Fallout 1 - What's the fuss?

Post » Wed Dec 04, 2013 6:36 am

Can't you change the difficulty?

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lucy chadwick
 
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Post » Wed Dec 04, 2013 3:37 am

Combat and difficulty both set to easy. I still struggle with it. I used all of stimpaks up in the first encounter with a mole rat. And, in Vault 15, I couldn't even figure out how to go down a level. It sounds silly, but I just can't play the game.

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Josh Sabatini
 
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Post » Wed Dec 04, 2013 5:13 am

Right...

If it's that bad just run away until you get some better gear?

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Queen of Spades
 
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Post » Wed Dec 04, 2013 4:42 pm

It's the very first quest. Vault 15.

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Anthony Santillan
 
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Post » Wed Dec 04, 2013 4:30 am

A rather harsh assessment for a game that paved the way for all the FO games we know and love today don't you think?

IMO FO1 is respected and why not? without it we wouldn't have FO4 on the way.

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Lakyn Ellery
 
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Post » Wed Dec 04, 2013 6:11 am


Bethesda's statement that the game is a spin-off is an opinion as well. Facts are what matter. Not opinions. And fact is, New Vegas is more of a sequel than Fallout 3 in every aspect. Accepting the latter as a sequel, but not New Vegas is, therefore, divorced from logic.
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Joey Avelar
 
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Post » Wed Dec 04, 2013 3:28 pm

I agree with the sentiment of this but none of the final fantasy games have any (or extremely minimal) thematic relation to one and other yet ff 7 is still a sequel even though it has nothing to do with previous games in the series, a numerical designation is enough to be a sequel.

Though back to the point Fallout: New Vegas is never a spin-off unless Bethesda effectively say " nut-uh we say it isn't so na na nana ".

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Jessica Stokes
 
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Post » Wed Dec 04, 2013 12:52 pm

No. What is divorced from logic is debating a topic which is irrelevant to the overall topic of the thread, and all because I - rather hastily perhaps - referred to New Vegas a spin-off. What it is ultimately classified as does not matter, so neither does debating it, because regardless Fallout 3 and New Vegas are both great games.

Fallout 1 and 2 are also great, but not in my personal opinion. For me, as someone who doesn't like turn-based games at their best (and Fallout is hardly the best turn-based game around, as much as you might love it), the gameplay in the original Fallout is like someone who hates soccer/football playing FIFA or a member of PETA playing "Whale Hunting Simulator 2013". It's simply awful. The only turn-based game which I have, personally, enjoyed would be X-COM. I thought I could overlook Fallout's combat (after all, the combat of Fallout 3 and New Vegas is hardly great either), hoped I could overlook, but rather disappointingly I cannot.

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Jennifer Rose
 
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Post » Wed Dec 04, 2013 4:47 am


It isn't a sequel. It's another game in the franchise.

Otherwise, you can argue that Quake II is a sequel to Quake or that Quake III is a sequel to Quake II. Numbers are meaningless and Final Fantasy proves that (XIII-2 anyone?).
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IsAiah AkA figgy
 
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Post » Wed Dec 04, 2013 6:46 am

13-2 is somewhat of a grey area it's a spin-off yet a sequel but 13 is a sequel if you want to get into it then it's a stand-alone sequel but still a sequel.

And hell it's debatable if Fallout 3 has no thematic relevance anyway it's not as tenuous as made out.

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Jynx Anthropic
 
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Post » Wed Dec 04, 2013 8:36 am

The thing about Final Fantasies... is there any continuation or relation between subsequent games aside from the name, or are they just numbered for the sake of convenience (the 10th, 11th, 13th... game); eg. not really being "sequels" to each other?

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Christine Pane
 
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Post » Wed Dec 04, 2013 7:06 am

There is maybe one character who is in multiple games (gilgamesh) and a lot of similar plot-devices like crystals and most games boil down to save the world and there is always a character called Cid but they don't directly relate to each other or continue on from a previous game.

Does anyone ever play final fantasy in here it doesn't seem a popular series on these forums?

