I disagree, The increase in retroness is one of the reasons I dislike Fallout 3 so much compared to Fallout 1 and 2, in those games people weren't oblivious to the world they live in and designs made sense with how the world worked. Bethesda just doesn't get Fallout or how its universe works, in the slightest, the increased Retroness is proof of that. "Well the original Fallout had some retro stuff, so that means everything must be Retro".
I just wish Bethesda cared about Fallout fans,
I disagree, actually.
Looking through the Fallout 3 art book from the Collector's Edition was something I found to be rather informative about a lot of this. I don't think anyone would argue that they went a lot further with the retro stuff in Fallout 3 than anything the previous games had clued in.
I
do think it's a mistake, however, to assume that's because Bethesda actually thought that in this way they were staying 100% true to the art direction of the originals. It looks very much to me like a conscious decision to push it further. It's my belief they knew they were doing this on purpose.
Like I said, I think it gives the game a very unique aesthetic. In the decade between Fallout 2 and Fallout 3, a lot of other post-apocalyptic games had come onto the market. And with increased fidelity, they needed something to make sure it stood apart visually from a lot of the other games.
What I do think shows Bethesda as coming from a Fantasy game background, however, is their mistake in the timeframe of the game. Clearly, the world looks like it's taking place not so long after the War. And yet it's much, much later than that. Personally, I think their biggest mis-step was in setting Fallout 3 as far forward in time from the previous games as they did. Now, in an Elder Scrolls game, that's likely a lot more normal. And people aren't going to be thinking about what "logically" would have happened in the intervening 200+ years. When you're dealing with a science-fiction setting, however, something like that means a lot more.
As far as "not caring about Fallout fans..." Well, I don't want to run the risk of trying to put words in Bethesda's mouth. My own feelings as an "original" Fallout fan is somewhat different than this, though. Honestly, I think I respect them more for having the guts to make the game that they wanted, instead of worrying too much about what I was going to think about it. If they'd ended up making a game they weren't comfortable with just to pander to what they thought I'd like out of a Fallout game, and it hadn't worked - well, I probably wouldn't even be here talking about...
Sure, there's a lot of things I think need to be improved going forward. I really hope Bethesda's learned some lessons from Obsidian. (And, we always hope they've listened to us on the forum.
) But getting back on track for this topic - one thing
I don't think they messed up was the game's unique take on a post-apocalyptic aesthetic.