Here's new updates for Fallout 4's Survival Mode.
http://www.neogaf.com/forum/showthread.php?t=1189334
The features that are getting me more excited is well, everything in the list.
Here's new updates for Fallout 4's Survival Mode.
http://www.neogaf.com/forum/showthread.php?t=1189334
The features that are getting me more excited is well, everything in the list.
While some of that sounds cool, exactly where was it data-mined from? It's not like the survival changes have been rolled into any version of the game players have access to yet ...
Thats cool to me as it would actually hint way more to the "sense of progression" RPG games fuels.
Hoarding items just because its pointless, yet you can have 4 containers full of junk, weaps, armors and so on and find how all of them are worse than what you're using or just... anti-economical to put on a standard use throughout your game play.
like, idk, cryolators or fatmans, aren't exactly an everyday weapon, no point in bringing them around all the times imho.
Yeah it would overall be harder to just collect tons of legendaries, store them, do that again, rinse and repeat ad aeternum.... well, thats not how its meant to be played a post apocalyptic based game.
My main concern would be the quicksave thing considering how often something can bug requiring to get back to a previous save, i am however not sure if this is going to hinder somehow this habit.
But except for this, i would entirely enjoy this mechanic.
If this update rolls out soon I'll definitely start a new character with it.
I'm a little dubious about this.
Considering the experienced people here on there forums and over on Nexus, anyone else think it's odd that the info shows up on some random forum that until two minutes ago, I'd never even heard of.
Disabled quicksave and auto save is a major deal breaker for me. Not interested at all if those are disabled considering the unstable nature of this game when you start packing in mods. Recently, I've been crashing out on entering areas and don't get time to do a manual save. (The crashing is due to a mod that I don't want to remove as it is actually really good and just waiting for an update) And it's a PITA to do a game reload, then another load screen after you've loaded your save and used the door again.
I'm taking this with a very, very big dose of skepticism though as the OP over on that forum has just listed a load of things, made a claim about where it came from, but not actually pointed to anything that backs it up.
I'm a little skeptical of this too. Considering Bethesda hasn't talked about ammo having weight once in any news updates about the overhaul. You'd think they would mention that since people want it so much as part of their hardcoe mode experience.
Disabling manual saves is the worst idea possible. Theres way too many random crashes to the xbox dashboard or the odd freeze. Losing an hour of gameplay that had an epic experience with gun battles, will be so frustarting if you have to do it all over again because the game crashed to the xbox 1 dashboard.
It doesn't happen all the time, but since the last patch, i get the odd random crash to the xbox one dashboard. maybe once or twice for every 10 to 15 hours of gameplay. Thats just a rough guess, but losing my progress and experiences in my travels in the commonwealth will make me not want to play this game anymore if i have to keep re-loading a save. I make my character sleep every day, like a normal human being. But having to nap every hour, seems like the dumbest thing ever from a roleplay prespective.
https://www.reddit.com/r/fo4/comments/47cc06/fallout_4_survival_mode_full_overview_extracted/. But yeah, it seems like this is the only thread about it that's skeptical.
NeoGaf is a very large and famous internet forums known for being the first ones to find stuff, alongside Reddit and 4 chan that is.
The most insane parts for me are probably going to be the companion tweaks and Adrenaline. Adrenaline sounds so cool though! It seems like this isn't "realism mode", but "f'ing nuts mode", and I love it.
I like the sound of Adrenaline and Fatigue, and they're going the right way with increased damage for everyone (rather than the current reduced damage for the player which makes enemies bullet sponges). I wouldn't play this mode with no ability to quick-save or manually save, though. Real life happens, and having to find a bed before I can quit the game without losing progress is ridiculous.
I wouldn't put too much stock into all of this. Unless the survival mode changes are actually cut content that was originally intended for the game's release, there shouldn't be anything in versions of the game players currently have access to for anyone to 'data mine'.
It says from the update. Most likely latest beta patch.
Btw, this sounds like a whole new game system, man. I wonder if there are loading in between.
For real, it seems like they streamlined the realistic needs meter into general Wellness, but they added so many awesome other things. I'm most excited about the companion damage and adrenaline, although the save restrictions are going to really change how I play. No more scumming speech checks, and. oh gawd.
No more scumming the Hole in the Wall quest.
Hah, called it. The whole "save only by sleeping" nulled by sleeping bags.
Also, while "more lethal" combat and the adrenaline system sound relatively swell on paper, I wonder how it will stack up with all those "+20% damage" perks. Starting out lethal, ending up oneshotting everything.
http://www.gameinformer.com/b/features/archive/2016/02/22/todd-howard-discusses-fallout-4-dlc-mods-amp-survival-mode.aspx
I'm not 100% sure how I feel about it, but it certainly is survival mode...
I'm really looking forward to this.
Sounds like it'll make settlements a lot more useful.
Not to mention the Vertiberd.
That's assuming we can deploy sleeping bags anywhere. No indication of that.
Beth tends to put upcoming features into patches. Almost all Dragonborn content appeared in the patch before it was even announced.
And even if we can, it may harm the wellness or something (not all beds are equal after all). So if there, it might be a win-lose situation.