Oh, from not being able to kill dogmeat to not being able to join the raiders to nagging about these loots not having enough loot.
All you do is nag, nag, nag. I've yet to see anything constructive coming from you.
Oh, from not being able to kill dogmeat to not being able to join the raiders to nagging about these loots not having enough loot.
All you do is nag, nag, nag. I've yet to see anything constructive coming from you.
Picking up chicks WHILE wearing your ring should be an achievement too =)
Meh, some chicks are into that. No "achievement" there. Kinda like that Wasteland survival guide that "permanently marks Diamond city on your map". Gee, thanks...
If you don't like criticism you can go into your "FO4 best game ever" bubble and stay there. I didn't start the thread, and i also didn't "nag, nag, nag" until someone said that FO4 lets you do everything and more then previous fallouts. Not sure if you noticed, there are 2 videos in the OP. I think they both do a good job at explaining why being "evil" is not an option. I could do a constructive post, but what's the point when you didn't reply even once with anything other then evading my points and started "what is evil?" b******.
Everytime someone has this problem - the reply is the same. I don't get this - why do you oppose something that would add variability to the game game? If they want this game to be played by many players and they remove variability - that doesn't go well together. It seems more like that someone important in Bethesda doesn't like that and features like survival mode and he thinks that FPS is good for console players, but I believe there are more RPG players among console players and what Fallout 4 lacks is variability of different playing styles and that is wrong even for console players.
Right now you can be evil in your head and that is all... That is a fact, that some posters here constantly avoid to reply to... There are no quests, no factions to join, nothing and that makes Fallout 4 a shallow game.
@ Phoss, MMZ>Torak
Haha, you don't have to be married you just wear a ring on your finger...
Forbidden Fruit and all that...You can also pick up women that are not interested in a relationship...Since your already committed it just makes it that much easier...No achievement there.
why, that raider synth from libertalia, what was his name again... anyway, gets reclaimed, but his brainwash fails and he takes over the place, no?
Evil playthrough only works in a game that was entirely geared for that from the start.
Even then,
1) its not as popular as ppl make it out to be
2) ppl like myself don't even take the time to play that path
3) because of 1 and 2 that amounts to a waste of development time
Not to mention that not a one of the Fallout games was really truly developed for those...Alignment was always a weak afterthought compared to games such as Mass Effect, Dragon Age, Fable, KOTOR, etc etc
Destroying Megaton and instantly getting Tenpenny Flat....?
You realize that it could be done without survivors and witnesses?
Karma System was really weak...
If I happen to run through my game and kill enough ppl leaving no witnesses in my wake I could still have -1,000 Karma
Why on earth would Regulators know to come after me. Why should I get different dialogue options?
No survivors, no witnesses, and therefore it was always a weak system.
Regulators and Talon Company were a weak premise in Fallout 3 as it was.
They send out endless supply of recruited bounty hunters to collect on a guy that they cant even for sure say it was you but more than that over the course of play you wind up killing off an armies worth of guys...Enough ppl that had those groups focused their efforts on actually cleaning up the DC they could have done the Lone Wanderers job themselves...HEck no need for BoS we got endless Regulators and Talons to fix the problem.
I get it though its easy to demand that every single kind of interesting feature of a game ever made should be all inclusive in an immersive way in one package. The amount of effort for that sort of game and the hours involved in that far more hours needed than the small studio that BSG has.
__________
The trouble with games like Mass Effect, Dragon Age, and KOTOR..........The real problem, is just how much time it eats up getting through those dialogues and just actually how short those games really are overall the amount of time spent playing them is actually quite short. Top that off the amount of time in those games caught up in a dialogue as opposed to an action sequence...Groan.
Mass Effect had these like 30 minute unskippable starting sequences, finally get through that into some action YAY, and then before you know it another 30 minute cutscene Groan...
Seems to me that there are a lot of people that want that to happen, yet perhaps you don't realize that a lot of us are playing Bethsada Games to avoid those marathon dialogue rpg moments.
I think that people really need to understand that fallout 4 is not a game about good/evil, but a game of ideologies. Helping settlements ideologically puts you up against raiders and other things. Joining one of the main factions (mostly) puts in ideological opposition to the other main factions.
Simply put, You cannot be evil in Fallout 4 because, in Fallout 4, evil = opposition.
