I think I've already had this conversation in a thread I created a while back talking about spin-off ideas, so I'll keep this short. I think something that's nothing more than Civ in Fallout clothing might be interesting, but that's also not the only way to go about it. Just like Call of Duty isn't just Halo with different textures by virtue of them both being FPSs, a Fallout spin-off based around town building could more than just a rip-off of another game. There are plenty of gameplay mechanics I can think of (saluaging, highly customizable and possibly procedurally-generated town assets and equipment, an emphasis on fortifications for defending raids that's similar to the old Castles games - only with more intelligent AI, etc) that would add relevant twists to the genre in the form of a Fallout spin-off. If it were a game built from the ground up with a certain gameplay type in mind as opposed to just borrowing concepts from another game and changing some textures around.
I mean, I play Civ 4 a lot, and I also really enjoy Galactic Civilizations. That's rather a poor example, I know (because GalCiv certainly shows it's Civ roots in a lot places) but the point is that two games in the same basic sort of genre wouldn't have to be nothing more than the same game with different aesthetics.
I mean, I play Civ 4 a lot, and I also really enjoy Galactic Civilizations. That's rather a poor example, I know (because GalCiv certainly shows it's Civ roots in a lot places) but the point is that two games in the same basic sort of genre wouldn't have to be nothing more than the same game with different aesthetics.
True enough - if developed professionally. But for a fan-originated project, going for a "total conversion" of an existing engine would still be interesting as an exercise. I know, if I could solve the problem of not being able to draw my way out of a wet paper bag (even with a team of expert consultants lead by Leonardo Da Vinci), I'd be ALL OVER a Civ4 mod. Or maybe, instead, a mod of Civ4: Colonization.
As for a ground-up, professionally-developed game ... I think elements of the X-Com series could prove useful, as an "idea resource". X-Com nicely blended a resource-and-time-management game, with tactical combat scenarios.
I would imagine a Fallout game of this type to be focused more on building up a single settlement than trying to conquer the whole of the Wasteland, for example. (Anyways, this is getting a bit off-topic, and I already have a thread dealing with this concept http://www.gamesas.com/bgsforums/index.php?showtopic=965839.
Yes and no. It would depend on how you set up the "Nations"/"Factions" of the game. Right off the bat, I can see FIVE possible factions:
- Brotherhood of Steel
- NCR
- Enclave
- Raiders
- the Master's Army
(From FO:T, you could also grab the Calculator and it's robotic army - but that'd be a very different experience, gameplay-wise; you wouldn't care for food or medicine, for example.)