Fallout: Total War Mod

Post » Tue May 17, 2011 12:45 pm

I have been working on a mod for several months, and still am.

My goal is to make a total conversion mod for Medieval 2: Total War about Fallout.
So far I have parts of the World Map, many units remodeled and remade, several factions added in, and etc.

Factions:

There are Factions that many of you will likely know in this list, but I will list most of them.

Starting Factions:

NCR - Normal Faction, they start with the city Shady Sands, and most of their ranged units are good, with a few melee based troops. (Hostile to Brotherhood of Steel by default)

Legion - Normal Faction, they start with the out with Arizona City, and are mixed with Ranged and Melee units. (Hostile to several Tribal factions by default)

West Brotherhood of Steel - They start out with Lost Hills they are Heavy Units and are not allied to the Mid-Western Brotherhood. (Hostile to NCR by default)

Mid-Western Brotherhood of Steel - They start out with the Chicago Outpost, and are not allied to the West Coast Brotherhood. (Hostile to The Calculator by default)

Regulators - Ranged and Melee based Faction, they start out with Boneyard and if allied with, you are able to get Unique Units.

The Slavers - Mixed units, poor melee and decent ranged units, they start out with Den and have Slave units. (If you get trade rights with them, you get slave units.)

City Factions

There are also City Factions, and if their capital is taken, they are destroyed. They are the following factions:

Junktown - They start out with several outposts and have weak ranged units, but stronger melee.

Arroyo - They start out only with Arroyo, and are melee only with some of the strongest melee units.

New Reno - They start with Reno, and have many Ranged units, and have weak Melee.
Hub - Hub starts the game out with trade rights to NCR, Legion, and Junktown, they are a trade focused faction and have Ranged Police units.

The Cathedral - City that is taken over when The Master appears, no matter who controls it they will take over, they are allied with the Master by Default and if attacked will send out Mutants. (Builds Children of the Cathedral priests to convert population to the Master)

Vault City - City that has a number of seige defences that can last ten turns undere siege, ranged faction. Hostile to the Master and Remnants on default.

Emerging Factions

The Majority of these factions are unplayable (Except in skirmish battles...) and will emerge at the appropriate year in the timeline.

The Master - Violent against every faction except the Cathedral. They can only get additional units after FEVing a city or if the Cathedral converts city populations. Hostile to all but the Cathedral.

The Remnants - War hungry faction that emerges immediatly after the Master faction is destroyed, they cannot recruit new soldiers and are neutral... at first.

The Calculator - Machine based faction, they start out with Vault 0 and if Vault 0 is taken, they will be destroyed. (Hostile to Mid-west BoS by Default.)

The Enclave - Similar to the Master Faction, but they are hostile to everyone, and can only get new units every three turns. Hostile to all.

The House - They start out with New Vegas and have machine units, neutral to all. (Playable.

Tribals

The Tribals: There are Tribal villages, otherwise known in the Total War series as Rebels, they will surround many factions as a means to boost your income and base count.
They are hostile to all factions by default and are completely Melee.
Your troopers may desert your army and join the Tribals depending on some circumstances.

Hidden Factions
There are two hidden factions that are not listed and can only be spotted after a certain event or if a certain faction is destroyed,
these names are not the real names and are only there to make you cry yourself to sleep.

The Mount - Ranged Faction, they only come out of hiding after The Master is destroyed. (Hostile to Remnants)

0RB17 - Machine, Ranged, and Assault based faction, they are the only faction capable of wiping out several factions in a single turn... unless you have amazing tactical skills.

Units, Agents, and Generals

Combat Units

There are many units that I am working on, and are set to be either Ranged, Melee, or Assault units.

Ranged: These units are deadly against a majority if their bullets hit, but the downside is that they tend to be inaccurate unless they are used by experienced or trained soldiers, another thing is that if Melee units get to them, they are going to be killed without much struggle unless there are some nearby Infantry (Melee that is) units. It is always best to use them on higher ground, as firing up a hill tends to have bullets hit the dirt.

Melee: These units are numerous and effective and should take up at least a quarter of your entire military force, having them is a lifesaver if your city is being seiged.
The downside is that they use Quantity over Quality most of the time, but sometimes units have both. It is probably best to have several meatshield infantry in front of the decent Melee troops.

Assault: These are the big boys in the world, they are used by the Enclave, and The Master.
They are capable of destroying buildings, walls, fortifications, entire forces of Infantry, and anything you can throw at them.
Assault Units have one weakness, they have only four troopers per Unit... but that's more than enough.
If you see these boys coming for you, be prepared to lose alot of soldiers.

Agents

There are five types of agents you can use, they are Spies, Assassins, Diplomats, Merchants, and Priests.
You are only able to use agents on the Campaign map, and they are not usable in combat.

