I was just replaying Oblivion to kill time until the FO:NV release and though the leveling system can be a bit of a hand full to manage, it is very enjoyable to break away from the XP model for leveling. I particularly like being able to level my character with out having to kill everything in sight.
In FO3 you received some xp by making speech checks, lock picking, hacking, etc. The problem is when you don’t kill something, you miss out on that xp. So if I’m a sneak or speech heavy character, you’re almost penalized for not going in guns blazing.
Obviously the Oblivion style system has its flaws as well, namely sitting in a corner and spamming a skill until you leveled, but I thought the concept itself was very innovative in an RPG. Whether you play the thief, mage, fighter or other you still have pretty much equal opportunities to level.
What do you think? Do you think an Oblivion style leveling system would work in Fallout: NV or any other forthcoming fallout titles?