Fallout 4: Speculations & Suggestions

Post » Wed May 04, 2011 11:35 am

Name: Fallout 4
Setting: what was once Northeast US

Intro:
New Manhattan's residents celebrate the New Year as a glowing ball comes down in the final seconds of 2299. Just after the celebration and Happy New Year of 2300, jubilation turns to chaos with a bombing attack on the crowds.

Factions:

The Commonwealth
The Commonwealth controls the states of Maine, Vermont, New Hampshire, Connecticut, Rhode Island, and Massachusetts. The Commonwealth Police operate the Synth Retention Bureau, tasked with capturing escaped androids. At the time of the game, they are intent of controlling the New York City area, which is independent.

The Institute
A collective of scientists located in a huge facility near Boston. MIT was rebuilt as the Institute intohttp://fallout.wikia.com/wiki/Boulder_Dome. The Institute develops the most advanced technology known in the Fallout universe, including synthetic humanoids. They are morally ambiguous however, seeing greater technology and science as their main goal, as long as they stay in control.

Terra Nova
An underground sub-faction within the Institute. Favors more benevolent use of technology by the Institute and more humane policies by the Commonwealth.

The Railroad
A group dedicated to the interests of synthetic humanoids. They want to free all sentient robots from human domination.

Mountaineers/Green Mountain Republic:
A militia working against the New England Commonwealth. Headquartered in Vermont. Opposed by the Commonwealth.

The Ancients
A wacky, quasi-religious group of primitivists. They oppose all technology. They use melee weapons like machetes, clubs and axes instead of guns.

Locations:
New Manhattan:
A walled city where Central Park used to be. The walls keep out feral ghouls and Raiders.

Silver City
Robots and androids live in this town in New York City. The city is actually a refurbished skyscraqer.

Boston:
Capital city of the Commonwealth where the Institute and Synth Retention Bureau are.

Brattleboro:
Headquarters of the Mountaineers.

Gaia:
Capital city of the Ancients.

Those are basically my ideas for factions and locations...although I got the idea for New Manhattan from a thread on here. New York City would be heavily destroyed but there would also be lots of ruins and probably at least some skyscraqers standing at least partially. It would be very nice to roam around a big city like that and especially to see all the landmarks.
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Lavender Brown
 
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Post » Tue May 03, 2011 11:43 pm

it would be interesting to see the rise of a new, more protagenist enclave entity rise to power, with the main character as a soldier in the new enclave. they can be inside the arizona area, trying to restore peace, destroy legion remnants (if we go with NCR or house/vegas being the winner), and get units and supplies. if you talk to raul, you learn that arizona was a terrible place before the legion, and if they have lost, then order is going to be exrtemely down, and raiders aplenty. your main goal could be around the beginning, doing simple things (or wandering around feely, it is fallout after all) such as ending raider tribes, gaining support, getting supplies, being a guard, ect. and around the middle a main faction takes notice of the new enclave, and you can talk the leader away for now (extremely gigh speech skill), or fight them off, or, get the jump on them. after the battle you can be promoted to commander. and the story can take off from there!
i kind of got inspired by the enclave commander mod: http://www.youtube.com/watch?v=g5IKQ6aSYWQ&feature=related
another ex: http://www.youtube.com/watch?v=iQ1w4Bbevq0
imagine a more protagenist version of this :hubbahubba:
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Jay Baby
 
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Post » Wed May 04, 2011 6:26 am

The thing about London is that it would be the highest populated nuked area in a Fallout game to date, 8 million people, just imagine all the ghoul descendants who were on the Underground alone. :cold:


The highest populated nuked area when would be Moscow. Having nearly 10 million people living and huge underground metro system with hundreds utilities and goverment installations.
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Barbequtie
 
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Post » Wed May 04, 2011 4:08 am

The highest populated nuked area when would be Moscow. Having nearly 10 million people living and huge underground metro system with hundreds utilities and goverment installations.


Key word's, 'Fallout Game', but yeah if Fallout 4 were to be set in Moscow then yes.
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Christina Trayler
 
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Post » Wed May 04, 2011 6:49 am

That was what i meant really...

