I don't think many gamers want to spend $400 on one now on eBay and I am in that boat! Those are the people that should be hated on for pricing not BGS.
Where are those people you speak of? The only talk of pricing I see is this thread and a couple on the new content being offered which is different than the game. The DLC ticket is something new and offers more for less for those who know they will end up buying it anyway.
So, I guess I'm just not seeing all these people complaining about the price. This is the only thread I see that even brings the price of the game up.
Yeah, I've been buying new-release "AAA"/big dev games for the prevailing list price (40, then 50, then 60) for decades now. It doesn't seem odd to me, outside of the way that the prevailing price remains at that level for a long time (w/respect to inflation). No problems here, don't really get the whole "OMG, too expensive!" that keeps getting bandied about on various game forums.
edit: of course, I've never been one of the people buying 1-2 games a month, or buying those 5 hour action/QTE games. So I've pretty much gotten my worth out of the games I buy.
And yes... they've shifted price to DLC, both as a way to get more money (since games sitting at 50 or 60 for a decade isn't keeping up with expenses/budgets/inflation) and to combat the whole "used" thing.
I didn't have a problem buying a game for 40 + 30 for an expansion fifteen+ years ago. Didn't have a problem buying a 50 game + 30/40 expansion ten years ago. No problem with a 60 game + 30/40 worth of DLC now.
But yeah -
Other than the guy with his justified issues with Brazil game pricing, I haven't seen much moaning about FO4's price. So where'd this thread come from?
If that's all you're doing at a movie theatre with a date, you're doing it wrong. Plenty of things you can do without conversing with your mouths.
Shhhhhhhh! They might hear you.
Average prices of video games include the total price for not only development, but also manufacturing and distribution (and retail). Back in 1989, the average price of a Nintendo game was about $50. Adjusted for inflation, that's about $90 today. And that was on average. In 1988, a few months after it went on sale, demand was so high for Phantasy Star that it could go for an upwards of $120 retail...adjusted for inflation, that's like $200+ today.
We use less materials now to make games on discs than we did on cartridges, as well we don't need as much material for the packaging and therefore we can pack more of them into a smaller space which saves on shipping. So the price levelled off. Now we are still pretty much using the same materials we have been for the past 10 years for the BRD, and that price of manufacturing those has also come down. This is a major reason why the overall cost to the consumer has stayed at $60 (and $50 on PC). The gaming companies still make a huge profit on these items and the people who make them make very good money. There is no reason to increase retail price except for being more petty.
Same here. Last games I preordered were Skyrim and SW:ToR.
Though I'm done with preordering. I haven't had a problem with a store not having enough stock on release day in years, and the extra peripherals with a preordered special edition are not worth it. Most games come with a poster anyways, and that's what I mainly care about if anything besides the game itself.
Also, last time I bought a game that had a preorder bonus for the standard edition, the bonus still came with it because the stock had plenty of stock to go around.
Well, I'm pretty sure that overhead & staff & salaries have gone up. Inflation does tend to effect everything.
IIRC...
Ultima III cost $59.99 and that was in 1983; I don't think the price is to high. Of course I have a lot more disposable income now than I had back then!
It's all about production costs. They spent seven years working on Fallout 4 and haven't even released a game in four. That's a lot of dev time and a lot of money spent on asset creation. They have to make their money somehow, so they set the price to the industry standard of $60. Why shouldn't they? It's the industry standard. Honestly I'm surprised the price hasn't gone up, it's been $60 for what, over fifteen years now?
You say that play time should have nothing to do with the price? I disagree. Generally, longer amounts of stuff do do means more time, and more importantly money, put into the development of a game, so if you got thousands of hours of enjoyment out of a title I don't think you should be all that remiss to pay $100 on it. After all, you got your moneys worth, yes? I don't think your comparison to Nuclear Throne really holds up here, either. I do admit I've never played it, but I highly doubt that the average person gets over 600 hours of playtime from that game. There's probably only a relatively small amount of people that do. However, I'd say that the average person would probably find at least 100 hours of entertainment out of Fallout 4, most likely many more, so the price here is justified as being entertainment for days at less than $1 an hour.
very true, but I think that is also being offset by the number of people who buy games is ever increasing. Just the last-gen alone had more consoles sold than any other generation (by about 50million units), and that is just consoles (and remember, there were 4 consoles in the 6th gen, and only 3 in the 7th). PC too has been growing in number.
Just a lot of things compound to increase profits all around.
Actually about 10 years. 6th gen games were typically sold at $50.
What's funny to me is this:
"Goddam Chinese, stealing all our jobs, we need to buy 'murican and get our jobs back!"
quickly followed by:
"OMG this is so expensive why can't walmart make this cheaper i'm not buying this expensive domestic product when i can get it half off in China!"
Thank you, this is the Steam sale effect. These people are so spoiled that they would rather bankrupt the industry and get their sale 3 months later. If you can afford to buy a 980Ti you can afford to buy Fallout 4 day 1. A Fallout game only comes out every 4 years or so.
