Fallout 4: Speculations & Suggestions

Post » Tue May 03, 2011 11:38 pm

Just throwing this out there, but Fallout 4 be in Kentucky. I just want to see my home state in Fallout. : p


Yeah im wanting a midwest/St.Louis area setting (which I think would be awesome, whose up for fighting raiders around the arch? :gun: )

A proper version of the Midwestern Brotherhood of Steel would be awesome and could add a (relatively) new and interesting faction questline

ill go with kentucky though too, just not another desert setting....please
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Lizbeth Ruiz
 
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Post » Wed May 04, 2011 10:03 am

How about Minnesota, where you fight 'Vikings'.
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Chenae Butler
 
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Post » Wed May 04, 2011 4:10 am

:foodndrink:
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Ross
 
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Post » Tue May 03, 2011 7:59 pm

Bring back all Fallout 2 weapons incliding Rocks Link http://fallout.wikia.com/wiki/Fallout_2_weapons
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Ellie English
 
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Post » Wed May 04, 2011 7:57 am

the story of vault 77, look it up on google, would make a great story, demented vault dweller whos only friend is a puppet (vault boy), his outfit is in paradice falls with a holotape telling someone to burn it, creepy right :vaultboy:
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Erich Lendermon
 
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Post » Wed May 04, 2011 4:10 am

I hope the next one is like 40 years after the war in an area that was hit hard by the bombs. Filled with radiated creatures, fanatical groups and total chaos. The biggest thing I feel is missing from New Vegas is the feeling that there was even a war.
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Albert Wesker
 
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Post » Wed May 04, 2011 7:01 am

i think they should remake fallout 1&2 into the new game style because having played both there is a lot of information that people do have and that is only explained through 1&2 if Bethesda did that i would definitely buy them and i'm shore every one else will get it and then the story behind fallout will be more defined for people that want to play 1&2 but wont because of the style in witch you play
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Alexis Acevedo
 
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Post » Tue May 03, 2011 9:09 pm

People are saying that the game should have Chinese invade America. WHAT THE HELL do the remaining Chinese people care about America, they would rather want to survive than invade some foreign land they have only heard rumors about or nto even heard about.

As for a new setting, NY, or boston or chicago or the southeastern US would be good settings.
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Adam Kriner
 
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Post » Tue May 03, 2011 9:08 pm

I was thinking for the next fallout it would be good if it could focus on the Chinese. Maybe it could be in a different state of America where a massive amount of their forces were attacking at the time the bombs dropped, There could of been many that survived and maybe had children etc and have been building a military and are still wanting to annihilate any American still alive.

This could even introduce a new American faction that was unknown who is in constant battle with the remaining Chinese ?

I think this would also help return some atmosphere, As I was not a big fan of the legion.

I'm not that great at writing down what I have in my imagination but I think you guys sort of get the drift of what I am saying.

I'd like to see the next Fallout game (Fallout 4) set in a whole new country. Somewhere in Europe perhaps? If in the world, it did work out Europe was bombed-imagine climbing a crumbling Eifel Tower in Paris? Or a decaying Big Ben amidst a abandoned London?
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Latino HeaT
 
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Post » Wed May 04, 2011 4:11 am

the story of vault 77, look it up on google, would make a great story, demented vault dweller whos only friend is a puppet (vault boy), his outfit is in paradice falls with a holotape telling someone to burn it, creepy right :vaultboy:

weird they could make it a horror thing aspect to the next game kl
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Katie Pollard
 
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Post » Wed May 04, 2011 7:30 am

The thing about London is that it would be the highest populated nuked area in a Fallout game to date, 8 million people, just imagine all the ghoul descendants who were on the Underground alone. :cold:
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Wayne W
 
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Post » Wed May 04, 2011 4:22 am

- Having six with a NPC has a longer blackout time with noises and rumbling if you play on consoles.
- iD tech 5 modified for functionality in a sandbox and easy modding.
- Better animations and lots more of them.
- More NPCs on screen at once for more populated places (iD Tech 5)
- Keep weapon mods.
- Add back Small Guns and Big Guns, this way your points are spread out more and you try to focus on what you want your character to be like. (This is optional but I recommend it.)
- Keep survival, ammo crafting and hardcoe mode. Pretty much most stuff NV added.
- More radio station.
- Lots of voice actors, keep it simple. Get less known ones that still do a good job so that you don't waste money.
- Zooming and concentrating (hold breath) in scopes.
- More new creatures and factions.
- Extremely long story or at least pretty long.
- Ridable animals and maybe a vehicle?
- Level 50 cap.
- Co-op.
- Design and move stuff in your home.
- Ability to join certain factions and rank up in them.
- Scuba diving gear for more time under water.
- Ability to become a ghoul and even possibly a super mutant (left over vats :D).
- Several vaults. I love exploring the vaults.
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Holli Dillon
 
