Lastly is my longing to replay FO3. As of late, I've been in this post-apocalyptic/dystopian future mood pertaining to what I've been reading (Hunger Games, The Road, 1984, Brave New World) and watching (Jericho). The two genres might be my two favorite and I recently had flashbacks to how awestruck Fallout 3 left me at times. Anyway...
I recall beating the game (bought the GOTY edition on Steam) and getting bored toward the ending because I A) played Mothership Zeta which leveled me up way too quickly and felt really cheap with all of the ammo and things I found on the spaceship, was meticulous enough to be diagnosed with OCD in my first and only play through which led to C) having 60+ mini nukes by the time I was walking alongside Liberty Prime. It was all fun and games, but it left the game feeling hollow and not the "fight-for-your-life" like it had been most of the game. Hell, I didn't even get to play Broken Steel or Point Lookout and I was already probably 200-250 hours into the game (yes, I was that meticulous). Anywoo, do you guys have some tips on how to spice things up on my next run through? The list, thus far:
- Perhaps base the character off of myself (in terms of S.P.E.C.I.A.L., skills, perks, and even morality)
- Play much more 'realistically' (1 or 2 main weapons + a sidearm, only carry ammo for those weapons, only carry a handful of clips per weapon, carry only a few miscellaneous "need-based" survival items, only carry one set of armor, etc)
- Save infrequently (haven't decided on a set rule for saving yet - time based? quest based? only when I sleep?)
- Live with your decisions
- Lowering Strength S.P.E.C.I.A.L. to allow myself a decent "max carrying weight" rule (see the first bullet point I made)
- No fast traveling
- Fail a computer hack or lock pick attempt? Too bad
- Keep selling to a minimum (trading-only seems pointless because bottle caps are in the game for a reason)
- Only repair items when you're near a workbench or have someone else do it (if I decide to repair things at all)
- Actually seeing a doctor (don't know what rules to set in place for this, though)
- No perks that make you feel too invincible (Grim Reaper's Sprint)
- Try to actually arm those roaming the Wasteland (judgement is completely mine) and perhaps give them supplies if I have spare (food, water, random items to barter with, etc)
- No companion (a true "Lone" Wonderer)
- Extremely limited use of V.A.T.S.
- Only use medical supplies when there's a med-kit on the wall or nearby (limit carrying a ton of med supplies)
- Keep every skill below a certain value (somewhere between 65 and 75 sounds good) and only increase the skills I've used the previous level
Oh, and I've just recently found out about this "FWE." Sounds like it might alter the base game a little too much, though. Suggestions? Opinions about what I already have? Can a PC player have the willpower to go through with this (have any of you)?
Thanks