroad, there also quite a few smaller factions operating in post-apocalyptic New York.

The Apache's
As previously mentioned, they are a large Ghoul-only raider tribe. Styling themselves after the Indian Apache's, they fight dirty, quickly, ruthlessly and use daggers, bows, axes and poisons to subdue their enemies. Led by Cocheta (Apache for "The Unknown"), the Apache's raid the unprotected Big Apple Wastes and seem largely without purpose but only to survive. Currently at war with mutant hating New Albion, there are few other factions that would not rather kill an Apache then greet it.

The Vikings
A warrior tribe less ruthless then the Apache's, living in the snow covered and icey wastes around NYC. They combine pre-war advanced firearms with tribal melee weapons as axes and spears. They are a survivalist tribe, capable of surviving the Blizzards of the South and the mutant threats throughout the wastes. HQ'ed at Silver Lake Park, where they've built a Fortress of Ice among a town of Iglo's. They are currently at war with New Albion, which has seen a strategic asset in their fortress, it's only a matter of time before the arms and numbers of New Albion bring them down.

The Shogunate
A mysterious faction that arrived in New York around 2280 and set up shop around Newark Bay. They seem to be an organization styled around Shogun Japan, with a majority of Asian members. Rumors have gone by that they may be Shi exiles from San Francisco, though this can be neither proven nor denied. What is remarkable though, is that they seem to have come from a fleet of pre-war Submarines. Further inspection has revealed these submarines to have been the Japanese version of the "vault". Anticipating Nuclear annihilation as an inevitablity, it would seem the Japanese government opted for huge submarines capable of sustaining a decent human population for over a century while remaining underwater. Indeed, their subs come with self-sustaining botanical facilities, fish tanks, librairies, sports centres and a lot more. Currently, The Shogunate produces weapons and sells to the populace, being a thorn in the side of weapons company Leibowitz Manufacturing. Besides that they offer mercenary services, body guarding and occassionally bounty hunting. Secretive and neutral to outsiders, it is still unknown why they are in NY and what they want. There are rumors however, of assinations by mysterious warriors of the night, and of the secretive Geisha infiltrating society for reasons unknown.

The Smokers
The largest competitor to weapons company Leibowitz Manufacturing, the Smokers are a survivalist faction of independent gunsmiths, technicians and repairsmen, with a collective fondness for nicotine. The smokers lack the capabilites to produce weapons en masse, but make up for this in unconventional weaponry as well as extensive weapon modding and optimization skills. Besides gunsmithing they also offer repairs, guarding services, weapon modding, blueprints and weapon building. They are also the most trusted bounty hunting organization within UNYVR. Their current HQ is unknown, as they are quite astute to the threat of a hostile takeover by Leibowitz & Company.

The Ravers
An inner-city gang of crazed out and violent party raiders. Similar to the Fiends of New Vegas, they stalk the inner city hyped up on chems and alcohol, partying from 9 to 5, and dying from overdoses if not from internal fighting. They're less aggressive then The Fiends, with only chem-crazed bands froming a real problem to the player. They're HQ'ed at an Inner City Disco, where the Ravers come to party hardy. Currently they are dependent on chems from Chemcorp (wholly owned subsidiary of Industrion), but their leadership wants to start making their own chems. They favor extravagant raving clothing, as well as various *cheaper* energy weapons.

Garden State
Comprising a large amount of the New York Central Park, the people of Garden State are refugees from Jersey who created their own little state in New York. Settling within a Zoo, they decided to rebuild it's former glory and start their own zoo within New York. Over the years, they became excellent with animals of various kinds, learning to tame Molerats, Radscorpions and even Yao Guai. Here, the player can buy/earn various animal companions.

Chings
The resident gang of Lilnam (Lil' 'nam; little vietnam) within UNYVR, they're only violent if you piss them off or get in their way. They own most of the tolerated gambling within Lilnam, as well as the restaurants and other shops, charging "upkeep" to the locals. Most members are of Asian descent and they favor shotguns as weapons, as well as various melee weapons.

