Fallout Tactics 2

Post » Fri May 27, 2011 8:06 pm

Since Bethesda did such an awesome job with FO3, I am very much looking forward to future installations in the Fallout franchise. Hopefully a multiplayer instance will be realized in the form of a sequel to Fallout Tactics, so players can utilize their great new combat system against one another with fully customizable characters.

For those of you unfamiliar with Fallout Tactics, it featured both a singleplayer campaign as a recruit in the Brotherhood of Steel where you completed a series of combat intensive missions, and multiplayer, where you could utilize a squad of fully customizable characters as per the SPECIAL system (race included) as part of a team against an opposing set of players, often with specific objectives to complete, like destroying a target/object, flipping a switch, unlocking a door (or several) and/or hacking a terminal. Characters were restricted in power by point limits; levels cost points, gear cost points, and even your character's race (supermutants cost more relative to humans, dogs were less) cost points. More powerful gear cost more points, less powerful gear cost less. It was a solid system, though the arbitrary values assigned to equipment unfortunately resulted in imbalances, with extremely powerful items (such as high tier combat shotguns and drugs) being underpriced. I am confident Bethesda will not reiterate this mistake should they decide to work on a sequel to this game.

Clearly some things would have to be reworked; VATS must be made to work in real time, the Speech skill might be adjusted to grant enhancing 'auras' or temporary buffs in proportion to its amount, while the process of hacking/lockpicking might need to be simplified or otherwise accelerated as they occur in real-time as examples. In all though, I find that the new system lends itself very much to a multiplayer translation, and should work extremely well with some adjustments.

This all said, I've little doubt that the sentiments of the fallout community at large echo my own; that we all strongly desire the ability to pit our characters against, or in cooperation with each other in some heated, and highly entertaining PvP, or Co-op. Fallout Tactics 2 is the perfect vehicle for making that desire a reality.
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Misty lt
 
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Post » Fri May 27, 2011 8:56 am

I'd love to see a Fallout Tactics 2 made by Nival, the makers of games like Silent Storm nad Heroes of Might & Magic 5.

Clearly some things would have to be reworked; VATS must be made to work in real time, the Speech skill might be adjusted to grant enhancing 'auras' or temporary buffs in proportion to its amount, while the process of hacking/lockpicking might need to be simplified or otherwise accelerated as they occur in real-time as examples. In all though, I find that the new system lends itself very much to a multiplayer translation, and should work extremely well with some adjustments.


I'd definitely prefer the game to be turn-based. Turns are much more tactical.
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мistrєss
 
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Post » Fri May 27, 2011 11:43 am

Turn-based could be included as an option as with the original Fallout Tactics. In practice, as much as I was a fan of the turn-based system, I found that it made multiplayer games involving several multi-man squads per player far too slow-paced. Tactics were still crucial in real-time as well; sniping, flanking, mine/trap laying, ambushing and suppression all remained highly important.
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Lew.p
 
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Post » Sat May 28, 2011 12:14 am

I don't care about multiplayer much. I'm hoping for a good tactical single-player campaign.
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Emily Rose
 
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Post » Fri May 27, 2011 9:58 am

I'm hoping for both.
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Paula Ramos
 
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Post » Fri May 27, 2011 3:02 pm

Everybody would love to see this turn out beautifully. It's just that some people don't think it can be done right. I'm a bit scared myself that it'll be bunk, but if they could pull off a next-gen co-operative multiplayer out of Fallout Tactics I would be shocked. I'd play it everyday. I just hope Bethesda doesn't go mainstream with it.
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Kellymarie Heppell
 
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