Fallout 4: Speculations & Suggestions

Post » Tue May 03, 2011 6:40 pm

Fallout 4: Speculation & Suggestions
Thread #11
This topic is for ideas and suggestions for Fallout 4 so that we can keep all the discussion in one thread. Other very general idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.

This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

Previous Threads

http://www.gamesas.com/bgsforums/index.php?showtopic=978480
http://www.gamesas.com/bgsforums/index.php?showtopic=995631
http://www.gamesas.com/bgsforums/index.php?showtopic=1010129
http://www.gamesas.com/bgsforums/index.php?showtopic=1023429
http://www.gamesas.com/bgsforums/index.php?showtopic=1039919
http://www.gamesas.com/bgsforums/index.php?showtopic=1046887
http://www.gamesas.com/bgsforums/index.php?showtopic=1053029
http://www.gamesas.com/bgsforums/index.php?showtopic=1059928
http://www.gamesas.com/index.php?/topic/1067662-fallout-4-speculations-suggestions/
http://www.gamesas.com/index.php?/topic/1094022-fallout-4-speculations-suggestions/
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Wed May 04, 2011 12:10 am

I was thinking for the next fallout it would be good if it could focus on the Chinese. Maybe it could be in a different state of America where a massive amount of their forces were attacking at the time the bombs dropped, There could of been many that survived and maybe had children etc and have been building a military and are still wanting to annihilate any American still alive.

This could even introduce a new American faction that was unknown who is in constant battle with the remaining Chinese ?

I think this would also help return some atmosphere, As I was not a big fan of the legion.

I'm not that great at writing down what I have in my imagination but I think you guys sort of get the drift of what I am saying.
User avatar
xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Tue May 03, 2011 6:37 pm

TEXAS!!!!!
Let's do a fallout in texas as there has yet to be one.....
*shh BOS on xbox doesn't count*



I vote the fallout universe hit the central south area, texas, louisiana, NM and...I guess, maybe if we HAVE to, oklahoma....but nothing cool happens there....
User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Tue May 03, 2011 4:02 pm

As I have written before I totally agree with the idea of moving Fallout 4 to different countries especially China.
As for people saying that it doesn't follow Fallout lore why not? True moving to a different country entirely will probably make it hard to for the main character to meet groups like the Brotherhood of Steel or the Enclave but that doesn't mean it will break or disrupt current Fallout lore. Instead it will prob add an entirely new chapter to Fallout with all new groups, factions, people. Of course in China there will probably be a group similar to the Enclave where the top political, party, and military leaders along with government scientists will hide themselves separately but beyond that the rest of the factions and groups are totally up to interpretation.
Hell you can prob start off as a member of a Taiwan faction that was originally in alliance with the US during the Great War (and went underground when the bombs fell). And when you come back up into the barren wastes you find that once again Taiwan is at war with the Chinese using preserved technology like Power Armor they have received from the US. As to why Taiwan will still fight China even after the Great War it should be because during their time underground the leaders of their movement will brainwash the idea of "Communists are evil" to their children and it will be passed down the 100+ years they are underground.
I would love to travel up and down the wastes of China. Most importantly Beijing because locations like the Great Wall of China, the Forbidden Palace, Tian'anmen Square, the China natural history museum are all localized there.
User avatar
Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Tue May 03, 2011 10:05 pm

My idea for Fallout 4:

Location: Not sure i quite like the sound of New York.

Time: Same time as F:NV or only a few years later.

Back story: The success of NCR in the west are nothing but whispers in the wind skimming over the ruins that are Fallout:New York.
The main diverse groups of people who lived in NY have turned to dust and gone but with their deaths new factions have been born.
A artificial intelligence research facility of Boston has developed a walking, talking, thinking army to conquer its cold programming routines.
A alliance of Vaults occupying Manhattan are on the rise with trade and prosperity with a ever increasing threat from the horror of mainland NY.
Mainland NY with multiple scavenge gangs and a FEV monster not seen before... well not for long.
The Manhattan's (Vaults) The A.I USA's (Robots) and The Gangs ( have a guess) are all vying to be the one superpower of the NE United States.

