Hello there fellow wanderers of the Mojave,
Last week I was so bored, so I *quickly* played trough New Vegas once again.
I wondered, how this game could look, if made in next-gen engines, like the Unreal 4.
And this is, what I want to share with you today: A recreation of the player's motel room in Novac.
Unfortunally I do not have permission here to post a link and/or image :< (for whatever reason)
Maybe I can provide images to a later point
For now the scene features
- the room itself with most of the props (a few are missing for now, didn't had the desire to search for them for now ;D ).
- basic textures: game default diffuse and normal maps.
- basic post processing: DoF, scene tint and bloom.
I am planning to finish the decoration with props, adding better post processing and maybe a few other tweaks.
Also adding specular maps to the objects since the most of them don't have any.
And if I really feel to do more, upscaling the original textures and doing work on them in order to increase detail
Greetings
MrPikPik