Fallout 4: wide as an ocean, deep as a puddle

Post » Fri Dec 11, 2015 7:52 pm

Anyone else been thinking this or is it just me?

No matter what you do ingame - no matter what gun you make, armour you mod - every other player will have some vaugley similar character.

The only real personal touch to the game is settlements. Infact, id say i feel more about my dingy old shack in sanctuary than i do about my character at the moment.

Theres basically only 4 sets of armour to choose from and mod, barring the clothes which have no defencive stat or moddable parts.

Everytime you startout- you HAVE to assume you were pre-war military or a lawyer (for the gal) with a family and child.
You can never put your own personality or story on a character because he has some genric whiteboy voice which usually feels mismatched to the face you designed and his dialouge is basically - say "no i aint doing that", say "yes", question the person or sarcastically say "yes"

All things said - its fallout and i love it. Fallout 3 brought me into RPs when it released (at the time i was say.. 12? I know its young) Im not sure if age just took its toll and things dont seem full of wonder anymore or ive gotten used to powering through an RP like an erratic child with a WII U but.. Yknow. Im sure a fair few people feel this way.


Seems this time bethesda give us a basic canvas and said "right, we fixed the major complaints with fallout 3.. our DLC will beef it up abit and modders will do the rest - even on console"
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Milad Hajipour
 
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Post » Fri Dec 11, 2015 10:01 pm

I know alot of people aren't happy with the backstory specificity- myself included- but it by no means shoe horns you into a play style. I beat the MQ, playing the role as written, because I wanted to know the story they made. Now on my second playthrough, my guy is a a regular wastelander turned Minuteman, trying to make a difference. He scavenges, he builds and defends settlements, he explores and tries to find more allies. That's the game I'm choosing to play.

The story here is basically the reverse of FO3. Which makes it even more lazy in my eyes, but we got past that.

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Laura Samson
 
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Post » Fri Dec 11, 2015 7:59 pm

They are as deep as a puddle. That is what the mainstream defines. This is our society and they succumbed to that.
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Erin S
 
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Post » Sat Dec 12, 2015 12:14 am

Fallout is a shooter. It's not an RPG.

But if I want a shooter, there are a lot better ones.

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Star Dunkels Macmillan
 
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Post » Fri Dec 11, 2015 5:45 pm

Just like Skyrim.
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matt white
 
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Post » Fri Dec 11, 2015 6:40 pm

I feel totally involved in the story, and when I make a decision I choose carefully knowing there are repercussions. I love the games 1000 stories that you can choose to go with and its the only game thats held my attention so well. I find myself building a settlement for extended periods of time and not actually progressing in the game. No other game would pull off that type of immersion for me. Great story, great game, If I want true sandbox, I would buy minecraft.

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Kieren Thomson
 
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Post » Fri Dec 11, 2015 12:06 pm

Yet still so much fun to jump around and splash in :P

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Jordan Fletcher
 
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Post » Fri Dec 11, 2015 5:57 pm

Yup, 'bout sums it up. You're in this vast beautiful ocean splashing around all excited, and then you realize you can just stand up and the water is ankle deep. So much for that beach dream.

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matt
 
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Post » Sat Dec 12, 2015 1:46 am

Yay, Elitist comments are always fun. I have a question for people that do not like Bethesda's take on Fallout. Why oh why would you bother spending time on the forum complaining about the games when you already know you won't like them? Didn't you actually buy the game aswell? I don't like The Witcher 3, but i don't spend time on the CDRP forum telling them how much i dislike it.

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Gavin boyce
 
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Post » Fri Dec 11, 2015 3:12 pm

I think it has the about the same depth as it has in the past imo. Now I do think they are on the right track, though there is always room for improvement. I see a lot of folks have issues with the dialogue. I'm torn a bit. I can guess that under the hood there is still some choices based on our specials. I prefer it doesn't tell us if it's intellect, strength ect based, so I consider that more depth. It would be nice if there was more differences in the outcome however by choices in dialogue we choose. The raiders and other npcs we don't have a relationship with are still rather 1 dimensional and I'd like it if they had more dialogue. I'm happy with the direction of the friendly npcs. I remember when they all had these huge book long dialogues which would be great except they all had the same ones wherever they were, whether it made sense or not.

As far as background of our character, that doesn't really hinder much on the future of our character. We still can mold it however we choose, so no that doesn't bother me. If you want to really roleplay background you still have a lot of room for play. Why was your character in the military ect...we don't have that much info on them.

I play a female character and my husband plays a male. I do like the female voice actor better than the male. That I just consider my own personal opinion though.

As far as gear and weapons, you'll always have similar geared people based on their character having similarities. I love being able to mod the guns/armor, so that is a plus to me. Sure it there were more base items great, but I'm happy enough for what we have.

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FABIAN RUIZ
 
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Post » Fri Dec 11, 2015 7:29 pm

I wouldn't say it's as bad as Skyrim, at least some things you do in FO4 actually have an affect in the game.

But yeah, i hate that the character's personality/backstory is basically forced upon you.

Spoiler
the worst is when you only have one way to react when talking with Kellogg and meeting child Shaun. what if i'm indifferent or the stress of what's happened has made me into a un-caring pyschopath?

