Hi U.P.,
I agree entirely, and I’m surprised that NV has been both so popular here and so vociferously defended. I finished it about a month ago, playing the game on hardcoe, and while I was no means glad to put it down, I was not left with the same post-partum depression that I had when I finished FO3.
Firstly , I did not see anything in NV that struck me as being technical steps forward. The slow-acting stimpacks and the wider range of goods and modifications struck me as being little more than patches on the engine of the 2008 game. I suspect the AI was much the same, but looking at it two years down the road with the raised expectations of a rabid fan, I found it lumbering. Communicating with people has become a chore. Bots come right out and offer you what they want from you requiring no savvy on your part, and no matter how you choose to respond to them you still pretty much get driven towards whatever quest they are selling you. There are exceptions, of course, but generally interacting with characters felt wooden, two dimensional and very, very predictable compared with FO3. I think Bethesda missed a trick with the weapon upgrades, cooking, and trading. I’m afraid I just avoided the first two because I could see no real advantage in learning how to cook Radscorpion stew and it was just too easy to pick up a different weapon when the old one wore out. It would have been nice if traders only bought certain stuff from you or if the prices varied a bit more. Why on earth does the guy in the giant dinosaur buy old tin cans? It makes the player lazy and a lazy player is a bored player.
The issue of being pointed in the right direction all the time really narks me. This seems to be an ongoing theme in games, and I really don’t know why you can’t turn the feature off. I hate the fact that every quest gives you marker points on your map, so all you have to do is follow the arrow to figure out what the quest is. If prospector stinky wants you to go find his sister’s shack somewhere between Primm and Goodsprings, wouldn’t it be more fun to actually have to look for it rather than follow the wild west GPS? I will admit that this wasn’t any different in FO3, but there I really felt I had a world to explore (remember the wonder as you discovered the green area at the north of the map in FO3?), and beyond Jacobstown I didn’t find much in the Mojave Wasteland that struck me as interesting or novel. Moreover, I don’t see why EVERY NPC has to be associated with a quest. In FO3 it was nice to meet local loons and not feel obliged to run errands for them. In New Vegas, you start out as a courier and pretty much stay that way throughout.
In FO3 there are interesting major landmarks to discover and more depth to the landscape in which you exist. There’s the aforementioned tree area (that can just be missed), massive cities like Rivet city or the Underworld. There are all the major landmarks of Washington DC, and many different neighborhoods which feel different. In New Vegas there is New Vegas, and beyond an underground base and a giant dinosaur, I kind of felt that everywhere was the same. NCR camps feel the same. Legion Camps – both of them (for being a major antagonist, couldn’t we have seen a bit more of them?) – feel pretty much the same. All the shacks are the same. The farms are the same. The caves are the same. It all felt as though the map was laid out cleverly on a macro scale, but the micro details of the individual places were simply brushed over. Compare this to the unique shops, houses, shacks and landmarks of the Capitol Wasteland.
Finally there is the story. I was OK with the story up until the endgame. Frankly I had no idea what my real options were, despite being spoonfed by Yes Man (‘get to know local tribes’ - was it me or was my only option to have them left alone?). I would have liked to have chopped Mr House, kept the NCR at bay but destroyed the Legion. Somehow I got into some kind of battle and alienated everyone, demonstrating that there are really only two settings for relationships in New Vegas, ‘with us’ or ‘against us’. I also felt that I missed out on the final epic battle. The struggle across the Hoover Dam was nothing like as exciting as the final push in the Capitol Wasteland. In the end, I didn’t feel as though I had accomplished anything more valuable than running a lot of mindless errands and choosing which faction to support (not that it mattered). The route I followed felt overly prescribed, extremely narrow, and I am not sure how different any of the endings or outcomes could have been. Moreover, the endgame came on far too quickly, and I found myself svcked into a linear gauntlet that ended with the credits running and me wondering whether I had done anything worthwhile.
What made FO3 amazing to me was the unknown. You were out of your depth for the first half of the game as you learned how the system worked. You spent hours crawling around with a tire iron because you only escaped Vault 101 with five rounds of ammunition. The Capitol Wasteland was interesting to explore and the people were interesting to encounter (I think of the ‘ant king’ who sat in a rocketship out in the middle of no-where for no reason). In New Vegas, I had already played the game before so my threshold for novelty was high. I expected lots of secret places, lots of subplots and intrigue. I expected a game that leveled up in complexity and depth as I did, and a rich, detailed, and challenging environment to get lost in. I got something that appeared to be such superficially, but which in the end felt empty and fairly bland. Yes there were monsters to kill, caps to make and a few funny moments, but in terms of depth, beauty, character, intrigue, discovery, character or overall class, I’m afraid I found New Vegas to be the inferior sibling.
So no, it’s not just you.
Pelligri
Its Nothing realy I just feel New Vegas is . . . .well . . . .Lacking , I dont know what but it just doesnt feel as good as Fo3 .Heres an example . . Take . . the dunwich building ,wandering down those corridors I actually felt Uneasy . . I kept looking behind me . But on New Vegas you just dont care ,you could be in a dark scary building and just take it as if its friendly . An easy way to put it is theres just no atmosphere . I love the game But Fo3 will always be at the top of my list . Please reply if you disagree because it just my opinion .