My Fallout 4 Wishlist

Post » Thu Dec 24, 2009 7:56 pm

Welcome to my Fallout 4 wishlist. After two brief threads about Fallout 4 ideas i decided to make a little wishlist for everyone to comment on, and hopefully for Gstaff to have a little nosey around. Don't be a lurker, and i hope you enjoy the thread. :bigsmile:

1. http://www.gamesas.com/bgsforums/index.php?showtopic=953466&st=20
2. Reworked, organic, flowing animations.
3. Redone character models and faces.
4. http://www.gamesas.com/bgsforums/index.php?showtopic=951700
5. Fleshed out companions like other new games; Mass effect, Nwn 2 etc.
6. Breathing Wasteland:
Fallout 3 has the Wasteland revolve around you, traders won't die unless you follow them and things only spawn when you enter a cell, i'm sure it would be possible to have the whole game on some kind of randomised rotor of spawns, this way battles aren't just caused by you walking somewhere.
7. Longer draw distances/Texture rendering.
8. A cover system
9. A third person mode overhaul
10. More realism, don't let Mr Burkes body lie in a pub for a week, make the people around react and move the body or what have you.
11. Free play after the ending.
12. More humour. Although this game has ironic and black humour, out right jokes could of been better.
13. Vault 69 http://fallout.wikia.com/wiki/Vault_69
14. Body decaying, it would only take about four pre-set animations to do.
15. More Fallout "originallness". I came to the series as a Fallout noob, but having played Fallout 1 on Gametap i find it to be a great game and intend on buying the second.
16. More of a roleplay theme.
17. Combat takes into account armor piercing and blunt weapons and whatnot.
18. A more dense wasteland, have an actual continuous battleground for Raiders, patrols of ten Outcasts wandering around.
19. Making the difficulty be more than more HP bars.
20. Improved AI.

I look forward to seeing what you think of my list.

Other forumer's ideas and wishes:

1. Aqualamb's SPECIAL overhaul.
2. Salival would like decent dialouge.
3. MechaCannibal would like a trap mechanic and more player made weapons.
4. Irfan wants romances.
5. Kingman73 would like more interaction with Npc's and the enviroment.
6. Falcon8204 would like less bugs, better collisons, volume based inventory and re-worked melle.
7. IS it just me? Would like the setting to be in the UK, less complicated level design, decent neutral gameplay and no level cap.
8. Jack Splat would like larger settlements.
9. Bebop Magnum would like all female lip hair removed.
10. Kannibal would like more mature elements.
11. Nicky99y would like "An enviroment not seen before".
12. SteveDog would like leveling and character building to be more like the originals.
13. Xalgorex would like improved sniping (the crosshair?) and VATS targetting while using melle.
14. Faldom would like more potential companions.
15. Maddudeguy wan'ts more factions.
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Kirsty Wood
 
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Post » Thu Dec 24, 2009 11:11 pm

Before I can make myself give a good dogdamn about anything on your list (save for the last one, obviously) I'd need this to be addressed:

http://www.gamesas.com/bgsforums/index.php?showtopic=952186
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Eric Hayes
 
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Post » Thu Dec 24, 2009 8:09 pm

i would like a car like in fallout 2 and put it as a side quest, And more people from the last 2 games,and more secrets as in unmarked areas(like the ufo crash site)
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Louise Andrew
 
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Post » Thu Dec 24, 2009 6:39 pm

Before I can make myself give a good dogdamn about anything on your list (save for the last one, obviously) I'd need this to be addressed:

http://www.gamesas.com/bgsforums/index.php?showtopic=952186


Youv'e just given me a brainwave, i'll add other peoples ideas to my list.


Obviously, not being in any position to comment on the SPECIAL in any generally constructive way i can't comment on it, but assuming you know what you're doing, and judging by your support you must have something right.
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Michelle davies
 
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Post » Thu Dec 24, 2009 6:11 pm

I would like to get some real dialogue, instead of the freakin' crap I need to hear in Fallout 3 everytime I turn around in some town. Sorry for my language, but God, everytime I play this game I have to throw it away for a week after a session, the dialogue just makes my blood boil. The dumb Intelligence checks are retarded, and even the fake dialogue on GNR is so annoying that everytime I encounter that idiot I just put him to rest.

