Is it me or is Fallout 3 a through and through better game

Post » Fri Apr 15, 2011 9:05 am

You don't have to copy-paste the poem, I won't get Gothic gloomy any more. :biggrin:

I was mainly talking about the major locations as opposed to places like Big Town etc.
Bethesda knows how to build the world I give ya that, but it kinda falls apart for me when its backstory or any logical explanation svcks Big Time.

That being said, as much as I am raving about Beth I WOULD like to see 'em co-operate with Obsidian on the next Fallout. Brilliant gameworld creating + Brilliant writing and game mechanics = Bri...

Neh, you get the picture no? :fallout:
User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Fri Apr 15, 2011 11:37 am

You don't have to copy-paste the poem, I won't get Gothic gloomy any more. :biggrin:


ehh...sorry about that, but I jump at the chance to post that poem any time I can.... :whistling:

Bethesda knows how to build the world I give ya that, but it kinda falls apart for me when its backstory or any logical explanation svcks Big Time.


I guess we'll just have to agree to disagree then. I guess after 200 years the logical aspect of fallout 3 is a bit sketchy but I suppose that's just not something I constantly keep in mind when I play the game. I tend to focus more on looking at the ruins and the setting and saying "this is what a nuclear apocalypse would look like".

Neh, you get the picture no?


Heck yeah I get the picture! :foodndrink:
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Thu Apr 14, 2011 9:20 pm

Bethesda did the ambient and exploration game up to eleven, but failed to make the plot,

Then again, we are gonna to do the same kind of discussion when FO4 was released
User avatar
Sunny Under
 
Posts: 3368
Joined: Wed Apr 11, 2007 5:31 pm

Post » Fri Apr 15, 2011 5:19 am

First off this is your opinion not a fact. If you found the game to be immersion breaking then thats your feeling. Personally Fallout 3 for me was the most immersive game I have ever player, bar none.


Did I claim it as a fact?

I suppose this has been stated before but DC was hit hard, really hard and on top of that they have a large mutant threat to contend with. What do you think the west would look like if the master had not been contained? would there been "empires flourishing"?


Then why the hell are people there? If DC has that many problems then why are people there? Besides, the mutants are dumb, all it takes is orginization and careful tactics to beat the Mutants. The Brotherhood of Steel was even there! Why are they having problems with the mutants?!

Right and the other games didn't have radiation.....your point doesn't make sense New Vegas has radiation that in real life it really shouldn't as well....


The first two and New Vegas had nowhere as near radiation as Falllout 3 did. Even then, they were in logical places like the Nuclear Reactor in F2 and the Glow in F1. Each place had a reason for its radiation, Vault 34 had an issue with its nuclear reactor, that place with the Trooper Ghouls was recently bombed by the Legion, and The Glow had no place for the radiation to accept for it to slowly decay.

Simply put there is rain, however if I remember correctly the reason that they didn't put it in was because of gameplay issues (frame rate and all that) and so they just didn't design a weather system. you really answered your own question with "It was never shown in any of the other games"...


That doesn't make sense, Oblivion could handle it just fine. Why couldn't F3? It wasn't a big step up from Oblivion.


where did you read they were powered by microfusion cells? They are powered by mini-nuclear reactors. Which explode when dealt too much damage.


The Highwayman was powered by Microfusion Cells. You didn't explain about the "catching on fire" part. If they are powered by nuclear reactors, then that is another inconsistancy.

It sounds to me that your more confused about the fallout setting in general since most of your complaints about the game exist in other games as well. If this is the case please dont say that only Fallout 3 is unbelievable, because by your logic New Vegas is just as bad.


See above.

I'm not trying to pick a fight, there are just things that don't make sense (at least to me). Even Fallout 2 had its inconsistancies, but they weren't nearly as immersion breaking, to me, as they were in F3.
User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Thu Apr 14, 2011 11:35 pm

Did I claim it as a fact?


No I suppose you didn't, but I just got the feeling from your post that you were basically saying "If you know about fallout you would know this makes no sense." However I apologize for stating that.

