Did I claim it as a fact?
No I suppose you didn't, but I just got the feeling from your post that you were basically saying "If you know about fallout you would know this makes no sense." However I apologize for stating that.
Then why the hell are people there? If DC has that many problems then why are people there? Besides, the mutants are dumb, all it takes is orginization and careful tactics to beat the Mutants. The Brotherhood of Steel was even there! Why are they having problems with the mutants?!
In all honesty theres really not that many people there, I was also more responding to your question of "why is there no organized empire in the east?" like the NCR in the west. This is what the Brotherhood is trying to do, eliminate the mutants so that the people may flourish.
The first two and New Vegas had nowhere as near radiation as Falllout 3 did. Even then, they were in logical places like the Nuclear Reactor in F2 and the Glow in F1. Each place had a reason for its radiation, Vault 34 had an issue with its nuclear reactor, that place with the Trooper Ghouls was recently bombed by the Legion, and The Glow had no place for the radiation to accept for it to slowly decay.
Yes I suppose thats true but I guess I took your post as saying "There's radiation in Fallout 3 and there shouldn't be!" I was really just saying that all the games had radiation when they probably shouldn't have had nearly as much, so its not really a reason to bash F3.
That doesn't make sense, Oblivion could handle it just fine. Why couldn't F3? It wasn't a big step up from Oblivion.
yes and I thought the same thing as well and I wish I could find where I read that (was it the wiki or a blog?), I just remember somthing being said along those lines. Still though, my point still stands that none of the other games had it, so why single out fallout 3?
The Highwayman was powered by Microfusion Cells. You didn't explain about the "catching on fire" part. If they are powered by nuclear reactors, then that is another inconsistancy.
Again your point is well taken, however I was mearly stating how it is explained in the game. In reality no, the exploding cars and mini-mushroom clouds would not happen, but it is explained in the game as such and still is in New Vegas.
See above.
I'm not trying to pick a fight, there are just things that don't make sense (at least to me). Even Fallout 2 had its inconsistancies, but they weren't nearly as immersion breaking, to me, as they were in F3.
Nor am I trying to fight....well..unless *takes off white glove* are you familar with the Marquis of Queensbury Rules? :tongue:
I guess I just got the feeling from your post that you were pointing out some things as wrong with Fallout 3 that also are in other games, and I was kinda disgruntled that you were only pointing out Fallout 3 as the one that had the problem. But again I apologize if I have misunderstood you.