My Fallout 4 Wishlist

Post » Thu Dec 24, 2009 6:38 pm

I don't get this fascination people have with music and games. I can understand the combination of the two, I enjoy listening to good music while I'm playing a game, depending on the game. But why do these games absolutely need a function to add new music to the playlist? Beth just wanted to get that '50s feeling for this game and to me they did a good job. I don't need a function to add my own music to the Enclave or GNR playlist, I'll just turn on my stereo if I must listen to other music. It wouldn't really fit Fallout if you go put death metal in the background, but whatever you fancy I guess. I just think it could ruin the atmosphere of Fallout 3 and that's probably why Beth didn't give us that option. Now, listening to your own music through an ingame radio in GTA4 for instance wouldn't be so much of a problem, but that's a very different game.


Dude, vast in-game soundtracks and radios and all that stuff is totally next-gen!

hah
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John Moore
 
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Post » Thu Dec 24, 2009 10:03 pm

Dude, vast in-game soundtracks and radios and all that stuff is totally next-gen!

hah

Dude, I still play Fallout 1, and mostly listen to music that's more than 30 years old. What's this next-gen thing?
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chloe hampson
 
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Post » Fri Dec 25, 2009 6:07 am

Note: This is just a personal opinion of what i think should be upgraded in the next fallout

A cover system: would be pretty good imo. Imagine actually being able to pop in and out of cover from behind piles of rubble. Could easily help turn the odds of a battle if you outnumbered 10 to 1.
Less skill points, but a higher level cap: Look at it this way: If someone in fallout decides to have no life and collect all the bobbleheads and every single skill book, thats a +35 to every stat. Now mix in the comprehension perk. thats now a +60. So all you REALLY need in fallout is to have all your stats at 40, get the comprehension perk, find all skill books and youll probably have some skill points left over to put where?
More Skills: Definatly should bring the athletics skill back. I mean come on, your in a cramped vault your whole life, then suddenly you escape and your in peek physical form? please.
Make SPEACIL matter when leveling up: You already have your speacil stats directly linked to other stats. good. Now link them together when leveling up, like for instance i think intellgence is related to medicine, science and repair? well lets say you have a high intellegence, but a low strength, so when leveling up things directly linked to your strength, should cost more to bring up, than things for your intellegence, as it is a higher SPEACIL stat.

Crippiling limbs actually mattering: Honestly if i break your leg, i dont think that your going to be able to stand, let alone walk. So if you break someones leg(or blow it off) they should be crawling on the ground, like kind of being forced into a "last stand" mode if you will. either that or they give up on fighting and try to crawl away from you.
Weather effects: Oblivion had it. Why cant this game? this game is bigger and more graphical, sure, but id take a graphics hit for some awesome weather.

And i like Geronimo57's ideas about PA with it being VERY hard to scavange some, but maybe make a perk later on in the game that gives you the skills to repair the armor. Thats another thing too, you shouldnt be able to repair everything right off the bat, your repair skill should also pertain to what you can repair
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herrade
 
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Post » Fri Dec 25, 2009 1:39 am

A cover system: would be pretty good imo. Imagine actually being able to pop in and out of cover from behind piles of rubble. Could easily help turn the odds of a battle if you outnumbered 10 to 1.

Yup, i definitely want this.

Less skill points, but a higher level cap: Look at it this way: If someone in fallout decides to have no life and collect all the bobbleheads and every single skill book, thats a +35 to every stat. Now mix in the comprehension perk. thats now a +60. So all you REALLY need in fallout is to have all your stats at 40, get the comprehension perk, find all skill books and youll probably have some skill points left over to put where?

Could bring back the original system. Skills go up to 300, they cost 1 point up to 100, 2 points from 100 - ?. then 3 points, then 4. This would also make tag skills valuable again, as this doubles the effect of applying a skill point.

