Fallout style Real time strategy

Post » Thu Jun 14, 2012 3:10 am

It seems your overall answer is "You're taking it too literally!" No real argument there. And then you say it has to be done by Fireaxis? So basically, it won't be done EXACTLY like Civilization, but it's going to be made by the guys who MAKE civilization?
1. We know nearly nothing about NCR civilians, a deal about BoS and NOTHING about CL civilian life.\.
Firaxis has made more than just civilization. But the point was that they would have to know a deal about how the game is made to not make it that way.

And we know a good amount about the NCR, you can talk and do quests for civilians in Fallout 2. Then about every place in CA becomes part of NCR and I doubt they all went through great reforms. We also have a rough estimate of how many people there are in Fallout 2. We know some about the BoS, but it has most likely changed because we haven't seen civilians recently. And we know a tad about Caesar's Legion, JE Sawyer released a little bit of info on it. And I'm not sure about the Enclave.

And when I'm talking about Civilization I mean building a city and adding things like barracks, clinic, general store, gun store, etc. Then they could determine city growth by number of people, just a lot less than normal Civilization. Then there would have to be technology specific for each faction so they can get new buildings and units. Then everything would be turn based. I don't see how knowledge of the civilians, or lack of, would stop anything from working.
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Stephanie Kemp
 
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Post » Wed Jun 13, 2012 10:39 pm

I don't know what to think of that...

It was a joke about how awesome this sounded.
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louise tagg
 
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Post » Thu Jun 14, 2012 4:34 am

It was a joke about how awesome this sounded.
I knew it was a joke...it was just a disturbing joke.
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darnell waddington
 
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Post » Wed Jun 13, 2012 11:40 pm

I think it should be a game, where you switch back between first person shooter and also an rts game. That would be freaking awesome.
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I love YOu
 
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Post » Wed Jun 13, 2012 9:36 pm

I think it should be a game, where you switch back between first person shooter and also an rts game. That would be freaking awesome.
But shallow in the RTS aspect.
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Gracie Dugdale
 
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Post » Thu Jun 14, 2012 7:31 am

But shallow in the RTS aspect.
I guess you are correct, plus that would just put the Framerate to crap.
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Sasha Brown
 
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Post » Thu Jun 14, 2012 2:12 am

Doesn't the game Nuclear Dawn do that?
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BethanyRhain
 
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Post » Wed Jun 13, 2012 9:35 pm

I think it should be a game, where you switch back between first person shooter and also an rts game. That would be freaking awesome.
you could make a version of that based off total war. During the part of the game where you leave the "world map" and enter a battle, you can choose to go in and micromanage the actual battle itself. During that battle, you could go in and fight with your character that you import from a F3 or a NV game,along with potential companions that you gain through the campaign, although i doubt that. As you can see, i'm taking a bit of inspiration from mass effect with it's character importing but i always felt as though mass effect had something special going with that idea.

During the battle you could go semi-dino fallout complete with isometric view but RTS, or you could go beth-FO with FPS although the engine might be strained holding all of the NPCs, especially if we go total war scale.
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Heather beauchamp
 
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