Fallout is trendy now

Post » Sat Nov 28, 2015 5:26 am



I wouldn't say in the older games certain roles were exclusive to certain races at all, it was just harder. For example, In Oblivion the in game description for Khajiits says the race is naturally unskilled with magicka, but you could still be a khajiit mage and have fun with the game.
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Jessie Butterfield
 
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Post » Sat Nov 28, 2015 3:47 am

No, it was possible. Wasn't even hard to do. Certain race and class combinations had a better advantage early game but by midgame it didn't really matter.

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Carlos Vazquez
 
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Post » Fri Nov 27, 2015 8:12 pm

This, however an linear cinematic game is shallow by definition. Interesting sandboxes are not.

By the video it looks like Fallout 4 will be more sandbox than Fallout 3 and NV more stuff to do and game will be larger.

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Curveballs On Phoenix
 
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Post » Fri Nov 27, 2015 8:47 pm


That last part is just blatantly untrue...

I guess in Morrowind Dunmer having 75 percent resistance to flame damage is never considered again. Or the nords 75 to frost. Or Bretons getting Woad as a daily.

Clearly you like skyrim, which is fine because I like it too, but I won't say its any better than MW or OB because I don't believe it is, and that's where we'll have to agree to disagree. Its also where I'm no longer going to post about this because we are dreadfully off topic.
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hannah sillery
 
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Post » Sat Nov 28, 2015 12:56 am

I reacted on the dog too, We had an dog in Fallout 3, we had dogs in Skyrim, it was dogs in the previous fallout games.

Not having an dog in Fallout 4 would be an surprise not the other way around.

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Susan Elizabeth
 
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Post » Sat Nov 28, 2015 12:26 am

Really? From a few videos a watch and post I read(not on here) that race worked how I describe it. And it was part of the dumbing down Bethesda did in Skyrim.

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Tamara Primo
 
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Post » Sat Nov 28, 2015 7:26 am

All companies do this.

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roxxii lenaghan
 
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Post » Fri Nov 27, 2015 9:39 pm

Heh, I thoroughly disagree with your opinion that Oblivion is better than Skyrim. It may have RPG mechanics than the latter but they don't make up for how dreadfully boring it was. Just my opinion though.

As for being off-topic, this is the Bethesda forums, friend. The days leading up to a new BGS game tend to have topics that veer off-course. All the more reason to grab the popcorn and watch the drama unfold.

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des lynam
 
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Post » Fri Nov 27, 2015 9:36 pm

Yes they do.

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Jani Eayon
 
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Post » Fri Nov 27, 2015 7:08 pm

Yeah.... that's not what I was saying. Of course there's a dog in Fallout 4, but the significance of it in the e3 trailers and footage is off putting.

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Sweet Blighty
 
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Post » Fri Nov 27, 2015 7:59 pm

It is considered when you encounter a very small subset of enemies.

So very rarely.

Woad was also for nords, bretons just got a base resist magic, but was compensated with a absorb magic power


But 100% magic resistance is easily reached, so yes, it was never considered after you put a reasonable amount of time into the game.

If your big argument for racials mattering is resistance, you're grasping at straws. They remained in Skyrim, and we're more significant than any past game since undead only uses cold damage and dragons were either fire or cold, giving nord a huge advantage.

So, blatantly true that racials were far more important in Skyrim than ever before. I don't prefer either game over the either much, but spreading misinformation is something I am against.
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Roanne Bardsley
 
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Post » Sat Nov 28, 2015 9:32 am

Something tells me the dog dies in the main story or can be killed during a mission if you screw something up.

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Hot
 
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Post » Sat Nov 28, 2015 4:49 am


Never said Oblivion was better than Skyrim, just said skyrim wasn't any better. The two games are on the same level for me for many different reasons. I'm not stubborn, Oblivions environment could get stale at times (looking at you, copy pasted dungeons) but there were also a lot of other redeeming qualities too. Same goes for Skyrim.

Now Morrowind.... I'll be the first to say without any shame I think its better than skyrim :P

As long as mods don't get upset over off topic then that's all that matters to me, I had assumed they would I haven't posted in Fallout 4 until now.
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matt white
 
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Post » Fri Nov 27, 2015 6:17 pm

The leader of the Mages Guild was an Imperial. In Morrowind, Imperials don't have any skill bonuses towards any of the magic skills and mostly trend towards being diplomats/swordsmen.

