Fallout 4: The Cardinal Wastelands

Post » Tue Jul 12, 2011 8:34 am

I've been a fan of the Fallout Series for a long time, not just FO3 and New Vegas but 1, 2, & Tactics. So today I was thinking about what Fallout New Vegas was lacking compared to Fallout 3 and the biggest problem I've seen is the terrain. Fallout New Vegas was big but it was also empty, a few outposts here and a small settlement there and that was about it. Even Vegas itself was pretty bland. What a Fallout FPS needs is a big world full of rubble, camps, raiders, quests and bad guys, all of which seemed lacking in New Vegas. Their is one settlement of angry super mutants, 1 settlement of Fiends and a few Leigon/NCR camps to fight depending on your faction choices but other than that your stuck with fighting ants and praying mantises. So, I feel that Fallout needs a new big city to move to that will still have the feel of the Capital Wasteland but is still different so it doesn't feel like you spent 60 dollars on the same game you bought 4 years before. So, without further ado, my idea for Fallout 4... St. Louis, MO! St. Louis is a very big city full of closed factories, sight seeing locations, museums and one of the greatest baseball stadiums in the world, making it a great spot for a Fallout game. Some of my ideas for locations for a Fallout game are:

The St. Louis City Museum. Don't be fooled by it's name, this isn't much of a museum. It has almost 0 educational merit and is would be capable to house a Brotherhood base, raider hideout or a super mutant camp.
Busch Stadium. This is an amazing baseball stadium that could be used to house a massive amount of supplies, a slave camp, or even a small city (the field itself is bigger than Megaton and the stands could be used as a fortification and at the nosebleeds their could be snipers that could see for literally miles.

The Hilton. It could be a nice place to have housing in, similar to Tennpenny Towers.

The St. Louis Science Museum. Now this, unlike the City Museum, is an actual museum. It if full of scientific... stuff... that could be used in a number of ways such as their could be a weapon deep inside the museum, a Brotherhood mission to retrieve technology from a showroom, it could be a base for Enclave soldiers (who says it has to take place before Fallout 3?) and many more ways I'm sure the Bethesda team could think of.

East St. Louis. Ahh East St. Louis... the most crime ridden area in America... you know, maybe it would stay true to it's overly violent tendencies even after the apocalypse. This could be a huge city full of raiders raging war on each other for territory. This might not be a fantastic idea for the core game but maybe a good DLC.

The Missouri/Mississippi rivers. The Missouri and Mississippi rivers meet up together near the eastern borders of St. Louis (and no, not all of the eastern parts of St. Louis are 'East St. Louis' in the idea of it being dangerous and full of gangsters). This is what made St. Louis the big city it is today, way back when people used to travel the rivers on boats full of goods and would unload these goods at St. Louis. This would be an amazing place for a trading settlement because after an apocalypse traveling by water would be one of the most efficient ways possible.

The St. Louis Zoo. O.K. imagine a place full of mutated animals, all full of bloodlust and are jumping (or pouncing, rather) at a chance for some nice, tasty human flesh. Were would you go for that? That's right, you guessed it. The Zoo! This could not only house hundreds of mutated animals, it could also be home to some type of scientific laboratory where evil scientists preform cruel experiments with the FEV virus (yes I know the V in FEV stands for virus already).

Six Flags, St. Louis. This could be a really fun place to have a little bit of fun in. An amusemant park that is still partially operational after the nuclear winter. The possibilities are endless!

My last idea (for now) is also the most obvious of them. The St. Louis Arch. This is a famous monument standing over twice as tall as the Statue of Liberty holds great potential. It could have a secret prewar government base below it, it might just be a big base for a faction like the BoS or even just a super mutant camp. And, to top it off, you could snipe out of the windows in the top of the arch which stands well over 600 feet. You could pop the head off a centaur from a mile away!


Well guys, what do you think about the Cardinal Wasteland? Give some feedback below and if you have some ideas to add to this post leave them and I'll be sure to add it to the post and give you credit!
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Adam
 
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Post » Tue Jul 12, 2011 8:11 am

One word.

Yes.

I don't live that far from St. Louis, so it would literally be my dream to see it in a Fallout game.
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Laura-Lee Gerwing
 
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Post » Tue Jul 12, 2011 3:25 pm

I've had a ton of ideas for a Fallout game in the MW and this would fit really well.

EDIT- Map is in my signature.

Spoiler

From my forum that got closed:

Note that these ideas are for a game that ALSO features Detroit and St. Louis, Chicago is just the focus.

I have been playing around with some faction ideas for a Chicago game but they keep getting buried in the suggestions thread.

The Syndicate-
After the Great War dozens of gangs took control of Chicago and in 2254 the Enclave Chicago outpost managed to unite them under the Treaty of Chicago, forming the Syndicate. They had decided there symbol would be a crow rising into the air. The Syndicate is one of the most rich and powerful groups in the MW, they are never attacked or challenged by any other faction. That is except the Radiation...