Then why the hell are people there? If DC has that many problems then why are people there? Besides, the mutants are dumb, all it takes is orginization and careful tactics to beat the Mutants. The Brotherhood of Steel was even there! Why are they having problems with the mutants?!


In all honesty theres really not that many people there, I was also more responding to your question of "why is there no organized empire in the east?" like the NCR in the west. This is what the Brotherhood is trying to do, eliminate the mutants so that the people may flourish.

The first two and New Vegas had nowhere as near radiation as Falllout 3 did. Even then, they were in logical places like the Nuclear Reactor in F2 and the Glow in F1. Each place had a reason for its radiation, Vault 34 had an issue with its nuclear reactor, that place with the Trooper Ghouls was recently bombed by the Legion, and The Glow had no place for the radiation to accept for it to slowly decay.


Yes I suppose thats true but I guess I took your post as saying "There's radiation in Fallout 3 and there shouldn't be!" I was really just saying that all the games had radiation when they probably shouldn't have had nearly as much, so its not really a reason to bash F3.


That doesn't make sense, Oblivion could handle it just fine. Why couldn't F3? It wasn't a big step up from Oblivion.



yes and I thought the same thing as well and I wish I could find where I read that (was it the wiki or a blog?), I just remember somthing being said along those lines. Still though, my point still stands that none of the other games had it, so why single out fallout 3?


The Highwayman was powered by Microfusion Cells. You didn't explain about the "catching on fire" part. If they are powered by nuclear reactors, then that is another inconsistancy.


Again your point is well taken, however I was mearly stating how it is explained in the game. In reality no, the exploding cars and mini-mushroom clouds would not happen, but it is explained in the game as such and still is in New Vegas.

See above.

I'm not trying to pick a fight, there are just things that don't make sense (at least to me). Even Fallout 2 had its inconsistancies, but they weren't nearly as immersion breaking, to me, as they were in F3.


Nor am I trying to fight....well..unless *takes off white glove* are you familar with the Marquis of Queensbury Rules? :tongue:

I guess I just got the feeling from your post that you were pointing out some things as wrong with Fallout 3 that also are in other games, and I was kinda disgruntled that you were only pointing out Fallout 3 as the one that had the problem. But again I apologize if I have misunderstood you.
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Fri Apr 15, 2011 2:28 am

I won't lie Lt., I hate Fallout 3. Too me, everything feels so off, and plot and story wise... it's lacking. I also have a bunch of questions unanswered like there are SO many vaults. Why didn't any of them start a city? Why did only one of them have a G.E.C.K.? Why is everything so stone age? Why is D.C. so isolated from the rest of the east coast? Why did they make the Brotherhood of Steel so obnoxious? Why are there so many vaults in one area? Why is D.C. such a hellhole?
User avatar
Taylor Tifany
 
Posts: 3555
Joined: Sun Jun 25, 2006 7:22 am

Post » Fri Apr 15, 2011 11:28 am

What always gets me is if the City was nuked so hard like everyone says, why is every landmark building in the DC area still largely intact? So the White house can take a direct hit with a nuke and only have a bit of the dome cave in? and some of the walls collapse? IIRC they never had an "explanation" for the exploding cars. Plus the over exaggerated "50's" styling in everything post war. The originals didn't have this, Pre war stuff had it but not anything made post war.

Most of the places in FO3 didn't make much sense in the fact that they each were "islands" not touched by anyone but you after 200 years. Places liek that would be extremely rare. All nearby building would have been scaved of supplies long ago by the bigger settlements. (Super dupper mart would have been emptied a long time ago for supplies.)

I really go the feeling they where just trying to hard. You get the feeling that the bombs dropped like 10 years ago and not 200. So the world doesn't feel at all "fallout" for those familiar with the way the world was in the originals.
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Thu Apr 14, 2011 10:58 pm

What always gets me is if the City was nuked so hard like everyone says, why is every landmark building in the DC area still largely intact?


