Fallout 4 Survival Mode update details

Post » Sat Feb 27, 2016 1:04 am


Well it does say "save your life when you're desperate" so that implies at least when there are no enemies "nearby" (eg. right after combat).

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Chantel Hopkin
 
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Post » Sat Feb 27, 2016 6:20 am


It has been proposed that rolling back saves on death to last one in bed overcomes your objections about crashes and limited play time loosing progress. Rather than say you will not use the feature, ask for the feature to be changed so that it only prevents save scumming immortality.

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Kaley X
 
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Post » Fri Feb 26, 2016 7:37 pm

words cannot describe the hype

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kirsty williams
 
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Post » Sat Feb 27, 2016 8:15 am

I hope they add the Player Characters (PC's) getting lice from sleeping in too many dirty filthy beds like BOX MAAAN said.



I also hope they add hygiene after playing lets say one real life week you have to take a bath or a shower and you get sick or diseases if you don't.



How about adding the common cold virus and coughing, sneezing, and throwing up from the flu?

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KRistina Karlsson
 
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Post » Fri Feb 26, 2016 8:16 pm

Also I will be forced to start a new game for this mode :)
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SaVino GοΜ
 
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Post » Sat Feb 27, 2016 7:35 am


Yeah this is what I was going to say.



I like all the changes except for the saving changes. Seeing that change makes me think that this might not be legit. I can understand why they might toy with putting that feature in, prevent save scumming, but it seems like a crazy choice given the way they know their games work. Everything else sounds ayight, but the saving stuff, ehhhhhhhh.



edit: Just saw the interview on GameInformer with Todd. The saving stuff is legit it seems. Which is interesting. Honestly, for what I said, whenever the game locks up on me, and if I hadn't just started playing, I typically just call it for the day. It happens but not nearly as often as it used to. Still it is nice to be able to save if you are paranoid about it freezing, especially if it has been a while since you've slept, BUT... if the game forces you to sleep regularly just to play, you should have a nice consistent record of saves and not these long stretches where you did not save. So who knows? Maybe it works better than we think.

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Mylizards Dot com
 
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Post » Sat Feb 27, 2016 5:12 am

I guarantee if this is the mechanic they go with bullet sponges won't be an issue, I use a combat mod that does exactly this and even on survival everyone dies quick, player included. I was hoping to get a mechanic that makes companions killiable if you don't stim them quick enough, guess a mod will do that later.

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maya papps
 
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Post » Sat Feb 27, 2016 4:44 am

A few thoughts from someone who loves to roll tanks: Dense Armor mods, or Explosive Shielded power armor linings for explosive resistance really do save your ass from suiciders and the occasional Mini Nuke. Abestos Lining on the torso makes you fireproof. Adamantium Skeleton just went from great to Ada-mazing. And you can do anything in a well-maintained suit of Power Armor.
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Robert Bindley
 
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Post » Fri Feb 26, 2016 5:32 pm


Actually, all of my crashes to the Xbox One Dashboard happened ONLY during fast traveling...



Game can't crash during fast traveling if you can't fast travel...

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ShOrty
 
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Post » Sat Feb 27, 2016 2:52 am

Idk I think fast travel should be something that is always enabled. I always choose not to fast travel. But I can remember several times in skyrim where I would be trying to climb somewhere I shouldn't be, and I would get stuck between some rocks or something. This hasn't happened to me in FO4. But if it ever does it is useful to be able to fast travel out of that situation.


To me fast travel is something that should be totally controlled by the player. And I totally suggest not using it. Gives totally new meaning to arriving at a settlement and figuring out what quests are nearby and doable.
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Kelly James
 
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Post » Fri Feb 26, 2016 4:31 pm

The new Survival mode is 100% necessary, I will 100% begin a new playthrough with it, it will be a brand new experience for Fallout 4, its like a 4th huge DLC

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Ridhwan Hemsome
 
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Post » Fri Feb 26, 2016 6:13 pm

Rather than saying you dislike the change propose something better to fix it during the feature beta. If the game instead rolled back to bed saves upon death it accomplishes the same thing as preventing save scumming death cheating, while allowing quicksaves for bugs and IRL.

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Amiee Kent
 
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Post » Fri Feb 26, 2016 10:56 pm

My first thought was "it's a faaaake...", but since most of it corresponds to what Todd says in the interview, it might be legit. If so, it's a real hardcoe survival mode.



I'll definitely try it but I'm not sure if I go through with it.



No manual saving and no fast travel *shudder*...

