Which brings us back to buying PR dung. In which case, my sympathy is very limited.
Which brings us back to buying PR dung. In which case, my sympathy is very limited.
You can't shoot up every innocent bystander, just the ones the game let's you. Making a point? The game is what it is, i don't need to make points.
Looking how he defends FO4 and Beth, i would say no
http://fallout.wikia.com/wiki/Slaver, locking you out of multiple quest, people would refuse to trade with you and it makes the NCR hostile, among other things.
You're kinda grasping at straws here, aren't you? In Fallout 4 you immediately get shot at if you approach Raiders.
As Berret mentions, Fallout 2 offered exactly what Beth should have done with Fallout 4.
You could provide chems for their vault. Could you join them? Also, Obsidian, not Beth.
And again you are shifting the debate. The points in the videos weren't what is really "evil", but the lack of options like in some other games(even previous fallouts). Can you join any criminals? no, any raiders? no, Gunners? no. The closest thing to being evil is the institute but even they are rebuilding society in their own way. I'm not expecting the game to react, but the main factions at least could.
I think he was refering to the powder gangers
Keep the discussion to in game activities and events. Leave the real world politics and religion out.
The point I was trying to make is that you could interact with these factions, regardless of how you nitpick at the titles they give you. They were all part of the wasteland factions and played some role, and you as the player could interact with them OR kill them to hepl out another faction. There is none of that in FO4, and no "karma" system, which makes it kinda bland when you just have to kill everything and no one cares what you do.
In your example of the Powder Gangers, you could join them in attacking Goodsprings and gain access to the prison and they'd let you walk around and treat you as a member. Every Raider I've met in FO4 shoots me on sight. There aren't even different gangs, they're all just "Raiders" with identical armor/war paint/logos. Once in a while you find a computer log that indicates some gang wars and rivalry, but that's usually after you've killed everyone involved. It doesn't matter at that point. If I could find out about that rivalry without murdering everyone, for instance, and then play both sides to help one or the other or set them up to destroy each other, THAT would be interesting and make your actions count for something.
And because "Virgil" isn't named "super mutant" he isn't one? If they act like raiders, they are raiders. You are also forgetting the ones in Bison Steve Hotel.
Edit: The ones that took over primm
^^^ This...Apparently this is asking too much from Beth.
Papa Khan gives the player an open invitation to join
Yeah, there are a lot of factions allowing you to associate with. But there's a reason they're not called Raiders. Raiders still shoot at you on sight. Also, as I may repeat, Obsidian, not Bethesda.
If you think about it, there is not good or evil in Fallout 4.
Raider factions in the game would be awesome which is why I started a Raider Warlord DLC idea thread a week or so ago. Reading the notes and terminals does make them seem really interesting and it would be cool to get caught up in their world helping a raider faction expand their chem business or take out opposing factions. I think there's a ton of DLC potential for this type of thing.
Once again, noone shooting at you for being chummy with the Khans or the Boomers. I don't know about the Powder Gangers, since I never walked that road. But since Raiders shoot everything that moves, you would be hunted by every faction. At least, if they took it seriously. Probably he easiest way out to create other factions instead of trying to implement a Raider courrier.
It is sort of a weird behavioral pattern when you think about it. They seem to be chummy with each other and lead somewhat "normal" lives, mostly as addicts and robbers, however. But then you add in that they murder everyone on sight who is not a Raider and display their bodies on poles, which is arguably somewhat psychotic. So are all Raiders complete psychopaths that just happen to get along with other psychopaths? There isn't really much sense or purpose to the whole Raider thing in FO4, which is another potentially cool element that was just left untouched in favor of MOAR SHOOTING!