The Radiation-
When the Brotherhood (The name of exBoS members in Van Buren, I thought it would suit the MWBoS) began killing mutants (Barnaky Ending) a large number of ghouls band together to form the Radiation. There symbol is the symbol for radiation. They believe that the Great War was humanities next step in evolution and ghouls were meant to take over the planet. The Radiation also has managed to make born ghouls (also from Van Buren) and they use captured humans as slaves. They have one major base in a lab near Chicago called the Reservation (I know it’s copied from Van Buren), and another in the ruins of the Wright and Patterson Air Force Base.

The Mutant Liberation Army-
A group of mutants who banded together to fight the fascist Brotherhood. Over the years they have grown from a resistance to a powerful faction. They are based out of St. Louis where an actual government is being formed.

The Brotherhood-
The MWBoS after the Barnaky Ending, they would have had absolute control over the MW if the MLA and the Radiation hadn't been formed. They once had such large numbers that they could regularly patrol most of their territory but now almost all of their troops are pinned down in bunkers and settelments. Their symbol is a steel ring with two BoS symbol swords through it in an X formation.

Talon Company-
With Talon Company gaining very negative reputation from their gruesome work in the Capital Wasteland (Known by Talon Company as the Capital Incident) they decided to spread west. Along the way they became rivals with the Red Hands, a large mercenary group from the MidWest similar to Talon Company. Although they still fight from time to time they have decided to make Chicago mark the borders of their turf.


(EDIT)- Adding in others ideas.

Caesar's Legion- (Meghan and I)
They wouldn't have a large presence in the game, only having outposts in the southwest corner of the map but everybody is becoming more and more worried about a full scale invasion.

Sons of Odin- (Mercman)
A large raider group that originated in the Great Lake Area, but their sites are now set on Chicago.


RMS Tribe- (Gabriel177dan)
The RMS tribe is a modern-esque slaver/tribal band of women.
They enslave men and force them to work in their mines and on their fields to gather as much materials as possible which they sell to other settlements in exchange for weapons.
No one really knows about their slavery.
The most outsiders know is that men are not allowed into their lands, and the women which enter always join them.
The name comes from a robot they worship, named Robotic Memories Storage, but it's acronym is what they took their name as.
The robot has the memories of a very influential writer in pre-war politics, though he did have great plans for how to exploit resources to their full potential he was a... Erm... Well.. Man [censored]... A true sixist which considers women nothing more but [censored] toys.
But he isn't stupid, he knows that his charm and wits can win over any woman just like in the old world.
He uses these women for his own pleasure and for his grander goal: To tap out any and all resources.
They will be a fairly large faction (size-wise) and have a great deal of land.
They will use mid-high tier weapons, come in good numbers and have great tactics.
They mostly use their own customized leather armors. (Several variations)

If you're male, you will be enslaved and get a quest to get out.
If you're female, you can join up with them.

They are not the opposite of Caesar's Legion, those are the Daughters Of Hecate.

Vault 98
Due to Chicago's high crime rate. this vault was made up of strict cops, reformed criminals, "good" cops and violent criminals. after some time the violent criminals started a war with the strict cops and after the battle reformed crooks and good cops made a deal to never take sides no matter how good they are. they are also a successful trading town, think of polis from metro 2033.

Bound by Strength
No one knows how they were formed. But they do know they are deadly, their code 'survival of the fittest' means a lot to them they usually attack factions, towns, merchants anybody but if they win the battle instead of the BBS they leave them alone and even try to befriend them. How do they do all this you ask? They found one of the few working factories and made a power armor type armor just without the tech(Agi -2) and use only unarmed type weapons.

The Hooded Foxes
Formed by Canadians and Americans they fought as a terrorist group or freedom fighters depending on who you ask before the great war. they survived by their hideout before the great war payed for by a wealthy Canadian before the annexation. Now they fight any would-be dictator,raider or slaver to make sure people have the choice to be independent.They are a stealthy group mostly with light armor some with medium armor. p.s. they look like badasses think of desert rangers.


The Red Hand- (Niceman Candy and I)
An elite outfit of organized and well-equipped mercenaries who follow the strict orders of an omnipresent leader. Even as far as mercenaries go, they are the most vicious and merciless mercenary group known to exist in the Midwest.

The Red Hand and Talon Company are rivals, with Talon Company controlling almost every contract east of Chicago and the Red Hand controlling everything west. But both factions strike fear into both their targets and employers.