Spies: They are used to inflintrate cities or troops to see what is in store for you, and can help with planning your next move.

Assassins: Used to... well, assassinate captains in units or Generals that are leading a nearing army or a faction leader that looked you over the wrong way.

Merchants: SELL, SELL, SELL!

Diplomats: Make peace, make war, establish trade rights and alliances... or break them off.

Priests: Used to spread word of your factions Religion (Usable by few factions, can be used to start riots.)


Generals

Generals are generally (excuse the pun) what you would use to lead your or their troops.
They Inspire soldiers and lead them forward onto the dawn, typically they are your main targets.

Generals for some factions will be different both in gameplay and in appearance.


World Map

The World Map will be set around Fallout 1/2's area, and will not meet the East Coast, however it will stretch fairly far.
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michael danso
 
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Post » Tue May 17, 2011 4:05 am

Hmm... Looks good old boy, looks good.
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Jack Walker
 
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Post » Tue May 17, 2011 11:15 am

Looks good. Will the Master be leading his faction or is it just the Unity remnants? Will there also be master armies in the Midwest?

As we move through the world map will we enounter slavers, raiders, reavers and so on and have to battle them? :)
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Steven Nicholson
 
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Post » Tue May 17, 2011 12:56 pm

Looks good. Will the Master be leading his faction or is it just the Unity remnants? Will there also be master armies in the Midwest?

As we move through the world map will we enounter slavers, raiders, reavers and so on and have to battle them? :)


The Master will be a General (an immobile assault unit), and the Masters Armies will advance as far as they can get.

You might encounter Ambushes set by your enemies such as tribals and such, and if you are ambushed you will have to fight.
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Sunny Under
 
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Post » Tue May 17, 2011 12:45 pm

Best. Mod. Idea. Ever.

By the way Boradam are you ready for Shogun 2's release tommorrow? :celebration:

The Enclave - Similar to the Master Faction, but they are hostile to everyone, and can only get new units overtime. Hostile, Unplayable (Subject to change)



That needs to be fixed. :D

So what are you doing in regards to the unit models of the troops and the ranged vs. melee combat factor? Is the terrain different?

Got any pics? Would love to see your progress.
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Daramis McGee
 
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Post » Tue May 17, 2011 6:01 am

Wow, Seems awesome! Got a estimate on when it will be out? Also legion meele unit's should have great stamina and be quite a lot in every unit :thumbsup:
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Lisa Robb
 
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Post » Tue May 17, 2011 1:04 pm

I would love to see some progress! Just a couple of screenshots would suffice, but I bet we'd be glad whatever you show us. I hope that we'd be able to play Enclave and Unity, would be fun to either take over cities to just kill off the population, or take them over to turn the population into mutants and centaurs! :) But what if the Unity run out of FEV? Maybe they start with Mariposa in control. And where does Enclave have their main base? At the oil rig? Navarro? Err, Raven Rock?

Would love to see screenies! <3
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Chris Cross Cabaret Man
 
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Post » Tue May 17, 2011 12:32 pm

Best. Mod. Idea. Ever.

By the way Boradam are you ready for Shogun 2's release tommorrow? :celebration:



I can't run it on my PC, but if I could I would be. :(

That needs to be fixed. :D

So what are you doing in regards to the unit models of the troops and the ranged vs. melee combat factor? Is the terrain different?

Got any pics? Would love to see your progress.


Nay, I cannot post any screenshots for sometime unfortunatly... It would destroy any suprise I would have against you.
The Terrain is primarily Desert, but there are some mountain areas along with greenlands.

I'm reskinning the models and changing the Combat system.

EDIT: The Enclave and The Master are horde factions such as the Mongols and Timurids in Vanilla MTW2, and as such they start with no base.
Mod will also be released in sometime, I'm not even half way through with it but I decided to post the thread before it is finished.

Any idea's would be appreciated.
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dav
 
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Post » Tue May 17, 2011 8:03 am

I (or we) could totally help you out on the idea-part, I bet :) What do you need an opinion on?
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emily grieve
 
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Post » Tue May 17, 2011 11:37 am

Hmm, legion spies/assassin's should be very proficient, i mean that when you first get them they could star out good. By good I mean with many stars or whatever. Also legion troops, veterans etc should have very good stamina and be able to run without tiering for a long time and very good morale making them hard or maybe even impossible to route
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sarah simon-rogaume
 
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Post » Tue May 17, 2011 10:12 am

I (or we) could totally help you out on the idea-part, I bet :) What do you need an opinion on?