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Post » Wed May 04, 2011 12:32 am

- Having six with a NPC has a longer blackout time with noises and rumbling if you play on consoles.
- iD tech 5 modified for functionality in a sandbox and easy modding.
- Better animations and lots more of them.
- More NPCs on screen at once for more populated places (iD Tech 5)
- Keep weapon mods.
- Add back Small Guns and Big Guns, this way your points are spread out more and you try to focus on what you want your character to be like. (This is optional but I recommend it.)
- Keep survival, ammo crafting and hardcoe mode. Pretty much most stuff NV added.
- More radio station.
- Lots of voice actors, keep it simple. Get less known ones that still do a good job so that you don't waste money.
- Zooming and concentrating (hold breath) in scopes.
- More new creatures and factions.
- Extremely long story or at least pretty long.
- Ridable animals and maybe a vehicle?
- Level 50 cap.
- Co-op.
- Design and move stuff in your home.
- Ability to join certain factions and rank up in them.
- Scuba diving gear for more time under water.
- Ability to become a ghoul and even possibly a super mutant (left over vats :D).
- Several vaults. I love exploring the vaults.


This
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stephanie eastwood
 
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Post » Wed May 04, 2011 10:02 am

Integrate the old with the new, have an option for players to play with Turn-Based Rules or Real Time with V.A.T.S. Have skills go up to 200%, and have larger benefits and penalties with different skill levels, looking at the old Fallouts I shouldn't be effective with a weapon I'm not well learned in, in FO3 I could pwn with the Gauss Rifle with a energy weapons skill of 33. Factors like Armour Class and Range should be integrated with V.A.T.S.. Weapon progression and balance should be revised, Energy Weapons should be slow heavy hitters, Small Guns should be accurate, and Heavy Weapons should be powerful yet clumsy. Have Energy Weapons and Heavy Guns appear later in the game. Work on writing and scripting. Look into a game engine that doesn't feel so clunky. Fallout 4 needs actual Role-Playing; meaning your character is good in some areas and not very good in others. A good example is the stupid dialogue in Fallout 1 & 2, your character is a bluthering idiot people aren't going to take him seriously and even dismiss him as a [censored].
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A Boy called Marilyn
 
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Post » Wed May 04, 2011 5:20 am

While the location of the next Fallout game has ranged from Canada to South America to China/East Asia, I have my own ideas on the theme of Fallout 4. First some assumptions on the game:

1.) It will take place at least a generation or two from the previous game, so say 75-125 years, making it roughly 2400 AD. This is in keeping with the pattern of previous games.
2.) The assumption that the story of the game is loosely based on 'good' outcomes of previous games, i.e. the Capital Wasteland is thriving under the East Coast BoS, the NCR controls the west coast and most of the Mojave, the West Coast BoS has a strong presence in the Mojave, all but extinct on the coast. The splintered factions of Caesar's Legion remnants control most of the Great Plains, the rest divided amongst The Khan Empire and other factions. Other factions along the Eastern Seaboard exist, such as the Commonwealth.
3.) The game will be released on the next generation of consoles, enabling a much larger game world, perhaps through expansions later on.

The general plot of the story is that of the world slowly coming into renewal. The West and East coasts of the former US are fairly stable under the governments of the NCR and the Commonwealth of Steel (the various factions of the Eastern Seaboard united under the dual leadership of the East BoS and the Commonwealth). Due to the Vault 22 research and Harold's Seeds, these regions have turned from wasteland to spreading flora and fauna. The Post-War transcontinental railway, running from Vault City to Megavault (the city that grew from the combined communities of Megaton and Vault 101), is about to be completed, and the two railways are about to meet in the neutral Khan Empire town of New Canaan. During the ceremony in which representatives of all the groups are about to sign a peace treaty, the BoS guard suddenly open fire on the delegation and drag their delegate away. In the chaos, a nuclear bomb goes off nearby, destroying New Canaan. You witness the massacre and run into a nearby Pulowski Preservation Shelter, but the door doesn't close all the way and a bright lights fills the capsule as you lose conciousness...