I also would like if they are going to take commonwealth and make it as advanced as New Vegas. Keep only Institute so advanced while other parts of the wasteland more like Capital.
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Chase McAbee
 
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Post » Wed May 04, 2011 3:43 am

Make Charisma more useful
More Traits
Obviously More Guns, Energy Weapons, Different Clothing and Armor
Expanded Character Creation
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Sarah Edmunds
 
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Post » Wed May 04, 2011 8:47 am

Instead of having fire-based weapons assigned to Energy Weapons or Explosives, how about creating a greater variety of fire-based weapons and giving them their own unique skill? (Dunno what the skill name should be though, maybe Fire Weapons, Pyro or Flame Weapons?)

We have the Flamer and Incinerator already.
So here's a couple of suggestions for weapons to give a wider variety.
Flare Pistol.
Flamer Pistol. (See the fire pistol from Tactics)
High-Burst Flamer (Basically a better version of the regular flamer but with longer range).
Fire Spit-baller (A rather big rifle (Not to the size of flamer though) which spits mid-range balls of fire in an automatic sense)

There's nothing stopping them from creating some absurd "of tomorrow" weapons or just letting their creativity flow either.
But fire-based weapons should not be assigned to a skill that doesn't really make much sense for them being in said skill.
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Vera Maslar
 
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Post » Wed May 04, 2011 11:03 am

Why not change Explosives to Chemical weapons. That way it can include all explosives, but also flame based weapons as well as acid, thermite and liquid nitrogen based weapons, just to name a few.
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CSar L
 
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Post » Wed May 04, 2011 7:57 am

Why not change Explosives to Chemical weapons. That way it can include all explosives, but also flame based weapons as well as acid, thermite and liquid nitrogen based weapons, just to name a few.

Wouldn't plasma count as a chemical weapon?

And I'd rather have Explosives stay as it's own skill.
It will be more balanced after the patch.
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Ysabelle
 
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Post » Wed May 04, 2011 5:13 am

Wouldn't plasma count as a chemical weapon?

And I'd rather have Explosives stay as it's own skill.
It will be more balanced after the patch.

That's nice except explosives shouldn't be balanced it should be incredibly destructive the way real explosives are but have the same drawbacks and propensity to blow oneself to Mars with mistakes, just like Fallout 3. Keeping Flamers in energy weapons is a fine idea as long as they don't purposefully neuter them to make Guns the king of the hill.
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Mandi Norton
 
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Post » Wed May 04, 2011 12:12 am

How about we can choose things like scars in character creation?
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Laura-Jayne Lee
 
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Post » Wed May 04, 2011 3:20 pm

That's nice except explosives shouldn't be balanced it should be incredibly destructive the way real explosives are but have the same drawbacks and propensity to blow oneself to Mars with mistakes

That's what I meant. ;)
With the Chemical skill it would mean that one would have the really powerful aoe weapons and the close combat weapons, flamers, which would make the skill too powerful.
Which is why I dislike the Chemical skill idea.
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Ludivine Poussineau
 
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Post » Wed May 04, 2011 2:40 pm

I would buy a DLC replacement for combat mechanics (that brought it in line with the rest of the series proper).

(One that includes decent support for it, and that does not "nerf" the game balance)
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Zualett
 
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Post » Wed May 04, 2011 3:57 am

My idea is......................FALLOUT IN CANADA!

Although that would not make much sense.
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Hot
 
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Post » Wed May 04, 2011 1:54 pm

I would buy a DLC replacement for combat mechanics (that brought it in line with the rest of the series proper).

(One that includes decent support for it, and that does not "nerf" the game balance)

You mean Turn-based or the damage resistance things and hit-rolls?
(I don't know much about the technical stuff)
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Melissa De Thomasis
 
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Post » Wed May 04, 2011 4:53 pm

You mean Turn-based or the damage resistance things and hit-rolls?
(I don't know much about the technical stuff)
Both.
I mean FO2 combat, along with any [appropriate/reasonable] changes that benefit from a fully 3D engine.
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Katy Hogben
 
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Post » Wed May 04, 2011 10:19 am

My idea is......................FALLOUT IN CANADA!

Although that would not make much sense.

Sure it would. The U.S. annexed Canada when the war with China began. There would have more than likely been prime military targets there by the time the bombs were dropped.

And since the entire world was apparently turned to cinders anyway, you could have a Fallout anywhere.

