In FALLOUT 4 You Cannot Be Evil

Post » Thu Jan 21, 2016 11:33 pm


Oh, from not being able to kill dogmeat to not being able to join the raiders to nagging about these loots not having enough loot.



All you do is nag, nag, nag. I've yet to see anything constructive coming from you.

User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Fri Jan 22, 2016 12:45 am

Picking up chicks WHILE wearing your ring should be an achievement too =)

User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Fri Jan 22, 2016 3:26 am


Meh, some chicks are into that. No "achievement" there. Kinda like that Wasteland survival guide that "permanently marks Diamond city on your map". Gee, thanks... :facepalm:

User avatar
meghan lock
 
Posts: 3451
Joined: Thu Jan 11, 2007 10:26 pm

Post » Thu Jan 21, 2016 11:13 pm

If you don't like criticism you can go into your "FO4 best game ever" bubble and stay there. I didn't start the thread, and i also didn't "nag, nag, nag" until someone said that FO4 lets you do everything and more then previous fallouts. Not sure if you noticed, there are 2 videos in the OP. I think they both do a good job at explaining why being "evil" is not an option. I could do a constructive post, but what's the point when you didn't reply even once with anything other then evading my points and started "what is evil?" b******.

User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Fri Jan 22, 2016 8:16 am

Everytime someone has this problem - the reply is the same. I don't get this - why do you oppose something that would add variability to the game game? If they want this game to be played by many players and they remove variability - that doesn't go well together. It seems more like that someone important in Bethesda doesn't like that and features like survival mode and he thinks that FPS is good for console players, but I believe there are more RPG players among console players and what Fallout 4 lacks is variability of different playing styles and that is wrong even for console players.




Right now you can be evil in your head and that is all... That is a fact, that some posters here constantly avoid to reply to... There are no quests, no factions to join, nothing and that makes Fallout 4 a shallow game.

User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Fri Jan 22, 2016 7:04 am

This!!
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Fri Jan 22, 2016 2:59 pm

@ Phoss, MMZ>Torak



Haha, you don't have to be married you just wear a ring on your finger...


Forbidden Fruit and all that...You can also pick up women that are not interested in a relationship...Since your already committed it just makes it that much easier...No achievement there.

User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Fri Jan 22, 2016 12:12 pm

why, that raider synth from libertalia, what was his name again... anyway, gets reclaimed, but his brainwash fails and he takes over the place, no? :-D

User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Fri Jan 22, 2016 10:10 am

^ Pretty much this

User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Fri Jan 22, 2016 12:46 am

Evil playthrough only works in a game that was entirely geared for that from the start.



Even then,


1) its not as popular as ppl make it out to be


2) ppl like myself don't even take the time to play that path


3) because of 1 and 2 that amounts to a waste of development time



Not to mention that not a one of the Fallout games was really truly developed for those...Alignment was always a weak afterthought compared to games such as Mass Effect, Dragon Age, Fable, KOTOR, etc etc



Destroying Megaton and instantly getting Tenpenny Flat....?


You realize that it could be done without survivors and witnesses?



Karma System was really weak...


If I happen to run through my game and kill enough ppl leaving no witnesses in my wake I could still have -1,000 Karma


Why on earth would Regulators know to come after me. Why should I get different dialogue options?


No survivors, no witnesses, and therefore it was always a weak system.



Regulators and Talon Company were a weak premise in Fallout 3 as it was.


They send out endless supply of recruited bounty hunters to collect on a guy that they cant even for sure say it was you but more than that over the course of play you wind up killing off an armies worth of guys...Enough ppl that had those groups focused their efforts on actually cleaning up the DC they could have done the Lone Wanderers job themselves...HEck no need for BoS we got endless Regulators and Talons to fix the problem.



I get it though its easy to demand that every single kind of interesting feature of a game ever made should be all inclusive in an immersive way in one package. The amount of effort for that sort of game and the hours involved in that far more hours needed than the small studio that BSG has.



__________



The trouble with games like Mass Effect, Dragon Age, and KOTOR..........The real problem, is just how much time it eats up getting through those dialogues and just actually how short those games really are overall the amount of time spent playing them is actually quite short. Top that off the amount of time in those games caught up in a dialogue as opposed to an action sequence...Groan.



Mass Effect had these like 30 minute unskippable starting sequences, finally get through that into some action YAY, and then before you know it another 30 minute cutscene Groan...



Seems to me that there are a lot of people that want that to happen, yet perhaps you don't realize that a lot of us are playing Bethsada Games to avoid those marathon dialogue rpg moments.

User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Fri Jan 22, 2016 3:06 am

I think that people really need to understand that fallout 4 is not a game about good/evil, but a game of ideologies. Helping settlements ideologically puts you up against raiders and other things. Joining one of the main factions (mostly) puts in ideological opposition to the other main factions.



Simply put, You cannot be evil in Fallout 4 because, in Fallout 4, evil = opposition.

User avatar
Dj Matty P
 
Posts: 3398
Joined: Sat Jun 09, 2007 12:31 am

Post » Fri Jan 22, 2016 1:52 am


Helping settlements vs. raiders is a one way street though.



Would be nice to be able to join the raiders and raid the settlements, take hostages, sell slaves to Super Mutants, etc. Not sure how doing that would also let you fit into the four factions for the MQ though. Maybe we need a evil faction ... say the Gunners?



Course I wouldn't do any of this. I'm a good guy. A hero.

User avatar
lillian luna
 
Posts: 3432
Joined: Thu Aug 31, 2006 9:43 pm

Post » Fri Jan 22, 2016 9:11 am


IT.was.an.example. The point is that when it comes to evil, in fallout 4, it is simply put, the opposition to your ideologies.