Vault 71 had been composed of 500 happily married couples between the ages of 28-32. Each Vault Dweller was required to take the Standard Vault Citizen Test (SVCT) every year after they reached the age of eighteen (and they were also required to take it before entering the Vault) and they had to receive the Standard Vault Citizen Disease Vaccine, which prevented that person from catching most diseases. At least that was all the Vault Dwellers were told, for 10% of the first generation of them that was completely true but the other 90%s was tampered with so it sterilized them. On the SVCT one question asked whether or not they planned to have two children, only people who answered yes to that and the question of whether or not they were happily married were allowed within the Vault. So everybody who could have a child had two, their annual vaccine was given the chemical that sterilizes them after their second child was born.

So the second generation was only made up of 100 people, the Overseers (Ten people who worked for Vault-Tec's brains were put into robots who ruled the Vault) said this was a state of emergency and claimed to come up with (it was actually all planned, the following was in their instructions) Spouse Week, when the youngest person of that generation turned 18 they all had one week to find a spouse, those who didn't would've been kicked out of the Vault in a time where they were still told it was too dangerous (everybody foudn a spouse), then they were all required to have three children before they turned 32. Nobody could have more or less than four children; everybody was sterilized after the birth of their fourth child.

So the third generation was made up of 200 people, given the same rules. Everybody was in their early forties or late thirties when the Vault was open (it was required to stay shut for 100 years) and they had children that were about ten years old. Their Vault was directly below the townhall of a town near Chicago called Wheaton, after those one-hundred years the front signs W and N faded so (starting as a joke among caravans) they came to be known as HEATO (also because the sign had the name in all capital letters).

They had been given a G.E.C.K. which they used on the large farm next to their town, farming wheat and corn and selling those to caravans for weapons and other needs. For one-hundred and fifteen years it was like that until the Radiation (a large group of ghouls who felt that they have inherited the planet and any humans they find should be punished for their ancestors destroying the planet (dropping the bombs) through slavery) enslaved the entire town.

I was thinking that F4 should have you being a former resident of that town, starting with you being kidnapped by the Radiation and then your escape to a MWBoS controlled town that is soon attacked by the MLA. Then you can chose what you want to do, try and free the citizens of HEATO (which would be a very long quest), help the MWBoS fight the MLA and the Radiation (which gives you the chance to attack the Radiation base with the help of the MWBoS) help the MLA (which also ends up giving you the chance to attack the Radiation), or you can help ghoul activist groups throughout the wasteland and can become an Honorary Ghoul and be allied with the Radiation (that you can chose to exploit and free the people of your town, or not).

By the way, I think the character should be called the Escaped Slave


OK, here's some background information on the locations I put (link to the map is in my sig.)

The Crater-
Use to be the city Madison, it was directly hit by four nuclear bombs. After the Great War all that was left of it was eight blocks to the west, two blocks to the east, three blocks to the north, and four blocks to the south. Everything else is just rubble (but after the war it was brimming with good loot, now only the well hidden stuff is left).

The Ruined City-
Used to be the city of Cincinnati, three nuclear bombs were set to fall on it but one's timer was off and it detonated in the center of the city 150 stories up. The bomber was killed in the explosion, the second and the third bomber's planes crashed in the middle of the countryside. The second's detonated with him in it but the third bomb was a dud and the occupant survived. He became a ghoul, living in small camps, moving every three days and scavenging (finding a dictionary and teaching himself English). When the heavily populated Vault 69 opened (as part of the pun of what it was made for anyway) The Bomber became a legend. He is still around in 2284 (when I hope the game takes place) and you can meet him. He has a special Chinese Pistol that has been modified to cause more damage than the average hunting rifle, but it only holds six shots. There are four ways to get it, convince the Radiation to allow the Bomber to live out his days among them, convince the people of the Ruined City to allow him to live there, kill him, or steal it from him.

As said in the first sentence (I got a little off track) the bomb exploded 150 stories up, destroying everything at that height and above. The people who lived there had decided to call it the Ruined City because of how creepy almost all of the buildings in the downtown area where the same height or shorter. It is the third most populated settlement (behind Chicago and Detroit).

Old World Borders-
Before the Great War 60% of all science labs in the MW moved to a new bunker placed right on the border between West Virginia, Ohio, and Kentucky, it was called the Three Borders Facility (now referred to as Old World Borders). Most of them were very devoted to their work and had agreed to having their brains put into robots so they could continue researching long after they were supposed to die. In the year 2284 they are still working, develpoing newer technologies. Soon after the Great War they had realized the dangers of the waste and most of them had spent 20 years researching newer and better weapons (such as turrets) to improve the facilities protection. If you manage to get inside you will find a ton of powerful technology, but that is nearly impossible.

Vendetta-
The MWBoS had been defeating the MLA, pushing close to their capital (St. Louis) and had made a large camp where thousands of mutants were executed. Within three years the MLA pushed them back and had decided to make the camp a base they called Vendetta, to symbolize their need to avenge those who were murdered there.

Brahmin City-
The main base of caravans trading among one another, named for all of the pack brahmin parked around it. You are more likely to find a good deal here than anywhere else in the wasteland.