Your Story: You are one man/woman trying to survive in this harsh, un-tamed world who is the only one to hear a certain broadcast which will
shock the entire city to its steel rusted bones.

Any input on my idea? The inspiration was F:NV i admit but with new factions and a new location.
User avatar
Heather M
 
Posts: 3487
Joined: Mon Aug 27, 2007 5:40 am

Post » Tue May 03, 2011 5:34 pm

One thing I would love in Fallout, being able to look in a *edit* mirror so I can see how my outfit looks without having to deal with bouncing in and out of 1st person. Imagine trying to sneak up on someone and it fails because they see your reflection in a window.

And, I do not care how strong the lock is, what 200 year old wooden door would not open after a well placed grenade or unloading a minigun into it? I should make me a shield out of that :)

Being from NY, I first thought fallout's next setting should be New Jersey, but reconsidered when I realized no one would believe NJ could get any worse ;) (j/k neighbors)
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Wed May 04, 2011 12:50 am

I was thinking for the next fallout it would be good if it could focus on the Chinese. Maybe it could be in a different state of America where a massive amount of their forces were attacking at the time the bombs dropped, There could of been many that survived and maybe had children etc and have been building a military and are still wanting to annihilate any American still alive.

This could even introduce a new American faction that was unknown who is in constant battle with the remaining Chinese ?

I think this would also help return some atmosphere, As I was not a big fan of the legion.

I'm not that great at writing down what I have in my imagination but I think you guys sort of get the drift of what I am saying.


Well they did cover some of that in Operation Anchorage and there are the Shi of San Francisco who are a powerful Chinese faction who created some kind of horrible plant monstrousity at the end of FO2. I thought the Legion were very appropriate. Many post apocalyptic stories feature societies with bizarre intrepretations of the past. It is tradition...
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Wed May 04, 2011 12:39 am

One thing I would love in Fallout, being able to look in a *edit* mirror so I can see how my outfit looks without having to deal with bouncing in and out of 1st person. Imagine trying to sneak up on someone and it fails because they see your reflection in a window.

And, I do not care how strong the lock is, what 200 year old wooden door would not open after a well placed grenade or unloading a minigun into it? I should make me a shield out of that :)

Being from NY, I first thought fallout's next setting should be New Jersey, but reconsidered when I realized no one would believe NJ could get any worse ;) (j/k neighbors)


you could blow up doors in the old isometric FO games and there were puzzles where you had to rig dynamite to clear piles of rocks from your path and your light source was often lit or dropped flares. You just had to be careful where you lit them becuase some gasses could ignite and cover entire towns in sewage. You needed ropes to get to some places also. Some of that kind of game play would add to the RPG elements of the game IMO.
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Tue May 03, 2011 10:45 pm

Yes, I have played Fallout1 & 2. I should have mentioned my comments were aimed at 3 and Vegas.
User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Tue May 03, 2011 4:32 pm

Suggested future direction of the series: A Second United States of America

A New Columbia Commonwealth emerges from the ruins of the the Capital Wasteland believing itself to be the only legitimate successor to the United States of America supported and indistinguishable from the military power of the former east coast Brotherhood of Steel who upon re-establishing the Pentagon now consider themselves to be (the only legitimate titled successor to) the United States military rejecting the dogmas of the old ways preserved by The Outcasts (now officially the east coast Brotherhood of Steel). During Fallout 4 this New Columbia Commonwealth annexes the Big Apple Wasteland to seize control of what is in effect the economic capital of the new world as it was with the old and set about rebuilding the old world in the image of the 1950's as opposed to the N.C.R. who wish to preserve (traditional) old world values but reject the old power structures, etc that lead to the Great War.