User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Fri Jan 22, 2016 12:36 am


Depends. If you included an "evil" faction to the MQ then yes you would have to plan it before, otherwise no. A "Gunner's" DLC would be rather easy to do. Be able to join them, do quest, get their support, gear... .



1. That depends on the player type. If you're doing a one run/completionist then it pretty much doesn't matter. Players wanting evil, grey/murky decisions in a game isn't really demanding that much in 2015/16. I mean even fallout 3/NV had more options, and those games are 6-8 years old. I understand that some essential characters have to be that way in order to keep the game running, but that should't keep the player for killing them. If you don't understand the consequences of killing someone, your too young for this game.



2. You don't have to take extra time to play evil or "evil-ish". I don't like playing the "good chap", so for me, i don't need to take a certain path i just decide based on my character.



3. Again not that much, if they wanted to implement it.



Fallout games also never were truly developed as a first person shooter until Bethesda came along. The "It never was a feature so don't expect it" is a rather lame argument.



Everything you wrote about F3 is true. But then again F3 is an 8 years old game. F3 never was a perfect game. Same for the Karma system. But do we have anything instead? No, not really. What the OP and the guys in the video wanted was a more variety, more choices more flavor. Not sure why you are against having more?



ME is a story driven game. FO4 wanted to copy this into FO4 so you would get attached to the Main story. The problem is, it failed. Now we have a half baked MQ(as usual) and even less rpg options.

User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Fri Jan 22, 2016 8:04 am

Well Brotherhood of Steel is evil if you haven't realized it yet.

User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Fri Jan 22, 2016 3:37 am

They are a bit shady, ideologically (wanton killing/persecution is never fun, even though they are against feral ghouls and super mutants who essentially attack anyone no matter who they are), but not everyone you meet in the Brotherhood is "evil". Haylen is a good example, and even Danse isn't a bad person. It's Maxson's take on the Brotherhood that screws things up.

User avatar
Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Fri Jan 22, 2016 3:44 am



They also kill friendly ghouls, robots, civilians who happen to have tech they want. Basically genocidal bandits.
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Fri Jan 22, 2016 8:42 am


Never had a single BoS quest ask me to do this in FO4.

User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Fri Jan 22, 2016 5:56 am

Ditto. Though you CAN choose to kill settlers when requisitioning their crops. Otherwise you are taking tech from abandoned locales or killing the nasty, attack-everyone-on-sight, enemies. Even the first real "killing" "main" quest, Show No Mercy, involved murderous Super Mutants.

User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Fri Jan 22, 2016 1:52 pm



"Give us your crops or die". BoS exists outside of f4. The whole history of the organization is pretty dark. Haven't you heard how much danse want to kill mutants and synths? Mutants means all mutated life not just Supermutants. All the bos npc pvssyr is about how bloodthirsty they are to commit genocide.
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Fri Jan 22, 2016 8:29 am

And that is the player's choice. You can always go the non-violent path.

User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Fri Jan 22, 2016 12:19 pm

The closest I came to being evil was..... I point-blank intentionally put a bullet in the head of the settler who I was supposed to persuade to leave the Raiders and go home to his family.

The comment from "Bethesda" was...

OH SITRUC ! WHAT HAVE YOU DONE !!!

Reload ! oops (thought that was too easy, and that he was a Raider)

I always play the good-guy anyway, I would get no fun from being the bad-guy.

Hmm, might feel there was something wrong with me, Smile.
Real-life though, sometimes I feel like doing evil to those who get up my nose, but I don't, I'm too nice, and the law wont allow it, smile, halo.
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Fri Jan 22, 2016 12:53 pm


Please list these numerous ways. Just because you say it, doesn't make it true. Examples please.





FO 1, 2, and NV did it a lot better than FO 4. The game also doesn't have to track every little thing you do, only some things to be a lot better at tracking NPC reaction to your character.

User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Fri Jan 22, 2016 12:45 am


what do you mean about NV? I could probably wipe out Novac and not have Goodsprings on me for it. The only time this actually was reacted to was if I attacked the NCR/Legion.

User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Fri Jan 22, 2016 8:00 am

The Gunner arent even that Evil for me. BoS and the Institute are for me Evil. Gunners are just professional Mercenaries. But they could never be a Main Faction. They could but they would need some Dialogs and Story for it.



Minutemen and Railroad were never Main Factions for me. Without the Player there is almost non Connection between them. I mean did Preston ever say something like that the Institute must be destroyed?




Spoiler
I never understoodwhy Shaun had to attack the Castle after i left the Institute. Was there any Reason to do this?


And then after this Attack you have to destroy the Institute. I miss some Logic here.





And Railroad is/was always to weak to stand against the Institute and just because of the Player they can defeat everything. Kind of God Mode while the Player is with them. BoS and the Institute are very good Factions. There is absolutley no doubt for me. With some new Dialogs even Super Mutants, Raiders or Gunner could be a Main Faction.



- Super Mutants = FEV = Institute



- Raiders hate Synths too



- i guess the Gunners hate them too, i mean almost everyone in the Commonwealth hates the Synths




Gunners and Raiders are just Occupants from the Commonwealth like the Minutemen. So from the Logic they could also be a "Main Faction" like Minutemen or Railroad. Someone here in the Forum had an Idea about joining Raiders and still having the MQ. Somethign like you meet a Leader of the Raiders, maybe the Forged, and his Son also got kidnapped by the Institute and so how it starts and then even the "good Dad" we knows are not that good anymore. Its a very simple Idea but also good.

User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

PreviousNext

Return to Fallout 4