The OG's
The OG's are another inner city gang rivalling the Doyles. They favor suits and pre-war casual wear, smoke cigars and use various firearms they buy from The Smokers. Most of their money comes from low-level bodyguarding and other mercenary services. And otherwise they've been hired for drug running, weapons transporting and other delivery services. They maintain a bitter fued with The Doyles.

The Doyles
The Doyles are an inner city gang rivalling The OG's. They maintain the persona of pre-war Irish gangsters, preferring green clothing, strong alcohol, explosives and melee weapons. They perform many services similar to The OG's and as such are often rivalling for the same contracts.

***

So, in summary, the Main Factions

UNYVR
Commonwealth
Barons
New Albion
Brotherhood of Steel
Railroad

Minor Factions

Apache's
Vikings
Ravers
OG's
Doyles
Shogunate
Smokers
Chings
Garden State

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Taylah Illies
 
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Post » Tue May 03, 2011 10:00 pm

In Fallout 4, You are a robot, and at certain times in the game, your very special, self evolving A.I can be transferred to a new/different robot, with upgrades and downgrades. It could take place in San Francisco, around Area 51, Underground. Originally i thought being in another country would be a great idea, but after seeing a post, I realize Fallout is centered around 50's(?) America - *hint hint*The Music*hint hint* I think being a robot would be really interesting and offer a whole new world of opportunities. :fallout:

EDIT: P.S: If it takes place in S.F you have to include The Whinchester Mystery House. (I haven't been there yet :sad:)

OH and another thing, There NEEDS to be MORE special weapons. F:NV just didn't satisfy my appetite. There needs to be more, and like in FO3, something like Lincolin's repeater rifle and the Blackwater Rifle. Those were both downright the best weapons in that game.
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Claudz
 
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Post » Tue May 03, 2011 10:06 pm

It's been said before, but I'll say it again- China!

The plot: China has been communist for a hundred years. They have had a strong Confucian belief of the government being what is right, and disorder being what is wrong, with the dty of every man woman and child to respect the natural order of things. In one sparkling moment, one day of utter chaos that stole away from them everything that they had ever know, the country fell into chaos and disorder. When the bombs dropped the Chinese people, once so loyal to the government which had been appointed to them by the gods, suddenly found themselves alone, with no one to look to but each other. For a hundred years they lived like this, with overcrowding and hunger already having been a problem, the addition of radiation and utter destruction of everything that they had once held dear, they soon found that their entire lives were meaningless. Millions died as the bombs fell, and Billions died in the years following until only a fraction of the chines people, most having relocated to the secluded and mountainous regions in the west of the country, remained. Now things are beginning to rebuild, the few places that are starting to appear arecompletely dependent on religion to hold them together. In the far west there are Buddhist groups, living as close to Pacifists as they can, their lives are easier than those east of them, as the Rural areas were never much of a target. Further east you find Confucian groups rebuilding their society modeled after the small groups that once lived there. These groups are the lucky ones, in the large cities of the far east, in the coastal towns, chaos reigns supreme. despite enough time having passed for most of the radiation to dissipate, most are still left with nothing. Time hasn't made the crops grow, and there are more feral ghouls in each city than anywhere in the United States. The main character, a mysterious fellow whom lives in the mountains of the west, awakens in this horrible place. he has no idea why he is there, and all around him are others who have been left here as well, seemingly to die. Most are content to simply make a life for themselves here, but not the main character. he must know why he has been sent here, and who has torn him away from the relative safety of the west. As he explores he finds that the cities aren't in such a poor condition as most think. Small groups of people, mostly living underground, have begun forming, and the cities and areas he visits are in moderately good condition. Through his investigation he finds that a peaceful group of people, made up of mostly local Chinese, with a few Americans that somehow managed to get over, have begun rebuilding. Their group spans almost all of Hong-Kong, and the main character (The Stranger) finds that they want to completely re-establish the once great Chinese Government, only as a much more tolerant, and more western style. The remnants of the old Government don't like that one bit. They attempt to stop the restoration, and The Stranger discovers that he and the others were dumped into the city to discover the true state of things, that he had been bugged, and that the old Government had been watching the whole time. In the end the good guys win (unless the main character decides otherwise of course)