Interestingly enough It is believed that remnants of the Enclave have infiltrated the highest echelons of power and are engaged in a bitter power struggle with the (Outcast/Lost Hills) BoS both funding opposing political campaigns. Subsequently many of the unfavorable characteristics of the old world have carried over into the next with Enclave backed conservatives providing tax breaks and big government contracts to big business (such as Poseidon Energy) as miraculously somehow wealth and power have managed to remain in the hands of the few prime normals at the expense of the many (with BoS being complicit in support of these plans, naturally) with both groups in agreement that minorities (mutants) and 'lesser' (read: irradiated) peoples should be denied 'human rights' such as the right to vote. Obviously in contrast to the N.C.R. who afford equal status to all citizens.

(Of course the BoS's 'political ambitions' only really extend to re-establishing control over the (former eBoS) now U.S. military by using their political capital as leverage over the Enclave to establish (and maintain) a secret command structure at the top of the U.S. military with the primary goal of maintaining control of the ultimate prize in their hands and keeping it out of the hands of the Enclave at all costs. The BoS view the military as an extension of the Brotherhood of Steel and although lesser peoples serve along side prime normals - prime normals are the only real members of the military/brotherhood in their eyes. Ultimately prime normal call the shots in the military as in the government and with the combined political leadership of the Enclave and the military leadership of the BoS no longer constrained by recruiting within their own ranks (while secretly maintaing the purity of their bloodline and traditions) the Second United States of America looks be almost unstoppable in it's expansion across the wastes.)

Post Fallout 4 is when the [censored] really hits the fan with the rise of the so called United States, the Legion and the N.C.R. from all sides creating an unstable power vacuum in the midwestern states when east finally meets west. The Brotherhood (Lost Hills/Outcasts) and the Enclave of course continue to support the United States' continued efforts against 'the rogue terrorist state' the N.C.R. and the Legion with the Midwestern Brotherhood either choosing to support the locals or the N.C.R. because of their irreconcilable differences with Lost Hills.
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Tue May 03, 2011 11:42 am

Suggested future direction of the series:

A New Columbia Commonwealth emerges from the ruins of the the Capital Wasteland believing itself to be the only legitimate successor to the United States of America supported and indistinguishable from the military power of the former east coast Brotherhood of Steel who upon re-establishing the Pentagon now consider themselves to be (the only legitimate titled successor to) the United States military rejecting the dogmas of the old ways preserved by The Outcasts (now officially the east coast Brotherhood of Steel). During Fallout 4 this New Columbia Commonwealth annexes the Big Apple Wasteland to seize control of what is in effect the economic capital of the new world as it was with the old and set about rebuilding the old world as opposed to the N.C.R. who wish to preserve old world values but reject the old power structures, etc that lead to the Great War.

Interestingly enough It is believed that remnants of the enclave have infiltrated the highest echelons of power and are engaged in a bitter power struggle with the (Outcast/Lost Hills) BoS both funding opposing political campaigns. Subsequently many of the unfavorable characteristics of the old world have carried over into the next with Enclave backed conservatives providing tax breaks and big government contracts to big business (such as Poseidon Energy) as miraculously somehow wealth and power have managed to remain in the hands of the few prime normals at the expense of the many with both groups in agreement that minorities (mutants) and 'lesser' (read: irradiated) peoples should be denied 'human rights' such as the right to vote. Obviously in contrast to the N.C.R. who afford equal status to all citizens.

Post Fallout 4 is when the [censored] really hits the fan with the rise of the so called United States, the Legion and the N.C.R. from all sides creating an unstable power vacuum in the midwestern states when east finally meets west. The Brotherhood (Lost Hills/Outcasts) and the Enclave of course continue to support the United States' efforts against the N.C.R. and the Legion with the Midwestern Brotherhood either choosing to support the locals or the N.C.R. because of their irreconcilable differences with Lost Hills.


