Hi all,
I've been working on my mod, Fallout Who, a Doctor Who mod, for around 18 months now. The mod has taken some drastic turns and dives over the past year and a half, but I'm very pleased to say it's almost near completion.
Now I'm of the opinion I'm jinxing things here by popping up a thread this early, but I've had a hot topic going on for it over at the Nexus since inception, and decided to start spreading 'the word'.
Anyhow, a quick Q&A of what's what.
Firstly, my name's Kris and I'd like to say major thanks to guys over at the GECK forum, who have constantly helped me out on this steep learning curve. WillieSea, Gunmaster, Miaximus et al (I apologise if I've forgotten you!) - you've all been a spectacular and welcoming help to me when necessary, and to be quite frank, the mod wouldn't be where it is without the guidance I received, so before we all gush, many thanks.
Now, down to brass tax eh?
What is Doctor Who?
In a nutshell; the longest running sci-fi serial on television to date. Chronicling the adventures of an alien called the Doctor who travels time and space in his larger-on-the-inside-than-the-outside spaceship, the TARDIS, fighting wrongdoers and collecting hot girls (robots and squeaky voiced boys) along the way. For a more indepth answer, go... http://www.bbc.co.uk/doctorwho/classic/guide.shtml.
What's the mod about?
The TARDIS. The Doctor doesn't appear within the mod (well, cough, actually, no spoilers), so effectively it see's you, the Wastelander, the kid from Vault 101, charged with repairing and rescuing the dying ship from her dusty days and bringing her back to the former glory she once had.
What's in the mod?
There's a main quest, which was once long, narrative driven, with scripted NPC events and a lot of ballache. The mod took a nose dive last year and I picked it up a couple of months ago again, completely starting from scratch storywise.
So we have a Main Quest, a sub-easteregg-Doctor Who-quest (with a nice reward for completing it), an equippable, usable Sonic Screwdriver which disables any robot and can lock or unlock doors, containers and terminals at whim.
We also have the spacious TARDIS, replete with console room (fully meshed and textured), living quarters, workshop, a cavernous library filled with secrets (and a hefty Who databank from Autons to Zygons) and a swimming pool with pure, clear water to unwind in after a hard day of, getting lost in the ship's labrynthine 'Lower Levels'.
What can you do with the TARDIS?
Most other mods emulating the TARDIS have only gone so far as to allow the player to hit a button and go to a predesignated destination. Now I cant fault these mods, because they inspired me (the very mod I'm working off was inspired by a chap called Murfy).
This takes the TARDIS interaction to another level.
The console has 14 working, interactive controls that all do different things. To perform special flight, you need to correctly use certain contorls in steps before you can even get off the ground.
There's 4 current 'Modes'; A Flight Mode, whereby you can send the TARDIS into a geosynchronous space flight around the planet (damaged systems, it's all explained in the mod), a Destination Mode where you can utilise upto 3 stored locations from a trio of Datastores and head to any of them, and a final Random Co-ordination Mode, whereby the TARDIS will randomly fly to one of 20 current locations within the DC Wasteland.
If that's not enough, you can upgrade vital systems (Speed and Shielding), and must ensure the ship's fully 'fuelled up' on Artron Radiation, the powersource of the ship. If you're running low, simply set the ship to scan for a nearby power source in the Wasteland, set off and upon arrival, the craft'll refuel until full allowing you to totter off on your way.
Can you fly to Expansion Pack locations?
Not yet. I wanted to implement Zeta for definite, but haven't gotten round to it and don't plan on it.
When will it be released?
Can't say for definite. If you keep your eyes peeled on the Dev Blog, linked below, you'll be able to see all the latest info, but I can assure you as of this post right now, we're talking a month at the most.
Thank's for your time reading, and I hope it takes your fancy. Even if it doesn't, or you've never heard of or even watched Doctor Who, give it a go. You never know, I might convert you!
Kris aka Demeggy
Links:
http://falloutwho.blogspot.com
http://thenexusforums.com/index.php?showtopic=162211