Fallout 4 Timeline

Post » Fri Nov 27, 2015 12:42 pm

that implies that the vault worked as intended. what if 150 or 100 years was the intent. we all know Vault-Tec's track record is anything but spotless. plus it seems odd that you are the only survivor if everyone was supposed to be revived at the same time or maybe 200 years is the exact date but yours malfunctions causing you to emerge 8 years later
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Taylrea Teodor
 
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Post » Fri Nov 27, 2015 10:26 pm


That would make sense expecially if Shaun does survive (I don't think it's been confirmed he does or doesnt) he'd be about 8 then and we could really interact with him.
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Sammi Jones
 
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Post » Sat Nov 28, 2015 1:05 am

Ive already linked this a couple times and no one has refuted it.

https://youtu.be/rRh5D6UecR0?t=11m35s

Pete hines specifically states its 200 years, I am pretty sure he was accurate about it.

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Maya Maya
 
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Post » Fri Nov 27, 2015 11:45 am

Said "Arthurian" references were also in FOT, and they were not tongue in cheek easter eggs. That is my point. Seeing an Arthurian reference associated with BoS doesn't automatically link it to CWBoS, when FoT also had them. A Grail Squad, and a Paladin named Lancelot.

You can say Airships don't mean MWBoS, but it is a fairly direct connection, more so with MWBoS than the CWBoS.

Also, Bethesda/Zenimax owns FOT now. They sell it, they make money from it. Obscure as much as you want it to be, it is a part of the franchise.

There isn't enough evidence either way, imo if they are keeping the exact date a mystery, there is a reason behind it. For example, keeping the date a mystery means we don't know what BoS faction is in Boston. If it was exactly 200 years, no way it could be the CWBoS, and so the mystery solved. If it was 4 years later, I would doubt it would be CWBoS, as that is a mighty tech change for a group.

There are concept art photos of Super Mutants in Power Armor. What game had Super Mutants in power armor? FOT did.

IMO, the evidence can point at either game. BoS guy in a cloak, could be FoT. SM in PA, could be FoT. Airships, could be FoT. Arthurian reference, could be FoT. The BoS guy in a cloak could very well be an inquisitor.

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Ricky Meehan
 
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Post » Fri Nov 27, 2015 3:24 pm

Only four or five hundred miles between DC and Boston. If it was Lyon's Brotherhood, using a captured Vertibird makes more sense. For a larger expedition then repairing a ship and going up the coast would be simplest. Plus a sea going ship can carry a whole lot more than an airship and is much simpler to build and maintain.

Now if I was traveling from the West Coast to the East Coast or even from Chicago or Texas where we are talking thousands of miles overland than an Airship makes perfect sense.

A fleet of airships makes even more sense especially if I'm evacuating the West Coast or trying to link up with other Brotherhood chapters.

From Fallout Wiki Elder Lyons "the Brotherhood of Steel's main airship had crashed near Chicago during a large storm, and all communication was lost with the Lost Hills bunker"

So we know that the West Coast Brotherhood had an airship.

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Dawn Porter
 
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Post » Fri Nov 27, 2015 5:52 pm

Very true, but I' hearing too many people from Bethesda saying "200 years after the war" in interviews.

I think the 200 years after the war is looking to be canon.

I don't know what happened to the rest of vault 111. I assume if a Cryo Chamber was failing it would try to awaken the occupant before it failed.

But maybe most of them failed before they could do so.

Perhaps the Lone Survivor's Cryo Chamber was the only one to still be functioning correctly enough to awaken him.

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Rudy Paint fingers
 
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Post » Fri Nov 27, 2015 10:57 pm

The distance between Chicago and Boston and DC and Boston is about double the distance. The difference is coming from DC, the direct route would be going through NYC, which, could be a murderous death zone for all we know. Not to mention, why bypass NYC and go to Boston?

Chicago to Boston, however, does not have to go through NYC for a direct route. Seeing how MWBoS fought the great threat which was the calculator and robots, and if they found out information on MIT in Vault 0, regarding either the calculator or the robots, it could be a reason for them to go. Not just for tech, but to potentially wipe out any further robot threat, which we know for a fact Boston will have with their Synth technology, which by the way, are robots which resemble the FoT robots than any other FO game.

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ZzZz
 
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Post » Fri Nov 27, 2015 11:42 pm

That is a good point on why the MWBoS would be in the Boston area.

