"fallout 3 style" level scaling...what's that mean?

Post » Wed Apr 06, 2011 11:26 pm

hello all. new to forum but have been lurking a while. fallout 3 didn't interest me too much, and so I didn't get far enough into it to witness how the level scaling works, but would someone explain real quick what they mean when they say scaling will be like fallout's? thanks all. (i apologize if this has been answered before)
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Leonie Connor
 
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Post » Wed Apr 06, 2011 11:27 pm

Pretty much the opposite of Oblivion.
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Dalton Greynolds
 
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Post » Wed Apr 06, 2011 5:01 pm

Pretty much the opposite of Oblivion.

Uh.. not really.
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patricia kris
 
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Post » Thu Apr 07, 2011 12:22 am

Every area has a range of possible levels for enemies and loot, and the level locks when you first enter the area.

Let's say a dungeon is set for a level of 20-30:

If you first enter the dungeon at <20, the dungeon's level will lock at 20.
If you first enter the dungeon at 26, the dungeon's level locks at 26.
If you first enter the dungeon at >30, the dungeon's level locks at 30.

Basically that's my understanding of how it works. Also, enemies do not magically get better stats and equipment as you level up like they did in Oblivion. Instead, they may be replaced with a different, higher level enemy appropriate for the area. Also I think they said that for Skyrim level lists will have support for replacing a single, lower level enemy with multiple copies of that enemy at higher levels.

The idea is (for example) that you won't go into one bandit camp at a low level facing enemies with leather equipment, then go back to the same place later in the game and find that every bandit now has elven equipment.
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NEGRO
 
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Post » Wed Apr 06, 2011 11:58 pm

Every area has a range of possible levels for enemies and loot, and the level locks when you first enter the area.

Let's say a dungeon is set for a level of 20-30:

If you first enter the dungeon at <20, the dungeon's level will lock at 20.
If you first enter the dungeon at 26, the dungeon's level locks at 26.
If you first enter the dungeon at >30, the dungeon's level locks at 30.


sounds like a big improvement over oblivion to me. thanks for clearing that up!
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Josh Trembly
 
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Post » Wed Apr 06, 2011 7:39 pm

The idea is (for example) that you won't go into one bandit camp at a low level facing enemies with leather equipment, then go back to the same place later in the game and find that every bandit now has elven equipment.


ive lurked these forums enough to know there have been thousands of nerd-rages worldwide over the immersion break of seeing a highwayman risk his life for 100 gold when he is in full elven armor. glad to see theyve listened.
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Roisan Sweeney
 
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Post » Wed Apr 06, 2011 11:23 pm

ive lurked these forums enough to know there have been thousands of nerd-rages worldwide over the immersion break of seeing a highwayman risk his life for 100 gold when he is in full elven armor. glad to see theyve listened.

Hahaha :goodjob:
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Lifee Mccaslin
 
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Post » Wed Apr 06, 2011 10:08 pm

It means "well-done".
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Victor Oropeza
 
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Post » Wed Apr 06, 2011 11:12 am

It's basically a toned town variant of Oblivion's.

Essentially certain regions of the game world will have a higher chance of spawning high level enemies, or moreover certain enemy types are native only to certain areas of the map (you'll only find deathclaws and yao-gui in the north and east sections of fallout 3, for instance). Enemies like bandits in oblivion would match your level -3. So if you were level 13 they'd all be level 10. In Fallout 3 there was only 4-5 raider variants, and as you progress the new variants start spawning.. higher levels and better weapons, but they won't match your level, they'll just be within a certain level range.

Basically in Oblivion almost all enemies matched your level indefinitely (which defeats the purpose of leveling in the first place) in fallout 3 being of a higher level will increase the number of high level enemies, but not all enemies will be high level or low level.


As for the dungeons system, that's posted above.
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Karine laverre
 
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Post » Wed Apr 06, 2011 10:56 am

I actually found morrowinds largely static system to be slightly more annoying than oblivions scaled system. Oblivions might have been more immersion breaking, however morrowinds made the game feel kind of "spent" once you where able to best everything. Which happened to me quite early on. In every playthrough, and I never touch the slider, because I actually hate the slider system. It gives you far too much control. When that control should be more dynamically integrated into the game itself. (one of the many oblivion mods I use is the dynamically difficulty slider mod which increments it as you level up, makes the game rarely feel cheap even at level 100+ with uncapper mods, plus the temptation to change the difficulty in a hard fight is forced away from you)

I think this system, aka, a more complicated one. Is best. Fallout 3 and Vegas might not have been traditional fantasy games, but they did make some really great core improvements that I do hope carry across. Not in the form of copy/paste, but rather re-purposing the intent.

Like perks, a lot of people think, oh, fallout 3 had them, and that was a futuristic sci fi game that was not my style, now that's infecting my fantasy game. I digress. Perks are fantastic so long as they are contextual to the game, and are varied. (not simply adding or removing statics, but giving you unique capabilities, which further encourage another playthrough)
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Sierra Ritsuka
 
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Post » Wed Apr 06, 2011 4:36 pm

I DONT WANT end like fallout 3, If you dont buy the DLC youl never see the end O_O it seems like nerds need money ...
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Causon-Chambers
 
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Post » Wed Apr 06, 2011 3:12 pm

I DONT WANT end like fallout 3, If you dont buy the DLC youl never see the end O_O it seems like nerds need money ...


WHAT the [censored] are you talking about.

:banghead:
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Mark Hepworth
 
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Post » Wed Apr 06, 2011 6:45 pm

I DONT WANT end like fallout 3, If you dont buy the DLC youl never see the end O_O it seems like nerds need money ...

Wrong thread? This is about enemy/npc levels... not the ending. And Skyrim will have (most likely) one ending and you'll be able to continue playing after then end.
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Richard Thompson
 
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Post » Wed Apr 06, 2011 2:10 pm

WHAT the [censored] are you talking about.

:banghead:

This.
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Irmacuba
 
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Post » Wed Apr 06, 2011 1:28 pm

This.


and this
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Cat
 
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Post » Wed Apr 06, 2011 8:17 pm

hello all. new to forum but have been lurking a while. fallout 3 didn't interest me too much, and so I didn't get far enough into it to witness how the level scaling works, but would someone explain real quick what they mean when they say scaling will be like fallout's? thanks all. (i apologize if this has been answered before)


Quite simply, it's exponential leveling. The higher level you are, the more experience is required for you to level again.

I DONT WANT end like fallout 3, If you dont buy the DLC youl never see the end O_O it seems like nerds need money ...


What? You get to see the ending whether you have the DLC or not. You just don't get to keep playing without the DLC. And dude...seriously...GRAMMAR and SPELLING!
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Reven Lord
 
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