I'm thinking an overall atmosphere similar to the capitol Wasteland, only with no supermutants or BoS, as both were only in America.
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James Smart
 
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Post » Tue May 03, 2011 3:55 pm

Location

Florida, Florida keys, Cuba

Main enemy - Chinese army based in Cuba

Primary terrain - everglades and City ruins (Miami, Havana)

New monsters - FEV alligator, FEV black bear, FEV Anaconda FEV lizard men
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Da Missz
 
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Post » Wed May 04, 2011 1:40 am

They should have it take place around Detroit. Detroit probably would have remained the center of American industry in the FO world. It would make sense for Detroit to have played a big role in the war against China. There's a lot they could do with it.
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Deon Knight
 
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Post » Tue May 03, 2011 3:22 pm

i want the next fallout to be centered in the deep south.

states that could work-Kentucky, Tennessee, Alabama, Georgia, Mississippi, Louisiana. South Carolina


of course the game would go on in that state and the state surrounding.

it would be a cool setting.

there could be swamps, withered forests, plantations, suburbs, military bases, the Appalachian mountains.

it doesnt seem like a priority target for the Chinese so the local flora could remain somewhat intact.

there could be cool new mutants. Rad gators comes to mind instantly.

it just seems like an area that the hasn't been brought up much in fallout, and something i would like to see.



I'd go with Tennessee I think the village of Sparta could be included for story (actually more like joking) purposes, with a vault experiment going on there that resulted in a new faction, the Spartans. It might become too similar to the Legion though. on a sidenote, there are Spartas in othet states that would serve just as well.

Maybe add a Suthun Confed'racy as well, going over the top with Southern American English (both the spoken lines as well as the subtitles). My guess is they'd shoot ghouls on sight, as well as mutants if they think they'll win. Maybe even up to the point of paying a bounty for any kills. Maybe a pick-up truck being towed by 2 brahmins. I wonder if the confederate flag would be considered offensive in a game where people die the most gruesome deaths, involves (heavy) drinking as well as drug use.

Another benefit of using a location that we know (almost) nothing about would be that we can go back in time to something around the time that FO1 happened.

Another idea I've had is a multi vault experiment that involves sixual cannibalism. Like a vault where the male/female ratio is 1/10, but the men are all straight, sixual cannibals as well as six addicts. There will also be similar vault, except here the women are the cannibalistic minority. Once these vaults were opened, the populations merged and formed a new faction that keeps slaves as livestock. With the benefits of the slaves working the farms. The men and women have seperated dining halls, as the men will only eat the female slaves while the women will only eat the male slaves.

Other experiments along this line would be 1 man in the same vault as 999 straight sixual cannibalistic female six addicts (if he dies, they can't satisfy their need anymore, how will this unfold?). Or fewer addicts with more cannibals (will they try to get any knowing they will be eaten after). Get the idea?
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Abel Vazquez
 
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Post » Wed May 04, 2011 12:09 am

I would like to see more "fruitiful" weapons, and I mean that to be as different as possible.

I recently made a poll a few of the weapons, mods, and apparel that I thought would be an interesting twist to the Fallout survival & combat system.

Here is the link to it:

[topic='http://www.gamesas.com/index.php?/topic/1144367-wanted-mods-weapons-armour/page__st__20__gopid__16726459&#entry16726459'][/topic]

(You might have to copy & paste it, I'm not really sure how the linking works)

A few of the suggestions I thought of were:
1.) An Impulse Cannon, a reference to a weapon I heard the military was developing, that makes target's brain funcion so it thinks it's dieing, thus proving fatal.
2.) Mine Disguises, kind've like the conceiled mines in the REPCONN facility that Davison would call, "the one room", except expanding the idea and making boxes and maybe even actual corpses to hide inside of, not just placing near them, which brought up the idea, "what if raiders actually had an animaiton for checking inside crates?".
3.) Purifying Armour, that when worn and stepping into irradiated water, cleanses the fluids and increasing the health gained (of course, that would be a temporary effect).