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Jimmie Allen
 
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Post » Fri Dec 11, 2015 7:24 pm

Could not disagree more . . . well maybe I don't "disagree" per se, but it is irrelevant. Like saying "This apple, so apple, and not orange at all. Meh, that is what the mainstream wants, for apples to be apples and oranges to be oranges."

Game is a fricking masterpiece and I have yet to find any serious flaws. Must be up around 100 hours or more. Anyone who has played less just needs to play more and complain less :P

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Alberto Aguilera
 
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Post » Fri Dec 11, 2015 9:57 pm

What do you mean? That's a general description of most Bethesda's games. A perfect example are those "radiant quests" or whatever they call them nowadays. It doesn't seem the modern TES audience wants depth...

Not that you need depth to have a good game, but it's knida helpful in a game that claims to be an RPG. :P

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RUby DIaz
 
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Post » Sat Dec 12, 2015 1:45 am

Play a MMORPG if you want to be different. If everyone plays up to level 100 then yeah, they will have similar skills. Otherwise, people can still build their character in accordance to their playstyle.

The Witcher 3 is widely projected to sweep the awards this year, and it is even worse in terms of diversity. There's 3 sets of witcher gear and a few dozen regular armors that is completely useless.

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Luis Reyma
 
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Post » Fri Dec 11, 2015 9:48 pm

Meh I find that the game has a decent amount of depth, its just that the game is outside the franchise comfort zone (which is good in my book) so it might feel lacking if ya bluntly compare it to the old Fallout games.
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emily grieve
 
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Post » Fri Dec 11, 2015 5:42 pm


Its a "streamlined roleplaying game with FPS combat elements"
But, in the end..

All that equated to was vertibirds full of enemys that were designed for one purpose; meatbags to shoot at.
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sophie
 
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Post » Fri Dec 11, 2015 4:47 pm

This

And

This.
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Arnold Wet
 
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Post » Fri Dec 11, 2015 11:05 am

Define "depth." I surmise that "depth" is an illusion.

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Chica Cheve
 
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Post » Fri Dec 11, 2015 11:50 pm

I LOVE everything about this game except for the fixed protagonist. Everything else feels very Fallout, with interesting characters and interesting side attractions. Relationships are cute and settlements are fun. When I can mod out the stupid main story and my stupid forced husband and the stupid kid that I never would have had in that particular way, this will easily become my favorite Fallout.

It's just a shame that I'd have to mod out Bethesda's core game in order to love all of it. So yea, it's wide as the ocean in terms of potential, deep as a puddle in terms of actual.

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Killer McCracken
 
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Post » Fri Dec 11, 2015 9:45 pm

Because we're on here anyway to discuss all the mods we'll be making to make it playable =)

There are only so many open world games that are actually worth even looking at, and this series, along with TES, is close to many peoples hearts and we want to see it get better, not worse. Hopefully Beth will take some of the reviews on here to heart and make better DLC and better F06. It's not just idle aimless complaining, unlike what many seem to think.

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MatthewJontully
 
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Post » Fri Dec 11, 2015 7:38 pm

Exactly my sentiments. Unfortunately that's probably one of the things we can't change with mods.

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SexyPimpAss
 
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Post » Fri Dec 11, 2015 4:34 pm

Really?

No, thanks. I'm not going to be dragged into yet another pointless discussion over semantics most people understand just to be assaulted by arguments based on cherry-picked out-of-context words. If you don't instinctively know what depth is, the discussion is useless anyway, because if I replied to you for example "one of the defining characteristics of depth is complexity", you'd probably reply with "look at all these pointless disconnected features!"

I'm not going to comment on this any further.

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[Bounty][Ben]
 
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Post » Fri Dec 11, 2015 10:48 pm


Yep. The only concievable supprise i found was how much time had elapsed before you were unfrozen again which is because.. Well, kellogg doesnt seem to have aged.. Being subtle there (yet its a miracle they couldnt apply that technology to anyone else..)

I did, however, have fun screaming "i want ma babeh. Give mi my babeh" in my head as an awful reference to an austin powers scene.
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CArlos BArrera
 
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Post » Fri Dec 11, 2015 9:04 pm

Sorry, I thought this was a forum, not a dictatorship. I'll be going now since I can't post my opinion.

What, what, what, what, what, what. I have no idea.

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Richard Dixon
 
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Post » Fri Dec 11, 2015 10:06 pm

Maybe it's not deep as a puddle, but it's immensely deep as a sandbox and that's what I love most about Bethesda games. They can take out the main quest entirely and I'd still be perfectly happy.

Frankly, I was underwhelmed by New Vegas even though I liked it. There were indeed lots of choices but none of them really mattered because choosing between grey, grey, grey, and grey is also just grey in the end, and outside of the admittedly well-written but meaningless greyness, there wasn't much of a sandbox, so once the game is done, it's just done. Back on the shelf it goes until I wish to "reread" it.

Now with settlements and radiant quests and infinite respawns and a huge map with lots and lots of places to explore, Fallout 4 is a new wonderland of sandboxness and no one does it better than Bethesda. Obviously, they could add more, and I hope they do, but I am nowhere near the end of discovering and exploring everything that this game already offers.

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Rachell Katherine
 
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