In Fallout 4 you cannot be evil - a critique

Post » Fri Nov 27, 2015 1:33 am

I dunno, I don't think we're supposed to take everything literally.

I mean, I don't think Rivet City only has 16 people and no crops, for example.

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Claire Lynham
 
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Post » Fri Nov 27, 2015 8:05 am

Well, true, but that does not mean that 3 Dog in fact has a network of informants unless they are all using perma-stealthboys.

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JR Cash
 
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Post » Fri Nov 27, 2015 9:55 am

I don't care about the settlements, I built a few early on to get xp from Minutemen stuff, haven't helped defend them or built them further than a radio antenna and some generators. I helped one I think, because I was coincidentally passing nearby and the attacking raiders attacked me too, so I killed them.

Grey is good and all, but I want some black too, if only to have more options.

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Susan
 
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Post » Thu Nov 26, 2015 10:11 pm

True. He is guarded by the Brotherhood of Steel, though, who I always assumed was keeping him informed.

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Lakyn Ellery
 
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Post » Thu Nov 26, 2015 10:15 pm

There is nothing to indicate any of this, however, outside of our headcanon. I need proof that he did have a network of spies and informants before I believe he actually does.

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DarkGypsy
 
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Post » Fri Nov 27, 2015 2:45 am


The Legion was a Fascist regime cosplaying as Romans, it was quite evil. And as far as the Institute.....their cold-blooded murder of Vault 111'inhabitants, when it was completely unecessary and had no benefit for them, pretty much is all the evidence anyone needs that they are a bunch of dangerous sociopaths that need killing in the worst way.
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Alexis Acevedo
 
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Post » Fri Nov 27, 2015 2:39 am

Well, that's why I said the Brotherhood of Steel because he works with them and they are inside his place.

They are also always patrolling things.

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!beef
 
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Post » Fri Nov 27, 2015 2:51 am

:facepalm:

It really is incredible what the "Let's Play Pretend" crowd will do in order to justify missing game elements. Look, either the game was developed to include playthroughs for evil characters or it wasn't. And if it was, then we need to see specific in-game examples. I can't believe this needs to be repeated. And I'm running out of ways to do so.

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pinar
 
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Post » Fri Nov 27, 2015 7:05 am

Agree.

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john palmer
 
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Post » Fri Nov 27, 2015 1:02 am

The problem is not that you're not being clear and descriptive, the problem is that people are deliberately not understanding you because they don't want to.

I've given up debating people like that. It's pointless. You can't make someone see reason when they really don't want to.

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Rude Gurl
 
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Post » Fri Nov 27, 2015 9:14 am

I murdered a bunch of farmers for refusing to hand over crops and it was a successful solution.

Might not be the main story, but you certainly can be a dike.

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Marnesia Steele
 
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Post » Fri Nov 27, 2015 6:52 am

I totally agree with Dr. Tinde Nussbaum.

I always play evil toons in the Fallout series and until Fallout 4 I never had a real problem to do so but now I have to ignore so much dialogue and create my own stories to get this evil feeling. It's not only that you get forced into your parent role but goes on with settlements. You can't create a evil raider settlement with slaves for example. The best you can do is taking the

Spoiler
Covenant Settlement, wich only works as evil if you think that toaster are real people.

There are so many examples that are just don't working for an evil toon and believe me... I'm trying really hard.

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JLG
 
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Post » Fri Nov 27, 2015 8:04 am

I don't know, I was actualy rewarded by a psychotic serial killer who turned his victims into art for being his kind of guy, and its strongly implied that one of the options you can take results in you efectivly killing a kid by eventually letting him die of rabies, just to cure a week debuff, you can become the head of a faction of body snatchers who mass produce FEV and supermutants and human replacements, and incidentally you can also wipe out the only anti slavery faction around.

Or you can basicaly join a bunch of xenophobic [censored]s who also want to wipe out the only antislavery faction around....
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N3T4
 
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Post » Thu Nov 26, 2015 11:10 pm

For pete's sake I really thought the benefit of the doubt was a safe route here. Still, I hate leaving a discussion without feeling like I've at least been heard by one person...