You wake up in a hospital bed, where an Khan doctor says that you are lucky to be alive, although your radiation burns and other injuries required extensive surgery (this is the character creator portion of the game). The next few months recovering (and setting your initial stats) are interspersed with news reports of negotiations breaking down and the BoS taking the blame for the assault. War is on the horizon...

The first half of the game takes place in the Great Plains to the Great Lakes mainly, with smaller maps of other regions visited in previous games such as The Hub, Vault City (the NCR Capital moved there), Megavault, New Vegas Strip, and San Francisco. As the mystery deepens, the protagonist travels to hidden locations and learns of lost truths from before the Great War that threaten to finally destroy all of humanity.

This speculation is in favor of taking Fallout in a new direction by providing new environments aside from the wasteland settings of previous games, such as the potential of forests, grasslands, semi-restored urban areas, other new locations. The conspiracy plotline is also a way to explore the lore of the world more deeply by introducing new factions and exploring countries like China or Europe, albeit in limited capacity, although if technology like that used in Rage can be adapted to create multiple large environments on next-gen hardware, we may see actual drivable vehicles become available in Fallout for the first time (the car from Fallout 2 doesn't count).
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Julia Schwalbe
 
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Post » Wed May 04, 2011 12:30 am

How does the car in FO2 not count?
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Latino HeaT
 
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Post » Wed May 04, 2011 1:10 am

While the location of the next Fallout game has ranged from Canada to South America to China/East Asia, I have my own ideas on the theme of Fallout 4. First some assumptions on the game:

1.) It will take place at least a generation or two from the previous game, so say 75-125 years, making it roughly 2400 AD. This is in keeping with the pattern of previous games.
2.) The assumption that the story of the game is loosely based on 'good' outcomes of previous games, i.e. the Capital Wasteland is thriving under the East Coast BoS, the NCR controls the west coast and most of the Mojave, the West Coast BoS has a strong presence in the Mojave, all but extinct on the coast. The splintered factions of Caesar's Legion remnants control most of the Great Plains, the rest divided amongst The Khan Empire and other factions. Other factions along the Eastern Seaboard exist, such as the Commonwealth.
3.) The game will be released on the next generation of consoles, enabling a much larger game world, perhaps through expansions later on.

The general plot of the story is that of the world slowly coming into renewal. The West and East coasts of the former US are fairly stable under the governments of the NCR and the Commonwealth of Steel (the various factions of the Eastern Seaboard united under the dual leadership of the East BoS and the Commonwealth). Due to the Vault 22 research and Harold's Seeds, these regions have turned from wasteland to spreading flora and fauna. The Post-War transcontinental railway, running from Vault City to Megavault (the city that grew from the combined communities of Megaton and Vault 101), is about to be completed, and the two railways are about to meet in the neutral Khan Empire town of New Canaan. During the ceremony in which representatives of all the groups are about to sign a peace treaty, the BoS guard suddenly open fire on the delegation and drag their delegate away. In the chaos, a nuclear bomb goes off nearby, destroying New Canaan. You witness the massacre and run into a nearby Pulowski Preservation Shelter, but the door doesn't close all the way and a bright lights fills the capsule as you lose conciousness...

You wake up in a hospital bed, where an Khan doctor says that you are lucky to be alive, although your radiation burns and other injuries required extensive surgery (this is the character creator portion of the game). The next few months recovering (and setting your initial stats) are interspersed with news reports of negotiations breaking down and the BoS taking the blame for the assault. War is on the horizon...

The first half of the game takes place in the Great Plains to the Great Lakes mainly, with smaller maps of other regions visited in previous games such as The Hub, Vault City (the NCR Capital moved there), Megavault, New Vegas Strip, and San Francisco. As the mystery deepens, the protagonist travels to hidden locations and learns of lost truths from before the Great War that threaten to finally destroy all of humanity.

This speculation is in favor of taking Fallout in a new direction by providing new environments aside from the wasteland settings of previous games, such as the potential of forests, grasslands, semi-restored urban areas, other new locations. The conspiracy plotline is also a way to explore the lore of the world more deeply by introducing new factions and exploring countries like China or Europe, albeit in limited capacity, although if technology like that used in Rage can be adapted to create multiple large environments on next-gen hardware, we may see actual drivable vehicles become available in Fallout for the first time (the car from Fallout 2 doesn't count).


