Ah, now that makes sense.
Master = { _comment = You can turn on or off each distinct feature from here. bFix64Hertz = 1 iSchedulingResolution = 1 bFastExit = 1 bManageFPS = 1 bHookCriticalSections = 1 bHookLightCriticalSections = 1 bHookHashtables = 1 bReplaceHeap = 0 bLogToConsole = 0 iMainHookPoint = 1}FPS_Management = { _comment = Basic FPS stuff, switches to slow-motion on low FPS; in the past this has occaisonally produced bugs like the NPCs-dropping-dead issue; the issues are believed to be fixed but if you suspect you are having related problems you can try disabling bAllowSlowMotion which is the main suspect for any problems relating to FPS management bAllowSlowMotion = 1 MaximumFPS = 60 MinimumFPS = 20 iSmoothFrames = 0 iSmoothMode = 0 iSleepExtra = 1 bFPSConsoleSPAM = 0 iSchedulingParanoia = 1 iHardMaxFrametime = 200}CriticalSections = { _comment = CS stuff helps both Oblivion and Fallout significantly _comment = most of the benefit comes from the Renderer+0x180 suppression (see overrides below) bEnableProfiling = 0 bEnableMessages = 1 bUseOverrides = 1 iDefaultMode = 2 iDefaultSpin = 500 iStutterLevel = 4}LightCriticalSections = { _comment =LCS stuff is for Fallout only, no effect on Oblivion; most settings are similar to Critical Section settings bFullHooks = 1 bEnableProfiling = 0 bEnableMessages = 1 bUseOverrides = 1 iDefaultMode = 2 iDefaultSpin = 500 iStutterLevel = 4}Heap = { _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion, only moderate improvements on Fallout _comment = It crashes instantly on Fallout, is moderately buggy on Oblivion iHeapAlgorithm = 0 bEnableProfiling = 0}Hashtables = { _comment = This stuff is still new. _comment = The dynamic resizing option is still buggy I think. May be impossible to do right. bAllowDynamicResizing = 0 bUseOverrides = 0 bEnableProfiling = 0 bEnableMessages = 1 iHashtableScaleBits1 = 3 iHashtableScaleBits2 = 5 iHashtableResizeDelay = 20}OverrideList = { CriticalSection = { CallerAddress = 0x828509 Mode = 5 comment = Renderer+0x180, recommendation=suppress (mode 5) } LightCriticalSection = { CallerAddress = 0x86D7EA Mode = 3 comment = MemoryPool (multiple LCSes), recommendation=stutter (mode 3) } LightCriticalSection = { CallerAddress = 0x86D94C Mode = 3 comment = MemoryPool alternate caller (multiple LCSes), recommendation=stutter (mode 3) } LightCriticalSection = { ObjectAddress = 0x1079FE0 Mode = 2 comment = GarbageCollector, recommendation=fair (mode 2) }}Should I set those two settings to opposite what they are now? Should they match?
Master = { _comment = You can turn on or off each distinct feature from here. bManageFPS = 1 bHookCriticalSections = 1 bHookLightCriticalSections = 1 bHookHashtables = 1 bReplaceHeap = 0 bLogToConsole = 0 bFix64Hertz = 1 bFastExit = 0 bFlushLog = 1 iSchedulingResolution = 1 iMainHookPoint = 1}FPS_Management = { _comment = Basic FPS stuff, switches to slow-motion on low FPS; in the past this has occaisonally produced bugs like the NPCs-dropping-dead issue; the issues are believed to be fixed but if you suspect you are having related problems you can try disabling bAllowSlowMotion which is the main suspect for any problems relating to FPS management bAllowSlowMotion = 1 MaximumFPS = 30 MinimumFPS = 10 iSmoothFrames = 0 iSmoothMode = 0 iSleepExtra = 2 bFPSConsoleSPAM = 0 iSchedulingParanoia = 1 iHardMaxFrametime = 200}CriticalSections = { _comment = CS stuff helps both Oblivion and Fallout significantly _comment = most of the benefit comes from the Renderer+0x180 suppression (see overrides below) _comment = modes: 1=vanilla, 2=fair, 3=stuttering, 5=suppressed, 6=prioritize-main-thread, 7=deprioritize-main-thread bEnableProfiling = 0 bEnableMessages = 1 bUseOverrides = 1 iDefaultMode = 2 iDefaultSpin = 500 iStutterLevel = 4}LightCriticalSections = { _comment =LCS stuff is for Fallout only, no effect on Oblivion; most settings are similar to Critical Section settings bFullHooks = 0 bEnableProfiling = 0 bEnableMessages = 1 bUseOverrides = 1 iDefaultMode = 2 iDefaultSpin = 500 iStutterLevel = 4}Heap = { _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion, only