» Tue May 17, 2011 2:20 pm
Presenting: Fallout: Total War
Factions:
There are Factions that many of you will likely know in this list, but I will list most of them.
Starting Factions:
NCR - Normal Faction, they start with the city Shady Sands, and most of their ranged units are good, with a few melee based troops. (Hostile to Brotherhood of Steel by default)
Legion - Normal Faction, they start with the out with Arizona City, and are mixed with Ranged and Melee units. (Hostile to several Tribal factions by default)
West Brotherhood of Steel - They start out with Lost Hills they are Heavy Units and are not allied to the Mid-Western Brotherhood. (Hostile to NCR by default)
Mid-Western Brotherhood of Steel - They start out with the Chicago Outpost, and are not allied to the West Coast Brotherhood. (Hostile to The Calculator by default)
Regulators - Ranged and Melee based Faction, they start out with Boneyard and if allied with, you are able to get Unique Units.
The Slavers - Mixed units, poor melee and decent ranged units, they start out with Den and have Slave units. (If you get trade rights with them, you get slave units.)
City Factions
There are also City Factions, and if their capital is taken, they are destroyed. They are the following factions:
Junktown - They start out with several outposts and have weak ranged units, but stronger melee.
Arroyo - They start out only with Arroyo, and are melee only with some of the strongest melee units.
New Reno - They start with Reno, and have many Ranged units, and have weak Melee.
Hub - Hub starts the game out with trade rights to NCR, Legion, and Junktown, they are a trade focused faction and have Ranged Police units.
The Cathedral - City that is taken over when The Master appears, no matter who controls it they will take over, they are allied with the Master by Default and if attacked will send out Mutants. (Builds Children of the Cathedral priests to convert population to the Master)
Vault City - City that has a number of seige defences that can last ten turns undere siege, ranged faction. Hostile to the Master and Remnants on default.
Emerging Factions
The Majority of these factions are unplayable (Except in skirmish battles...) and will emerge at the appropriate year in the timeline.
The Master - Violent against every faction except the Cathedral. They can only get additional units after FEVing a city or if the Cathedral converts city populations. Hostile to all but the Cathedral.
The Remnants - War hungry faction that emerges immediatly after the Master faction is destroyed, they cannot recruit new soldiers and are neutral... at first.
The Calculator - Machine based faction, they start out with Vault 0 and if Vault 0 is taken, they will be destroyed. (Hostile to Mid-west BoS by Default.)
The Enclave - Similar to the Master Faction, but they are hostile to everyone, and can only get new units every three turns. Hostile to all.
The House - They start out with New Vegas and have machine units, neutral to all. (Playable.
Tribals
The Tribals: There are Tribal villages, otherwise known in the Total War series as Rebels, they will surround many factions as a means to boost your income and base count.
They are hostile to all factions by default and are completely Melee.
Your troopers may desert your army and join the Tribals depending on some circumstances.
Hidden Factions
There are two hidden factions that are not listed and can only be spotted after a certain event or if a certain faction is destroyed,
these names are not the real names and are only there to make you cry yourself to sleep.
The Mount - Ranged Faction, they only come out of hiding after The Master is destroyed. (Hostile to Remnants)
0RB17 - Machine, Ranged, and Assault based faction, they are the only faction capable of wiping out several factions in a single turn... unless you have amazing tactical skills.
Units, Agents, and Generals
Combat Units
There are many units that I am working on, and are set to be either Ranged, Melee, or Assault units.
Ranged: These units are deadly against a majority if their bullets hit, but the downside is that they tend to be inaccurate unless they are used by experienced or trained soldiers, another thing is that if Melee units get to them, they are going to be killed without much struggle unless there are some nearby Infantry (Melee that is) units. It is always best to use them on higher ground, as firing up a hill tends to have bullets hit the dirt.
Melee: These units are numerous and effective and should take up at least a quarter of your entire military force, having them is a lifesaver if your city is being seiged.
The downside is that they use Quantity over Quality most of the time, but sometimes units have both. It is probably best to have several meatshield infantry in front of the decent Melee troops.
Assault: These are the big boys in the world, they are used by the Enclave, and The Master.
They are capable of destroying buildings, walls, fortifications, entire forces of Infantry, and anything you can throw at them.
Assault Units have one weakness, they have only four troopers per Unit... but that's more than enough.
If you see these boys coming for you, be prepared to lose alot of soldiers.
Agents
There are five types of agents you can use, they are Spies, Assassins, Diplomats, Merchants, and Priests.
You are only able to use agents on the Campaign map, and they are not usable in combat.
Spies: They are used to inflintrate cities or troops to see what is in store for you, and can help with planning your next move.
Assassins: Used to... well, assassinate captains in units or Generals that are leading a nearing army or a faction leader that looked you over the wrong way.
Merchants: SELL, SELL, SELL!
Diplomats: Make peace, make war, establish trade rights and alliances... or break them off.
Priests: Used to spread word of your factions Religion (Usable by few factions, can be used to start riots.)
Generals
Generals are generally (excuse the pun) what you would use to lead your or their troops.
They Inspire soldiers and lead them forward onto the dawn, typically they are your main targets.
Generals for some factions will be different both in gameplay and in appearance.
World Map
The World Map goes from the West Coast all the way to the East Coast, over 250 provinces each with their own tactical advanges, will you control the World or will you end it a second time?
Video of Fallout: Total War V.1
Gameplay and Cinematic trailer!
I spent weeks working on the cinematic's, and the video displays a very well known faction that is infamous throughout the entire series- and even reconized in the real world! Now, without further ado...
http://www.youtube.com/watch?v=dQw4w9WgXcQ&feature=relmfu