Fallout Tabletop (Dice and Paper)

Post » Sat May 28, 2011 4:57 am

I've been a longtime fan of Fallout, really going all the way back to Wasteland. I am also a fan of tabletop games. I got the gumption to put together a Fallout adventure and run it at GenCon last year.

It went better than I imagined.

I had too many people show up for the game, which was at testament to the popularity of Fallout and that people want to play it. I continued to work on it and while my notes are rough, they are a good enough for me to run my games with. Some of the notes won't mean much unless you are familiar with the game system I'm using, but most of it should be pretty self-explanatory.

Not being a stranger to tabletop games, I selected the game that I thought would work best for Fallout. The game had to support VATS like targeting and combat, allow for some outrageous monsters, and be gritty enough to feel like a survival game. There aren't a lot of games out there that can do that off the shelf.

I selected the Hero System as the game engine on which to build Fallout. Suffice to say it was a perfect match, providing dramatic action with just enough grit to feel deadly and threatening. The hit location and damage system used by Hero is also a near perfect fit for VATS. Players that have never played Hero before can sit down and get into the game without worrying about the rules. Obviously, the GM needs to know the rules but the players can pretty much just describe what they want to do and the system will model it.

I've run 2 5-hour adventures at 3 different cons. Everyone had a blast and it really demonstrated to me that the game is a great time when played with friends.

A really fun aspect is being able to use the Fallout Wiki as players decide what/where they are doing/going.

I've posted my conversion online: http://www.legendsmiths.com/adventures/fallout
It will make more sense if you are familiar with the Hero System.

Really, the biggest hurdle was converting the equipment. Damage was the key element - I figured out what the mapping of damage between Fallout and Hero was and then everything fell into place (my http://www.legendsmiths.com/adventures/fallout/conversion-notes are on the site). Once you have all the weapons, and armor, and chems, and such, plus rules for how they affect the characters, the rest of the work is handled by the system itself - skills, characteristics, talents, powers... all of them map very easily, often directly from Fallout/SPECIAL.

The 6 characters I use for running the adventures are posted in the http://www.legendsmiths.com/adventures/fallout/characters section.
I present http://www.legendsmiths.com/adventures/fallout/equipment as a list/DB compiled from the Wiki. The Hero System also has its own character generation tool, so I have posted a "prefab" datafile for using all of the equipment with the character generator. You can also grab a http://docs.google.com/viewer?a=v&pid=sites&srcid=bGVnZW5kc21pdGhzLmNvbXxsZWdlbmRzbWl0aHN8Z3g6NGE2Y2I3MWFkNzkxMjMyOA produced from that equipment file, with full Hero stats.

The biggest inspiration, other than Fallout itself, was the publication of https://www.herogames.com/viewItem.htm?itemID=223390 - the genre book for PA in the system. While the core rules really cover everything you need, this genre book does a great job talking about the tropes of fallout-style play and how you run that type of game.

If you want to learn more about the Hero System, I recommend you explore their website and the forums. There is also a system overview document "https://www.herogames.com/get/HRO_int.pdf" that is a good place to start.

I had thought about just running the game using SPECIAL, but when you have open-ended play that system comes up a little short. Rather than trying to creat all sorts of rules to get that working, I chose a game tha was already done and had the right feel to support Fallout. Not to mention some aspects of SPECIAL, especially in it's FO3 implementation, are a bitt too crunchy for tabletop (bonus calculations, skills, etc) - that's okay in my book. As long as the tabletop game feels like Fallout, I've got no problems.

Well, that's it. I wouldn't mind moving this conversion effort out into the community - the more people playing it the better it can become. If you have any questions, about Hero or the conversion, let me know or join the conversation in the http://www.herogames.com/forums/showthread.php/81676-Fallout-Hero-(6E) to work out some of the details.

Enjoy.
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Sat May 28, 2011 5:44 am

there's an Fallout PnP repository at http://falloutpnp.wikia.com/wiki/Main_Page

Once upon a time I wrote a sourcebook for vault city... But my writing has improved so much then that I'm kinda embarassed about it, but you can find it and other resources on No Mutants allowed

Most of the stuff that's been done is simply Fallout 1/2 done with dice (as the original SPECIAL system is at its core designed on PnP mechanics) although the SIMPLE system designed by Josh Sawyer (Yes, Fallout: New Vegas' lead Josh Sawyer) is also fairly well developed.

There is also a D20 Post Apocolypitic game who's name escapes me, which was intended to be a fallout game until they lost the license.
User avatar
Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Sat May 28, 2011 2:50 am

I prefer Wasteland.
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Fri May 27, 2011 7:44 pm

The original games were meant to run on the GURPS systems.... They never went all the way to completion, but it doesn't surprise me that the Heroes (palladium version, correct?) works well, since it's a universal ruleset akin to the GURPS books. I've always been a fan of the Palladium systems, and my group has played countless variants (wild west, space pirates, Star Trek and Warhammer, etc)
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Sat May 28, 2011 8:55 am

I had considered creating a fallout or fallout like game for my pnp rpg group to play, but I ended up working on a D&D campaign inspired by fallout, set after a massive war using incredibly destructive spells, with out of control golems instead of robots and enchanted monsters instead of mutants. I'm still working on it, though I could start a game right now with what I have. I'm glad to hear your game was a hit, it would be a shame if you went to a lot of trouble to make it and no one played.
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Sat May 28, 2011 8:31 am

/snip


That sounds fun... I love torturing my players with a wide variety of golems. Which campaign setting are you using?
User avatar
lucy chadwick
 
Posts: 3412
Joined: Mon Jul 10, 2006 2:43 am

Post » Sat May 28, 2011 2:22 am

I'm creating an original setting, everything is made from scratch.
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Sat May 28, 2011 6:36 am

^^
Egads, that's a lotta work.
Sounds fun though. :thumbsup:
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Fri May 27, 2011 7:41 pm

Has anyone thats working on a PnP write up concidered using a d10 system akin to wither the WoD style which I cant remember keenly atm or the LotR roll/keep system?. not sure how well they would translate over, but both of those systems would lead to a somewhat higher mortality rate onplays not sure if that would be preferable...
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Sat May 28, 2011 2:27 am

Fallout was originally intended to use the GURPS system until Interplay had issues with licensing.

So I'd assume that GURPS 3rd would probably translate Fallout concepts (especially some directly rooted in GURPS, like Damage Resistance) directly with the least effort.

Plus you could use the stats from Gurps: Ultra-Tech with very minimal modification, take their "Military Laser Rifle" and call it "AER-7 Laser Carbine" and there you go.
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am


Return to Fallout Series Discussion