Well I believe that part of the reason may lie in high-altitude burts rather than a surface detation for the nuclear weapons. Another reason may be that its a game set in DC and DC without some of its iconic landmarks (or buildings in general) would be quite boring (in my opinion).

So the White house can take a direct hit with a nuke and only have a bit of the dome cave in?


The White House was hit by a nuke directly and was completely destroyed. The Capitol Building however was not hit directly and its roof caved in (and suffered other various damages).

IIRC they never had an "explanation" for the exploding cars. Plus the over exaggerated "50's" styling in everything post war. The originals didn't have this, Pre war stuff had it but not anything made post war


Here is the explanation that I found.

"Two hundred years of neglect has left their defunct nuclear reactors highly volatile and prone to violently exploding if damaged. Once a vehicle catches fire, an explosion is inevitable, but more damage will hasten it. The explosion will make an area of approximately 3 meters around the car radioactive for a few seconds."

http://fallout.wikia.com/wiki/Fallout_3_vehicles

So you don't like the "pre-war 1950s feel" to things? To me this was something that Beth did right when it came to the game, it's what set it apart. Heck the sales of 1950s music must have went up when fallout 3 came out. I guess its your perogative if you don't like it but both Fallout 3 and New Vegas both have it and thats not likely to change for the future games (indeed I would riot if it did). This really is what defines the series now, in fact I was listining to some music from that era one day not to long ago and I was asked if it was from Fallout 3.

Most of the places in FO3 didn't make much sense in the fact that they each were "islands" not touched by anyone but you after 200 years. Places liek that would be extremely rare. All nearby building would have been scaved of supplies long ago by the bigger settlements. (Super dupper mart would have been emptied a long time ago for supplies.)


I guess you are correct on this but..I mean its a game, if I couldn't explore and there was no random blamco mac and cheese or nuka cola to find....I dunno I wouldn't find it as fun. I suppose if the game had been set like 2 or 3 years after the bombs people would be a lot more happy.

I really go the feeling they where just trying to hard. You get the feeling that the bombs dropped like 10 years ago and not 200. So the world doesn't feel at all "fallout" for those familiar with the way the world was in the originals.


Well I mean, I played the originals, and I love fallout 3 so I suppose it feels Fallouty enough for me :shrug: ..but I guess I could see where someone would have the opposite feelings.
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Fri Apr 15, 2011 12:19 pm

"Beyond the Beef"
"Flags of our Foul-ups"
"I forgot to remember tp forget"
"Eyesight of the Blind"
"GI Blues"
"I put a spell on you"
"Hard Luck Blues"

And more....


Name then because those are all of the good quests in NV (not counting Crazy, Crazy, Crazy)



Truth is, that most of the locations aren't that memorable, because they make much more sense as opposed to the boom cool factor filled generic F3 locations.
And no, I don't praise NV because Obsidian made it (hell, NWN2 svcked big time. And same thing about KOTOR2, since it was rushed). I praise it because it's finally the most [censored] Fallouty game we've recently got.



They made that [censored] and you hate on Betheda?

Hmm actually, the http://fallout.wikia.com/wiki/Highwayman runs on MC cells, but I am not sure if the same applies to the rest of the cars in Amerikuh. :shrug:


The exploding car thing (although cool and funny) is not explained
User avatar
Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am

Post » Fri Apr 15, 2011 7:19 am

The exploding car thing (although cool and funny) is not explained


http://fallout.wikia...lout_3_vehicles

okay there is a "this is what happens in the setting of a game" explanation, but there is no "real world" explanation (that makes sense).
User avatar
Dan Scott
 
Posts: 3373
Joined: Sun Nov 11, 2007 3:45 am

Post » Thu Apr 14, 2011 10:01 pm

ok thanks :vaultboy:
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Fri Apr 15, 2011 6:44 am

KOTOR 2 was rushed like heck, only 13 months to develop the game :S!!!!!!!!!!!!!
User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Fri Apr 15, 2011 2:16 pm

And it was still a better game then KOTOR.
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Fri Apr 15, 2011 9:39 am

They made that [censored] and you hate on Betheda?