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Donald Richards
 
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Post » Fri Nov 27, 2015 11:25 pm

I hope Bethesda doesn't stop making games that I love, that's already happened to me with other companies and most recently (and sadly) BioWare :(. I'm nervous about the changes but maybe it will be awesome. We'll see.

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Andy durkan
 
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Post » Sat Nov 28, 2015 1:56 am

Oh man.. they showed it at a trade show. Com'on, it wasn't your local DND group. The whole point of that show is to show off. There's nothing sixy about loot tables, (etc, etc) except to die-hard fans. Stats don't make headlines. Glamour does. And frankly, the dev's know we'll buy the game regardless. They want everyone else to buy it. And so do I. If that means showing off the magic, so be it.

The dog has been a loved char in this series since day one. I would've been upset if they didn't show the dog.

So relax. The game will be out in a few months.

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Tracey Duncan
 
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Post » Sat Nov 28, 2015 3:35 am

Just a misinterpretation of your post, my bad.

I also subscribe to the thought that Morrowind was and is better than Skyrim, though this has nothing to do with the mechanics but rather the setting and the writing.

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Hussnein Amin
 
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Post » Fri Nov 27, 2015 11:25 pm


And what misinformation have I spread?

I originally said race doesnt matter in Skyrim. you're saying that in MW and OB race doesn't matter end game. The same could be said for Skyrim, for largely the same reasons you've listed too. I can just as easily get resistance buffs in Skyrim, +50 magicka is irrelevant endgame as well.

The fact of the matter is that one can make an argument for race not mattering in any of the three.
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Siidney
 
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Post » Sat Nov 28, 2015 8:42 am

Morrowind was ahead of it's time, and still is a really good game (...a few graphical mods here and there, thank you much...), but it was and is a game that can have only existed and come out at the time it did, with the limitations of hardware and design that they worked with. It took it's limitations, and used it to create a very complex and interesting world, and will go down as a treasure of Bethesda games, in my humble opinion.

But to the topic at hand, I feel some people are too wrapped up on the RPG mechanics, to not consider the experience the game is going to give you. This isn't going to be RAGE, where it was just run and gun, run and gun. No no, see, this is a game where you can get lost taking a stroll, and stumble upon all manner of things, get involved in complex situations.

That was something I felt New Vegas lacked. The ability to just wander off and get lost and discover. Terrain was too flat, and map and locations too precisely marked. I may be in the minority, but I found the DC Wasteland ten times more enjoyable to simply disappear in for a while, wandering derelict streets and hillsides.

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Mylizards Dot com
 
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Post » Sat Nov 28, 2015 9:30 am


No worries man.

Morrowind felt like the black sheep of the series, but that's why I loved it. It was fresh and unique. Plus MK worked wonders.
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Abi Emily
 
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Post » Fri Nov 27, 2015 10:28 pm


I don't know, I'm with you on how Fallout 3 was splendid and all, but I also found New Vegas on equal footing with 3. In particular, the prop placement. Nearly every location had a story to tell and it was amazing how often you could experience that story without listening to a single audio log.

Like skeleton who died in the bath tub at a New Vegas outskirt motel with his fedora, briefcase, and unholy amounts of drugs on the tile floor.

(I honestly can't tell if that guy was a run of the mill overdose victim or if he was a fear and loathing in las Vegas reference though)
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Benji
 
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Post » Fri Nov 27, 2015 9:20 pm

That is always a nice touch and that's kind of what I'm talking about, just going out there and finding things.

It doesn't help that I LIVE near the Mojave and I see that desert landscape every day, nor did it do much to tickle my Urban Exploration fetish as Fallout 3 did.

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JD bernal
 
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Post » Fri Nov 27, 2015 5:23 pm

You do not decide what is important to put in Fallout. Bethesda does because they spent millions to acquire the franchise and gain that right. Their decisions are either successful or not depending on the market response. As Pete Hines said after Skyrim's success as well as the successive triumphs of each of the previous games from Todd Howard's team starting with Morrowind, Todd has earned the right to do whatever he damn well please. When you show similar success, your viewpoint might carry some weight.