I know there are probably much better ideas than that (and probably more possible), but I'd love to see such zany ideas like that come together.
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KRistina Karlsson
 
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Post » Tue May 03, 2011 4:12 pm

Fallout's Fall: The Post-Apocolypse Post-Apocolyptic Role playing game.

War, War Never changes.

With their forces beaten back as far as they could be beaten, the Brotherhood of steel turned to the mistakes of the past to ensure their future. Taking an unexploded nuclear warhead into the NCR capital, the once shining beacon of the wasteland has begun to fall apart - with the morale destroying effects of the demolition of their capital, and the lack of a centralised force pushing a common agenda, the stiches that once bound are beginning to fall apart.

The Hub, Angel's Boneyard and Reno have all claimed the the title of Capital of the NCR, and have setup provisional unelected (and unrepresentative) councils. Each of the three capitals has begun to arm, looking to bring their own spin on the NCR's laws and principles to the republic. Reno's claim is promoted by Bishop and already has a large number of seasoned fighters thanks to Bishop's crime family. The Hub, being the financial centre of the republic has the wealth to draw a lot of mercinaries, whilst the Boneyard's claim is pushed by the Gun Runners. Bishop wishes to bring his influence into an authoritarian dictatorship and republic in name only; the merchants of the Hub envision a capitalist paradise, wheras the Gun Runners have no real interest in "winning", but secretly sell to both of the other sides (so secretly the buyers do not know that the sellers are the gun runners) for short term gain, and claim government as a bargaining chip when a victor becomes evident.

Vault City has shod its pacafistic reputation and reclaimed its independence and old isolationist policies. It refuses to get involved in the conflict other than to assert its claim to independence.

With a lack of any clear chain of command, and clear authority to issue orders, the forces at Lost Hills continue to besiege the Brotherhood Base, although with a rapid increase in desertions and dive in morale, it is unclear how long they can continue to do so. The commanders at the base are unsure which side to follow (and could be encouraged to "pull a brotherhood" and mutiny to declare their own new orgaisation with new ideals).

The brotherhood still manage to hold out, and manage to send scouts beyond lines. It is unclear how they resupply, but they manage to do it.

New Arroyo is in a state of confusion. Each of the claimants to the NCR capital seek its support and with the technology of at least 3 GECKS (Remember Vault city's 2nd geck went to Vault 13) and a vault behind it could be a kingmaker, if not king, in the coming conflict. The "Tribals" and "Vault Dwellers" are seeing the signs of a culture clash, with the city's govening body to involved in its own infighting such that the city is barely running on a day to day basis, this will need to be resolved before Arroyo could possibly influence anywhere else in the wastes.

The Hubologists of San Francisco see the opportunity to push a "new message of hope" on a dispondant wasteland. The Shi, knowing the damage their message can cause, have dedicated themselves to shutting them down, turning San Franscisco into a war zone.

Do you patch up the old republic, and if so who do you favour? Do you destroy the dream of the republic for good? Do you force Vault City back into the mold or secure its indepenence? Does Arroyo and the children of the Chosen and the Dweller rise, or does it remain on the sidelines? And what of the Brotherhood, do they finally fall, or does the current chaos bring their survival?
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Richard Dixon
 
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Post » Wed May 04, 2011 6:30 am

Not to be selfish, but I think it would be nice to see the wateland from a more Northern point of view (being I live in Minnesota).

