Fallout Who [WIPz/RELz]

Post » Sat Jan 08, 2011 10:08 pm

Fallout Who: The Last Child of Gallifrey [WIPz]


Hi all,

I've been working on my mod, Fallout Who, a Doctor Who mod, for around 18 months now. The mod has taken some drastic turns and dives over the past year and a half, but I'm very pleased to say it's almost near completion.
Now I'm of the opinion I'm jinxing things here by popping up a thread this early, but I've had a hot topic going on for it over at the Nexus since inception, and decided to start spreading 'the word'.

Anyhow, a quick Q&A of what's what.

Firstly, my name's Kris and I'd like to say major thanks to guys over at the GECK forum, who have constantly helped me out on this steep learning curve. WillieSea, Gunmaster, Miaximus et al (I apologise if I've forgotten you!) - you've all been a spectacular and welcoming help to me when necessary, and to be quite frank, the mod wouldn't be where it is without the guidance I received, so before we all gush, many thanks.

Now, down to brass tax eh?

What is Doctor Who?

In a nutshell; the longest running sci-fi serial on television to date. Chronicling the adventures of an alien called the Doctor who travels time and space in his larger-on-the-inside-than-the-outside spaceship, the TARDIS, fighting wrongdoers and collecting hot girls (robots and squeaky voiced boys) along the way. For a more indepth answer, go... http://www.bbc.co.uk/doctorwho/classic/guide.shtml.

What's the mod about?

The TARDIS. The Doctor doesn't appear within the mod (well, cough, actually, no spoilers), so effectively it see's you, the Wastelander, the kid from Vault 101, charged with repairing and rescuing the dying ship from her dusty days and bringing her back to the former glory she once had.

What's in the mod?

There's a main quest, which was once long, narrative driven, with scripted NPC events and a lot of ballache. The mod took a nose dive last year and I picked it up a couple of months ago again, completely starting from scratch storywise.
So we have a Main Quest, a sub-easteregg-Doctor Who-quest (with a nice reward for completing it), an equippable, usable Sonic Screwdriver which disables any robot and can lock or unlock doors, containers and terminals at whim.
We also have the spacious TARDIS, replete with console room (fully meshed and textured), living quarters, workshop, a cavernous library filled with secrets (and a hefty Who databank from Autons to Zygons) and a swimming pool with pure, clear water to unwind in after a hard day of, getting lost in the ship's labrynthine 'Lower Levels'.

What can you do with the TARDIS?

Most other mods emulating the TARDIS have only gone so far as to allow the player to hit a button and go to a predesignated destination. Now I cant fault these mods, because they inspired me (the very mod I'm working off was inspired by a chap called Murfy).
This takes the TARDIS interaction to another level.
The console has 14 working, interactive controls that all do different things. To perform special flight, you need to correctly use certain contorls in steps before you can even get off the ground.
There's 4 current 'Modes'; A Flight Mode, whereby you can send the TARDIS into a geosynchronous space flight around the planet (damaged systems, it's all explained in the mod), a Destination Mode where you can utilise upto 3 stored locations from a trio of Datastores and head to any of them, and a final Random Co-ordination Mode, whereby the TARDIS will randomly fly to one of 20 current locations within the DC Wasteland.
If that's not enough, you can upgrade vital systems (Speed and Shielding), and must ensure the ship's fully 'fuelled up' on Artron Radiation, the powersource of the ship. If you're running low, simply set the ship to scan for a nearby power source in the Wasteland, set off and upon arrival, the craft'll refuel until full allowing you to totter off on your way.

Can you fly to Expansion Pack locations?

Not yet. I wanted to implement Zeta for definite, but haven't gotten round to it and don't plan on it.

When will it be released?

Can't say for definite. If you keep your eyes peeled on the Dev Blog, linked below, you'll be able to see all the latest info, but I can assure you as of this post right now, we're talking a month at the most.

Thank's for your time reading, and I hope it takes your fancy. Even if it doesn't, or you've never heard of or even watched Doctor Who, give it a go. You never know, I might convert you!

Kris aka Demeggy

Links:

http://falloutwho.blogspot.com
http://thenexusforums.com/index.php?showtopic=162211

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Lily Evans
 
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Post » Sat Jan 08, 2011 11:22 pm

I've been watching this over at the Nexus forums for some time. Welcome to the Bethesda forums, and here's to an imminent and successfully completed mod!
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Lauren Denman
 
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Post » Sat Jan 08, 2011 4:20 pm

I am a Dr. Who fan, so I am extremely interested in this project. Someone on these forums did post that link about a few months back, so I did know this project is being worked on. I really like how you are making the Tardis as realistic as possible, so kudos for that! Too bad we can't have a Dr. Who companion (yet anyways). Keep up the great work, and thank you for bringing your work here as well :)
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Ben sutton
 
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Post » Sat Jan 08, 2011 10:58 am

Thanks :) And Hey Cam! Cambragol was the talented winner of a competition over at the Nexus I put up to design a logo for the mod, so the artistic genius behind the "FOW" designed is wholely down to him (for which he's won himself a ltd edition 11th Doctor's Sonic Screwdriver for the game).

