Note: This is just a personal opinion of what i think should be upgraded in the next fallout
A cover system: would be pretty good imo. Imagine actually being able to pop in and out of cover from behind piles of rubble. Could easily help turn the odds of a battle if you outnumbered 10 to 1.
Less skill points, but a higher level cap: Look at it this way: If someone in fallout decides to have no life and collect all the bobbleheads and every single skill book, thats a +35 to every stat. Now mix in the comprehension perk. thats now a +60. So all you REALLY need in fallout is to have all your stats at 40, get the comprehension perk, find all skill books and youll probably have some skill points left over to put where?
More Skills: Definatly should bring the athletics skill back. I mean come on, your in a cramped vault your whole life, then suddenly you escape and your in peek physical form? please.
Make SPEACIL matter when leveling up: You already have your speacil stats directly linked to other stats. good. Now link them together when leveling up, like for instance i think intellgence is related to medicine, science and repair? well lets say you have a high intellegence, but a low strength, so when leveling up things directly linked to your strength, should cost more to bring up, than things for your intellegence, as it is a higher SPEACIL stat.
thats all for now, its late, im tired. goodnight.
Funny, I actually do pop in and out of cover from behind piles of rubble, around corners, behind trees, crouched behind concrete road medians, dumpsters, oil barrels, desks, etc. But you're totally right about how it really can help turn the tide of battle.
I agree that there are way too many skill points available in this game - and your suggestion for linking SPECIAL to cost of increasing skills sounds like a really good one. However, I don't believe that a more robust and meaningful gaming mechanics system would necessarily lead to a better game. It may, but then again it may wreck it too - even with the reduced impact from SPECIAL, etc. there are still all sorts of threads about optimizing builds and maxing out skills. And while wanting to do those things isn't a bad thing, it's also not what I want to associate with Role-Playing games.
As for more skills - I'm torn about this. I'd love to see more skills in the game, but at the same time - it feels like the skills already there (aside from combat skills) have too small an impact as is. I'd like to see more game play mechanics that use those skills.
I haven't built a wishlist for FO4, but here's some items that I'd like to see (off the top of my head):
- a better end sequence. I actually like the game's ending, but I really dislike the slideshow.
- more body types
- weather
- more Unarmed/Melee attack animations
- flavor text for items
- more Pie
But, to be honest - if FO4 was the FO3 engine but located in another region - equally large, detailed and filled with stuff to do - I'd be happy.