Hello
First off, these are my personal thoughts on Fallout 4 and I also have a few ideas. I hope you will discuss it with me.
Second, English is not my native language, grammatical mistakes and misspellings may occur, so bear with me.
Third, There will probably be a lot of negative sounding feedback but don't get me wrong, I like Fallout 4 and have spent over 600 hours in game. But I highly disagree with some of the design choices.
Fourth, It's a lot. Gonna put a guide for those who is interested.
1 Voiced Protagonist
2 Good and Evil?
3 Legendary enemies, items and combat
4 Thoughts on the world, exploration and looting
5 Respawn timer
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1 VOICED PROTAGONIST
The voiced protagonist, there is nothing wrong with the voice acting. I actually think it's pretty good. However, does a voiced protagonist add anything to a Fallout game?
To me it doesn't, a voiced protagonist does't enhance my experience in anyway and it doesn't feel more immersive. A silent character was not a problem, while a voiced character has a negative effect on replayability and story diversity.
I create a personal character and I set a few rules that I try to follow during my playthrough.
Example, I have played Skyrim many times, I have almost spent 2000 hours in Skyrim. I know a few exploits and how to get good gear early on etc. But I don't do all of that in a new playthrough. I semi-role play, which means I pretend to not know what's gonna happen, I know but my character doesn't know. This is the way Fallout and TES is meant to be played, by role playing, right? At least that was my impression of these games. You are rewarded from role playing.
From a role playing perspective a voiced protagonist limits my personal experience. Because my character is gonna answer in a way that I might not have done. I want to decide, in my mind how my character is gonna sound like and how he would answer and react. This I can't do with a shoehorned voiced on my personal character.
For example, in Witcher 3 you have a voiced protagonist, but you play as Geralt and Geralt is Geralt. You did not create Geralt from an character creation menu. He is a fixed character, your Fallout 4 character is not.
Therefore it's a limitation and does not really add anything to Fallout 4.
I also need to comment on the new dialog system. To have only four answers is of course also a limit. And to have this choose your answer in a wheel like way with the arrow keys, buttons on a controller or with the anolog stick is something I really dislike. Similar system was used in Mass effect and the later Dragon age games and is not necessary at all and I disliked that in those games too.
The simple dialog box is still the best, according to me. It wasn't anything wrong with it in previous Fallout games or TES, so why change it? What does it add to Fallout? Is it because they wanted to "modernize" the dialog system, because other developers use the dialog wheel like system in their games?
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2 GOOD AND EVIL?
The role playing aspect of playing as good or evil seems to be partly missing in Fallout 4. It's at least very difficult to be evil. And Because of this I got an idea.
You join with the Minutemen and starts to build settlements across the commonwealth. Now if I wanted to play as an evil character, I could join a group of raiders after awhile and betray Preston and the Minutemen.
And here is a way this could work.
You get the quest 'Out of the Fire' from Preston, the helping Finch farm and kill the Forged raiders quest or just stumble upon the location by exploring. Instead of killing the Forged you could choose join them and raid, and takeover Finch farm and start a war against the Minutemen. And start building settlements with raiders and looters instead of farmers and minutemen. And to spice things up, perhaps use slaves to gather crops?
Now you are an evil character so you wouldn't wanna take orders from a raider chieftain, you want to be the chief so after a few quests and events you could challenge the current chief to fight to the death, and if you defeat him you become the chief. This could also be a continuing thing with you being challenged by your raider settlers for the position of chieftain.
You would also need a second in command that gives you quests much like Preston. A raider Preston that also could be a companion.
Other raiders would still be hostile because you would be a rival. And from now on your settlements could be attacked by the minutemen and the Forged raiders faction quest would be to get to the castle and destroy the last of the minutemen and Preston, and from there, sort of take over the entire commonwealth.
I also had an idea with Strong. As far as I know Strong doesn't have a personal quest? After you complete the 'Curtain Call' quest, that is. The same idea as above but after you get Strong's maximum approval you could become a human super mutant chieftain. But i feel that would become a bit weird and complicated.