I really like this idea, Good stuff. Hope something like this happens!
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Tue May 03, 2011 10:26 pm

I'd like to see elements of the Fallout pnp rules incorporated, Elder scrolls style.
When you create your' character it'd be cool to have the option to go one of the other races.
In the pnp rules you can be Human, Ghoul, Super mutant, Half mutant, Dog, Deathclaw or a Robot.
Now i know that a dog or deathclaw probably wouldn't work, but if you were to go, for example, a super mutant, then you could start the game "liked" in towns like Jacobstown and "hated" by the NCR but could change these oppinions through your actions just like in NV.
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Tue May 03, 2011 9:03 pm

I would LOVE to see a skill leveling system similar to Oblivion. You shoot something with a 10mm SMG, you gain Gun skill. You sell something to a vendor, you gain Barter skill. You repair something or craft a repair kit, you gain Repair skill. And so on. This is by far my favorite part of Oblivion and other such games. It totally gives a greater sense of immersion into the character. You need skill higher in something? You go out there and practice that skill. It's rather silly to go out and shoot some stuff to gain enough XP to level up to dump points into Lockpick.

However, I do NOT want to see a full leveling system like Oblivion. Keep XP where it is; quests, tasks, exploration, killing, etc. The backwards system of having to set your primary skills as ones you never use so that you don't level up too fast and suffer greatly in stat points is the sole reason I can't play Oblivion for more than a week or so before completely losing interest.
User avatar
Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

Post » Tue May 03, 2011 9:36 pm

It's been said by game devs that Fallout WILL NOT be in other countries; they believe that the naive idealism of stereotypical '50s America is crucial to the essence of Fallout, and I'm inclined to agree. Sorry guys, but a Fallout in, say, China won't be happening.

Texas would be cool, but I'd like to get away from the ''cowboy' motif a little after New Vegas. I'd REALLY like to see a game set in/around the Commonwealth; Boston would be a great city to explore, and it'd be interesting to see a more technologically advanced and recovered segment of the Fallout universe.
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Tue May 03, 2011 1:08 pm

What about an east vs west kind of thing. Like in Boston or New York. The east want to put government into their state but the west doesn't. You the main character have to choose a side. You might have to enlist in the army for the east to be able to go onto their side. You would be able to get onto the west's side by doing missions against the east.

This story mode would of course keep the fame part from New Vegas. Of course there will be different factions like the legion or something.

I also wanted to add the character create in the beginning you have to choose what you want to be Raider, Perfect Vault resident, Messed up vault resident, or a kid born in a small town. They will each have a different storyline. If you're a raider then you would most likely be on the west if you're a Perfect Vault resident then the east is for you.

ZaderRaider
User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Wed May 04, 2011 2:19 am

I dont think an east vs. west thing would work,
but I'm pretty sure the next Fallout will have to be in the east,

Boston or New York, works either way, New York may be too large to do effectively, plus second generation Fallout seems to shy away from big cities and choose more iconic ones (Washington instead of New York), (Vegas instead of LA).

My top 3 locations for future fallouts would be
1. Boston/New York
2. Chicago
3. San Francisco

Chicago is rarely done in video games, save maybe that GTA clone Saints Row. And San Francisco really, really deserves a game rendition. Only one I know of is GTA: San Andreas.
User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Tue May 03, 2011 5:00 pm

Perhaps future games can have, as rewards for exploring and/or quests, the songs on the radio stations be available for playing whenever one wants, almost as an MP3 player, although I am aware that MP3 technology probably doesn't exist in the Fallout universe, but holotapes playable via Pip-Boy do. People like some songs on Fallout 3's and New Vegas' radio stations, but not others. It seems to me that allowing people to earn the ability to play what songs they want when they want it would be a reasonable request.
User avatar
My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am

Post » Tue May 03, 2011 3:44 pm

I think maybe instead of having your main player as a vault dweller or courier it would be a good idea to have your main char start as a low level player in a faction.