More Skills: Definatly should bring the athletics skill back. I mean come on, your in a cramped vault your whole life, then suddenly you escape and your in peek physical form? please.

I have to disagree here. No athletics skill, this is Fallout not TES. Your Agility stat represents this.

Make SPEACIL matter when leveling up: You already have your speacil stats directly linked to other stats. good. Now link them together when leveling up, like for instance i think intellgence is related to medicine, science and repair? well lets say you have a high intellegence, but a low strength, so when leveling up things directly linked to your strength, should cost more to bring up, than things for your intellegence, as it is a higher SPEACIL stat.

SPECIAL definitely needs to matter more, one of Aqualamb's threads is about somewhere which shows the changes between the SPECIAL system before and how it is now. That pretty much outlines what needs changing (back to how it used to be)
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SHAWNNA-KAY
 
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Post » Fri Dec 25, 2009 9:08 am

I would have loved If you actually could read the books you picked up
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Marilú
 
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Post » Thu Dec 24, 2009 6:42 pm

Note: This is just a personal opinion of what i think should be upgraded in the next fallout

A cover system: would be pretty good imo. Imagine actually being able to pop in and out of cover from behind piles of rubble. Could easily help turn the odds of a battle if you outnumbered 10 to 1.
Less skill points, but a higher level cap: Look at it this way: If someone in fallout decides to have no life and collect all the bobbleheads and every single skill book, thats a +35 to every stat. Now mix in the comprehension perk. thats now a +60. So all you REALLY need in fallout is to have all your stats at 40, get the comprehension perk, find all skill books and youll probably have some skill points left over to put where?
More Skills: Definatly should bring the athletics skill back. I mean come on, your in a cramped vault your whole life, then suddenly you escape and your in peek physical form? please.
Make SPEACIL matter when leveling up: You already have your speacil stats directly linked to other stats. good. Now link them together when leveling up, like for instance i think intellgence is related to medicine, science and repair? well lets say you have a high intellegence, but a low strength, so when leveling up things directly linked to your strength, should cost more to bring up, than things for your intellegence, as it is a higher SPEACIL stat.

thats all for now, its late, im tired. goodnight.

Funny, I actually do pop in and out of cover from behind piles of rubble, around corners, behind trees, crouched behind concrete road medians, dumpsters, oil barrels, desks, etc. But you're totally right about how it really can help turn the tide of battle.

I agree that there are way too many skill points available in this game - and your suggestion for linking SPECIAL to cost of increasing skills sounds like a really good one. However, I don't believe that a more robust and meaningful gaming mechanics system would necessarily lead to a better game. It may, but then again it may wreck it too - even with the reduced impact from SPECIAL, etc. there are still all sorts of threads about optimizing builds and maxing out skills. And while wanting to do those things isn't a bad thing, it's also not what I want to associate with Role-Playing games.

As for more skills - I'm torn about this. I'd love to see more skills in the game, but at the same time - it feels like the skills already there (aside from combat skills) have too small an impact as is. I'd like to see more game play mechanics that use those skills.

I haven't built a wishlist for FO4, but here's some items that I'd like to see (off the top of my head):
- a better end sequence. I actually like the game's ending, but I really dislike the slideshow.
- more body types
- weather
- more Unarmed/Melee attack animations
- flavor text for items
- more Pie

But, to be honest - if FO4 was the FO3 engine but located in another region - equally large, detailed and filled with stuff to do - I'd be happy.
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tiffany Royal
 
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Post » Thu Dec 24, 2009 11:31 pm

Other stuff I'd like to see in FO4 (this is assuming that it follows after FO3):
- DLC support for all platforms
- hints about what happened to some of the Capital Wasteland communities, possibly some cameos from FO3 NPC's
- backpack rummaging animation to discourage constantly switching clothes and gear
- more serious impacts from addiction/withdrawl/drug abuse
- more day/night effects (i.e. some nocturnal and diurnal only encounters)
- Smell-O-Vision Support
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marina
 
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Post » Fri Dec 25, 2009 6:23 am

Edit: post deleted. Apparently I was paying too much attention to the troll - and the final line of this post made no sense without the Beckett reference.