[img]http://kontraband.se/blog/wp-content/uploads/2009/07/clapping.gif[/img]
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natalie mccormick
 
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Post » Wed May 04, 2011 4:52 am

How does the car in FO2 not count?

you don't actually drive the car, it just makes traveling across the map faster.
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Marine Arrègle
 
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Post » Wed May 04, 2011 12:35 am

Bethesda work closely with Obsidian/Chris Avellone. New Vegas is awesome. To me its a great step in uniting fallout fans.
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Stephanie I
 
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Post » Wed May 04, 2011 2:20 am

[img]http://kontraband.se/blog/wp-content/uploads/2009/07/clapping.gif[/img]

IS that a compliment or an insult?
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Steph
 
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Post » Tue May 03, 2011 11:15 pm

first off new vegas is my favorite game i love it. and if you did my first request labeled 1. then i would play this game non stop. :bowdown: :fallout:

1. you should combine the use and reload button and the move and add a sprint button.
2. economy, so thing can have different prices in different places and they can fluctuate.
3. maybe put the wait function into the pip boy and make a knifing button
4. bigger level cap to where if you get 10 intelligence in the beginning then you can get all your skills to 100 or 95 or something
5. Duel wielding hand guns.
6. improve the dogs cuz they look pretty bad

guns wish list (make gun there like these) :flamethrower: :gun:
http://en.wikipedia.org/wiki/AK-47
http://en.wikipedia.org/wiki/TKB-059
http://en.wikipedia.org/wiki/FAMAS_%28rifle%29
http://en.wikipedia.org/wiki/Heckler_%26_Koch_G36
http://en.wikipedia.org/wiki/FN_SCAR
http://en.wikipedia.org/wiki/Electroshock_weapon
http://en.wikipedia.org/wiki/Water_gun (just for the hell of it)
http://en.wikipedia.org/wiki/Automatic_shotgun
http://en.wikipedia.org/wiki/Paintball_gun plz (make colors on walls but they go away after like 3 minutes)

Weapon mods wish list
Drum clip for semi auto shotgun
flame colors for flamethrower
more sights like ACOG from Call of duty (sorry for using other games for examples )
http://en.wikipedia.org/wiki/Bayonet

Cloths
Separate the Tops from the bottoms and make a unique menu for cloths to categorize the shirts from pants from hats



keep fallout location in America for fallout 4 and maybe have the title after fallout 4, fallout london but if you have a fallout that is just a number like fallout 4 and fallout 5 make it in America


Interesting list you've got there. The first point, combining the use and reload key might cause problems when you reload next to a door. A sprint key isn't necessary, as we already can run (and I guess most people have their game set to always run). I also don't see the problem with the keys, I have enough unused keys left.

The stun gun would make a perfect early game energy weapon

Bayonets would also be great. In order for them to work a fire mode key should be added, that includes melee use of weapons with bayonets, but also can also be used to toggle between firing modes on weapons like assault rifles. I wouldn't be surprised if the bayonet was cut due to not having the time to work this out. There are still pictures of bayonets mounted on service rifles (I wonder if it's based on the ArmaLite AR-10) on the wikia.
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Amy Smith
 
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Post » Wed May 04, 2011 5:25 am

you don't actually drive the car, it just makes traveling across the map faster.


*facedesk* How would not driving the car make traveling across the map faster?
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Marina Leigh
 
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Post » Wed May 04, 2011 9:51 am

*facedesk* How would not driving the car make traveling across the map faster?

what I mean is that there are no actual driving segments in Fallout 2, when you acquire the car, you just enter it from where it's parked on the town grid, and you travel across the world map faster than if you were walking, that is all.
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^_^
 
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Post » Wed May 04, 2011 9:52 am

IS that a compliment or an insult?



It's a full on compliment, but how about this?

[img]http://punditkitchen.files.wordpress.com/2009/07/128909531505186973.jpg[/img]
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Lory Da Costa
 
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Post » Wed May 04, 2011 11:19 am

Map node system please.
This isn't Oblivion so it shouldn't be sandbox map.

Oh and for the love of god make SPECIAL have actual benefits and DRAWBACKS!
And I'm not talking about a minor tiny weeny drawback, I'm talking about a drawback so brutal you might cry in a corner cause of it. (Of course the benefit is going to be good as well)

And again, Realism Mode and Extreme Mode please.
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Killah Bee
 
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