» Mon May 18, 2009 3:32 pm
It may do. It's worth a try anyway.
You just need to build yourself an artificial z-buffer. Fallout 2 has a fixed camera perspective, so if you assume that all of the floor tiles are in the same plane, you can work out the 3d position of the ground. You can't do the same with scenery and other objects because they aren't all in a nice flat plane, but you do know the 3d position of the base of the frm, which combined with the camera perspective and height information would be sufficient to work it out. It probably wouldn't be particularly good though; the art wasn't drawn to be 'correct' in 3d, so there will probably be frms for which you can't create a reasonable heightmap. Definitely more work than it would be worth.