I think it would also be kind've cool to see the Wasteland from a time almost litterally right after the war, where you can be one of the few soldiers that got lucky enough to find shelter from the bombs (not a Vault, maybe not even a bunker, something like a cave or similar). I think it would be very interesting to see how the world had evolved to what it had been 200 years later where F3 & NV started. Maybe we'd even get to learn more about families similer to
Spoiler
the Keller family and how they actually managed to survive in F3
and how to survive off irradiated wildlife and such.

Anyone with me on that, or is it still decided on China?
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Hannah Whitlock
 
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Post » Wed May 04, 2011 7:05 am

New Vegas took out the Big Guns skill and brought in "Survival" to take up the missing gap. While this was a welcome improvement (at least in my book), I still think the skills for Fallout 4 could be improved. Here's my ideas:
-Make Medicine affect ALL drugs, not just Stimpaks, Radaway, and Rad-X. A higher Medicine skill means a lower chance of getting addicted to a drug, and the longer it's duration can last for. If you plan on using that Buffout, but you've only got 12 points in Medicine, don't expect it to last for long. Also make sure all craftable drugs are affected by Medicine, not Survival or Science.
-Expand the Science skill. Why is it that Science affects hacking computers, yet perks like "Vigilant Recycler", which affects Energy Weapons requires a specific Science level? The two might be very similar (utilizing high tech equipment), but not all players will want to opt for both. Either make perks like these affected by their respective skills (i.e. Energy Weapons), or expand the Science skill to affect more than just hacking terminals. Perhaps allow us to hack robots if we sneak up on them as well and have them ally with us after completing a new mini-game?
-Expand Sneak. Sure being able to look like a member of an enemy faction was cool...Until the all-knowing officer saw through your disguise. I suggest sneak is also expanded to allow not only crouched-sneaking, but using disguises to walk right into an enemy territory. If your sneak is low, you'll obviously get a bunch of bullet holes, but if it's high, you aren't running around like a buffoon, and you play your cards right, you can easily pull off assassinations/thefts/etc. and easily get in and out of an enemy's base/restricted areas.
-Let us build traps. Survival's a great skill and I don't recommend that it be turned into a combat skill like I've seen some people on the general discussion board suggest. Rather instead let's use that space to incorporate a Traps skill, or Hunting skill. Like Science it could have a symbiotic relationship with Survival and Repair (it'll affect the maintenance of traps, their effectiveness, etc.). Toss down a bear trap or even rig up a shotgun. This skill set could also affect "primitive" weapons, like Throwing Spears/Hatchets/Knives/etc. along with bows, crossbows, and any other primitive thrown weapons (things like swords would still be effected by Melee).
-Fuse Barter and Speech together. I'm still a little undecided about this one however since it would limit the number of "passive" skills and make more combat-oriented skills (which not everyone wants to play as). If this is the case, perhaps fuse Medicine and Survival into one skill set and leave Barter and Speech alone (assuming Bethesda wishes to keep the number of skills at 13 and not 14).

Here's the final list of skills I was thinking of:
-Melee (affects close quarter weaponry)
-Unarmed(?) (undecided; may remove)
-Guns (affects ballistic weaponry)
-Explosives (affects any weapon that makes a boom)
-Energy Weapons (affects weapons that use thermal energy)
-Science (affects hacking both terminals and mobile robots)
-Lockpicking (affects the ability to unlock doors/locks)
-Disposition (Barter + Speech)
-Hunting/Traps (affects "primitive" weaponry, such as bows, throwing weapons besides grenades, etc.)
-Repair (affects condition of weaponry and armor)
-Sneak/Deception (affects the ability to be detected)
-Medicine (affects the usefulness and duration of chemical substances)
-Survival/Crafting (affects the ability to craft ALL items; food, weaponry, armor, etc.)

Or we could possibly just fuse Melee & Unarmed since they're so closely related; the only difference being one uses the hands or a hand-shaped device, whilst the other uses anything held by the hands. This way Barter & Speech could remain separate skills, and the number of skills would remain at 13.
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Benjamin Holz
 
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Post » Tue May 03, 2011 11:38 pm

sixual cannibals... some people here are a little too far out if you ask me.