moderate improvements on Fallout _comment = It crashes instantly on Fallout, is moderately buggy on Oblivion _comment = Algorithms: 1=FastMM4 (requires external dll), 2=Microsoft (slow on XP), 3=SimpleHeap1, 5=ThreadHeap2 iHeapAlgorithm = 5 bEnableProfiling = 0 iHeapSize = 250 bEnableMessages = 0}Hashtables = { _comment = This stuff is still new. _comment = The dynamic resizing option may still be buggy. bAllowDynamicResizing = 0 bUseOverrides = 0 bEnableProfiling = 0 bEnableMessages = 1 iHashtableResizeScale1 = 2 iHashtableResizeScale2 = 4 iHashtableResizeDelay = 20}OverrideList = { CriticalSection = { CallerAddress = 0x828509 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 } LightCriticalSection = { CallerAddress = 0x86D7EA comment = MemoryPool (multiple LCSes), recommendation=stagger (mode 3) Mode = 3 } LightCriticalSection = { CallerAddress = 0x86D94C comment = MemoryPool alternate caller (multiple LCSes), recommendation=stagger (mode 3) Mode = 3 } LightCriticalSection = { ObjectAddress = 0x1079FE0 comment = GarbageCollector, recommendation=fair (mode 2) Mode = 2 }}
Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmFACE3.esmCRAFT.esmCALIBR.esmStreetLights.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmDCInteriors_ComboEdition.esmMMZombieCemetery.esmPointLookout-FollowersGetToGo.esmCubeExperimental (EN).esmAmmo Bench.esmEnhanced Weather - Rain and Snow.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espFACE3 - NPCS.espFACE3 - No Freak Eyes.espFACE3 - No Symbol Eyes.espFACE3 NPCS - DLC03 Broken Steel.espFACE3 - DLC04 Point Lookout.espRefurbish [OA] - FWE.espRefurbish [TP].espRefurbish [BS].espRefurbish [PL].espRefurbish [MZ].espDarNifiedUIF3.espRadioHotkey.espGalaxyNewsRadio100[M].espGhostRadio.espmutantradio.espExistence2.0.espRadioTenpenny.espCONELRAD 640-1240.espReneersRadioMod.espReneersRadioMod_MutantRadioPatch.espReneersRadioMod_ExistenceRadioPatch.espPCIdles.espCRAFT - Activation Perk.espCRAFT -Zeta - Activation Perk.espUPP - Original Perks.espUPP - Pack 1.espUPP - Pack 2.espUPP - Experience Perks.espUPP - Quest Perks.espCombat Style Perks.espDirectional PipLight HDR.espMore Hotkeys.espMoreMapMarkers.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Rainbows.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-pipboylight.espAmmo Bench - Alien Power Cell.espAmmo Bench - Artisan.espAmmo Bench - CRAFT Plugin.espAmmo Bench - CALIBR.espAmmo Bench - Car Mechanic.espAmmo Bench - Old Ammo-Benches.espAmmo Bench - Toolkit Retex.espCanterburyCommonsInteriors.espCliff's_Residences Of DC - Player Version.espEcho_BatteryCharger.espHouseholdWaterPurifier.espPortableMattress.espBlackWolf Backpack.espGunnySack.espSS OTS Camera FOSE.esp1Animated Nightvision goggles.espSniperZooming.espExpanded Megaton House V3.espMaintenanceShed.espHomesteadMotelSuite.espUrgeWashingtonBoS.esptubRRCompound.espBoSPatrols.espmerc.espD.C. Confidential.espShadySands.espNotSoFast.espHeirApparent.espAReasonedArgument.espTreasure Maps_Underground.espTreasure Maps_Secrets of the Wasteland.espTreasure Maps_Bobblehead Edition.espTreasure Maps_A Fist Full of Caps.espMTC Wasteland Travellers.espMTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.espMaxLevelWorkaround-HP-BS.espWastelandMastery.espSkillCheck.espFO3 Wanderers Edition - Main File.esptubunarFWE.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - UFP Support.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Lvl 30 High Skills.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional VATS Realtime.espFO3 Wanderers Edition - Optional Worn Weapons.espFO3 Wanderers Edition - Optional Sneak Msgs.