Fallout 4 Survival Mode update details

Post » Sat Feb 27, 2016 6:59 am

Here's new updates for Fallout 4's Survival Mode.



http://www.neogaf.com/forum/showthread.php?t=1189334



The features that are getting me more excited is well, everything in the list.

User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Sat Feb 27, 2016 8:48 am

Are these for real? Cool find if they are.

User avatar
Lewis Morel
 
Posts: 3431
Joined: Thu Aug 16, 2007 7:40 pm

Post » Sat Feb 27, 2016 3:34 am

While some of that sounds cool, exactly where was it data-mined from? It's not like the survival changes have been rolled into any version of the game players have access to yet ...

User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Sat Feb 27, 2016 7:00 am

Thats cool to me as it would actually hint way more to the "sense of progression" RPG games fuels.



Hoarding items just because its pointless, yet you can have 4 containers full of junk, weaps, armors and so on and find how all of them are worse than what you're using or just... anti-economical to put on a standard use throughout your game play.


like, idk, cryolators or fatmans, aren't exactly an everyday weapon, no point in bringing them around all the times imho.



Yeah it would overall be harder to just collect tons of legendaries, store them, do that again, rinse and repeat ad aeternum.... well, thats not how its meant to be played a post apocalyptic based game.


My main concern would be the quicksave thing considering how often something can bug requiring to get back to a previous save, i am however not sure if this is going to hinder somehow this habit.


But except for this, i would entirely enjoy this mechanic.

User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Sat Feb 27, 2016 2:09 am

If this update rolls out soon I'll definitely start a new character with it.

User avatar
Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Sat Feb 27, 2016 7:27 am

I'm a little dubious about this.



Considering the experienced people here on there forums and over on Nexus, anyone else think it's odd that the info shows up on some random forum that until two minutes ago, I'd never even heard of.



Disabled quicksave and auto save is a major deal breaker for me. Not interested at all if those are disabled considering the unstable nature of this game when you start packing in mods. Recently, I've been crashing out on entering areas and don't get time to do a manual save. (The crashing is due to a mod that I don't want to remove as it is actually really good and just waiting for an update) And it's a PITA to do a game reload, then another load screen after you've loaded your save and used the door again.



I'm taking this with a very, very big dose of skepticism though as the OP over on that forum has just listed a load of things, made a claim about where it came from, but not actually pointed to anything that backs it up.

User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Sat Feb 27, 2016 12:02 am

I'm a little skeptical of this too. Considering Bethesda hasn't talked about ammo having weight once in any news updates about the overhaul. You'd think they would mention that since people want it so much as part of their hardcoe mode experience.



Disabling manual saves is the worst idea possible. Theres way too many random crashes to the xbox dashboard or the odd freeze. Losing an hour of gameplay that had an epic experience with gun battles, will be so frustarting if you have to do it all over again because the game crashed to the xbox 1 dashboard.



It doesn't happen all the time, but since the last patch, i get the odd random crash to the xbox one dashboard. maybe once or twice for every 10 to 15 hours of gameplay. Thats just a rough guess, but losing my progress and experiences in my travels in the commonwealth will make me not want to play this game anymore if i have to keep re-loading a save. I make my character sleep every day, like a normal human being. But having to nap every hour, seems like the dumbest thing ever from a roleplay prespective.

User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Sat Feb 27, 2016 2:02 am


https://www.reddit.com/r/fo4/comments/47cc06/fallout_4_survival_mode_full_overview_extracted/. But yeah, it seems like this is the only thread about it that's skeptical.

User avatar
Jade Payton
 
Posts: 3417
Joined: Mon Sep 11, 2006 1:01 pm

Post » Fri Feb 26, 2016 4:57 pm

NeoGaf is a very large and famous internet forums known for being the first ones to find stuff, alongside Reddit and 4 chan that is.

User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Sat Feb 27, 2016 8:44 am

whether or not it is real, I have a question about the real thing. What does cannibal perk do for you in new Survival mode? Can I eat a human and get healed? Feral might give me a disease? I like the perk and it's animation is awesome.
User avatar
El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Post » Sat Feb 27, 2016 5:26 am

The most insane parts for me are probably going to be the companion tweaks and Adrenaline. Adrenaline sounds so cool though! It seems like this isn't "realism mode", but "f'ing nuts mode", and I love it.