I'm trying to finalise a few of the models at the moment and get the animation on the time rotor sorted, which are the top of my priority. After that, it's just bug finding, a bit of tweaking and it'll be out for release.

The Dev Blog's the best bet to keep upto date with it, but I'll be popping in here daily to see if I've gathered any more interest and answer any questions. Cheers once again!
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Krystal Wilson
 
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Post » Sat Jan 08, 2011 8:51 am

Demmeggy, i have been following this on the nexus since you first posted.. i have to say it is AMAZING!! you are the best modder in the hole dam modding community!! i can hardly wait!
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Nims
 
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Post » Sat Jan 08, 2011 7:50 pm

I really like the sound of the "labrynthine 'Lower Levels'". Always liked that aspect of the early TARDIS. Any gardens or courtyards down there?
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lauraa
 
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Post » Sat Jan 08, 2011 12:10 pm

im a big fan of doctor who and this sounds, very awesome! can't wait to see what you've made.
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KU Fint
 
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Post » Sat Jan 08, 2011 12:25 pm

I really like the sound of the "labrynthine 'Lower Levels'". Always liked that aspect of the early TARDIS. Any gardens or courtyards down there?


Glad to see I've some more new followers :)

I was going to incorporate the Gardens, but they'd be too time consuming at the moment, and I just want to get everything finished and rolled out. If there's high enough praise, I might release further spits and spats, but nothing's concrete right now.
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jennie xhx
 
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Post » Sat Jan 08, 2011 10:07 pm

I am a Dr. Who fan, so I am extremely interested in this project. Someone on these forums did post that link about a few months back, so I did know this project is being worked on. I really like how you are making the Tardis as realistic as possible, so kudos for that! Too bad we can't have a Dr. Who companion (yet anyways). Keep up the great work, and thank you for bringing your work here as well :)

maybe someone could turn charon into the doctor?? maybe start a new thread on the forums askin for someone to make it? i would use it if it was the 10th doctor..
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clelia vega
 
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Post » Sat Jan 08, 2011 5:53 pm

maybe someone could turn charon into the doctor?? maybe start a new thread on the forums askin for someone to make it? i would use it if it was the 10th doctor..


Yes! If someone made David Tennant as a Dr. Who companion, I would become their number 1 stalk...erm I mean fan :bolt:

I don't think Charon would make sense as being turned into a Dr. It can't be anyone in the game that has any sort of history. This almost makes me want to take up the task myself, but I don't think I have the time to learn while I take up this kind of project. I bet once this Tardis mod is released, a few people will make a Dr. Who *crosses fingers*
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Rik Douglas
 
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Post » Sat Jan 08, 2011 5:53 pm

maybe someone could turn charon into the doctor?? maybe start a new thread on the forums askin for someone to make it? i would use it if it was the 10th doctor..


Why replace a perfectly awesome Follower? We can always just make a completely new Npc to become a follower.
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SUck MYdIck
 
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Post » Sat Jan 08, 2011 3:23 pm

It wouldn't really make sense to have the Doctor as a companion though...

Maybe one of HIS companions could be made into companion for the PC.

In any case, difficult to do well. Maybe reason why Demeggy focused on the TARDIS only.
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Heather Kush
 
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Post » Sat Jan 08, 2011 12:02 pm

maybe someone could turn charon into the doctor?? maybe start a new thread on the forums askin for someone to make it? i would use it if it was the 10th doctor..



Yes! If someone made David Tennant as a Dr. Who companion, I would become their number 1 stalk...erm I mean fan :bolt:

I don't think Charon would make sense as being turned into a Dr. It can't be anyone in the game that has any sort of history. This almost makes me want to take up the task myself, but I don't think I have the time to learn while I take up this kind of project. I bet once this Tardis mod is released, a few people will make a Dr. Who *crosses fingers*



Why replace a perfectly awesome Follower? We can always just make a completely new Npc to become a follower.



It wouldn't really make sense to have the Doctor as a companion though...

Maybe one of HIS companions could be made into companion for the PC.

In any case, difficult to do well. Maybe reason why Demeggy focused on the TARDIS only.


Love the ideas. The mod did originally have it's own companion (see the Nexus Thread for further details), but due to time constraints, when it was stream lined, I removed most NPC's to get things rolling quicker.

I was very close to finishing off an Ood Sigma companion, complete with face tendrils, but for the life of me that's the only .esp I can't place my finger on. I may have left it on my old desktop rig.

Companion's aren't difficult to set up in any sense of the word, so if thing's take off well, I may knock up a couple of them to accompany you on your travels.

I did have a brainwave for a further expansion to the mod the other night, however I'm getting into dangerous territory of 'over-complicating' things. I need to remember to stick on the now and the present.
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Penny Wills
 
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Post » Sat Jan 08, 2011 5:37 pm

Love the ideas. The mod did originally have it's own companion (see the Nexus Thread for further details), but due to time constraints, when it was stream lined, I removed most NPC's to get things rolling quicker.