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3 LEGENDARY ENEMIES, ITEMS AND COMBAT
I like it but, instead of just have a red star and the word Legendary on a normal enemy, Bethesda could have made the Legendary enemies look different, given them more distinct physical characteristics. A Legendary Raider could be bigger than the other raiders and give them some mutations, like massive muscles that made their skin tear open in places or just have an extra long and large arm which would be good for a legendary using a melee weapon. Could be a raider who is in a state of being Ghoul-ified but not fully a Ghoul or just have a huge misshaped spine with a hunchback.
A two-headed super mutat or behemoth. A super mutant with a missing limb and is scared allover his body. A very tall Ghoul with razor nails or filled with blisters that explodes with radiated blood.
Gunners with mechanical junk arms or legs (Like Furiosa in Mad Max Fury Road). A radroach who is big as a yao guai.
Something more than just a red star and the name Legendary.
Legendary weapons is a fun idea but I really think a lot of the effects are overpowered so I don't use them much. But it's really noting bad I can say about it. Some of the effects could be more modest, if that makes any sense?
Some effects could be locked to a certain weapon or the fire rate, semi auto and fully auto. Like the wounding effect that cause 25 points of bleed damage per hit, that could be locked to a semi auto or cause 25 points every 10th hit.
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4 THOUGHTS ON THE WORLD, EXPLORATION AND LOOTING
The world of Fallout 4 is beautiful. Sometimes I just walk around and look at the environment. Did the same in previous Fallout games and the TES games.
But now that junk have a purpose, a rather important purpose for all the base builders. The encumbrance is a big problem. You are almost forced to use fast travel. For some that's not much of a problem but the people who don't want to fast travel have a real hard time with this. Me personally don't mind. If I get over encumbered I fast travel from Point A to Point B (B is my main base) and unload and fast travel back to Point A or nearest possible spot.
But of course you can get Virtibird pickups later in game that solves it. But it can be problematic for new players who don't want to fast travel and don't know about the vertibirds. Had this discussion with a guy and he did not want any spoilers so i did't mention the virtibirds, maybe I should have? He stopped playing for quite some time but he started again and is very happy about the vertibirds. The point is that if he stopped playing, others probably did as well and possibly didn't return to the game at all.
As a lootaholic I was too a bit bummed out by this and got tired of looting, because I knew that I would become over encumbered and had to fast travel again and again, I honestly thought that Bethesda didn't want me to explore their world without fast traveling, you truly miss out on so many things if you are using fast travel and are forced to after every building you loot. How could you prevent a thing like this? Vertibirds, yes but as I said they aren't available until later in game and how much later depends on the one who plays the game.
Some kind of taxi service much like the virtibirds but that you could get them early on by bildning something in your settlements, a gyrocopter pad? Perhaps that you could drop a package with junk and gear, and then send for a scavenger who will pick it up and deliver it to your base?
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5 RESPAWN TIMER
What's your thoughts on the respwan timer? I don't know how long it will take for enemies and loot to respawn but it seems to be only after 24 hours in game and sometimes longer, is it on a random timer? Like enemies could repopulate any time during so and so many in game hours?
Example, I was on my way to Diamond City and came from the north on the bridge at the USS Riptide location, I think it's USS Riptide? And if you continue south you will soon come across a place with super mutants just outside Diamond City, they sometimes fights with the Diamond City guards.
I help the guards to kill the muties and loot them, enters Diamond City and turn in a quest, sell stuff etc. I head back out and taking the same rout heading towards the bridge and the muties had already respawned, I was only in Diamond City for maybe a 3-4 in game hours.
Another time, I did the same, killed and looted the muties and then went on for maybe two or three days and got back but the there was no muties this time.
Is the respawn timer broken or a bug?
I would like to have enemies and loot to respawn after a week or even longer. This is also related to the encumbrance issue. If enemies and loot respawn too fast then I will be over encumbered very fast, again.
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I hope someone will read this and give me your thoughts on Fallout 4 and my own. Thank you!