In it's place, some more semi-thoughtful FO4 wish list items:

- Thrown weapons
- Greater effect from Karma/Level on people's reactions to you/dialog options
- Pip-Boy antennae attachment - looks like old-school rabbit ears - to boost radio reception
- Named booze (i.e. Moriarty's Single Malt (Scotch), The Ruddiest Mudder (Wine), Arefu Fire Water (Vodka), Doc Hoff's Tonic (Whisky) and Karl's Lager Field (Beer))
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JR Cash
 
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Post » Fri Dec 25, 2009 6:27 am

That depends on whether they are going to make Fallout 4 with the same engine as Fallout 3 or with a completely new and redesigned engine (which I think Fallout deserves)

Independent of engines, ''upgrades'' I think are necessary are as follows:

- More ingame consistency/coherence. This in itself will be a major undertaking, but to give some examples, have a believable system of trade/farming/subexistence of some sort. Explain why a military simulator is necessary to open a vault door, etc etc etc. I know certain things are cool, but its not too hard to have some sort of explanation ingame as to why things are the way they are.

- Better/funnier dialogue. This was a trademark of Fallout. I would like it back please.

- New factions. Stop recyclying old material. Fallout 2 did it, and even then the BoS took a back seat. Fallout 3 came and did it all over again. Not the same again with Fallout 4.

- More enemies/more varied types of enemies. Look up FO1 - 2.

- More hand to hand animations. Say if you have unarmed 10% then you slap like a girl, while if you have it tagged and at 100% you are unleashing the fury within with jackie chan style punches and kicks. Look up FEAR for some inspiration. Then make it better.

With a new engine:

- Cars. There is no more excuse not to have cars or some sort of vehicle.

- A larger game map, with smaller levels. By that I mean a FO1-2 style map, with fast travel, etc enbetween, but with FO3 style maps for cities, places of interest, etc. Obviously not as big as the Fallout 3 map, but you get the idea.

- Tweaking of power armour. PA should not be as easy to find, nor as cheap. I laugh how I see traders in the middle of the waste selling PA that is nearly full yet not wearing them. This should only be available to a select few factions and places in the map, not spread around like candy. Raiders should NOT undre any circumstance be able to kill PA wearing enclave troops, and then scavenge it for themselves. PA also adds to strength, I wan't that back on ALL PA's. Also, they should not be so easily penetrable/scavengeable as in FO3. Once somebody killed with it is killed the armour should be in such a condition to make it useless.

- Better graphics (obviously). Weather effects would also be nice.

- More water/vegetation/wild life.

- Bigger settlements. Like I said, with FO1-2 style map, and FO3 style 'cities' this should not be a problem.

Thats about all I can think at the moment.

I really hope/wish Beth takes a break from Fallout and after the DLC's are finished make like an expansion or something (obviously bigger than the DLC's), and take a break from the series. I would really like to see Fallout 4 with a new engine. I also think they can take the time to take onboard what has been praised and criticised about the game, and in time, say 4-5 years, release Fallout 4, with all that time they should have a great game lined up, hopefully adressing the many issues I think there are with FO3.

Hopefully they will not released a rushed game on the same engine as Fallout 3 and label it Fallout 4.
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Lauren Dale
 
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Post » Thu Dec 24, 2009 11:11 pm

I'm not interested in FO4 being more like FO1.

I want the map to remain open.

Stats and skills could mean more than they do now, but not to the point that it could gimp a character. Combat needs more cover mechanics, more weapons, better weapon repair, more mobs.

Dialogue needs more options, especially options which use stats and skill checks. Choices made in dialogue should have a larger impact on the game.