I could see them on a destroy all Synth crusade which would put them at odds with both the Institute, the Railroad, and all the Synths.

I could also see the West Coast Brotherhood could have come east looking for Arthur Maxson to settle a division in leadership.

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Steve Smith
 
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Post » Fri Nov 27, 2015 5:47 pm

There could be some in game explanation as to why NYC would perhaps be 'off limits', or maybe they were not actually coming in from DC, but from another location. Possibly engaged in some other ongoing conflict. And then they're quickly diverted to the commonwealth when things start escalating.

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Elisha KIng
 
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Post » Sat Nov 28, 2015 12:40 am

Well as the other poster pointed out, why would CW BoS fly, when they are in DC and could make boats and sail to Boston, which would logically be safer travel? Just seems logical to me the connection of airships fits better with MWBoS, as do SM in PA, cloaks and what not. But hey, maybe it CW, or maybe it both. Just all a bunch of theory.

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YO MAma
 
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Post » Fri Nov 27, 2015 1:52 pm

Fair point, maybe the airships will end up being CW, and the images of PA super mutants in the concept art certainly adds more weight to the likelihood of this being the case. Also, I like the idea of some factions entering the Commonwealth by boat.

Going back to my suggested timeline, it is now starting to look even more likely that we will be playing some time after NV, and that factions from all previous fallout games could be making an appearance.

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Amie Mccubbing
 
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Post » Fri Nov 27, 2015 7:52 pm

According to Tobar the Ferryman, there are ocean monsters that attack boats.

Flying is far safer, as nothing we have seen post-war can fly that high.

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Setal Vara
 
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Post » Fri Nov 27, 2015 9:35 pm

i take its never mentioned in lore if any air force bases/ aircraft make it thru the great war?

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Milad Hajipour
 
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Post » Fri Nov 27, 2015 4:47 pm

Doesn't really change anything. This is a reference coming from Bethesda, who loaded Fallout 3 full of referential names that had "hidden" meanings. Why would Bethesda include an airship named after King Arthur's ship, and not involve Arthur Maxson? Looking up Grail Squad and Lancelot, I am not in the least bit convinced that this could possibly be a reference to the Midwestern Brotherhood.

Given the aforementioned reference, the presence of Vault 87 Super Mutants which they've been fighting for years, and Bethesda and Obsidian both practically writing the Midwestern Brotherhood out of the picture as a significant force in Fallout 3 and New Vegas respectively, I find Lyons' Brotherhood far more realistic. I don't see any evidence beyond the presence of airships that the MWBoS in an any way involved, and that's not very strong evidence since there's nothing saying that airships have to be exclusive to them.

Do you have a specific source that mentions Super Mutants in power armor? I don't remember that, pretty sure Super Mutants only had metal plated armor in Fallout Tactics. The Fallout wiki doesn't list any Super Mutant power armor under the armor list, and it says they can't use human armor (which the power armor is classified as). The only Super Mutant in power armor I can find is Frank Horrigan, who was only in Fallout 2.

Going off of Fallout: Shelter the NCR is sort of a possibility. That has the Lonesome Road version of the NCR Ranger armor/L.A.P.D. Riot Gear as "Merc Gear" - which is a curious, unnecessary name change when the Lonesome Road name "Riot Gear" was already short enough. I wouldn't hold my breath for NCR Rangers, this could just be a reference to NV in FOS and Bethesda simply changed the name, but it's possible.

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Lynne Hinton
 
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Post » Fri Nov 27, 2015 5:18 pm


I wasn't talking about making some little raft. Tennpenny sure made it, or did he fly a magical liger over?


As far as SM in PA, sure looked like PA to me, now if it was actually powered, I never thought so, but it is extremely hard to punch through it for it to be metal armor. Ie, you pretty much need .50 call to get through it, which seems like PA to me.
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Nauty
 
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Post » Fri Nov 27, 2015 3:43 pm

Tobar the Ferryman is in the Duchess Gambit, a steamboat designed for touring the Chesapeake Bay.

I'd be afraid to take her on to the open sea the day she entered the water let alone 200 years later.

A run in with a medium sized whale could sink her.

A smaller sized cargo ship made out of metal should be fairly safe.

Add in some water tight compartments, reinforced doors and windows, and a nuclear power system and you would be able to travel for years.

