I dunno, I don't think we're supposed to take everything literally.
I mean, I don't think Rivet City only has 16 people and no crops, for example.
I dunno, I don't think we're supposed to take everything literally.
I mean, I don't think Rivet City only has 16 people and no crops, for example.
Well, true, but that does not mean that 3 Dog in fact has a network of informants unless they are all using perma-stealthboys.
I don't care about the settlements, I built a few early on to get xp from Minutemen stuff, haven't helped defend them or built them further than a radio antenna and some generators. I helped one I think, because I was coincidentally passing nearby and the attacking raiders attacked me too, so I killed them.
Grey is good and all, but I want some black too, if only to have more options.
True. He is guarded by the Brotherhood of Steel, though, who I always assumed was keeping him informed.
There is nothing to indicate any of this, however, outside of our headcanon. I need proof that he did have a network of spies and informants before I believe he actually does.
Well, that's why I said the Brotherhood of Steel because he works with them and they are inside his place.
They are also always patrolling things.
It really is incredible what the "Let's Play Pretend" crowd will do in order to justify missing game elements. Look, either the game was developed to include playthroughs for evil characters or it wasn't. And if it was, then we need to see specific in-game examples. I can't believe this needs to be repeated. And I'm running out of ways to do so.
The problem is not that you're not being clear and descriptive, the problem is that people are deliberately not understanding you because they don't want to.
I've given up debating people like that. It's pointless. You can't make someone see reason when they really don't want to.
I murdered a bunch of farmers for refusing to hand over crops and it was a successful solution.
Might not be the main story, but you certainly can be a dike.
I totally agree with Dr. Tinde Nussbaum.
I always play evil toons in the Fallout series and until Fallout 4 I never had a real problem to do so but now I have to ignore so much dialogue and create my own stories to get this evil feeling. It's not only that you get forced into your parent role but goes on with settlements. You can't create a evil raider settlement with slaves for example. The best you can do is taking the
There are so many examples that are just don't working for an evil toon and believe me... I'm trying really hard.
For pete's sake I really thought the benefit of the doubt was a safe route here. Still, I hate leaving a discussion without feeling like I've at least been heard by one person...
*sigh of relief*
Finally.
I dont understand the OP, i been pretty evil on some of my choose. Like shooting a old dude on the face to loot his place, finding out he was a Paladin missing in action =P, anyway he give me a nice laser rifle =P
You should really read through the last couple pages of the thread.
Frankly, as soon as I noticed the Karma system was gone, I figured that you wouldn't be able to be a truly evil character. At least not in any meaningful way. (Running around attempting to kill all non essentials doesn't really count imo.)
I get and agree with OP talking about the powder ganger quest in the beginning of NV, or even the option to turn Megaton into a crater in FO3.
This is kinda disappointing as I personally like doing a good guy playthrough followed by an evil one.
They also kind of geared the MC to be a straight up gullible good guy from the beginning. Who's to say the Raiders were evil in that instance? The only reason you know them as Raiders is because that's what their name says. The character wouldn't automatically just KNOW they are the villains. It could just as easily from that standpoint have been the minutemen attacking the raiders in the building, and once you cleared them out Preston decides to make you believe he is a minuteman. I dunno, I feel like they dropped the ball as far as options to be good or evil go... Being a villain was always fun in the Fallout series.
It helps they attack the Sole Survivor.
Then morality becomes a nonissue.
There's a difference from being barbaric and evil. Good and evil are defined by intention as well as action (or inaction). Crucifixion and slavery are barbaric and can be certainly considered evil, but in Fallout people take ends justifying means to it's extreme. Never sided with the Legion, but that's where I stand with them. They're just another army like so many out there. They just happen to be the most brutal of those armies.
People do understand that no one chooses to be evil, right? Nobody is the villain in their own story?
Well, that's actually bs, tbh. I can be perfectly aware the actions I'm committing are morally reprehensible and still commit them anyway, because I could profit from it. You don't actually need to be unaware of the distinction between good and evil to consciously choose evil.
No. Obsidian wanted to include Legion territory to show how the ordinary people who live there are actually safer than people who live in NCR territory and the Mojave. Due to time constraints they couldn't.
I personally wouldn't say The Legion is more evil than The Institute. There are benefits to the Legion's brutality, which they direct mostly at criminals, raiders, and their enemies - the benefits being that the citizens in their lands are safe, and as long as they obey Caesar's law they'll remain safe. There are no benefits to the atrocities committed by the Institute for anyone outside of the Institute.
Yes, and we call people like this sociopaths. A very real phenomenon I'm afraid.