I was very close to finishing off an Ood Sigma companion, complete with face tendrils, but for the life of me that's the only .esp I can't place my finger on. I may have left it on my old desktop rig.

Companion's aren't difficult to set up in any sense of the word, so if thing's take off well, I may knock up a couple of them to accompany you on your travels.

I did have a brainwave for a further expansion to the mod the other night, however I'm getting into dangerous territory of 'over-complicating' things. I need to remember to stick on the now and the present.



Did you make http://en.wikipedia.org/wiki/Jack_Harkness? That would be my vote :D Would make sense cause he can't die, as well as lots of other qualities to make him fit in.
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Anna S
 
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Post » Sat Jan 08, 2011 4:58 pm

Did you make http://en.wikipedia.org/wiki/Jack_Harkness? That would be my vote :D Would make sense cause he can't die, as well as lots of other qualities to make him fit in.


Funnily enough, there was a charcter IN FO3 with memory loss called Captain harkness. If you havent played that mission, i shan't spoil it for you, but he could definitely BE THE Jack Harkness.

Were it not for obvious reasons.
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Claudia Cook
 
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Post » Sat Jan 08, 2011 8:05 pm

Funnily enough, there was a charcter IN FO3 with memory loss called Captain harkness. If you havent played that mission, i shan't spoil it for you, but he could definitely BE THE Jack Harkness.

Were it not for obvious reasons.


Are we talking about
Spoiler
http://fallout.wikia.com/wiki/Harkness


If so, it shouldn't be too hard to alter for an experienced companion maker. Would have to change some lines to either indicate that someone was lying, or to make it so that he was found and then altered. Are you up for the task, or would you prefer that someone else went ahead with this companion project?
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I’m my own
 
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Post » Sat Jan 08, 2011 11:50 am

Are we talking about
Spoiler
http://fallout.wikia.com/wiki/Harkness


If so, it shouldn't be too hard to alter for an experienced companion maker. Would have to change some lines to either indicate that someone was lying, or to make it so that he was found and then altered. Are you up for the task, or would you prefer that someone else went ahead with this companion project?


Oh, well I'm certainly far too preoccupied with the project to really add anything else at the moment. Perhaps when it's finished I'll take something up, but until then, I suppose it's fair game to anyone else that would fancy a go :).
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Deon Knight
 
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Post » Sat Jan 08, 2011 6:47 pm

Why replace a perfectly awesome Follower? We can always just make a completely new Npc to become a follower.

the only reason i used charon as an example was because of the fact he could use a makeover... a BIG makeover..

but a new NPC is just as good..
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Steve Fallon
 
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Post » Sat Jan 08, 2011 9:09 am

Well unless your looking for a smoothskin version, we do have http://www.fallout3nexus.com/downloads/file.php?id=12221 by Llama RCA. I like it. Makes him more...cheerful. But still one badass ghoul.
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ruCkii
 
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Post » Sat Jan 08, 2011 9:31 am

Is there any possibility of being able to rearrange areas of the TARDIS interior? I'm sure I read somewhere that we would at least be able to jettison rooms...
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Jerry Jr. Ortiz
 
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Post » Sat Jan 08, 2011 9:27 pm

Is there any possibility of being able to rearrange areas of the TARDIS interior? I'm sure I read somewhere that we would at least be able to jettison rooms...


Certainly can, though it's only to a very limited extent at the moment. There's 4 main doors branching off an area of the TARDIS leading to the 4 other main rooms. You can jettison and re-arrange these rooms, but in its current mapping state, it's a bit futile. I might extend it to the interior, not sure yet.
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Jade Payton
 
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Post » Sat Jan 08, 2011 9:30 pm

Well unless your looking for a smoothskin version, we do have http://www.fallout3nexus.com/downloads/file.php?id=12221 by Llama RCA. I like it. Makes him more...cheerful. But still one badass ghoul.

cheers, ill try that.
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ladyflames
 
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Post » Sat Jan 08, 2011 11:13 am

cheers, ill try that.


Just a small update, but there'll be a lengthy demo video up on youtube in the next couple of hours. It demo's flight, flight procedure and the current layout out of 'The Ship'.

It'll be viewable over at the blog (see link in sig).
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kyle pinchen
 
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Post » Sat Jan 08, 2011 5:12 pm

Just a small update, but there'll be a lengthy demo video up on youtube in the next couple of hours. It demo's flight, flight procedure and the current layout out of 'The Ship'.

It'll be viewable over at the blog (see link in sig).

WOW!!! this is gonna be the most AWESOME update yet!! demeggy you are a GOD at modding!! you have our love!!
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James Smart
 
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Post » Sun Jan 09, 2011 12:18 am

Just a small update, but there'll be a lengthy demo video up on youtube in the next couple of hours. It demo's flight, flight procedure and the current layout out of 'The Ship'.

It'll be viewable over at the blog (see link in sig).


Can't wait to see it! A picture speaks a thousand words, but a video yells loud enough for the world to hear :D
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Lexy Dick
 
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