What would you feel about having a secret faction from one of the games, and what would you classify as religion in the Fallout universe, and who would it tie to? (Aside from the Holy Flame, I need a use for the priests.)
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Greg Swan
 
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Post » Tue May 17, 2011 3:47 pm

What would you feel about having a secret faction from one of the games, and what would you classify as religion in the Fallout universe, and who would it tie to? (Aside from the Holy Flame, I need a use for the priests.)


These ideas might me really lame donno but the BoS could have the codex or some such as their religion, the master's is obviously unity, legion could be something like faith in ceasar i really don't know that one. Ncr could belive in democracy :P
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Queen
 
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Post » Tue May 17, 2011 3:20 pm

These ideas might me really lame donno but the BoS could have the codex or some such as their religion, the master's is obviously unity, legion could be something like faith in ceasar i really don't know that one. Ncr could belive in democracy :P


The Legion believes in Ancient Rome's gods, like Mars and Venus.
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Esther Fernandez
 
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Post » Tue May 17, 2011 4:11 am

The Legion believes in Ancient Rome's gods, like Mars and Venus.


Oh sorry. How long have you been workin on this?
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maya papps
 
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Post » Tue May 17, 2011 2:38 am

Will there be buildings and a technology tree?
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Dagan Wilkin
 
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Post » Tue May 17, 2011 6:00 am

Oh sorry. How long have you been workin on this?


Seven Months.

Will there be buildings and a technology tree?


Yes, there will be buildings and tech trees.
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Charity Hughes
 
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Post » Tue May 17, 2011 1:16 am

Will there be buildings and a technology tree?


I'm sure how you could implement a technology tree with Medieval 2's system. The tech tree in the total war series didn't come about till Empire total war.

In regards to buildings though, how would sieges work? It may be a good idea just to take them out (auto-resolve).
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Taylor Bakos
 
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Post » Tue May 17, 2011 12:24 am

What would you feel about having a secret faction from one of the games, and what would you classify as religion in the Fallout universe, and who would it tie to? (Aside from the Holy Flame, I need a use for the priests.)

What faction? :o Or is that the secret?
I have no idea what religions there would be. I just think of the different cults, but there's atleast some christianity left here and there, aswell as mormonism. BoS (and Reavers) have their tech-worshipping, tribals have their funky drug-enhanced religions (Hakunin would be considered a "priest"), there are followers of Dharma (Aradesh, Shady Sands), and if Shi's in the game, I bet they could practice some sort of Taoism. In Caesar's Legion, isn't Caesar worshipped as their god?

You better take a look at this: http://fallout.wikia.com/wiki/Religion
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Pixie
 
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Post » Tue May 17, 2011 7:03 am

What faction? :o Or is that the secret?
I have no idea what religions there would be. I just think of the different cults, but there's atleast some christianity left here and there, aswell as mormonism. BoS (and Reavers) have their tech-worshipping, tribals have their funky drug-enhanced religions (Hakunin would be considered a "priest"), there are followers of Dharma (Aradesh, Shady Sands), and if Shi's in the game, I bet they could practice some sort of Taoism. In Caesar's Legion, isn't Caesar worshipped as their god?

You better take a look at this: http://fallout.wikia.com/wiki/Religion


I had several factions lined up for a secret faction to be implemented, I was originally gonna make the Enclave hidden but I figured since they were antagonists I would just keep them and make them a Horde faction.

@ Lt: There are going to be sieges, but it's going to just be simple walls such as metal scrap or wood.
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Undisclosed Desires
 
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Post » Mon May 16, 2011 11:53 pm

I'm sure how you could implement a technology tree with Medieval 2's system. The tech tree in the total war series didn't come about till Empire total war.

In regards to buildings though, how would sieges work? It may be a good idea just to take them out (auto-resolve).


Well, the other total wars have units that are produced by having such buildings but you are right the technology side was not till Empire. I guess what I am saying is will there be special units produced by special built building?

I am a fan of Total War and I love Fallout so this should be an interesting Mod.
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Grace Francis
 
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Post » Tue May 17, 2011 3:50 pm

Well, the other total wars have units that are produced by having such buildings but you are right the technology side was not till Empire. I guess what I am saying is will there be special units produced by special built building?


I am using the Guild's system to make unique units.
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Sunny Under
 
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Post » Tue May 17, 2011 12:16 am

I am using the Guild's system to make unique units.


Awesome :foodndrink:
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Cedric Pearson
 
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Post » Tue May 17, 2011 6:47 am

I forgot to mention, the World Map will not reach The East coast.
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мistrєss
 
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Post » Tue May 17, 2011 2:04 pm

Im soo hyped for this! Two of the best games ever combined! :fallout:
:yes: :clap: :rock: :hugs: :drool: :twirl:
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Kirsty Wood
 
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Post » Tue May 17, 2011 9:04 am

How will you make the map?
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Stu Clarke
 
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