Also I would like to actually see results happen when I do quests. For example the Helios quest. I would of like to of seen a result when I routed the power.

I have always wanted a sentry bot as a companion lol.

When I did the quest with yes man I would of liked to of actually seen a change in Vegas when I * spoiler* killed house *spoiler* I do feel that at the moment in video games the world around of never changes as a consequence of your actions. I would like to see this change but maybe the tech we have at the moment is not capable?
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Wed May 04, 2011 4:29 am

I think maybe instead of having your main player as a vault dweller or courier it would be a good idea to have your main char start as a low level player in a faction.



That could work, but it would also put the player in a non-neutral starting position which isn't particularly good when looking at the big picture of making choices about allegiances.

It would be better, if the player was opted at the beginning with - say - three predetermined characterclasses with predetermined allegiances and one random class. The predetermined classes would be tailored to suit their starting position (skill/statwise) while the random class would be player created. All of the 3 predetermined ones would have their own distinct benefits and disadvantages over the other classes (including the random one).

For a very crude example:
Class 1: A scientist build - specialised in - you guessed it - science, with moderate beginning knowledge of, say, energy weapons and speech. And a science oriented special ability (like being able to operate with higher level scientific equipement at lower level than others, but starting with inefficiency in combat). Starts with (for examples sake) Followers of the Apocalypse, with the game reflecting that starting position and allegiance.
Class 2: A soldier build: Specialised in combatative abilities, inefficient in social and scientific skills. Special ability (lower requirements in weapons and lesser encumbarance effects with armor, but inferior in science and social skills). Starts with (just an example) BoS, with the game reflecting that starting position and allegiance.
Class 3: A trader build: Specialised in social skills, with average knowledge on conventional firearms. Special ability (lower speech thresholds and lower barterprices, but overall carryweigh is much lower too). Starts with (example blabla) Crimson Caravan, with the game reflecting that starting position and allegiance.
Random Class: Playercreated, no special abilities. Starts at predetermined neutral location on the map.
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Tue May 03, 2011 7:09 pm

I don't want fallout in another country, It has to stay American. The whole game is based around America's 50's time line.

It would be good thought to maybe have other nationality's in America, Like my idea with the Chinese but it has to stay in America or I think FO would lose it's magic!
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Wed May 04, 2011 2:50 am

A new engine, and better gore.
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Tue May 03, 2011 3:40 pm

That could work, but it would also put the player in a non-neutral starting position which isn't particularly good when looking at the big picture of making choices about allegiances.

It would be better, if the player was opted at the beginning with - say - three predetermined characterclasses with predetermined allegiances and one random class. The predetermined classes would be tailored to suit their starting position (skill/statwise) while the random class would be player created. All of the 3 predetermined ones would have their own distinct benefits and disadvantages over the other classes (including the random one).

For a very crude example:
Class 1: A scientist build - specialised in - you guessed it - science, with moderate beginning knowledge of, say, energy weapons and speech. And a science oriented special ability (like being able to operate with higher level scientific equipement at lower level than others, but starting with inefficiency in combat). Starts with (for examples sake) Followers of the Apocalypse, with the game reflecting that starting position and allegiance.
Class 2: A soldier build: Specialised in combatative abilities, inefficient in social and scientific skills. Special ability (lower requirements in weapons and lesser encumbarance effects with armor, but inferior in science and social skills). Starts with (just an example) BoS, with the game reflecting that starting position and allegiance.
Class 3: A trader build: Specialised in social skills, with average knowledge on conventional firearms. Special ability (lower speech thresholds and lower barterprices, but overall carryweigh is much lower too). Starts with (example blabla) Crimson Caravan, with the game reflecting that starting position and allegiance.
Random Class: Playercreated, no special abilities. Starts at predetermined neutral location on the map.