@ agent_c

I like your idea's; lot's of conflict and faction politics

But are you then arguing for a Fallout 1/2 setup, where you have multiple fleshed out cities you can visit, or would you keep it like the current setup, with one big city and all the action taking place in and around it.

Cause I think it may be too much if you have to build an in-game LA Region, as well as San Francisco and what not.
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jessica robson
 
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Post » Tue May 03, 2011 10:16 pm

sixual cannibals... some people here are a little too far out if you ask me.


[Ghastly Scavenger] Are you trying to tell me you'd prefer grilled ghoul with a side order of super mutant over a tasty young woman?

Come to think of it, that might make for some interesting dialogue

[Lady Killer] You look tasty
[Cannibal] You look... tasty
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Sammie LM
 
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Post » Wed May 04, 2011 8:43 am

sixual cannibals... some people here are a little too far out if you ask me.

@ agent_c

I like your idea's; lot's of conflict and faction politics

But are you then arguing for a Fallout 1/2 setup, where you have multiple fleshed out cities you can visit, or would you keep it like the current setup, with one big city and all the action taking place in and around it.

Cause I think it may be too much if you have to build an in-game LA Region, as well as San Francisco and what not.

Since VC is somewhere up around the California/Utah/Oregon boundry, and Angels boneyard is far to the South and West, a FO3/NV setup I think is impractical for something on that scale. It would ahve to be maps point-lookout sized (or just a bit bigger) and a gobal map I think.
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Steve Bates
 
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Post » Tue May 03, 2011 7:03 pm

Well I think a fallout set in London would be pretty interesting, the developers certainly would have a LOT of reference material for making a war torn London (i.e. The Blitz). I can just imagine a post war British Government Enclave putting up these all over the shop.

http://sarahjlwest.com/wp-content/uploads/2010/03/keep-calm-and-carry-on.png

It would fit so well with the black humour of fallout and the best part is that it's real!
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Connor Wing
 
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Post » Tue May 03, 2011 8:28 pm

Hello,

I'm new here, but I have played Fallout 3 and New Vegas and I love the Fallout series. But, what I really think the game needs is the ability for us to drive some type of vehicle across the wasteland! I would much rather drive my way around then fast travel, lets throw a little Mad Max into the mix for some fun! shoot I'd even ride a donkey, and how about giving us the ability to build our own home base. Let us setup our main house then maybe build some fences for defense, etc. This would add so much more to the game. Maybe think about letting us grow our own gang, army, etc. and lead them into battle against our foes in the wasteland. I would really love to see at least one of these ideas implemented into the game, and getting all three ideas in would be the best. Just post a little thank you to me in the credits and I'll be happy!
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Alan Whiston
 
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Post » Tue May 03, 2011 5:22 pm

I already posted on this, but here's another suggestion. I want a new system. Gamebreo (yay for bad spelling) is broken. I'd certainly like to see a system that has the things that Gambebreo had, but a better improved version that doesn't crash, and lets you drive stuff
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Greg Swan
 
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Post » Wed May 04, 2011 8:27 am

The beauty of Bethesda's system is you can create your own storyline for yourself.


Er... Dragon Age gave you FAR, FAR more choices and control than Fallout 3 or Oblivion. I would agree with your point if it was actually true, but.. it isn't. :(

New Vegas gives you a huge amount of freedom, but that isn't Bethesda.
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Alisha Clarke
 
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Post » Wed May 04, 2011 5:32 am

first off new vegas is my favorite game i love it. and if you did my first request labeled 1. then i would play this game non stop. :bowdown: :fallout:

