[WIP] Fallout: Wild Wasteland

Post » Fri Sep 28, 2012 1:19 am

[img]http://s017.radikal....493cfaf3aa4.png[/img]
Fallout: Wild Wasteland - WIP
A global mod by Defox


Current Status: 70%

Description:
The project aims to revive the atmosphere of the original Fallout games, add a lot of new things, to make the game more atmospheric, hardcoe and more pronounced RPG component. The game will take place in Oregon.
The protagonist spent the war in cryochamber, it was part of the experiment-Tec Vault. The action starts 1 June 2250, when these cryochamber open. Unfortunately Protagonist seriously ill and he has only a short time to live. Your initial task find a way to heal. But he has no idea what's coming ahead ...

Features (when finished):
-Huge areas of Oregon with three major post-apocalyptic cities.
-Travel on the map (just like in Fallout 1, 2)
-Dynamic game-world
-Extended system of crafting
-Randomly generated locations (both interiors and exteriors)
-More than 100 quests and randomly generated quests
-Advanced system of reputation
-New skills and abilities

Later I will add more information as well as an FAQ on the project. And now you can ask your questions on the project.

P.S. I'm not the autor, he ask my help to start this topic here.


Demonstration of Travel System
http://newvegas.nexusmods.com/images/2361204-1316359658.jpg
http://modgames.ucoz.ru/_pu/22/25821931.jpg
User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Fri Sep 28, 2012 1:45 am

[img]http://s017.radikal....493cfaf3aa4.png[/img]
Link doesn't work.
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Fri Sep 28, 2012 12:56 pm

ehh not a fan of the travel but other than that sounds AWESOME!!
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm


Return to Fallout: New Vegas