I recommend Fallout Russia: Rise of Chernobyl.
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Harinder Ghag
 
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Post » Wed May 04, 2011 4:40 pm

That's what I meant. ;)
With the Chemical skill it would mean that one would have the really powerful aoe weapons and the close combat weapons, flamers, which would make the skill too powerful.
Which is why I dislike the Chemical skill idea.

However it breaks down either Energy Weapons or Explosives should maintain the maximum damage potential weapons, otherwise you end up with the prepostorous situation we have now wherein a .50 caliber rifle bullet can cause more destruction than a space-based laser or a man-portable steam catapult that fires low-yield ATOM BOMBS.
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megan gleeson
 
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Post » Wed May 04, 2011 4:31 pm

Wouldn't plasma count as a chemical weapon?

And I'd rather have Explosives stay as it's own skill.
It will be more balanced after the patch.


To be honest, I'm not sure whether explosives should be included in the Chemical Weapons skill. It depends on whether they want to include more skill, and how that ends up in the balancing process. One option could be merging unarmed and melee, but I'm not sure that would work. On another note, I don't think plasma is a chemical, as it's created by heating gas, making it more associated with physics rather than chemistry. I'd also like to see electrical energy weapons (like the taser).

On a completely different note, I was wondering if hardcoe mode players would like to see the effect of freezing on their character in a Fallout game based in the North/Canada.

Think of it like this
Wearing the right clothes increases you resistance to the cold
Staying in a properly heated shelter decreases your Frostbite counter
As does eating/drinking something hot and you can find http://en.wikipedia.org/wiki/Thermos_bottle to carry it around/create your own food and drink (and once empty, the bottle is returned to you as an empty bottle)
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Chelsea Head
 
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Post » Wed May 04, 2011 3:44 pm

On a completely different note, I was wondering if hardcoe mode players would like to see the effect of freezing on their character in a Fallout game based in the North/Canada.

Think of it like this
Wearing the right clothes increases you resistance to the cold
Staying in a properly heated shelter decreases your Frostbite counter
As does eating/drinking something hot and you can find http://en.wikipedia.org/wiki/Thermos_bottle to carry it around/create your own food and drink (and once empty, the bottle is returned to you as an empty bottle)

Actually, yes, I would like to see that.
Wish there was a heat meter in New Vegas that added something fancy as well.
I mean, we're in a desert and I'm wearing leather armor... I should be sitting in the shade drinking water like there was no tomorrow.
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Elle H
 
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Post » Wed May 04, 2011 11:41 am

While the location of the next Fallout game has ranged from Canada to South America to China/East Asia, I have my own ideas on the theme of Fallout 4. First some assumptions on the game:

1.) It will take place at least a generation or two from the previous game, so say 75-125 years, making it roughly 2400 AD. This is in keeping with the pattern of previous games.
2.) The assumption that the story of the game is loosely based on 'good' outcomes of previous games, i.e. the Capital Wasteland is thriving under the East Coast BoS, the NCR controls the west coast and most of the Mojave, the West Coast BoS has a strong presence in the Mojave, all but extinct on the coast. The splintered factions of Caesar's Legion remnants control most of the Great Plains, the rest divided amongst The Khan Empire and other factions. Other factions along the Eastern Seaboard exist, such as the Commonwealth.
3.) The game will be released on the next generation of consoles, enabling a much larger game world, perhaps through expansions later on.

The general plot of the story is that of the world slowly coming into renewal. The West and East coasts of the former US are fairly stable under the governments of the NCR and the Commonwealth of Steel (the various factions of the Eastern Seaboard united under the dual leadership of the East BoS and the Commonwealth). Due to the Vault 22 research and Harold's Seeds, these regions have turned from wasteland to spreading flora and fauna. The Post-War transcontinental railway, running from Vault City to Megavault (the city that grew from the combined communities of Megaton and Vault 101), is about to be completed, and the two railways are about to meet in the neutral Khan Empire town of New Canaan. During the ceremony in which representatives of all the groups are about to sign a peace treaty, the BoS guard suddenly open fire on the delegation and drag their delegate away. In the chaos, a nuclear bomb goes off nearby, destroying New Canaan. You witness the massacre and run into a nearby Pulowski Preservation Shelter, but the door doesn't close all the way and a bright lights fills the capsule as you lose conciousness...

You wake up in a hospital bed, where an Khan doctor says that you are lucky to be alive, although your radiation burns and other injuries required extensive surgery (this is the character creator portion of the game). The next few months recovering (and setting your initial stats) are interspersed with news reports of negotiations breaking down and the BoS taking the blame for the assault. War is on the horizon...

