Is Fallout Tactics worth playing?

Post » Sat Dec 11, 2010 7:20 am

I liked Fallout Tactics, but I played it as a tactical squad sim, and i played it TB. I enjoyed the combat mechanics in Tactics significantly more then i enjoyed the combat in FO1/2. I thought the story was interesting, and i enjoyed the new factions. Overall, have enjoyed it every time I've played it, the last time being a couple years ago.
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trisha punch
 
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Post » Sat Dec 11, 2010 3:08 pm

Wooow! GURPS looks awesome! I never ever seen so many targeted shots! :drool: :drool: :drool:

Is this some kind of demo?


It is the ghost of what fallout was, and could have been. The Original plan for Fallout 1 was to use the Rulesset from the Pen and Paper roleplaying system "GURPS". For some reason that is disputed, GURPS was dropped as the ruleset (Interplay blamed SJ games, who own GURPS. SJ games published emails blaming Interplay) and instead the SPECIAL and percentage system we all know and love was used instead.

But it is the development version you're seeing in the videos... The real thing.
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Barbequtie
 
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Post » Sat Dec 11, 2010 12:07 pm

It is the ghost of what fallout was, and could have been. The Original plan for Fallout 1 was to use the Rulesset from the Pen and Paper roleplaying system "GURPS". For some reason that is disputed, GURPS was dropped as the ruleset (Interplay blamed SJ games, who own GURPS. SJ games published emails blaming Interplay) and instead the SPECIAL and percentage system we all know and love was used instead.

But it is the development version you're seeing in the videos... The real thing.

Oh okay, I see.

As for the development version. I dont know, I never saw a GURP before! :D
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Claudia Cook
 
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Post » Sat Dec 11, 2010 4:30 pm

Fallout tactics is very very slow for the first couple of missions before your combat skills reach reasonable levels, once you get past that it is a great game.

It -is- an RPG though, as it is much more RPGish than the vast majority of Japanese RPG's, even Final Fantasy. It does not have two-sided dialogue however, so it is not a "true" RPG.

Basically, what tactics did is perfect the combat system of Fallout 1-2(It's combat system was much better and in the same style) but left out dialogue and was much more linear.

It's storyline was a bit strange though(Still canonish though, just leave out some of the more asinine details like airships), and it had a lot of retcons and oddly placed weapons.(Power Armor was weird, AK47's everywhere, etc)
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Kara Payne
 
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Post » Sat Dec 11, 2010 4:51 am

I'm not privy to the real reason, but I'd expect that it was likely forced on them as a condition of publishing, (Like the 'trying' FO2 temple "tutorial" may have been). :shrug:

The TB improvements are great, but the "tacked on" RT system kind of defeats the point and [IMO] would have been better had they managed to omit it. The Fallout series is not like Myth and the http://www.youtube.com/watch?v=i0t3paCm21E is not like Fallout (though both are exceptional). I don't consider RT of any kind (in Fallout-s) to be an improvement, or something that fans should be made 'used to' ~any more than I'd like a real time non-linear variant of Chess or Go. :shrug:



As far as I remember, the RT combat was implemented because they had to rush out a demo video for a showing at a convention (E3?). They faked a lot of the demo for the video, as you usually do for those sorts of things, and so had things play in real time. That ended up being touted as a feature of the new game by a lot of the people who saw the demo video, so they left it in at the end.

As far as the original post, it's actually my favorite of the "old" Fallout games. The storyline isn't anything to write home about, but the combat and multiplayer is a lot of fun. The combat of both F1 and F2 weren't ever really their strong points, though I do recall spending hours (and hours, and hours) playing a Fallout demo where you play entirely within a single town and end up choosing factions between leather-clad or metal-clad gangs. I enjoyed that fight at least.
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Mr. Allen
 
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