please add this post as thread number 12 or so, i think thats gonna be a long story~
Anyway, as a fanatic of fallout and post nuclear games in general, i would like to mix few game ideas in one game, fallout 4:
first of all, the location itself, FO4 should take place in a middle of a LARGE, i mean LARGE city ruins, with sewer system, traffic, railroads, airports, shopping centers, whole streets, urban areas, even parks, and all this: ruined!
i really liked the idea at FO3 that you first of all have to search the rural areas and then when skilled enough, enter the DC ruins. but we talking about Washington DC! i only found a lot of metro systems, one super mart, few museums, and 5-6 ruined houses i could enter and search for some food and ammo.. few shops here and there, library and few factories... even in the middle of DC, i couldn't find a building tall than 4 floors(!) only 2 parks and few outposts. very disappointing!
Bethesda should make FO4 map larger in ten times that FO3,FONV. Ok map size, done. Now lets talk about the areas: first of all, large city, with sky scraqers, whole streets, main roads as well, even few groceries in every area, the player can move in the whole city, but of course some areas will be for low level rookies and high skilled players: an abandoned old scrapyard, for low level players, middle of business and industrial areas, for higher levels. outside the city: few settlements, villages, lakes, mountains, connected-to-road areas like gas stops, hotels, panoramic view areas etc.. ok done with the area section... The game can start in the following options: 1) born in the vault (FO3) 2) start as a child in one of the settlements around the city 3) runaway slave (my favorite option) 4) find yourself wounded in a middle of no-where (FO4). Depends in what start you chose, the game will continue in the same track: if you born in the vault, you have to train hard to improve your weapon use skills but your repair and medicine will be fine, for example. if chosen as runaway slave, you have to avoid patrols of slavers which searching for you, born in a settlement brings you a first knowledge of surrounding areas, etc. ok fine we started the game, now what? all the starts will point you to different locations, like megaton and good-springs, and then you'll continue to the main story line (which gonna be very long). While playing Metro 2033, i thought about something, why fallout have only overalls, helmets and glasses? just 3 clothing types for use... and why there is no gas masks? or battery chargers, or normal flash light (not pipboy one). Its a post apocalyptic game for god's sake.. Bethesda could make mutants more scary-looking, vicious animals too, (MMM mod comes here). few types of the same mutant like in metro 2033: normal, furious, plated, hairy, etc.. Keep the raiders, it adds paper to the game
. Let us proceed... I realized that FO3 and NV containers, have unlimited store capability, you actually can store Gatling gun and few flamers in one med kit.. thats ridiculous... each container should have his limits! Up next: why so big large area? because the whole city it divined to "ruling grounds" simple: brotherhood of steel established a base in the local mall, they paroling around and return to base (BoS DC patrol mod). Raiders have their own base, somewhere in downtown, one sky scraqer turned into radio station, few buildings serving as giant nest of creatures, other area ruled by gang, outcasts, stalkers, rangers and more.. It will be nice if the game support "conquering" options, aid brotherhood to ambush the raider's nest and establish an outpost, or help the bandits to take the nearby pharmacy from scavengers for meds and drugs, and so on.
Enjoyable battles: fight with companions, or even your friends if FO4 support multiplayer, in a middle of the industrial area, capture factory and turn him to your own outpost, or walk with silenced sniper rifle and hunt down raiders and mutants in the middle of the night, at downtown! jump between buildings, craft wire and steel bridges to cross over buildings, All the buildings are useful, enter-able, part of the city map so you can stay at 16th floor and snipe mutants from above, block doors and windows to avoid strangers at night (rude awaking mod). I am a person who love to search every room, for food and water, batteries, ammo, or simple parts to sell or use to repair your guns. set some collectibles, like old magazines (action for men mod), readable per-war books, coins.. Workbench, i found it very useful, but how i supposed to craft rail spikes gun without tools? no tools avoid you from crafting, get tool belt, screwdrivers, hammer, wench and what no? Surviving: ok thats the interesting part: need to eat, sleep, and drink as seen on FONV, injures must be treated, many different injures from scratches to broken bones and blood lost, each one have a different treat and require different medicine: antibiotics for infection, sleeping pills for headaches, fast restoring cells pills for broken bones and many more (arwens realism tweaks mod). Quests, i always liked them, TONS of different quests at FO4 is what we need: protect trade route, help a child to find his daddy, look for notes to find hidden stashed and unique weapons, get access to new technology: ammo press, kitchen, library, armory, and what not? Currency: keep the caps, but pre-war money and gold bars, same as coins are available too. Ammo: in FO3 i found only 19 different types of ammo (include mines, mini nukes, grenades), i wont lie, thats weird! only in USA there is 70 different types of ammo used by guns, and only 19 types in FO3? FONV was little better with more types and shapes: normal, AP, HP, +P, junked, i guess we have to expect more types at FO4? (Calibr mod will do the job). Skills: return the throwing skill, cooking skill (surviving), crafting skill, cunning, 15-16 skills will be enough! Leveling: no cap level but very low exp gaining, just few points to set at skills, 3-4 no more. Perks: many perks with small treat: +1 to sneak, +3% damage to insects, etc. Poses: only walk, run and sneak a FO3 and NV, lame! climbing and laying down, hiding behind a wall and move your head to look forward, thats what we need! (damn i cant believe, still have place to write..) anyway, more weapon mode kits, (WMK mod) for almost every weapon, night-vision goggles, portable items: all things are portable! ( razorwire's amazing mods) depending on your straight of course, you can move a couch and use it as a brigade, or drop a chair from the 6th floor on poor ghoul and kill him... nail wooden boards to windows, use and old bed as a bridge to nearby building, and many more. Mini games (picking, hacking): actually its fine but it freeze the time around you, i suggest real time hacking and picking (zumbs real time security mod). Temperature presence, wight, (imps powered power armor, temperature meter) Environment: RAINING and SNOWING! fogs, pitch-black nights, sandstorms, earthquakes from large blasts, live noises: barking dogs, gunshots, owls, snakes, water falling, screams, yelling. I found FO exploring not that interesting, now you have to create your own map by finding old map pieces, clues. compass: i know you never used it! north? south? no thanks. in FO4 this will be your first navigation system... you cant mark places on the map because you missing this part, so you know that somewhere to the north there is a large super mart for salvage, you mark it on your compass: to north: super mart. simple! Battles: every few days, some gangs and groups will fight each other in the urban area, very violent fights, you can watch the fights from the rooftops, or get inside the hot zone to gain some experience. after the battle, the winning team will take what they can: ammo, food, weapons, clothing, medicine, useful junk, you allow to take them too if not cached and killed during the loot
future technology: craft your own weapons, aids and clothing. material usage: to keep your fire camp, you need to grab wood and put into the flames, or built your own wall from bricks and cement... Graphic: i suggest a little more improved graphic, since almost nobody using old comps and can run almost ever game. Burns: i couldn't understand why after burning a poor wastelander, he had even no a scratch(?) (beautification mod). Weapons: at FO3 we had around 30 weapon types not including uniques, at FONV we had around 50(?) at FO4 like 200(!) and thats not all, you can use single brick as weapon, use chains and screwdrivers, even torch!
Well ill keep writing soon i guess, no more ideas for the moment
any comments ?