I just want the NPC's to have something worthwhile to say. To have at least something semi-intelligent come out of their mouths. I want dialogue that's on the same level as talking to the Master, Killian, Gizmo, the Lieutenant, Decker and all those other real 'personalities' way back in the day. Now those were characters and they did have something to say. (Yeah blah blah "Moira has personality because you hate her or you love her." No I hate her because she talks in a voice that makes me feel like I'm twelve again, it has nothing to do with her having personality)

Dialogue options should appear only if you have the right skills and the right attributes, so you need a high Speech, Intelligence and Charisma to be able to talk about most things, and other skills to talk to for instance some NPC that has specialised in scientific research.
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Jason Rice
 
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Post » Fri Dec 25, 2009 2:30 am

I think it'd be awesome to give more creative control to the player. Maybe give the player the option to customize weapons and ammo.(i.e. combining BBs with a grenade to create a Shrapnel Grenade)
Trapping enemies/creatures with snares or other methods might be a welcomed addition. And finally...

More endings.
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Rex Help
 
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Post » Fri Dec 25, 2009 2:28 am

I would like to get some real dialogue, instead of the freakin' crap I need to hear in Fallout 3 everytime I turn around in some town. Sorry for my language, but God, everytime I play this game I have to throw it away for a week after a session, the dialogue just makes my blood boil. The dumb Intelligence checks are retarded, and even the fake dialogue on GNR is so annoying that everytime I encounter that idiot I just put him to rest.

I just want the NPC's to have something worthwhile to say. To have at least something semi-intelligent come out of their mouths. I want dialogue that's on the same level as talking to the Master, Killian, Gizmo, the Lieutenant, Decker and all those other real 'personalities' way back in the day. Now those were characters and they did have something to say. (Yeah blah blah "Moira has personality because you hate her or you love her." No I hate her because she talks in a voice that makes me feel like I'm twelve again, it has nothing to do with her having personality)

Dialogue options should appear only if you have the right skills and the right attributes, so you need a high Speech, Intelligence and Charisma to be able to talk about most things, and other skills to talk to for instance some NPC that has specialised in scientific research.


Sadly, Bethesda specalise in making dungeons with goblins, and are far from the great developers that made classics like Sam and Max, and Monkey Island (Granted Lucas arts died shortly after that, but thats a different discussion).

Thanks, and i'll add your suggestion to the list. :)

Mechacanibal; Traps in the form of mines already exist, and so do player made weapons, although i'll add more schematics on the list for you.
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Zosia Cetnar
 
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Post » Fri Dec 25, 2009 1:52 am

Here are the things I'd like to see in Fallout 4:

- Being able to play after you finish the main quest.
- More sidequests, like a whole another buttload of sidequests!
- Usable vehicles, like jeeps or somethin'
- An actual love story! > When you start playing Fallout 3, you would think that it's possible to end up with Amata, but naah :S, even when you play the mission when you return to Vault 101 to help with the Overseer problem, you only get a lousy utility jumpsuit :P. I think that, in the game, you should marry that girl hahah
- More than one sidekick. How cool would it be if you could have Fawkes, Charon and that Brotherhood chick helping you at the same time in Fallout 3.


There is one more thing that bothers me. Although the pre-war theme appearing in the game is very cool and original (it really defines the unique look of the game), it just isn't realistic. I mean the war supposedly started 2077, right?, So why the heck do I see therminals from the stone age and muscle cars from sixties? I don't say those should be left out, I just say that there should be more pieces of modern technology to complete the puzzle.
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Scott
 
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Post » Fri Dec 25, 2009 12:12 am

Sadly, Bethesda specalise in making dungeons with goblins, and are far from the great developers that made classics like Sam and Max, and Monkey Island (Granted Lucas arts died shortly after that, but thats a different discussion).

Thanks, and i'll add your suggestion to the list. :)

Mechacanibal; Traps in the form of mines already exist, and so do player made weapons, although i'll add more schematics on the list for you.

