Fallout 4: wide as an ocean, deep as a puddle

Post » Fri Dec 11, 2015 8:49 pm

Agreed. Its a real shame too.

I'm remaining cautiously optimistic about the next ES title only because I do love the series pre-Skyrim. However, I am also expecting that I will probably be equally disappointed in it as I was with Skyrim.
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JD FROM HELL
 
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Post » Sat Dec 12, 2015 1:16 am


Dont worry, I know the story. I am from Poland. My point is the've created first game based on the novel. CDP also made The Witcher famous around the world. They defiened the whole franchise, its mechanics, storytelling and gameplay. They made adaptation, its not the same exact story like in books. It's theirs.

Fallout license indeed belongs to Bethesda, but they should respect Black Isle work like CD Project respects Sapkowski's work.
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Myles
 
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Post » Fri Dec 11, 2015 4:08 pm

I suggest re-reading that and considering the logical implications of that statement.

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Ross Thomas
 
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Post » Fri Dec 11, 2015 9:59 am

You know what you can do with a puddle? SKIM BOARDING!!!
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Isabel Ruiz
 
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Post » Fri Dec 11, 2015 1:50 pm

While I agree, more choices should have been implemented, I like pretty much everything else. And saying what a company "should" do with something they own isn't really gonna go very far. They made the game they wanted. If people get so upset about it not being "true to the fallout series" maybe they could crowdsource work from mod devs to create a separate world entirely as a mod using F4's resources. It's a simple, if you don't like it change it or accept that it is now fundamentally different. 20 years from now if there is still a Fallout franchise, people will be complaining that the current game isn't like Fallout 4

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Grace Francis
 
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Post » Fri Dec 11, 2015 2:09 pm

  1. Yeah? And how many of them mattered? How many were well-written and not just "Either do this or don't"?
  2. Wonder if that had something to do with their incredibly limited development cycle and team size?
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Amysaurusrex
 
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Post » Sat Dec 12, 2015 2:04 am

Let us hope that in 20 years this game does not became the measure of all the fallout franchise -shivers-

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Kayla Keizer
 
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Post » Fri Dec 11, 2015 9:25 pm

Then lets talk about the White Frost retcon, but in private messages preferably. Either way i don't feel they respected the original works or their own works for that matter.

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CHARLODDE
 
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Post » Fri Dec 11, 2015 1:25 pm

Hell, they could get exponentially worse for the "hardcoe fans". Fallout 4 could be a blessing, we don't know. Man, all your tears are so delicious

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Unstoppable Judge
 
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Post » Sat Dec 12, 2015 12:07 am

1) Enough for me. I don't need every quest to be a philosophical rabbit hole - I read enough from Dawkins and Hitchens.

2) Indeed. But, you typically go into a project with the foreknowledge of having a limited cycle. Bethesda didn't drop into their office and go, "hey it's me, your boss, game's coming out next week - wrap it up." Same thing happened with KOTOR 2.

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Richard Dixon
 
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Post » Fri Dec 11, 2015 10:57 am

At least they have ideas.

Cheers to the Hitch though. RIP.

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Rachel Hall
 
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Post » Sat Dec 12, 2015 1:39 am


That's fine, every developer has ideas. And every armchair general on this forum has an idea of what they want.
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Anna Watts
 
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Post » Fri Dec 11, 2015 9:31 pm

I am having fun playing and have played all the Fallout and Elder Scrolls games, so I like this type of game. Fallout 4 in all honesty is very rough around the edges, seems unfinished. Don't even get me started on the Settlement building and managing. But I can live with that.

What I am really finding disappointing is the RPG side of things. First character creation and growth has been made so simple as to make it pointless. With no level cap your character can have everything. Of course they have gone in that same direction with Elders Scrolls and I find it very disappointing, not a lot of reasons to play the game through a second time if my character will end up being exactly the same.

I just cannot get into the story. Ok I admit it, it could be me, but frankly I just do not care what happens to any of the NPC's or if the entire area were to fall off into the ocean. I just cannot seem to get emotionally tied into the story, my character or any of the NPC’s and that is what a good RPG is about.

Fun to play? Sure but not one of their better efforts.

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Nichola Haynes
 
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Post » Fri Dec 11, 2015 10:22 am

Another post, about the same ppl QQ, for the lord of god go play something else.

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Lakyn Ellery
 
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Post » Fri Dec 11, 2015 12:34 pm

Yep!

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Becky Palmer
 
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Post » Fri Dec 11, 2015 3:33 pm

I like the game. I want it to be better.