Helping settlements vs. raiders is a one way street though.
Would be nice to be able to join the raiders and raid the settlements, take hostages, sell slaves to Super Mutants, etc. Not sure how doing that would also let you fit into the four factions for the MQ though. Maybe we need a evil faction ... say the Gunners?
Course I wouldn't do any of this. I'm a good guy. A hero.
IT.was.an.example. The point is that when it comes to evil, in fallout 4, it is simply put, the opposition to your ideologies.
Depends. If you included an "evil" faction to the MQ then yes you would have to plan it before, otherwise no. A "Gunner's" DLC would be rather easy to do. Be able to join them, do quest, get their support, gear... .
1. That depends on the player type. If you're doing a one run/completionist then it pretty much doesn't matter. Players wanting evil, grey/murky decisions in a game isn't really demanding that much in 2015/16. I mean even fallout 3/NV had more options, and those games are 6-8 years old. I understand that some essential characters have to be that way in order to keep the game running, but that should't keep the player for killing them. If you don't understand the consequences of killing someone, your too young for this game.
2. You don't have to take extra time to play evil or "evil-ish". I don't like playing the "good chap", so for me, i don't need to take a certain path i just decide based on my character.
3. Again not that much, if they wanted to implement it.
Fallout games also never were truly developed as a first person shooter until Bethesda came along. The "It never was a feature so don't expect it" is a rather lame argument.
Everything you wrote about F3 is true. But then again F3 is an 8 years old game. F3 never was a perfect game. Same for the Karma system. But do we have anything instead? No, not really. What the OP and the guys in the video wanted was a more variety, more choices more flavor. Not sure why you are against having more?
ME is a story driven game. FO4 wanted to copy this into FO4 so you would get attached to the Main story. The problem is, it failed. Now we have a half baked MQ(as usual) and even less rpg options.
Well Brotherhood of Steel is evil if you haven't realized it yet.
They are a bit shady, ideologically (wanton killing/persecution is never fun, even though they are against feral ghouls and super mutants who essentially attack anyone no matter who they are), but not everyone you meet in the Brotherhood is "evil". Haylen is a good example, and even Danse isn't a bad person. It's Maxson's take on the Brotherhood that screws things up.
Never had a single BoS quest ask me to do this in FO4.
Ditto. Though you CAN choose to kill settlers when requisitioning their crops. Otherwise you are taking tech from abandoned locales or killing the nasty, attack-everyone-on-sight, enemies. Even the first real "killing" "main" quest, Show No Mercy, involved murderous Super Mutants.
And that is the player's choice. You can always go the non-violent path.
Please list these numerous ways. Just because you say it, doesn't make it true. Examples please.
FO 1, 2, and NV did it a lot better than FO 4. The game also doesn't have to track every little thing you do, only some things to be a lot better at tracking NPC reaction to your character.
what do you mean about NV? I could probably wipe out Novac and not have Goodsprings on me for it. The only time this actually was reacted to was if I attacked the NCR/Legion.
The Gunner arent even that Evil for me. BoS and the Institute are for me Evil. Gunners are just professional Mercenaries. But they could never be a Main Faction. They could but they would need some Dialogs and Story for it.
Minutemen and Railroad were never Main Factions for me. Without the Player there is almost non Connection between them. I mean did Preston ever say something like that the Institute must be destroyed?
And then after this Attack you have to destroy the Institute. I miss some Logic here.
And Railroad is/was always to weak to stand against the Institute and just because of the Player they can defeat everything. Kind of God Mode while the Player is with them. BoS and the Institute are very good Factions. There is absolutley no doubt for me. With some new Dialogs even Super Mutants, Raiders or Gunner could be a Main Faction.
- Super Mutants = FEV = Institute
- Raiders hate Synths too
- i guess the Gunners hate them too, i mean almost everyone in the Commonwealth hates the Synths
Gunners and Raiders are just Occupants from the Commonwealth like the Minutemen. So from the Logic they could also be a "Main Faction" like Minutemen or Railroad. Someone here in the Forum had an Idea about joining Raiders and still having the MQ. Somethign like you meet a Leader of the Raiders, maybe the Forged, and his Son also got kidnapped by the Institute and so how it starts and then even the "good Dad" we knows are not that good anymore. Its a very simple Idea but also good.