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FWE Optional Worn Weapons.espWMKAA12Shotgun.espCALIBR Ammo Schematics - CRAFT.espCALIBRxMerchant.espStealthboy Recon Armor - CRAFT.espCRAFT Improvised Weaponry.espCRAFT Improvised Weaponry - Unmodeled.espjmschematics.espSniperPack by Cornflower.espTacticalWeaponsPack by Cornflower.espMove Workbench - FWE.espBallistics-ALL-MoreRealism.espRealFragGrenade3.espKs_DynamicSneak.espStealth Kills Enabled.espStealth Kills Enabled - Pitt Compatibility.espPHIG_SteadyAim.espEVE.espEVE - FWE Master Release (Follower Enhanced).espEVE Operation Anchorage.espEVE - FWE with WeaponModKits.espEVE Anchorage - FWE DLC Anchorage.espZumbs'_Overhauled_Real_Time_Security.espWasteland Whisperer.espRobCo Certified.espBuildableBots v0.3a.espBuildablebots Robcert. addon.espRobCo Engineer - Robot Repair.espCBOv1.4.espKickDogs.espThePitt-NoFireFollowers.espReplenishment.espPrincess Better Prompts v1pt1.espdD-More Gore.espdD-More Gore-The Pitt.espdD-More Gore-BrokenSteel.espdD-More Gore-PointLookout.espdD-More Gore-Zeta.espdD-Less Blood Time, Larger Blood.espdD-Reduced Dismember Force.espMart's Mutant Mod.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - FWE with EVE.espMart's Mutant Mod - FWE Master Release.espCP - FACE3 NPCS [MMM].espCP - FACE3 [MMM] Racefix.espT3T_MiscItemIcons.esp1PipboyPDA.espBurnification.espFireLightFix.espRealistic Interior Lighting.espRealistic Interior Lighting - OA.espRealistic Interior Lighting - BS.espStreetLights - Wasteland.espmegalight.espMez's Merged Patch - FWE-WMK-MMM.espMMM_RtSS_Mod.espKH_FWE Fixes.espKH_FWE Tweaks.espKH_FWE Hellfirefix.espKH_MMM override.espKH_MMMNoIncreasedSpawns.espKH_FWE Unlimited Followers(BrokenSteel).espKH_223EX.espKH_NoAmmoWeight.espTotal active plugins: 196Total plugins: 208
Master = { _comment = You can turn on or off each distinct feature from here. bManageFPS = 1 bHookCriticalSections = 1 bHookLightCriticalSections = 1 bHookHashtables = 1 bReplaceHeap = 0 bLogToConsole = 0 bFix64Hertz = 1 bFastExit = 0 bFlushLog = 1 iSchedulingResolution = 1 iMainHookPoint = 1}FPS_Management = { _comment = Basic FPS stuff, switches to slow-motion on low FPS; in the past this has occaisonally produced bugs like the NPCs-dropping-dead issue; the issues are believed to be fixed but if you suspect you are having related problems you can try disabling bAllowSlowMotion which is the main suspect for any problems relating to FPS management bAllowSlowMotion = 1 MaximumFPS = 30 MinimumFPS = 10 iSmoothFrames = 0 iSmoothMode = 0 iSleepExtra = 2 bFPSConsoleSPAM = 0 iSchedulingParanoia = 1 iHardMaxFrametime = 200}CriticalSections = { _comment = CS stuff helps both Oblivion and Fallout significantly _comment = most of the benefit comes from the Renderer+0x180 suppression (see overrides below) _comment = modes: 1=vanilla, 2=fair, 3=stuttering, 5=suppressed, 6=prioritize-main-thread, 7=deprioritize-main-thread bEnableProfiling = 0 bEnableMessages = 1 bUseOverrides = 1 iDefaultMode = 2 iDefaultSpin = 500 iStutterLevel = 4}LightCriticalSections = { _comment =LCS stuff is for Fallout only, no effect on Oblivion; most settings are similar to Critical Section settings bFullHooks = 0 bEnableProfiling = 0 bEnableMessages = 1 bUseOverrides = 1 iDefaultMode = 2 iDefaultSpin = 500 iStutterLevel = 4}Heap = { _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion, only moderate improvements on Fallout _comment = It crashes instantly on Fallout, is moderately buggy on Oblivion _comment = Algorithms: 1=FastMM4 (requires external dll), 2=Microsoft (slow on XP), 3=SimpleHeap1, 5=ThreadHeap2 [b]iHeapAlgorithm = 5[/b] bEnableProfiling = 0 iHeapSize = 250 bEnableMessages = 0}Hashtables = { _comment = This stuff is still new. _comment = The dynamic resizing option may still be buggy. bAllowDynamicResizing = 0 bUseOverrides = 0 bEnableProfiling = 0 bEnableMessages = 1 iHashtableResizeScale1 = 2 iHashtableResizeScale2 = 4 iHashtableResizeDelay = 20}OverrideList = { CriticalSection = { CallerAddress = 0x828509 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 } LightCriticalSection = { CallerAddress = 0x86D7EA comment = MemoryPool (multiple LCSes), recommendation=stagger (mode 3) Mode = 3 } LightCriticalSection = { CallerAddress = 0x86D94C comment = MemoryPool alternate caller (multiple LCSes), recommendation=stagger (mode 3) Mode = 3 } LightCriticalSection = { ObjectAddress = 0x1079FE0 comment = GarbageCollector, recommendation=fair (mode 2) Mode = 2 }}I highlighted the heap I thought I was using, but upon reviewing the top section I see I never was. Sorry all the entries and then across two games and I was confused (perhaps still am).