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James Wilson
 
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Post » Fri Feb 26, 2016 11:40 pm


I guess I would just say don't change it, or at the very least, it would be nice to have a drop down menu where you could toggle the effects you want survival mode to have. Customize the experience for yourself. I edited my comment too when I read the GI interview. I like the idea you propose though, rolling back to bed saves upon death. I know some people dislike the idea for being punished for dying, I always thought it was an important part of any game; keeps the edge at least.

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Ella Loapaga
 
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Post » Fri Feb 26, 2016 9:00 pm

I've had it happen to me once so far in FO4. I got stuck in the top of a car. I jumped up on it to avoid a rad scorpion. After the thing was dead, I realized I couldn't get down. Walking, sprinting, jumping... nothing worked. My only choice was to fast travel.


It was only that one time. I don't think eliminating the ability to fast travel would be that big of a deal. I think this would fall more in line with people's concerns over eliminating the ability to easily save. To me, getting stuck like that falls in line with glitches. Just like other glitches, it would really svck to have to revert to a really old save because the game screwed you over rather than your incompetence as a player.
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Charlie Sarson
 
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Post » Sat Feb 27, 2016 7:15 am

save isn't that big of a deal. about once a day, just click down to hard mode, hit save, and click back up to survival.



fast travel is probably what would get me. i like having a place to put stuff, and if stuff is spread out all over the map it would be hard to find. if i feel i need a quick fat man or power armor, running for an hour would be inconvenient.



if the powers that be are watching, i propose the compromise that we can fast travel from one settlement to another, so we still have to run to the nearest settlement. or a toggle for different survival features i suppose. or i suppose i can switch down difficulty for a second to fast travel.

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Nichola Haynes
 
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Post » Fri Feb 26, 2016 5:29 pm

I also think not fast traveling is a dumb feature for Survivor. If they planned on just limiting where you could fast travel that would be one thing. As it is I rarely fast travel except for Settlements, but it makes sense as I could always hitch a ride with a Provisioner.



Now not being able to save is just idiotic. There are players who crash frequently. And frustratingly so. I was mod testing days ago trying to sort those out and I saved every couple minutes as I added new mods one by one.. Don't include that Bethesda. You make your games buggy enough.

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Jeffrey Lawson
 
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Post » Sat Feb 27, 2016 6:26 am

Mods shoudl never be considered when making key game design choices.


They have no control over what other make, so they will and should always view game updates around Vanilla.


Instead of complaining, why not just turn it to very hard and mod test?
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Eoh
 
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Post » Sat Feb 27, 2016 8:01 am

well for PC players, ability to use console to get un-stuck, I think Survival should be for new character only. no way to change difficulty once started.
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Nicole Elocin
 
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Post » Fri Feb 26, 2016 7:57 pm



That's the one thing I absolutely *don't* want them to do ever. If it's always a toggle, you're only a few extra menu screens away from a quicksave in case of emergency.


I also hope/am almost sure they won't add any achievements related to Survival.
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Adam Kriner
 
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Post » Sat Feb 27, 2016 6:13 am

Aw man, I only just got over a serious case of restart-itus. Finally made it to Act II with this newbie ... and now this. Looks like I'm heading back to the vault :brokencomputer: :P



These changes sound awesome. I never use fast travel anyway so that doesn't really affect me at all. No saving until sleep is going to make for nervous times, but surely that's the point? Plus if you're sleeping enough (i.e the game is forcing you to sleep anyway), you're probably going to be fine with quite regular save points.



I agree with jberry0410 above. Mods causing crashes shouldn't be a deciding factor when making new gameplay elements. Bethesda has no responsibility for what other users do when tinkering with the game.

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Mariana
 
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Post » Sat Feb 27, 2016 6:31 am

You people whining about only saving at a bed are ridiculous. You can find one almost anywhere.
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Mashystar
 
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Post » Sat Feb 27, 2016 4:59 am

With this kind of restriction on saves do you honestly think they will allow the mode to be changed during game play? I highly doubt it.

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Katy Hogben
 
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Post » Fri Feb 26, 2016 9:08 pm

Isn't this information taken from the Beta patch? It was after all 900 mb, so it probably has the files containing most of the Survival mode.



Eurogamer's article on it all - http://www.eurogamer.net/articles/2016-02-24-fallout-4s-new-survival-difficulty-sounds-brilliant-doubles-down-on-encumbrance

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Maria Garcia
 
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Post » Sat Feb 27, 2016 7:44 am

@Jberry. Since I cannot quote from my phone. I used multiple examples of why limiting saves is idiotic. And while a game company should never plan features around modded content they should always keep in mind that players may try to add new features themselves. Especially for a Bethesda title being that modding is a huge selling point to PC players.



Add to that fact that even unmodded games can be unstable and crash frequently as it is, no limiting saves is beyond dumb.

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Steve Bates
 
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