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Silencio
 
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Post » Wed Dec 04, 2013 1:34 pm

I was under the impression that each new number indicated a new universe. So, Final Fantasy 13, 13-2 and 13-Lightning Returns are all set within the 13 universe,for example.

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CHANONE
 
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Post » Wed Dec 04, 2013 8:52 am

I'm not a massive ff super fan but I think 10 and 7 are in the same universe?That's what I've heard.

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Lynne Hinton
 
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Post » Wed Dec 04, 2013 4:39 pm

Doesn't change the fact that it svcks ballheads.

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Tamara Primo
 
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Post » Wed Dec 04, 2013 1:11 pm

Nah, it's no worse than the opening of Fallout 3, or any recent TES game -- but it is faster than any of those. That said, it is very true that it wasn't really a good call to have it there.

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maria Dwyer
 
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Post » Wed Dec 04, 2013 3:43 pm

The funny thing is, both first Fallouts aren't even that hard (I play on normal). Gamers nowadays are just spoiled by incredibly easy games, like F3. Not only combat, but also quest design - even if you decide to blow up Megaton, you can still finish Wasteland Survival Guide - Moira Brown somehow survives nuclear blast. In F2 you could get permanently expelled from a Vault City by choosing certain dialogue option, which isn't even obviously wrong. That locks almost all quests in this town, and even one from other. Permanently.

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Jesus Lopez
 
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Post » Wed Dec 04, 2013 6:31 am

It was an absolute horror show for me the first time I done it a couple mistakes and you're dead also I'm not a fan of the whole tribal theme, Fallout 3 had arguably a somewhat long-winded intro (it takes me about 20 mins) but it was supposed to build some sort of story perspective and was better than fo2's trial of frustration.

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Danny Warner
 
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Post » Wed Dec 04, 2013 4:18 am

First citizen Lynette was a [censored].

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Mario Alcantar
 
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Post » Wed Dec 04, 2013 8:17 am

Oh dear Jesus, don't remind me.

Although she did like you at the end.

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Emmi Coolahan
 
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Post » Wed Dec 04, 2013 1:40 am

Maybe you shouldn't have made those mistakes that killed you, and if uncertain, not engaged in a fight you were able to avoid (like every radscropion there was). Nonetheless, mistakes do happen (I died a couple of times in the first run too, and it didn't feel very good; though not nerve wrecking either), but those are for learning.

FO3's intro is a mixed bag, a paradox of sorts. It is far too long for what it does (character creation and a tutorial for moving and interacting), but also far too short for what it wants to do (building an effective base for the story and an incentive for keeping with it).

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bimsy
 
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Post » Wed Dec 04, 2013 10:47 am

I agree. As a tutorial, it is far too long-winded. But, from a story standpoint, it is supposed to be building the base of the storyline, portraying how easy life was inside the vault and creating an attachment to the characters. For that purpose, it is too short.

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DarkGypsy
 
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Post » Wed Dec 04, 2013 3:31 am

I didn't claim that they were particularly hard, but difficulty is a subjective thing. For example, some people struggle with puzzle games, but others find them easy. I know a few people, meanwhile, who simply cannot play FPS games. They're too fast-paced for them. For me, turn-based RPG games are really dull and difficult. Fallout 1 has proven no different. I want to like it, I really do, but I cannot.

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DAVId MArtInez
 
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Post » Wed Dec 04, 2013 9:20 am

I disagree as a tutorial it's arguably too long if you just factor in the mechanics but you need to remember that some people that have played Fallout would be completely new to the dialogue trees and even having characters to speak to (my dad can't wrap his head around the fact people aren't there to just be killed) and as a story sequence it sets up everything nicely imo and adds a bit more perspective to stepping out into the wasteland for the first time :shrug:

I massively preferred vault 101 to arroyo ( I liked Hakunin though) I just wasn't a fan of arroyo.

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Amber Hubbard
 
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Post » Wed Dec 04, 2013 11:50 am

Personal opinions will always differ. But, on a side note, this is simply awesome:

https://www.facebook.com/pages/Fallout-1-The-Story-development-diary/551016521590582

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Juan Suarez
 
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