The first half of the game takes place in the Great Plains to the Great Lakes mainly, with smaller maps of other regions visited in previous games such as The Hub, Vault City (the NCR Capital moved there), Megavault, New Vegas Strip, and San Francisco. As the mystery deepens, the protagonist travels to hidden locations and learns of lost truths from before the Great War that threaten to finally destroy all of humanity.

This speculation is in favor of taking Fallout in a new direction by providing new environments aside from the wasteland settings of previous games, such as the potential of forests, grasslands, semi-restored urban areas, other new locations. The conspiracy plotline is also a way to explore the lore of the world more deeply by introducing new factions and exploring countries like China or Europe, albeit in limited capacity, although if technology like that used in Rage can be adapted to create multiple large environments on next-gen hardware, we may see actual drivable vehicles become available in Fallout for the first time (the car from Fallout 2 doesn't count as you don't actually steer it in a driving environment).


I thought I might add a few ideas regarding items, foremost being a upgrade to the Body/Head system used in 3 and NV. I'd like to see a kind of modular system based around various armor types, mainly heavy armors like power armor. The rationale for this fits with the theme that a new civilization is dawning in the world of Fallout, and new technologies are being made, and not merely scavenged or reproduced.

Also, I'd like to see a greater degree of customization from previous games, such as being able to dye clothes/armor.
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Dark Mogul
 
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Post » Wed May 04, 2011 10:04 am

In that case I'd like to be able to customize the color of my laserbeams and plasmabolts. As well as faction specific weapons, versions of regular weapons that have some slight changes, as well as a different model in line with the faction they belong to. They should still be repairable with normal regular weapons, and they should share the same modification options.

Plus and I may have mentioned this before, while I like the all the new guns NV added because of the cowboy theme, I would like to see more energy weapons, and I'd like to see iron sights on the laser pistol/rifle as well.
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Allison Sizemore
 
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Post » Wed May 04, 2011 8:16 am

I say there should be a Fallout game in the area between the Pitt, a place that was mentioned called Ronto (probably Toronto) and the Commonwealth (Believed to be a group from Massachusets). But none of them are like th NCR. They're trying to take over a large amount of land but it's not Like the Mojave, they barely have a grip on their own outposts (unlike the NCR which had a dozen military bases and countless citizens). It would truely make the game a war (hopefully with creepy communities like in Fallout 3 that New Vegas DIDN"T HAVE ONE OF! And the line entirely and truely could be "War, war never chagnes"

I'd also like to see actually fighting, if you walk completely around the Mojave there isn't one place with a battle, although their at war.

I'd also like to be able to be apprenticed to somebody (like a bounty hunter or weapon builder), they can be your companion, and once you complete your training some of them could be convinced to stay and be partners with you.

I think that Bethesda should have their be two of any companion unless thei from aposing factions (and have companions for every faction, atleast the major ones)
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Jade MacSpade
 
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Post » Wed May 04, 2011 12:02 pm

-at least 1 drivable car
-go to diffrent areas around the world by like raft or a somehow working plane etc
-more hair/facial hair options
-lots of guns
-lots of armour
-enclave
-higher level cap
-new perks
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Anne marie
 
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Post » Wed May 04, 2011 2:04 am

-More Hair Specialization options (duh)
-Make a Lone Swordsman of the wastes playthrough possible
-Anyone play Arcanum of steamworks and Magick Obscura? (Because poor Literacy is Kewl) In that game you could choose a distinct character background that functioned as traits. For example, there was a background where you lived in an insane asylum so you talked like you had low intelligence, but all your stats improved. I think this would be a big improvement and this would let you roleplay more specifically.
-If your going to put a car in the game, make it so you have to slave to get it, Also don't make the car have infinite fuel, microfusion cells as fuel worked well in fallout 2, they were hard to get and if you ran out in the middle of the desert the game gave you the bird and made you walk back.
-Don't release it until it is virtually bugless, I'll wait another month for a game that doesn't destroy my system.
-I'd like to be connected to a specific town, it doesn't have to be a hometown, but a place that I can come back to and everyone knows me, (Like shady Sands in fallout 1)
-Perks every 4 levels but you can level perks up
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Rachael Williams
 
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