User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Fri Feb 26, 2016 5:07 pm

If true, supporting the Institute just became a huge game play design.


A bed on call, and fast travel anywhere.
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Sat Feb 27, 2016 4:19 am

I like the sound of Adrenaline and Fatigue, and they're going the right way with increased damage for everyone (rather than the current reduced damage for the player which makes enemies bullet sponges). I wouldn't play this mode with no ability to quick-save or manually save, though. Real life happens, and having to find a bed before I can quit the game without losing progress is ridiculous.

User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Sat Feb 27, 2016 6:44 am

I wouldn't put too much stock into all of this. Unless the survival mode changes are actually cut content that was originally intended for the game's release, there shouldn't be anything in versions of the game players currently have access to for anyone to 'data mine'.

User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Fri Feb 26, 2016 7:04 pm

Doesn't sound like anything can be toggled. Though I expect bullet sponges are no longer an issue if it's a case of everyone does more damage and takes more damage. Plus the Adrenaline perk that rewards you for risking not sleeping for a while. I like this system. AND AMMO WEIGHT.


If this is legitimate stuff, this is definitely sounding like the real hardcoe experience we were looking. Never got into HC in NV because I never found the micromanaging of all those parameters all that compelling, but all of these new game features definitely makes it sound worthy of checking out.
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Fri Feb 26, 2016 5:23 pm



Beta patch came out that could have some stuff in it.
User avatar
Andrea P
 
Posts: 3400
Joined: Mon Feb 12, 2007 7:45 am

Post » Sat Feb 27, 2016 12:32 am


It says from the update. Most likely latest beta patch.



Btw, this sounds like a whole new game system, man. I wonder if there are loading in between.

User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Sat Feb 27, 2016 4:34 am


For real, it seems like they streamlined the realistic needs meter into general Wellness, but they added so many awesome other things. I'm most excited about the companion damage and adrenaline, although the save restrictions are going to really change how I play. No more scumming speech checks, and. oh gawd.



No more scumming the Hole in the Wall quest.

User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Sat Feb 27, 2016 12:27 am

No fast travel means I'll have to utilize the other 29 settlements. Currently, I only sleep and store my items at Red Rocket. This is actually a good way for me to venture out to other areas. No way will I be walking across the map for a quick save and a place for storage when I'm suffering from side effects.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Fri Feb 26, 2016 11:21 pm


Hah, called it. The whole "save only by sleeping" nulled by sleeping bags. :laugh:



Also, while "more lethal" combat and the adrenaline system sound relatively swell on paper, I wonder how it will stack up with all those "+20% damage" perks. Starting out lethal, ending up oneshotting everything.

User avatar
Rachel Tyson
 
Posts: 3434
Joined: Sat Oct 07, 2006 4:42 pm

Post » Fri Feb 26, 2016 7:36 pm

http://www.gameinformer.com/b/features/archive/2016/02/22/todd-howard-discusses-fallout-4-dlc-mods-amp-survival-mode.aspx



I'm not 100% sure how I feel about it, but it certainly is survival mode... :)

User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Sat Feb 27, 2016 8:15 am

I'm really looking forward to this.


Sounds like it'll make settlements a lot more useful.


Not to mention the Vertiberd.

User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Fri Feb 26, 2016 10:42 pm

You haven't lived till you play survival with +250% player damage and +600% enemy damage.


3-4 shots on a supermutants warlord, but you die super fast as well. Cover is a necessity.
User avatar
Melly Angelic
 
Posts: 3461
Joined: Wed Aug 15, 2007 7:58 am

Post » Fri Feb 26, 2016 6:47 pm


That's assuming we can deploy sleeping bags anywhere. No indication of that.

User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Fri Feb 26, 2016 4:52 pm


Beth tends to put upcoming features into patches. Almost all Dragonborn content appeared in the patch before it was even announced.





And even if we can, it may harm the wellness or something (not all beds are equal after all). So if there, it might be a win-lose situation.

User avatar
Solène We
 
Posts: 3470
Joined: Tue Mar 27, 2007 7:04 am

Next

Return to Fallout 4