I'd like more character choices...faces, hair, body height and girth. I'd like more choices in armor and clothing.
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Kat Stewart
 
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Post » Fri Dec 25, 2009 9:04 am

A SPECIAL that is relevant, and that can negatively affect your options later on (a neat consequence of something actually mattering heh) would be a huge improvement. I'd really like to see them ditch the map being one huge sandbox though, it allows for a more varied experience if you allow the player to roam between many towns and places that aren't in the same vicinity, so you can visit places in the NE of the US for example.
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Steve Smith
 
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Post » Fri Dec 25, 2009 2:16 am

edited my post above. added a few new things.
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Bellismydesi
 
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Post » Fri Dec 25, 2009 3:14 am

Stats and skills could mean more than they do now, but not to the point that it could gimp a character.

Agreed, though in a perfect world that shouldn't be a problem, either. For example, if I drop my STR to 1, it might mean I can't wield most weapons, but it's also giving me 4 extra points to use elsewhere, which should serve to make up for any negative effects of gimping myself in that area. Sure, I would barely be able to get out of bed in the morning with STR that low, but I'd also have 8's in 3 other attributes to make up for that. So if I'm stuck using a pistol instead of a Missile Launcher, I'd also be able to fire that pistol more often or with greater accuracy - meaning that my damage-dealing capacity would be at least somewhat similar.

If it was a perfect system, the only defining factor would be how many points you had to spend, not where you spent them. Sure, I might have to change my playstyle to accomodate my character, but I'm coming from the school of thought where that's a good thing. But a 40 point character should have an equal shot at getting through the game regardless of where those points went to.

Also, that's originally what many of the Perks were for. If later on I really started regretting having my Strength that low, I could pick Weapon Handler to make up for that. If I noticed I was very limited in my dialogue choices, I could pick (can't remember the name of it) that would raise my INT by 1 or 2 points per level for purposes of dialogue.
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Emily Graham
 
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Post » Thu Dec 24, 2009 6:48 pm

Hmm...

- A more "living" world. People farming, slavers selling slaves to customers, shop owners selling their stuff to people, etc.
- Graver consequences of your choices
- Better and deeper dialog
- Weather effects
- A bit more emphasys on SPECIAL, especially INT and CHR (could affect convo options a lot more)
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BlackaneseB
 
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Post » Fri Dec 25, 2009 1:27 am

Maybe like if you are evil, slave dealers will come up to you and ask to capture more slaves. What I am trying to say is more jobs, you know? Weather should effect more of the game like acid rain and such. Also the muties should have different body types like fat, skinny, tall, short, and different facial expressions and stuff like that.There is a lot that can be done to improve these games. Nothing can ever be completely perfect. FO3 is still one of the best games in the last 5 years for me. I have never played FO1 or FO2 but am trying to find them to play. Overall FO3 is still a very good game.
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Ellie English
 
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Post » Fri Dec 25, 2009 5:57 am

You know what I'd also like to see in Fallout 4 is some more characterization based on your character's Attributes. (Like a high STR gives your characters more muscles, etc.)

Would just be a neat visual effect. These days, you can "morph" between different animation key frames, so you could apply a lot of this to your character's animations, as well. With high PER, for example, your character appears very alert always looking around; while if it was very low he tended to squint more often. Or a high INT showed your character stroking his chin thoughtfully during idle animations, or scratching his head and looking confused with a low INT. Higher AGI could make the character more lithe with a bit of a bounce in their step, while low AGI could mean the character is a bit tubbier and his actions are more deliberate (don't want to mess with the walking speed, but maybe a high AGI character fires his weapons quicker in real-time than one with low AGI.)