If nothing else, anything trying to get on board would have to climb up the sides.

With everything pointing towards the Lone Survivor waking up 200 years after the war, my bet is the airship is from the WCBoS or the MWBoS.

They have been building airships and the CWBoS will still be busy clearing out Enclave remnants and Super Mutants.

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Oscar Vazquez
 
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Post » Fri Nov 27, 2015 5:33 pm

The bombs dropped in 2077, 200 years later would be 2277. Which of course would be the time Fallout 3 did happen. I figure, like previously stated, it will be after New Vegas. BUT... Bethesda said that they would never go back on THEIR timeline, so its a matter if they consider New Vegas their timeline, or are they setting it aside. New Vegas is canon, yes, but does Bethesda going to say it should be in-sync with their story? I would like it to be after New Vegas, but for the current moment, nothing can really seep through. None of the factions in either story have the ability to go on the other side of the country, besides BoS of course, with any power. I doubt they want to right now either. Yes one man may make the trip, but It would take a long time to get to the other side of the country. Especially since the bombs basically made new mountains when all of them hit.

In summary, after New Vegas is ideal, but not necessary.

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Monika Krzyzak
 
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Post » Fri Nov 27, 2015 12:49 pm

http://fallout.gamepedia.com/Plating_mutant_armor and http://fallout.gamepedia.com/Spiked_mutant_armor are the heavy Super Mutant armors of Fallout Tactics, and neither of them are power armor.

The way I see it, if they weren't going to consider New Vegas part of their timeline then they wouldn't have forced Obsidian to set it post-Fallout 3. If they were indifferent towards NV, such a restriction wouldn't have been important - they would have let Obsidian do what they initially wanted.

I don't think it's necessary, but I do think it's likely based on what Bethesda's philosophy is regarding chronology. I doubt the events of New Vegas are going to be any more relevant to Fallout 4 than Fallout 3's were to New Vegas.

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Anna Krzyzanowska
 
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Post » Fri Nov 27, 2015 12:26 pm

Nothing ever said his journey was safe and smooth either, only that he made it.

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Bethany Watkin
 
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Post » Fri Nov 27, 2015 7:16 pm

With regards to chronology, I agree that Bethesda wouldn't shoot themselves in the foot by excluding what is a very big part of their franchise. But I also think we will see a fair few NV references in-game. Even if this doesn't materialise in every faction from the Mojave showing up looking for a fight, I would expect at the very least to see indirect references to key events in some form or other.

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Mr.Broom30
 
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Post » Fri Nov 27, 2015 11:06 pm


Or maybe not. Bethesda may not even care about what occurs in the west. A part of Bethesda's stipulation with Obsidian was for Obsidian to never touch the east coast in terms of development or major events... hence the creation of the Mojave wasteland.

Not trying to poke holes in theories to be obtuse. Just throwing those thoughts out there. Of course things change... except for war...
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Heather beauchamp
 
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Post » Fri Nov 27, 2015 12:16 pm

That was never a stipulation.

both sides chose to stay on their own coast

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Danii Brown
 
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Post » Fri Nov 27, 2015 11:12 pm


Not according to Avvellone. Or multiple quoteables during development.
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Roisan Sweeney
 
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Post » Fri Nov 27, 2015 12:21 pm

http://www.rockpapershotgun.com/2013/02/12/and-heres-obsidians-idea-for-fallout-new-vegas-2/

“If I think of going from Fallout 1 to Fallout 2, we tried to associate the two areas somewhat closely,” he explained to RPS. “It wasn’t just ‘Oh, we’re gonna do this 2,000 miles from here.’ So I think if we were to do Fallout: New Vegas 2 – or just a new Fallout – we would probably separate it from what the internal team at Bethesda’s doing. We’d keep it on the West Coast, because we’re West Coast people. They’re East Coast, so it makes sense.”

Obsidian's CEO treats it like "We are doing this because we know the area better", not because "we are told to!"

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Cash n Class
 
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Post » Fri Nov 27, 2015 8:03 pm


What you have there is a classic case of PR babble svckuppery mixed with a dose of sequelitis :D

My damn link is screwing up. Regardless page two covers the limitations of new vegas. Pretty interesting read.
http://www.escapistmagazine.com/articles/view/video-games/editorials/interviews/7500-Feargus-Urquhart-Comes-Home.2

there we go. fixed

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Emma Louise Adams
 
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