In some respects yes NV is a better game , but I just thought the Fo3's being all well and good tucked up inside a vault , then BAM! your thrown out into the dark and gloomy wastes , Beats Being shot in the Head and having no background or story before that , Do you see what I mean
I see what you mean, but don't agree. The reason there is no clearly defined back story to you other than your job is so you can actually develop those motivations yourself. A very specific back story like that of FO3 cements your allegiances and would not fit in NV with it's multiple endings.
I agree here. I think he deserves kudos for presenting his opinion without taking the usual stance on these boards. That being "I'm right and everyone who disagrees with me is obviously an idiot." UndeadPendulum is more honest about where his opinion comes from and even promoted a civil debate as opposed to the usual flame-war. That warrants a prize I think...
Fallout Peace Prize - For successfully stating his opinion: :ribbon:
It's indeed rare to find something that doesn't start like the person was done a disservice when presenting this opinion.
It's sad though that we think such a thing has to warrant a prize.
Not trying to start a fight or anything but I found that the deepest Vegas got was the grave you were buried in in the beginning. After killing Benny you have no motivation, and although you are a local you have absolutely no background...
Unlike F3 where you were motivated to find your father and then carry out his (and your mother's legacy...
You have to find your own motivation and let your decisions and the story guide. With the different endings it would not make sense for your background to conflict with your eventual decision.
Furthermore, F3's focus on karma made it more a game of good and evil rather than F:NV's focus on playing factions off against each other. Both games allow you to be a monster, but F3 allows you to be a saint as well. In F3, you can sell the Stradivarius for caps, but you can also give it to its rightful owner, and restore a measure of art and beauty to the wasteland. You can kill Three-Dog, but you can also restore his broadcasting ability, so that the truth is broadcast. You can enslave Bryan, leave him on his own, or find him a loving new home. You can help Moira write an outstanding guide, or a poor one, or no guide at all. You can enslave people, decline to do so, or eradicate slavery once and for all by taking out Paradise Falls. And, of course, you can vaporize Megaton, or you can save it.
New Vegas, conversely, may be more realistic, but it's also more depressing. Even if you aid the NCR (which is about as close to a "good karma" main faction as you can find), there are consequences to some factions that aren't necessarily good. And an "Independent" Vegas has consequences of its own. It's pretty much impossible to find an ending that is satisfying across the board.
Basically you want it to be cut and dry good and evil, then. A fairytale ending, where everything is just a-okay and Broken Steel showed that even activating Project Purity wasn't a happily ever after.
Too be honest there are tons of chances for good, neutral, evil choices throughout F:NV. The quests for the Kings, the family of legion slaves, one of the first ones enables you to save or destroy Goodsprings.
It's just that the factions aren't all that clear cut. And I for one like it.
Though perhaps the problem lies in that in other Fallout games there was always a clear enemy. One faction, which didn't negotiate and out of principal looks to destroy your way of live. Now you can join all three major factions and the enemy isn't that clear as a result.
A clear enemy always makes it easy to see what you are fighting against. I applaud Obsidian, though, for not taking that route and make a game where you aren't fighting some clear evil, but rather make you choose which you (or your character) finds the lesser of evils.