Could be a useful tool for adding in better quality animations, as well. Which aren't really Bethesda's strong suit.
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Cody Banks
 
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Post » Thu Dec 24, 2009 11:30 pm

*shameless bump*
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Kayla Keizer
 
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Post » Thu Dec 24, 2009 10:14 pm

NVM
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Dean Ashcroft
 
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Post » Fri Dec 25, 2009 9:57 am

id like lots more factions (including raiders) and a chance to become an overseer of a valut
and it to be set in new york
:D
:celebration:
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James Shaw
 
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Post » Fri Dec 25, 2009 12:48 am

great idea I hope they come out with fallout 4 sooner then fallout 3 :D Im still playing 3
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Rach B
 
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Post » Thu Dec 24, 2009 7:16 pm

I want to be able to befriend anyone and turn them into a companion.
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(G-yen)
 
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Post » Fri Dec 25, 2009 9:29 am

The main thing that bugged me about fallout three was how short the MQ was and how crappy the endings were, in FO1 and FO2 every action in every town had an affect i fallout three is just black and white endings.

Other things i'd like too see
-better sniping
-aiming for arms and such with melee and unarmed
-more user made weapons such as adding scrap metal to bottle cap mines
-it was way to easy to get better armor's and with in level 3 i had a decent set of combat armor.
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Mario Alcantar
 
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Post » Fri Dec 25, 2009 1:17 am

I agree that the SPECIAL need to be reworked.
With 40 stat points to start there is no way to gimp a character to the point where they cannot finish the game. I know, I tried many times in FO 1+2. You just need to adjust your playing style, sometimes radically.

Higher skill levels, higher skill levels that actually mean something.
Taking your favorite weapon skill past 100 used to help offset distance and light modifiers, if there is a cover system it could help there too. Also give us a reason to invest every single point into 1 or 2 skills. I completely ignored some skill to get super high number in others and in exchange got things like the Hand-to-Hand Evade perk. (DR increased to 1/12 of unarmed skill while unarmed, that +25 DR at 300!) Also there was extra info on the computers on the Enclave oil tanker if your science skill was 250(?) or needing a science of 130 to get a cybernetic brain.

I miss having traits at character creation

But all these are things I want back; I would also like some new things.

Another poster brought up bringing in new factions, FO1 had the BOS, FO2 introduced the Enclave and POTUS, FO3 brought what? The Railroad? There should be some more Paramilitary and political groups in the wasteland.

A lot of discussion has been going on about a cover system and other FPS elements. I like a good FPS as much as the next person but this is RPG there should be nonviolent ways of handling encounters. If I max out Intelligence, Science and Repair to create a MacGyver Character who never touches a weapon I would have to do a lot of saving, reloading and running away to get through FO3.

And perhaps my biggest pipe dream.
Create a huge map complete with all towns, NPC ect. However, have Multiple Main Quests and Main Quest Paths. At character creation you can choose to be Human, you start at Point A and your Quest is to get to point Q, if you choose to be a Ghoul then start at Point L and you have a Quest that ends at Point D. You could also choose to be a Super Mutant or Robot/Android each with completely separate main quest lines within the same world. All NPCs and towns would be the same, but with different reactions and dialogues. Some side quests can be the same but a lot would be different depending on your race. Traits Perks and even the SPECIAL could be different for each race. (Super Mutants cant have strenth lower than 6 or chrisma higer than 4)This would add a ton of replay ability beyond what has ever been seen in a fallout game. But Bethesda would have to be halfway done with FO4 by now to see this any time soon.
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Da Missz
 
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Post » Fri Dec 25, 2009 3:28 am

I want a new environment not seen before and here is what i want it to be

There is a state called Connecticut that has valleys rivers mountains

so y not put some vaults there and create a game that will be awesome
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Oscar Vazquez
 
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Post » Fri Dec 25, 2009 7:09 am

I want a new environment not seen before and here is what i want it to be

There is a state called Connecticut that has valleys rivers mountains

so y not put some vaults there and create a game that will be awesome


What's in Connecticut thats so special? Valleys, rivers and mountains are found in many places. If you want to "sell" the idea, you need to give more than that.
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Ludivine Poussineau
 
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