1. you should combine the use and reload button and the move and add a sprint button.
2. economy, so thing can have different prices in different places and they can fluctuate.
3. maybe put the wait function into the pip boy and make a knifing button
4. bigger level cap to where if you get 10 intelligence in the beginning then you can get all your skills to 100 or 95 or something
5. Duel wielding hand guns.
6. improve the dogs cuz they look pretty bad

guns wish list (make gun there like these) :flamethrower: :gun:
http://en.wikipedia.org/wiki/AK-47
http://en.wikipedia.org/wiki/TKB-059
http://en.wikipedia.org/wiki/FAMAS_%28rifle%29
http://en.wikipedia.org/wiki/Heckler_%26_Koch_G36
http://en.wikipedia.org/wiki/FN_SCAR
http://en.wikipedia.org/wiki/Electroshock_weapon
http://en.wikipedia.org/wiki/Water_gun (just for the hell of it)
http://en.wikipedia.org/wiki/Automatic_shotgun
http://en.wikipedia.org/wiki/Paintball_gun plz (make colors on walls but they go away after like 3 minutes)

Weapon mods wish list
Drum clip for semi auto shotgun
flame colors for flamethrower
more sights like ACOG from Call of duty (sorry for using other games for examples )
http://en.wikipedia.org/wiki/Bayonet

Cloths
Separate the Tops from the bottoms and make a unique menu for cloths to categorize the shirts from pants from hats



keep fallout location in America for fallout 4 and maybe have the title after fallout 4, fallout london but if you have a fallout that is just a number like fallout 4 and fallout 5 make it in America
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Izzy Coleman
 
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Post » Wed May 04, 2011 7:12 am

i love fallout i played all of them including the first, second, and BOS
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KRistina Karlsson
 
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Post » Tue May 03, 2011 6:07 pm

I've just had some ideas for a few jokes, provided it hasn't been done or mentioned yet (I know, they're kind of obvious).

One is a quest involving a firetruck that can be restored to full combat readiness. An endless quest can be added after to bring back ingredients (like maize) to be used by the firetruck as flamer fuel. The group that uses this firetruck can be named after petroglyph (former westwood), which opens up even more jokes.

Another one would be to replace the model of a SMG with the Sterling SMG model. Now that we have that gun in the game, schematics can be included that require the Sterling (as well as some other ingredients, not sure what's better, going after looks or going after pseudo science)to create a new laser rcw type of weapon that looks and functions similar to the E-11 blaster from Star Wars. The joke would be that the E-11 prop is based upon the Sterling SMG.

If the NCR makes an appearance maybe they can have a new series of combat robots that look like the T-100. Some of their lines could include phrases like 'You will be governated' or 'For Cauliflower'. I think most of you know what I'm after. The robots IMO shouldn't be too tough though.
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Jani Eayon
 
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Post » Wed May 04, 2011 5:21 am

I think a Sterling SMG in any fallout game would be a sterling idea *Rimshot*
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claire ley
 
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Post » Wed May 04, 2011 4:58 am

do number 1 and i would be happy. but it would be cool to see these happen


1. you should combine the use and reload button and the move and add a sprint button.
2. economy, so thing can have different prices in different places and they can fluctuate.
3. maybe put the wait function into the pip boy and make a knifing button
4. bigger level cap to where if you get 10 intelligence in the beginning then you can get all your skills to 100 or 95 or something
5. Duel wielding hand guns.
6. improve the dogs cuz they look pretty bad
7. Sacramento and placerville it would provide the fallout 3 environment of city that lots of people liked and the new Vegas theme witch personal i like along with lots of others(ill be happy no matter where it is)
8. separate the shirts from the pants for more customization (put these shorts there http://www.toyourbaby.com/images/baby_img/Marvel-Comics-Plaid-Shorts-1.jpg)
9. take out the pip boy 3000 and make the pip boy 5000 that doesnt go on you arm


really all i want is number 1 :fallout:
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Valerie Marie
 
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Post » Tue May 03, 2011 10:40 pm

How about, A highlander outfit!
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Ludivine Poussineau
 
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Post » Wed May 04, 2011 12:32 am

Just throwing this out there, but Fallout 4 be in Kentucky. I just want to see my home state in Fallout. : p
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Izzy Coleman
 
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