BTW, people whines in the forums because good and improved DLC and games are made when the devs listen to some of the criticism of the dissapointed customers, not with the applause of the hardcoe-no-brained fans. Blinded idolization and fanatics′ censorship serves no one.

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Josh Lozier
 
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Post » Fri Dec 11, 2015 10:09 pm

No one is forcing you to play past level 20, or wherever you think a level cap should be, and then you can spend hours trying to figure out your best level 20 "build" just as if the game made you do it by default.

For those of us who enjoy playing a character for the longer term and do not want to play through the same game 50,000 times, we have the option (even on console without a "remove the level cap" mod) to keep improving our current character and yet still have challenges appropriate to our level.

It seems that the game now allows us *more* freedom in how we want to develop our characters along with a much richer selection of perks than Skyrim offered.

My character is currently level 22 and I would be extremely surprised if she were exactly like everyone else's characters, even if I were even remotely concerned that some other player of a single-player game is going to have an identical character. It's not like either of them are ever going to meet.

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Budgie
 
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Post » Fri Dec 11, 2015 3:34 pm

Every time I hear "wide as an ocean, deep as a puddle" I can't help but think about how Daggerfall's game world is larger than Great Britain, but it's all procedurally generated from less than half a GB of the same assets, or how it has an incredibly robust chargen system that's one half imbalanced and one half useless (Incidentally, I could say the same thing about the character system in the first two Fallouts as well). And how Morrowind of all games was criticized for being "dumbed down" compared to it.

It's not a very clever anology, but everyone seems to parrot it when they don't like something about Bethesda's games.

I really think people need to look more critically at just how exactly the games compare, and what they're actually trying to say. The rhetoric used in these threads is always so overblown.

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Sunnii Bebiieh
 
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Post » Fri Dec 11, 2015 6:09 pm

The C&C is pretty weak IMO. You don't get punished by anything, people treat you the same. Really the only choice is which faction do you want to join with for the end game, which determines who you want to kill. Other than that sometimes I make a choice and then it is business as usual, nobody else really seems to care, and there is really no way whatsoever to play a more "evil" type. Too many damn radiant type quests and not enough juicy quests. There are some, but few and far between.

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Invasion's
 
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Post » Fri Dec 11, 2015 12:43 pm

And yet Daggerfall is one of the best games Bethesda has ever made.

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Amy Gibson
 
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Post » Fri Dec 11, 2015 1:41 pm

There are better ways of levying criticism at something. Whining is what gets you ignored by developers (rightfully so). Granted, the whining here is tame compared to the numerous death threats Robert Bowling received over a small change in MW2 or 3, whichever it was. The dude was classy in his response to it.

Trashcan Carla, Drumlin Diner, Covenant, Cabot House, the Diamond city drug exchange, missing supplies at the airport, Vault 81, kid in a fridge, etc. It's there - perhaps not as much as what people were expecting or wanted. To be honest, too much choice tends to undermine the integrity and value of certain character's, and can also remove the weight of a decisions impact.
I take more qualm with the technical functions of the game, really. The one thing i've found wanting is the perk checks in dialogue. It's deeply missed because it at least helped reinforce the expertise of my character.
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Alex Blacke
 
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Post » Fri Dec 11, 2015 2:08 pm

You're right, I forgot to mention that Morrowind was criticized for being dumbed down compared to it. My point is, this is all just kind of silly.

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Siobhan Wallis-McRobert
 
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Post » Fri Dec 11, 2015 4:48 pm

Well of course it would be foolish: I would be getting out of my comfy chair to go look into a mirror based on some probability I read on a gaming forum.

Geez, now you're just stating the obvious. :poke:

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Laura Simmonds
 
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Post » Sat Dec 12, 2015 12:35 am

And Oblivion was criticized by the smae, as Skyrim too, and Fallout 3 too.

Hater just hate no meter what.

Im really getting to the point where is always the same ppl complain about the game.

This remind me as how ppl complain for DA 2 and then for DA I. Or ME 2 and then for ME 3.

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RUby DIaz
 
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Post » Fri Dec 11, 2015 12:27 pm

I didn't mind it being another Oblivion With Guns. I liked Oblivion more than I did the original Fallouts. I also like that their shooting mechanics are greatly improved, and that they have an interesting if slightly broken settlement system.

I just wish we could have all that, and still have the dialogue choices we had in NV or the originals. Hell, Fallout 3 had better dialogue choices than this. Fancy voice acting, no matter how high quality, just doesn't offer the same variety of characters to play.

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Marine Arrègle
 
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