Fallout 4 Survival Full Overview extracted from ingame files

Post » Sat Feb 27, 2016 5:08 am

Is the struggle of this world merely a pleasant game for you? Do you long for a more brutal take on a life lived post apocalypse?



If you answered "Yes and yes!", then Survival difficulty is for you!



Survival upends many of the rules of life in the Commonwealth for maximum challenge. For a full list of these changes, see below.



To enable Survival, press [Pause], select "Settings," then "Gameplay" and choose "Survival" from the "Difficulty" options.



Saving


Manual and quicksaving are disabled. To save your game, you'll need to find a bed and sleep for at least an hour.



Combat


Combat is more lethal for everyone. You now deal, but also take, more damage. You can increase the damage you deal even further with "Adrenaline" (see below).



Fast Travel


Fast Travel is disabled. If you wish to be somewhere, you'll have to physically travel there.



Weighted Ammo


Bullets and shells now all have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down.



Compass


Be sure to keep your eyes peeled, as enemies will no longer appear on your compass. As well, the distance at which locations of interest will appear has been significantly shortened.



Adrenaline


Survival automatically grants the Adrenaline perk, which provides a bonus to your damage output. Unlike other perks, the only way to increase your rank of the Adrenaline perk is by getting kills (hostile or otherwise). The higher your Adrenaline rank, the higher the damage bonus. Sleeping for more than an hour, however, will cause your Adrenaline rank to lower. You can check your current Adrenaline rank at any time in the Perks section on the Stat tab in your Pip-Boy.



Wellness


You'll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed, and rested to remain combat-ready. Going for extended periods of time without food, water, or sleep will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue (see "Fatigue" below), lowering your immunity (see "Sickness" below), and eventually even dealing physical damage to you.



Fatigue


Fatigue works like radiation but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you've built up, the less AP you'll have for other actions. The amount of Fatigue you've accumulated is displayed in red on your AP bar.



Sickness


A comprised immune system and a few questionable decisions can end up getting you killed. Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden sources, such as ghouls and bugs, or using harmful Chems all put your body at increased risk for various ill effects. When you are afflicted with an illness, a message will appear onscreen. You can view specifics about your current illnesses by navigating to the Status section on your Pip-Boy's Data tab and pressing [RShoulder] to view your active effects.



Antibiotics


Antibiotics, which can be crafted at Chem Stations or purchased from doctors, heal the various effects of sickness.



Bed Types


The type of bed you're sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may help save your life when you're desperate, but it will never allow for a full night's rest and the benefits that come with it.



Crippled Limbs


Crippled limbs will no longer auto-heal after combat and will remain crippled until healed by a Stimpak.



Carry Weight


Exceeding your carry weight reduces your Endurance and Agility stats and periodically damages your legs and health. Think of your back!



Companions


Companions will no longer automatically get back up if downed during combat and will return home if abandoned without being healed.



Enemy and Loot Repopulation


Locations you've cleared will now repopulate enemies and loot at a significantly slower rate.


User avatar
Ruben Bernal
 
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Post » Fri Feb 26, 2016 6:20 pm

3rd post I have seen for the same news..
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Leilene Nessel
 
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Post » Sat Feb 27, 2016 8:06 am

No fast travel? My god that's a turn off
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Benji
 
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Post » Sat Feb 27, 2016 1:10 am

Well with fast travel turned on still all the other changes become a minor inconvenience to travel somewhere and do a quick heal up. Now you'll have to plan out scavenging trips, I welcome it!

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Tyrel
 
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Post » Fri Feb 26, 2016 6:00 pm

I like what I see; the only one that bothers me is the no manual save. I know that my game will become more unstable after the CK release because I will start to load it down with more mods. I guess no manual save will have to be modded out.



The rest looks great. I do hope they make aid items more scare and make us buy them instead. If not, that can be modded out, too.

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Chantel Hopkin
 
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Post » Fri Feb 26, 2016 5:55 pm

I have made this topic already. I think this one should be merged.



Here.



http://www.gamesas.com/topic/1593120-fallout-4-survival-mode-update-details/page-2

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Samantha hulme
 
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Post » Fri Feb 26, 2016 4:49 pm

Hmm, I might have to restart a new character for this. As long as I can play this mode on Normal difficulty, then I am in to give it a try.

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kasia
 
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Post » Sat Feb 27, 2016 8:21 am

I like them all overall, except for the thirst and hunger crap. They should have added horny needs instead.



My favorite change is the adrenaline one, it seems to add challenge to the game while keeping it fun.

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Katharine Newton
 
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Post » Sat Feb 27, 2016 5:59 am


It is its own difficulty: everyone is easier to kill, but so are you.

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no_excuse
 
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Post » Sat Feb 27, 2016 3:11 am

There's already a thread on the discussion: http://www.gamesas.com/topic/1593120-fallout-4-survival-mode-update-details/page-2

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ashleigh bryden
 
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