As for important features, they showed every important feature that was feasible for a 30 minute E3 presentation. Some features such as customizable jukeboxes didn't get shown due to the venue but have been mentioned in subsequent interviews. Features such as the crafting/rebuilding/settlement systems are optional but absolutely critical for a Fallout game. As was pointed out in interviews after the presentation, Elder Scrolls might not need such a system and it would be tricky to introduce it into Tamriel, but Fallout is perfect for such a system because the game includes humanity's attempts to recover & rebuild so such a system actually allows the player to role play a character who is actively involved in such a process rather than being force fed what the developers choose.

Sims has nothing to do with Fallout and has never been mentioned by Todd as a source of inspiration for the team, at least not in the many interviews with him that I have followed over the years since Morrowind. It is unlikely that his team used Sims as an inspiration for character creation. I have stated in several posts the problems with BGS' character aesthetics and their refusal to offer choices for certain styles from East Asian entertainment that have proven to have global popularity, including modders introducing such styles into BGS' games. This problem is coupled with the continuing marketing claims by Todd and Pete of "be any character you want and do anything you want" which is patently untrue due to their forced/limited/unappealing character aesthetics. However, it's a very different problem than claiming that FO4 is somehow inspired by Sims. The visual style of FO4 is far closer to a franchise like Borderlands and that franchise is far more likely to have been an inspiration, although it also has not been mentioned as a source of inspiration, again to my knowledge.

The dog is included due to the original games. It is also likely a focus because Todd is apparently a dog owner/person based on pictures of him I have seen in his casual time at home away from work. It's likely that some other people on the team are also fond of dogs. I don't care for dogs and would like a cat/feline of some kind, but I'll simply ignore the dog as an uninteresting choice for companion. Actually, BGS' choices for companions are never of much interest to me so I use mods to allow me to recruit/create companions who actually are interesting to me and fun to team up with. You can do the same thing, as can anyone else who doesn't want the dog.

The choice of dialogue wheel and related features is likely due to the fact that other major action-RPG hybrid products of the past several years have used similar features.

Why spend time and resources on these features? Because in many instances, they are fundamental aspects of a Fallout game regardless of your personal preferences (or mine, for that matter). Far more important, though, is the simple fact that Bethesda is a game COMPANY which means that they are in business to sell as many products and make as much profit as possible. What determines this outcome? The market, nothing else. The market has shown that people want many of these features. Of course, the market has also shown a demand for far better choices for character aesthetics and certain other elements, but BGS has the choice to refuse to pay attention to certain market demands while answering others. They paid millions of that right and we haven't. So far, the market results have been extremely favorable for them, so Todd and his team have been granted the authority to do pretty much whatever they damn well please.

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Daniel Holgate
 
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Post » Sat Nov 28, 2015 5:17 am

You can't replicate berserker rage or high borne.

Every other racial in past games can be made quite easily or through gear, made useless.

No gear gives me infinite stamina, only a redguard gets that.

No shield is going to let me deal double damage and take half, only orcs can do that. Those are choices that last the entire game, unlike +10 endurance that is only meaningful until endurance reaches 100, where it proceeds to mean absolutely nothing.

I can step to a spell alter and make the berserker racial in oblivion, as a wood elf. The only thing he would have over me is a slight health advantage.
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Craig Martin
 
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Post » Sat Nov 28, 2015 1:34 am

Of course the pulled all of the wow factor stuff out for the E3 unveiling.
This is the first impression the game is going to give. People want to see what is new, but they don't want to spend a huge amount of time going into the nuts and bolts in a forum like that. They essentially kicked off E3 this year. It had to have energy.

Think about it like dating.
For the first one most people just try and have a good time on the date- they show they are fun, and they have some "wow" qualities.
The deeper stuff, like conversations about serious life experiences and how compatible you may or may not be, comes after at least a few dates.

Bethesda has always been good about going into different specifics of each game they launch, leading up to it.
There is still plenty of time for them to post on the Bethblog detailing mechanics, how NPCs will work, locations, VO actors, The Scoring, et cetera .

This type of stuff is pretty standard for them, leading up to launch.

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Dan Scott
 
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