That's why Fallout 3 did and still does feel to me like I'm playing Oblivion. The whole game is one big dungeoncrawl, and I already did that over and over in Oblivion. The whole experience seems so similar to me, it feels wrong to look at the box and it says Fallout.

That's why I feel Fallout 3 isn't new and innovative at all, although a lot of people would disagree. Did Beth have a challenge making this game? Probably, but they did make a game that has exactly the same positive points the TES games have: exploration and so on. It's based around the same priorities, while being a different game with a completely different background. Beth could have challenged themselves a lot more by going the Fallout style of RPG but instead they chose the same formula that they are doing for years. Yes I'm a bitter person, but it just doesn't feel right to me.

Sorry for this off-topic piece, it's hard to put in the right words in English sometimes.
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Sxc-Mary
 
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Post » Fri Dec 25, 2009 5:16 am

^^

Although i agree, the next Fallout would definatley be best in sandbox style.
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Anthony Santillan
 
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Post » Thu Dec 24, 2009 11:54 pm

I want it to simply seem more natural. The 'cities' are basically empty, and the people just wander around like zombies with nothing important to say or do. It'd like to see actual big full cities with at least some of the people interesting. I'm assuming Fallout 4 won't be out soon at all, probably next gen, so it should look / feel amazing. Lots of detail, lifelike animations, more people, more interaction, etc.
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Steven Hardman
 
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Post » Thu Dec 24, 2009 3:52 pm

Fallout 3 ends with the main character offing himself to start what's basically a giant frigging Brita filter. Given that this WONDROUS machine is supposed to clean up all the crappy water around, wouldn't it be better to have the next Fallout game start before the 3rd game is set, OR set somewhere else at the same time the events in Fallout 3 are supposed to be going on?
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Danial Zachery
 
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Post » Thu Dec 24, 2009 9:22 pm

I want it to simply seem more natural. The 'cities' are basically empty, and the people just wander around like zombies with nothing important to say or do. It'd like to see actual big full cities with at least some of the people interesting. I'm assuming Fallout 4 won't be out soon at all, probably next gen, so it should look / feel amazing. Lots of detail, lifelike animations, more people, more interaction, etc.


Added to the list.
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Naughty not Nice
 
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Post » Fri Dec 25, 2009 7:32 am

for fallout 4 my which list includes:
1. no random CTDs
2. no crash on save
3. no hitting invisible objects in VATS (this is prerequisite to #8 in OP).
4. alternate firing modes for weapons (ie. single, auto, secondary weapon like bayonet/grenade launcher)
5. reworked unarmed & melee system, a la fallout2. remember being able to pull off those wicked power kicks? i wish the melee system would have been like jedi knight with respect to sword-like weapons. also see #9 in OP.
6. completely different experience with low-intelligence chars. it was pretty fun in F2, just to see the different dialogue.
7. see Aqualamb's post
8. volume-based inventory. the PC can carry 10 miniguns, 5 missle launchers, AND an assortment of rifles at the same time, PLUS 1000 rounds of 'ammo' for it all???? i don't think so. also, stuffing said items into a first aid box?? no.
9. Wrye Falt. 'nuff said.


i know 1-3 seem harsh, but they will have to be there for me to even consider a fallout 4 game. period.
here's hoping we'll get #9 for fallout 3 :D :D
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Darlene DIllow
 
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Post » Fri Dec 25, 2009 5:09 am

1.set in the remnants of london, cardiff or birmingham.
2. free play after ending
3. BETTER DIALOUGE
4. a Fawkes like deathclaw
5. a more defined neutral, survivalist pathway
6. different main quest story for each karma path
7. a difference between good and very good and evil and very evil
8. a charecter old enough to survive and make the pressured decisions needed in such a situation as you face, a 19 year old kid who was raised in a vault would not be able to survive in the wastes IMO
9. more diplomatic/sadistic relevent uses for speech, used more offten in the game
10. more of a story behind the aliens
11.no level cap
12.the feel that your actions make a difference
13.keepthe interesting vaults coming ( obviously not if wish 1 is granted )
14. more custom weapons and maybe the option to design your own if feasible
15. no levels like Raven rock
16. NO VAMPIRES!!!!!!!!!!!!!!!!
17. no cars, it would make the map seem smaller.
18. less need of science skill to get any decent information, maybe using your speech to covince some databank robot to tell you.
19. factions
20. readable books
i would be very happy if i got 5 of these but will most porbably love the game any way
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Kelvin
 
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Post » Thu Dec 24, 2009 10:02 pm

^^

Alot of your requestrs currentley exist in game like the readable books, factions and what have you.