*sigh of relief*

Finally.

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cosmo valerga
 
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Post » Fri Nov 27, 2015 6:47 am

I hear ya buddy, I hear ya...

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Kit Marsden
 
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Post » Fri Nov 27, 2015 4:56 am

this. I would love to have helped the Raiders and become one attacking caravans with Cait and robbing people without killing them, demand tribute from settlements, killing other raiders...

Lets hope for a raiders dlc :P
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:)Colleenn
 
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Post » Fri Nov 27, 2015 8:08 am


I wont spoil it but there is a quest that lets you sell someone into slavery, also later in the game certain quests allow you to become more evil, at least for me they did.

Once I finally finished the main story I saved the game and went on a murder rampage killing all the people id just spent the past god knows how many hours helping, so you can be evil the games just not as in your face about it especially early on.
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Brittany Abner
 
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Post » Fri Nov 27, 2015 1:28 am

I dont understand the OP, i been pretty evil on some of my choose. Like shooting a old dude on the face to loot his place, finding out he was a Paladin missing in action =P, anyway he give me a nice laser rifle =P

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James Wilson
 
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Post » Thu Nov 26, 2015 8:30 pm

You should really read through the last couple pages of the thread.

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Jenna Fields
 
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Post » Thu Nov 26, 2015 7:50 pm

Frankly, as soon as I noticed the Karma system was gone, I figured that you wouldn't be able to be a truly evil character. At least not in any meaningful way. (Running around attempting to kill all non essentials doesn't really count imo.)

I get and agree with OP talking about the powder ganger quest in the beginning of NV, or even the option to turn Megaton into a crater in FO3.

This is kinda disappointing as I personally like doing a good guy playthrough followed by an evil one.

They also kind of geared the MC to be a straight up gullible good guy from the beginning. Who's to say the Raiders were evil in that instance? The only reason you know them as Raiders is because that's what their name says. The character wouldn't automatically just KNOW they are the villains. It could just as easily from that standpoint have been the minutemen attacking the raiders in the building, and once you cleared them out Preston decides to make you believe he is a minuteman. I dunno, I feel like they dropped the ball as far as options to be good or evil go... Being a villain was always fun in the Fallout series.

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Emma Copeland
 
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Post » Fri Nov 27, 2015 11:53 am

It helps they attack the Sole Survivor.

:)

Then morality becomes a nonissue.

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Sara Lee
 
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Post » Fri Nov 27, 2015 11:02 am

There's a difference from being barbaric and evil. Good and evil are defined by intention as well as action (or inaction). Crucifixion and slavery are barbaric and can be certainly considered evil, but in Fallout people take ends justifying means to it's extreme. Never sided with the Legion, but that's where I stand with them. They're just another army like so many out there. They just happen to be the most brutal of those armies.

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Tom
 
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Post » Fri Nov 27, 2015 7:30 am

People do understand that no one chooses to be evil, right? Nobody is the villain in their own story?

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lisa nuttall
 
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Post » Fri Nov 27, 2015 6:31 am

Well, that's actually bs, tbh. I can be perfectly aware the actions I'm committing are morally reprehensible and still commit them anyway, because I could profit from it. You don't actually need to be unaware of the distinction between good and evil to consciously choose evil.

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Louise Lowe
 
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Post » Fri Nov 27, 2015 2:21 am

No. Obsidian wanted to include Legion territory to show how the ordinary people who live there are actually safer than people who live in NCR territory and the Mojave. Due to time constraints they couldn't.

I personally wouldn't say The Legion is more evil than The Institute. There are benefits to the Legion's brutality, which they direct mostly at criminals, raiders, and their enemies - the benefits being that the citizens in their lands are safe, and as long as they obey Caesar's law they'll remain safe. There are no benefits to the atrocities committed by the Institute for anyone outside of the Institute.

Yes, and we call people like this sociopaths. A very real phenomenon I'm afraid.

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SHAWNNA-KAY
 
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