The only people I have seen complain about price are those that are not as enamored of BGS Fallout as older Fallout, and have said they will wait until the price drops before they try it, or those that are opposed to DLC and will wait for GOTY edition that will include all the goodies.
I myself have no issue with the price as that $60 will provide me years of game time. Even adding a season pass for another $30 is a bargain in exchange for all the hours I see myself playing over the next few years.
Really? I don't remember them being that cheap.
Where do I buy that damned Season Pass? I'ts not in the Beth store, that I can find at least.
Could be MUCH worse, Price wise; Call of Duty: Black Ops 3 is $80 for the base game. and $120 dollars for the "Deluxe" edition.
I also am not seeing anyone complain about the $60 dollar cost. Even the Special editions, Survival guide, Anthology, and Art book are all fairly reasonably priced, and have recieved little if any critique in that regards.
I don't believe it is available yet. Probably will show up on steam, etc a bit closer to launch.
Nope, I can't say I've seen that. I have on occasion seen some from Australia moan about the price of the games there and with good cause though, I think that is fairly unique to that country. And I saw a couple of folks moan about the cost of the Collector's edition (with a plastic piece of whatever as they describe it) But I've not seen many moans here about the cost of the base game. I did see some folks moan about DLC prices just after the Oblivion release but Bethesda adjusted those prices and amount of content and that stopped most of that moaning.
And I've been looking at these forums for years.
Personally for the amount of content and hours of hours of entertainment I know of nothing else with as much bang for the buck. One movie DVD is $20.
1 season of Game of Thrones Costs more than Fallout4. Season pass included if its blueray... Season pass is Def worth it IMO.
I measure the price tag with the amount of enjoyment that can come from the game...
I purchased Watch Dogs for about £35, was it worth the price? HELL FRICKIN NO. Much more careful with pre-orders now.
I don't mind paying £40 for F4 because I know I will be enjoying it for years to come, small price to pay.
Let me clarify something here, if a game's budget grows to such proportions that the price has to be this high then it is time to decrease the budget so that the price of the product doesn't have to be as high. More money sunk into a game does not make it a better game. I don't care for graphics and I don't care for big marketing tactics. So I stand by what I said. 60 bucks is too damn much. I don't care what game it is, it is too much. If the budget is so high that the price has to be increased along with other ways to shake costumer wallets then it is time to decrease the budget.
What matters is not the graphics. It is the art design. If kickstarter projects can make do with a couple of million then I don't see why a triple-a title can't make do with that as well. And then the price of the product can be more reasonable. So Bethesda worked on it for several years? Maybe they should learn how to develop games in a shorter time-frame. So they had to spend lavishly on marketing? Maybe they shouldn't as TES and Fallout would pretty much market themselves by simply being TES and Fallout. So they hired yet another big time actor for a single part? Maybe they should hire voice actors that aren't so damn pricey and have more variety in their voices so that they can voice multiple characters instead. So they sunk tons of money into the game for "teh grafix!"? How about, yknow, not doing that? How about worrying about the art design more than the graphics? So Bethesda is a big studio with tons of people working in it and they all need to get paid and so they need money to ensure their companies survival? How about splitting the teams and have one work on Fallout and one on TES or hell, maybe even starting up a new franchise?
Any reason there is for the price ending up so high there is a way to solve it quite easily. 60 bucks is unforgivable IMO.
Gamers have become too numb to the prices. We're talking 60 bucks just for the standard vanilla version. On top of that they sell collectors editions, promotional merchandise, DLC's and it won't surprise me if they start monetizing mods again. Other companies do other things like on disc DLC and micro transactions. Then we have pre-ordering digital copies for bonus content.
No, it is not worth 60 bucks + whatever else they pull to squeeze more money out of their customers. The game could've been cheaper, that budgets reach these kind of proportions that devs/pubs have to try anything they can to get more money out of their customers is unforgivable.
But whatever. I won't be buying Fallout 4 and even if I planned to I would just wait a year or so for a GOTY to come out and buy it during a glorious Steam Sale. 60 bucks will always be too high for me. Only way I'm sinking that much money into a game is if it is a kickstarter project from a company I know and trust that wants to develop a cRPG.
I really don't get the whole "how dare they abuse us like this, jacking the budget & price for no reason, /torches&pitchforks" thing.
Have budgets gone up? Sure they have. And it's not just inflation (applied to everything from the computers the devs work on, the buildings they work in, salaries, etc).... gee, this "HD" thing has tossed a few extra pixels & polygons to the artist & modeling teams to produce. And higher quality sound design (plus surround). Vastly more lines of code (with vastly more bugfixing). Etc. So yeah, making games costs more. And don't say "oh, we don't need that." You might not - but there's piles of people out there who rail at every game that comes out, moaning that it's not 60+fps, that it's only 900p instead of 1080p, that the "awful" textures look "last gen".....
But even ignoring all that. Oh my god, the incredibly abusive $60 for a game and $40 of DLC. That's so completely irrational, they're clearly taking advantage, blah blah.... oh, wait. Diablo 2 came out for $50 in 2000. And it's expansion pack was $40. Hmm. Fifteen years, and prices have only risen $10? Wow, how money-grubbing of them.