I'll add your main points onto the list.
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Taylor Thompson
 
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Post » Fri Dec 25, 2009 2:22 am

I don't have much problem with your list. Much of it would be solved with an updated engine.

What I don't want to see is FO2 OOC humor. Not any, not at all.
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Sophh
 
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Post » Thu Dec 24, 2009 4:35 pm

I don't have much problem with your list. Much of it would be solved with an updated engine.

What I don't want to see is FO2 OOC humor. Not any, not at all.


I suggested that at one point aswell, I don't think Gamebryo is up to the challenge.

-I haven't played FO2, but i'm assuming you mean te porm star perk etc?
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Eileen Collinson
 
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Post » Fri Dec 25, 2009 1:32 am

Fallout 3 problem is that all the world is centered in the PC
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Beast Attire
 
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Post » Fri Dec 25, 2009 3:40 am

Not sure about that cover system, not as if we need to make this even more of an FPS. Vault 69 ? heh, no. And what exactly is everyone's urge to see Fallout go global, anyway ? The games always felt best at home in the US.
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Leanne Molloy
 
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Post » Thu Dec 24, 2009 10:29 pm

I suggested that at one point aswell, I don't think Gamebryo is up to the challenge.

-I haven't played FO2, but i'm assuming you mean te porm star perk etc?


No, I mean all the out of game pop references in the game...the Monty Python stuff, etc. I'm not saying there is no place for humor, but the humor should be in line with the game universe.
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Bereket Fekadu
 
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Post » Thu Dec 24, 2009 5:47 pm

Not sure about that cover system, not as if we need to make this even more of an FPS. Vault 69 ? heh, no. And what exactly is everyone's urge to see Fallout go global, anyway ? The games always felt best at home in the US.


if we are going to do combat this way, I don't see any reason not to to make it better. A better engine would help that also...crouch/prone, lean, etc.
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Lauren Dale
 
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Post » Fri Dec 25, 2009 5:44 am

if we are going to do combat this way, I don't see any reason not to to make it better. A better engine would help that also...crouch/prone, lean, etc.


I never had any problem keeping covered as is, although I guess it's too many button pushes for, heh, some players. Adding in all these neat FPS elements just seems to divorce the combat effectiveness from the character skill a bit more. Although, improving combat would probably make the game more enjoyable, as focused as it is. I forgot my wish : an original plot.
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Lucie H
 
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Post » Thu Dec 24, 2009 4:07 pm

I never had any problem keeping covered as is, although I guess it's too many button pushes for, heh, some players. Adding in all these neat FPS elements just seems to divorce the combat effectiveness from the character skill a bit more. Although, improving combat would probably make the game more enjoyable, as focused as it is. I forgot my wish : an original plot.


No.

Holding in the anolouge stick for three seconds to manipulate sneak for a prone, and then finding half of your body is still above what you're hiding behind makes for bad gunplay. Fighting could be much more enjoyable with a good cover system, no auto aim etc.
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dav
 
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Post » Fri Dec 25, 2009 2:26 am

I never had any problem keeping covered as is, although I guess it's too many button pushes for, heh, some players. Adding in all these neat FPS elements just seems to divorce the combat effectiveness from the character skill a bit more. Although, improving combat would probably make the game more enjoyable, as focused as it is. I forgot my wish : an original plot.


I think it depends on your playstyle. If you like to use big guns and power armor, you really aren't that interested in cover. If you like to sneak/snipe than cover become more important. These are basic features of FPS games, and I don't think adding them would detract from the rest of the game.

We probably shouldn't get into what folks call "problem cells". Just because there is a problem in the design, that doesn't mean that other improvements shouldn't be made. I agree that the writing could be better, but other aspects, including combat, need attention as well.
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Amiee Kent
 
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