Fallout: Victoria II Mod

Post » Sun Feb 08, 2015 7:23 am

This is sort of a revival of a long gone thread where I considered doing this but did not have the time. I have considerably more free time now and would like to attempt to do this again.

To make a mod out of this game for the Fallout Series, it will require a complete overhaul of all aspects of the game (countries, populations, technology, etc.). Due to just how complex this is, I've decided to start with the easy stuff that I can do now while learning the harder stuff (like modding the technologies and the look of the game).

The mod will have multiple start dates either at or near the beginning of when a game starts (2160, 2197, 2241, 2277, 2281) with the game ending in 2340.

So with that aside, let me tell you what I have so far:

Countries:

New California Region:

Spoiler

ADY - Adytum

SHI - The Shi

NCR - The New California Republic

ARO - Arroyo

SHS - Shady Sands

JKT - Junktown

NRN - New Reno

Southwest Region:

Spoiler

CAL - Caesar's Legion

BLF - Blackfoot

TWH - Twisted Hairs

FRE - Fredonians

HAD - Hangdogs

HBD - Hidebarks

KAI - Kaibabs

RDG - Ridgers

SUD - Sun Dogs

Utah and Nevada Region:

Spoiler

SRW - Sorrows

DEH - Dead Horses

TAW - Tar Walkers

CRH - Crazy Horns

WHL - White Legs

EIG - 80s

TNV - Tribes of New Vegas

HNW - House's New Vegas

Cultures:

New Californian Group:

Spoiler

New Californian (formed when NCR forms)

Adytumian

Shady Sands Citizen

Junktowner

West Coaster: (so that they do not have to be part of the NCR but can end up there anyway)

Spoiler

New Reno Citizen

Shi

Vipers

Jackals

Tribal Mojave:
Spoiler

Boot Riders

Slither Kin

Mojave Cannibals

Utah:

Spoiler

Sorrows

Dead Horses

Tar Walkers

Crazy Horns

White Legs

80s

New Canaanites

Southwest:

Spoiler

Legionaries (only formed after the Legion is formed)

Blackfoot

Twisted Hairs

Fredonians

Hangdogs

Hidebarks

Kaibabs

Ridgers

Sun Dogs

Mojave:

Spoiler

New Vegas Citizen

Freesider

Westsider

Religions:

General Fallout:

Spoiler

Nonreligious

Generic Folk

Southwest: (includes Utah, Nevada, and New California)
Spoiler

Southwest Folk

Children of the Cathedral

Hubologist

New Canaanite

Midwest:
Spoiler

Reaverism

Planned to add soon:

Spoiler

- Ghoul, supermutant cultures, and trog cultures (cannot be assimilated into other cultures)

- Accurate population levels for the US Southwest (Four Corners states, Nevada, Utah, and New California) (kind of my testing area for the mod because it's the only area completely fleshed out in the games)

- Flags for all existing countries (House's NV and Shi are done)

- Rest of the settlements for the US Southwest

To any who know this game and could offer help, that would be great but right now I'm really just looking for ideas on what to do with all parts of the map not yet known (including the whole world outside of the US). I would really appreciate it if everybody listed their culture and country ideas for the rest of the world.

Bare in mind that I may or may not add these cultures in and the most advanced any can be is to be on par with Brotherhood of Steel technology (I decided to make that the maximum because a nation of hundreds of thousands to millions of people with that level of technology would be a superpower no matter what). Also, if I do include your idea, I would need to have an idea of what it would be like at each start date (does not have to be different each time if it makes sense).

Format for country idea

Spoiler

Name:

Tag:

Flag:

Brief backstory:

2160:

2197:

2241:

2277:

2281:

Example:

Spoiler

Name: House's New Vegas

Tag: HNV

Flag: https://40.media.tumblr.com/c0e2f3358a31f2b521c5f6ccd357ef8b/tumblr_nd3u98Y7211s5i2imo3_250.png

Brief backstory: Robert House saved the Mojave from nuclear decimation and sealed himself away.

2160: The region is overrun by local tribals

2197: The region is still overrun by local tribals

2241: Foreign tribals have entered the area but that has not changed much

2277: House emerges and assimilates the local tribes into citizens of New Vegas

2281: The New California Republic is in the area but House remains in control of the Strip itself

Answers to any questions:

Q: What is a tag?

A: A tag is a three letter code that the computer uses to identify a country. You could make it any three letters you want but it makes much more sense to make it something that closely resembles whatever the country is called. The only rule regarding tags is that no other country can already have that tag.

Country ideas not yet implemented: (mostly noncanon)

Spoiler

Khan Empire

Midwestern Brotherhood of Steel

Brotherhood (the MWBoS under Barnaky)

Mutant Liberation Army

Mutant Nation (successful Mutant Liberation Army)

The Radiation (militaristic ghoul faction that forms to counter the Brotherhood if they defeat the Mutant Liberation Army)

The Pitt

The Pitt Empire (The Pitt forming an empire after solving the trog issue)

Imperium (Caesar's Legion forming an empire after conquering NV or by other means)

Regnum of Colorado (potential break off state for Caesar's Legion)

Regnum of Arizona (potential break off state for Caesar's Legion)

Regnum of New Mexico (potential break off state for Caesar's Legion)

Regnum of Utah (potential break off state for Caesar's Legion)

Capital Union (Capital Wasteland being unified into an actual nation)

Ronto

New Confederacy

User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Sun Feb 08, 2015 2:52 am

So. You're building a World Mod? Or just including known facts into NV so that it's more like a thriving world where more people are connected? Either way my Alaska Lore thread has tons of content, and stuff I add almost daily, or nearly. So if you haven't go ahead and check that out. Good luck on your project.

User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Sun Feb 08, 2015 7:31 am

I am making a mod for this game http://en.wikipedia.org/wiki/Victoria_II.

I'll check it out. Thanks.

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Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Sun Feb 08, 2015 8:36 am

Ah. Cool. If you do implement my Alaska Lore, ask away if you have any questions. For the most part Alaska functions as a Confederation, a mix of multiple city states, with a tech level of the NCR. However due to how large and widespread Alaska is many of the law-bringing groups like the Arctic Rangers (My take on the Desert Rangers) And those they are allied with. The Clan Bearhorn (A more neutral yet close ally, who have warred with the Rangers in the past.) The Bush Company (A Close ally of lawful Assassins, and Women of the Night. If you know what I mean.) Are Spread Thin.

There are more I've yet to properly expand upon. There's always too much work to be done so I do what I can now and then. But the like to my thread is in my Signature.

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Erin S
 
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Joined: Sat Jul 29, 2006 2:06 pm


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