Fallout NV in Unreal Engine 4

Post » Wed Mar 25, 2015 8:01 pm

Hello there fellow wanderers of the Mojave,

Last week I was so bored, so I *quickly* played trough New Vegas once again.

I wondered, how this game could look, if made in next-gen engines, like the Unreal 4.

And this is, what I want to share with you today: A recreation of the player's motel room in Novac.

Unfortunally I do not have permission here to post a link and/or image :< (for whatever reason)

Maybe I can provide images to a later point :)

For now the scene features

- the room itself with most of the props (a few are missing for now, didn't had the desire to search for them for now ;D ).

- basic textures: game default diffuse and normal maps.

- basic post processing: DoF, scene tint and bloom.

I am planning to finish the decoration with props, adding better post processing and maybe a few other tweaks.

Also adding specular maps to the objects since the most of them don't have any.

And if I really feel to do more, upscaling the original textures and doing work on them in order to increase detail ;)

Greetings

MrPikPik

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Juliet
 
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