Bethesda ain't Bioware. If you want predetermined storylines or classes go play Mass Effect or Dragon Age.
The beauty of Bethesda's system is you can create your own storyline for yourself. Having this kind of an explicit build doesn't really add any value imo.
The Tag! and skill system already allows for a huge amount of builds. In New Vegas alone I have 4 unique builds for all styles of play;

Conman/Gambler; Speech. Barter. Lockpick.
High Luck and Charisma. Low Strength and Endurance.
Rakes in a fortune with Casino Blackjack. Earns bigtime with high barter, gets better rewards with Speech.
Morally grey, tends towards selfishness.

Legion Assassin; Melee. Survival. Sneak.
High Strength and Agility. Low Charisma and Luck.
Survives in the wastes, uses throwing weapons, daggers etc...
Cannibalistic when needed, Mr. Sandman for assassination missions, infiltrates the enemy and takes them down when least expected.

NCR Agent; Guns. Sneak. Speech.
High Agility and Perception. Low Stength and Endurance.
NCR man through and through. Assassinates the Fiend leadership, takes down the BoS, kills the Great Khans.
Sneak and Guns build, ninja perks, better criticals perk, etc...

Scientific Altruist; Energy Weapons. Science. Medicine.
High Strength and Endurance. Low Agility and Luck.
Independent technophile. Helps the poor and those in need.
Power Armor and Energy Weapons build. Pro-BoS. Heals those in need, helps the Followers of the Apocalypse etc...

Bethesda has allowed many situations where I could make choices integer to my builds;
Helios One, Brotherhood Quesline, Crimson Caravan Line, Kings Questline, Nelson vs. Forlorn Hope, etc...

No need for explicit character build choosing, you can choose your own path and stay true to it pretty much the entire game.

Though, if you really want an explicit choice at the beginning, I can recommend this mod:
http://www.newvegasnexus.com/downloads/file.php?id=37042
User avatar
Eve Booker
 
Posts: 3300
Joined: Thu Jul 20, 2006 7:53 pm

Post » Wed May 04, 2011 12:38 am

Bethesda ain't Bioware. If you want predetermined storylines or classes go play Mass Effect or Dragon Age.
The beauty of Bethesda's system is you can create your own storyline for yourself. Having this kind of an explicit build doesn't really add any value imo.
The Tag! and skill system already allows for a huge amount of builds. In New Vegas alone I have 4 unique builds for all styles of play;

...

Bethesda has allowed many situations where I could make choices integer to my builds;
Helios One, Brotherhood Quesline, Crimson Caravan Line, Kings Questline, Nelson vs. Forlorn Hope, etc...

No need for explicit character build choosing, you can choose your own path and stay true to it pretty much the entire game.


I'm not asking for a class system. And I don't even like Bioware games of late. Was just commenting on what the other guy suggested as a "faction start up", and how I'd think it would be better should something like that be considered.

I prefer the open to build system more and think the restrictions (that should be there) should come from lack in skill, rather than choice of initial aptitude (in Fallout, that is).
User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Tue May 03, 2011 5:48 pm

bring it back really oldschool. take armor loot off 90% of corpses. make the armor last a LOT longer, but not too long. fix up repair. change difficulty modes to make enemies deadlier by using handload ammo/better tactics/more enemies as opposed to turning them all into bullet sponges.
User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Tue May 03, 2011 5:35 pm

1.Duel wielding hand guns.

2.Better running and walking animations.

3.Fallout 3 type world with lots of exploration involved.

4.Fallout NV Faction system and Quest amount but with Side Quests which are more independent from the main Quests.

5.Gore setting where players can custom set less or more gore.

6.Fallout 4 should be in the commonwealth PLZZZZ Bethseda plzzz....

7.New Engine and better physics

8.Better game AI, difficulty level should also level up the game AI(making them take cover,flank you etc...)

9.Beta testing the game before launch for at least 4-5 months :\


I know it would take good number of years maybe even another 4-5 years before a fallout game is launched but its gonna be well worth it.
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Next

Return to Fallout Series Discussion