What [censored]? Maybe you have confused me with another person, but I ain't jumping into the hate bandwagon because during my 3 playthroughs I have yet to encounter some game breaking bugs or stability issues.
The reason I dislike Bethesda's approach to the series is my opinion, and I would rather prefer if both studios worked on it.

Also, you guys(not pointing on anyone) need to stop abusing the "U LIKE NV AND NOT F3 SANDBOX GODDES U HATE BETHESDA HATEERZ".
User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Fri Apr 15, 2011 6:58 am

I just got FO1, and now I can say for a fact, that FO3 screwed up the post nuclear war setting.

1. The FIRST town I came upon in FO1, Shady Sands, is a farming town. This is only 80 years after the war!
-FO3 is set 200 years after the war, and has no farming.

But then you go to the "It was hit hard!"
-Its been 200 years, most, if not all the radiation should be gone.

And...if it was hit hard, why are buildings still standing? The DC does NOT look nuclear hit. It looks like a "Life after people" ruin.
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Fri Apr 15, 2011 11:55 am

I just can't relate to all this emphasis on "atmosphere". I guess my first priority is content and gameplay mechanics. The "atmosphere" and asthetic satisfaction are desirable but entirely secondary. Certainly never a deal breaker.
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Fri Apr 15, 2011 5:14 am

Oh, this debate is still ongoing?
Someone wanna clue me in as to what the arguments are this time around? (Pro-FO3, Pro-FNV and Pro-Elitism)
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Fri Apr 15, 2011 9:20 am

I just got FO1, and now I can say for a fact, that FO3 screwed up the post nuclear war setting.

1. The FIRST town I came upon in FO1, Shady Sands, is a farming town. This is only 80 years after the war!
-FO3 is set 200 years after the war, and has no farming.

But then you go to the "It was hit hard!"
-Its been 200 years, most, if not all the radiation should be gone.

And...if it was hit hard, why are buildings still standing? The DC does NOT look nuclear hit. It looks like a "Life after people" ruin.


If only more people would play FO1 and see the light (wipes tear from eye).

FO3 got it wrong with "atmosphere." There is no evdience that DC was hit worce. DC has people that can do complicated facial surgery and can work on project purity but not one person figured out how to grow crops? No one figured out how to make concrete? For 200 years people just sat in radioactive mud eating cram?

While tin the west (were every city was nuked to cinders), people figured out how to farm, mine and build new settlements with new materials and formed governments.
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Fri Apr 15, 2011 4:55 am

While tin the west (were every city was nuked to cinders), people figured out how to farm, mine and build new settlements with new materials, make pormo's and formed governments.

*fixed.
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Fri Apr 15, 2011 2:23 pm

*fixed.


:rofl: at least they could figure that out lol
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Fri Apr 15, 2011 1:48 am

:rofl: at least they could figure that out lol

Well it is necessary for survival. :cheat:
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Fri Apr 15, 2011 6:15 am

http://fallout.wikia...lout_3_vehicles

okay there is a "this is what happens in the setting of a game" explanation, but there is no "real world" explanation (that makes sense).


The problem isn't so much that it simply explodes. It CATCHES ON FIRE THEN EXPLODES. If it really is powered by a nuclear reactor (?) then WHY IS IT CATCHING ON FIRE?!?!? *sigh* My brain hurts.....
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Fri Apr 15, 2011 8:26 am

The problem isn't so much that it simply explodes. It CATCHES ON FIRE THEN EXPLODES. If it really is powered by a nuclear reactor (?) then WHY IS IT CATCHING ON FIRE?!?!? *sigh* My brain hurts.....

Well, duh! Everyone knows that radiation is http://www.health-safety.co.za/images/signs/ww2big.gif
User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Post » Fri Apr 15, 2011 2:08 pm

Well it is necessary for survival. :cheat:


I can see it now, the tagline for a pormo...

six... six never changes.
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Fri Apr 15, 2011 4:01 am

I can see it now, the tagline for a pormo...

six... six never changes.

Monotonous six at it's best.
User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

PreviousNext

Return to Fallout Series Discussion