Argajag is there too? I should go find it then.
His hat is there. It is specifically Indiana Jones.
Argajag is there too? I should go find it then.
His hat is there. It is specifically Indiana Jones.
This one's http://fallout.wikia.com/wiki/Suave_gambler_hat.
I first played Fallout 1 back when it was released, and loved it. Then fast forward 10+ years, I bought it from gog.com and replayed and loved it again. To me no Fallout villain will ever top 'The Master", not the Enclave, or Caesar's Legion. Also how great was The Master? Even in the modern games he's still spoken of by super mutants, and his legacy lives on through the 'FEV' virus. That game imo had it all atmosphere, dialogue and characters. It is tied with Planescape for best RPG I've played. Having said that I remember there were people who hated the game, and there was no way to get them to enjoy it.
My tip: Read the manual- today's game are made with the pick up and play mentality. But back then we had to read the manual, to know what does what. Also the manual is nice and detailed, it gives you an nice view of pre-Great War America.
Basically, you will svck at combat in the beginning. Don't worry though, once you start levelling up you will become a killing machine by mid levels.
Sorry if this sounds like I'm telling you how to svck eggs, character builds matter and are quite different to FNV & FO3. I'd heartily recommend reading a couple of suggested builds online to give you pointers. I did and it helped me. I found that the first few times you level up dump all your points into your chosen combat speciality and get it up to 100% +.
Early enemies have a limited number of APs, the tactic I used is to shoot then move back however many APs you have left. The enemy will be constantly chasing you and will only be able to land a limited number of attacks on you.
Wait until you get the .223 pistol, then you'll be
Isn't Fallout a free title now? or do i mistake that with TES 1? anyways, tried playing TES Arena on my pc and it didnt start...why?
As a note - let's try and keep on topic. The title of this thread isn't "Fallout:NV - Sequel or Spinoff?" Such discussion is not even tangentially related to the subject at hand.
Now, I personally find it a very annoying and fruitless debate to read through, but if you guys really want to try and debate it (again,) then it's going to need it's own thread and not be jacking this one.
@ Brad387.
You misunderstood me I didn't say I love FO1 in fact I'm much more like you in that I prefer FO3 and FNV the difference
is I understand how important FO1 is therefore I can't help but to respect it.
Asking what's so great about FO1 is like asking what's so great about FO /~\ forget the gameplay and try to
understand it's impact.
That's TES 1. You can still buy Fallout 1 and 2. They're not free.
Ah. I see. It seems, from skimming from a YouTube playthrough, that you're better off investing greatly into agility. See, I played it more like Fallout 3 originally, investing heavily into Endurance. However, in hindsight, it seems that a higher agility is more useful than a higher endurance, since being turn-based you can simply avoid the enemy.
New Vegas is, admittedly, a blatant sequel to Fallout 1 and 2 as it literally continues on with the history of that area of America. Having said that, this is irrelevant to what I created the thread for, but we can always create a thread to debate it if you want.
Wait. If gameplay is key, then why do you like Fallout 1 and 2? I know I'm biased because I'm not particularly enjoying the game as of yet, but even many fans of the games say that its gameplay is simply average. The storyline and world/exploration is what makes it great.
I can only speak for my self, but, in a nutshell... The first games offer a cRPG experience of the most potent kind; despite their short comings. Quite unlike any other game. It's not just story, nor is it just gameplay; it's the whole package working in unison. Take one thing out, and the rest won't feel the same anymore. What we have now - with New Vegas - is a good, reactive story packed in a rather uninspiring action game trappings, inherited from its predecessor, that lacks all the nuances and intricacies of the original mechanics. The abstraction of the character and the world, that made them fun, is now gone in a cheap shooter first hand presentation that leaves nothing to be interpreted; the character isn't in charge anymore. People like that and it sells, but that's not the point - Fallout was never a massmarket title (until Fallout 3). And massappeal status brings forth some rather troubling effects as we can very well see (whether agreeing with the troublesomeness or not). For an RPG, the gameplay of the originals did what they were supposed to, and sometimes even more -- they supported the roleplaying experience on a fundamental down to the nitties and gritties level; something the new games, as they are, can not do - and the gameplay is a fundamental part of that.
Okay. So, taking onboard your advice and also making some notes from the opening sequence of a YouTube commentary, it seems I simply made a silly mistake and went into it as though it were Fallout 3. I invested too heavily into Endurance, which because it is turn-based isn't necessarily needed as you can better avoid hits. For this third attempt, I've chosen the "Gifted" and "Small Frame" perks, which through some allocation have allowed me to raise my Agility to a 10. I've also figured out how the AP system works, so I'm now standing a few tiles back from opponents and ensuring that they can't reach me within the next turn. When possible, I'm using the pistol to fire at them, of course, and if I'm outnumbered I've also been running away. I toggled "running" to always under the options menu. Instead of skipping straight to the first quest, I'm also exploring. I've just arrived at Shady Sands and, with each new area, I'm beginning a new save slot so that I can revert back to the previous area.
For future reference, I do have one or two quests. How scarce is ammo? Should I be avoiding using it, using melee on lesser animals and then avoiding tougher fights for now whilst I stockpile, or is it not too much of a worry? How punishing is the game, once you get past the first few levels, and am I right in thinking that time only progresses as you travel on the map? Like, I can spend as much time as I like in a town without worry of the timer?
My SPECIAL is as follows for my newly started Fallout 1 playthrough...
Strength 5
Perception 8
Endurance 5
Charisma 8
Intelligence 8
Agility 10
Luck 4
Personally, I'd bump Charisma down a point and intelligence up 1. Charisma isn't as important as intelligence, especially to a first time player.
The fun is in finding out. Do you feel comfortable using ammunition on easier enemies? Wouldn't want to spoil everything.
Time passes in real time. If you stand in a middle of a settlement and clock an hour from your wrist watch, one hour has passed in the game. When you travel on the map time passes by according to the terrain your travel over (hills and mountains are slower to walk over), when you read or use doctor/first aid, a certain chunk of time passes (you might start your healing or reading in broad daylight, but once you are done, it might be nigt) - I don't remember how exactly it worked, but intelligence (iirc) affected the speed you read your books.
Too late. I already started. And, whenever I've played any RPG, I've always opted for the "talk things out" route. I think part of the fun will be seeing how my character fare. As it said on the promotional material, "how will you fare in the apocalypse?"
Without spoiling anything, how difficult is the timeframe of 150 days? Like, is it plenty of time to take things at an enjoyable pace, or should I try to be speedy?
And, I'm presuming your emoticon means a "no", but we'll see. I guess, if I run out of ammo and die miserably, that's simply a part of the role-play experience. As with D&D, you win some, you lose some.