Edgeland-
The northern edge of known life. The MWBoS has scouted far north of there and has not found a single settlement or even a living creature. Everything north of their is called the Deadland.

Chicago-
A city completely controlled by the Syndicate, a large number of tribe gangs that are (unknowingly) united under the former members of the Enclave Outpost.

St. Louis-
The capital for the MLA, well protected and where many mutants are trying to form a government.


I was thinking, maybe there could be a place that worships a Vault that has not opened.

The reason for the Vault not opening could be that the had a teacher that taught them suicide is the way to heaven. And sixteen years after learning that the last of the second generation of Vault Dwellers committed suicide. The first generation was to old to have kids so they all just died, and this cult is worshipping the Vault that would never open (but you can gain access to it and tell them that everybody's dead.

I was thinking that could be Pana on my map (in my sig.).


I had an idea a while ago of the Enclave Remnants in Chicago (who rule the Syndicate) have been testing FEV and are starting to make other monstrous soldiers like Frank Horrigan (which they named them after) but field testing went wrong 80% of the time due to the Enclave trying to make Horrigans so you might come across monstrous supermutants in PA labeled Horrigan MK1, Horrigan MK2, and Horrigan MK3. However towards the end of the game (no matter who you decide to help) The Enclave will have mastered creating them and will have an army of fifty Horrigan MK4s.


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Emma
 
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Post » Tue Jul 12, 2011 8:49 am

Not the right place for this. Should be in one of the suggestion threads.
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yessenia hermosillo
 
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Post » Tue Jul 12, 2011 8:08 am

Not the right place for this. Should be in one of the suggestion threads.


"A forum for the discussion of Fallout, Fallout 2, Fallout Tactics, Fallout: Brotherhood of Steel, and future Fallout games." not to be a jerk but thats what im doing. srry charlie.

Also thanks Sebor13 and Lt. Andronicus for the feedback :) any ideas you want to lay on me go ahead, even if you want to just have ideas for things around st louis that would be cool to because their could be some kind of DLC that is based outside st louis but still in the midwestern area... maybe branson or kansas city?
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Anna Krzyzanowska
 
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Post » Tue Jul 12, 2011 9:01 am

"A forum for the discussion of Fallout, Fallout 2, Fallout Tactics, Fallout: Brotherhood of Steel, and future Fallout games." not to be a jerk but thats what im doing. srry charlie

I meant, this is a Fallout 4 location/idea suggestion, correct? We already have a official Location suggestion and General Idea suggestion threads. Who the hell is Charlie?
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brian adkins
 
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Post » Tue Jul 12, 2011 1:25 pm

I meant, this is a Fallout 4 location/idea suggestion, correct? We already have a official Location suggestion and General Idea suggestion threads. Who the hell is Charlie?


youre charlie. whos we? also cursing is against the rules
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Cool Man Sam
 
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Post » Tue Jul 12, 2011 11:42 am

I meant, this is a Fallout 4 location/idea suggestion, correct? We already have a official Location suggestion and General Idea suggestion threads. Who the hell is Charlie?


I think it's just an expresion, but yeah this is the forum for future Fallout games but we have specific threads about ideas for them.
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Jonathan Braz
 
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Post » Tue Jul 12, 2011 3:13 pm

youre charlie. whos we? also cursing is against the rules

I'm not Charlie, I'm Will, or Mako Vlazkov, or Prof. Fonsumo Curioso, whichever you prefer. We being an expression for the forum.
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no_excuse
 
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Post » Tue Jul 12, 2011 8:53 am

well in all respect, what would be the point of posting in a suggestion forum? i actually want to make this into a successful thread and posting on a list of ideas that took a cho cho train of thought is more or less pointless. if i post on their i will get no feedback and will have no chance of actually making a difference.

and you can call me david, ryfleman or afroebob whichever you prefer (but if you call me afroebob make sure u put an e in afro, thats how i like to spell it)
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Michelle davies
 
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Post » Tue Jul 12, 2011 10:08 am

well in all respect, what would be the point of posting in a suggestion forum? i actually want to make this into a successful thread and posting on a list of ideas that took a cho cho train of thought is more or less pointless. if i post on their i will get no feedback and will have no chance of actually making a difference.

Because creating a thread on a topic already being discussed in an official thread is against the rules.
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Fam Mughal
 
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Post » Tue Jul 12, 2011 8:56 am

Should just report it though.... I'ma report it for the fishfood.
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Crystal Clear
 
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Post » Tue Jul 12, 2011 6:16 pm

Should just report it though.... I'ma report it for the fishfood.


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Kirsty Collins
 
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Post » Tue Jul 12, 2011 8:19 am

Use the http://www.gamesas.com/index.php?/topic/1205579-official-future-fallout-locations-suggestions-topic-7/ topic please.
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