In FALLOUT 4 You Cannot Be Evil

Post » Fri Jan 22, 2016 10:47 am


No, it wouldn't. Since what's considered evil in DC, wouldn't be considered evil in Goodneighbour. What's evil for the Institute, wouldn't be evil for the BOS or the Minutemen or the RR and vice versa. Good/evil, is a ridiculous approach, given the game's warring factions. Recognizing you for what you are isn't.

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carrie roche
 
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Post » Thu Jan 21, 2016 11:46 pm


I think a Karma system would fill the gap here. While the game wouldn't react to every bad thing you do, over time you'd burn your bridges with certain factions, and gain with others.



Of course, it would need to be expanded on, but at its core the karma system recognised the choices you made in game, whether good or bad.

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Eliza Potter
 
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Post » Thu Jan 21, 2016 10:49 pm

Bad point? Soo...asking for more options after 2 successfull games and the huge profit Bethesda made is a bad point?

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Chloe Lou
 
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Post » Fri Jan 22, 2016 5:18 am

Honestly the stupidity of "YES HELLO THIS ACTION? ONLY EVIL NOTHING ELSE" reality doesn't work that way, evil is a concept, it's subjective. Throughout history we have examples of people considered "evil" by others and examples of people considered "good" by others. For instance Ghengis Khan was seen as "good" by the majority of the mongols whereas to the westerners and countries he invaded he was considered "evil". Another example is Vlad the Impaler, seen good by Romanians and bulgarians as well as orthodox christians but catholics, hungarians and ottomans saw him as evil.

Evil is subjective, good is subjective.


Karma system was stupid in literally each fallout game. It was near useless in 3 and NV and it was even replaced in Fallout Tactics by a superior reputation system. It's a good thing that ridiculous system is dead because it serves literally no point.
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Nomee
 
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Post » Fri Jan 22, 2016 2:06 pm

Karma system is more or less to stroke the ego. Look at how evil i am, look at how good i am. I feel like player should be aware of what they are doing with having a bar telling you what the action is. That is what i like about TES, it has no stupid karma system, wooooh.

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Louise Lowe
 
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Post » Fri Jan 22, 2016 2:12 am

Being rude to people isn't evil, it's just being obnoxious; Killing lots of people isn't necessarily evil, but it does display a psychotic behaviour; Vault-Tec is evil.

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saharen beauty
 
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Post » Thu Jan 21, 2016 11:03 pm

I miss slave collars.
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Stephanie Nieves
 
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Post » Fri Jan 22, 2016 5:00 am

I don't know, the number of people my character has killed in the name of the Institute, I'm sure someone out there sees me as the devil walking the waste.
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Tina Tupou
 
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Post » Fri Jan 22, 2016 10:32 am

Why is that the bar a particular developer has to reach for? I suppose if you want to pretend you are eeeeeeevil then having comic-book like responses and blow [censored] up alternatives is super awesome. But that is too comic-book and unenjoyable in a game for my taste.



Edited... I was blathering on too much... "so what: sums it up. Maybe you need to find games that do what you like? doesn't look like besthedsa is making that kind of game.

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Jessica Phoenix
 
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Post » Fri Jan 22, 2016 4:46 am

Evil is setting someone on fire just to watch them burn.


To all the people in this thread that seem to not know what is considered pure evil.


"Evil hasn't existed since the 1920's" lol, WTF you talking about, kid. SMH.
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Carlitos Avila
 
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Post » Fri Jan 22, 2016 6:54 am

http://awkwardzombie.com/index.php?page=0&comic=052614

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Channing
 
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Post » Thu Jan 21, 2016 10:57 pm


Lol not to mention every enemy instantly gives you good karma if you kill them.
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Yvonne
 
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Post » Fri Jan 22, 2016 4:28 am


Nah..I don't need a game to tell me what I'm doing is good or bad...leave it up to me to decide that...if I want to steal from the RR (for example) or kill them, I don't need the broken (old) karma system to tell me it's evil, especially if I feel I'm being just...



Also I don't think it would be a great idea for Bethesda to allow the ability to, as you put it, burn bridges with factions...if you were able to do that, then it would be possible to burn bridges with everyone, and not be able to finish the main quest...

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Stephanie Nieves
 
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Post » Fri Jan 22, 2016 3:16 pm

You(in real life) can still decide if the character you create is evil or not. Nuking Hiroshima and nagasaki isn't the same. Japan attacked the USA. Megaton is a peaceful town. Of course there are things considered evil. Killing an innocent child is evil. Not sure why this thread is turning into a philosophical one. The whole point of the thread was that FO4 doesn't let you have a lot of "evil" options on current moral standards. Yes we could debate how "evil" can be subjective, but that's not the point of the tread.

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Jade MacSpade
 
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Post » Fri Jan 22, 2016 1:08 am


I'm not asking for comic book evil. I don't know why you're assuming I am.

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MARLON JOHNSON
 
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Post » Fri Jan 22, 2016 7:06 am

And what, pray tell, is evil - going strictly by the games setup? There's nothing universally evil across the board.

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Cameron Wood
 
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Post » Thu Jan 21, 2016 11:58 pm


Because, again, the idea of good and evil are, again, purely subjective. "What is good and evil" in every way IS a philosophical question that can't be solved by "What I say is evil is evil and that's the truth in the matter"
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Ria dell
 
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Post » Fri Jan 22, 2016 8:49 am

Yeah, the dialogue options really kill a lot of potential ways to define your personality. They did not have a lot of luck with that. Also not being able to kill everyone (e.g. companions and other "essential" NPCs) takes out a bit of the flavor.

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Jon O
 
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Post » Fri Jan 22, 2016 9:56 am

Hmm... I don't know... I just did a quest last night and ambushed some chem dealers, told them I was going to murder all of them and take their stuff, did exactly that, then coerced the only survivor to give me information by saying I would definitely murder them if they didn't tell me, then proceeded to kill them anyway as they ran away.



That... isn't exactly a good guy thing to do.

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JUDY FIGHTS
 
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Post » Fri Jan 22, 2016 7:21 am


Since AI, in the companion's case, stands for Absent Intelligence, they'd had to make them unkillable. Otherwise you would run out of companions pretty soon. I stopped using them in FO3 after a few had died on me. Save for dogmeat, since there was a mod making him essential.

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Alister Scott
 
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Post » Fri Jan 22, 2016 1:36 pm


preston garvey



and the UI

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Sun of Sammy
 
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Post » Fri Jan 22, 2016 1:17 am

It doesn't matter if there's nothing universally evil across the board, it matters what the one playing decides. I personally consider raiders evil. But i want to join them in killing preston and his gang. From my POV the game doesn't give me the option to be evil. You are turning this thread into a philosophical question, just so you can reflect any criticism of the options the game provides.

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Alan Cutler
 
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Post » Fri Jan 22, 2016 10:49 am

Yes but then FO4 would hold up to the "Do what you want" slogan.

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Oceavision
 
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Post » Fri Jan 22, 2016 1:04 pm


You're taking one moment in the game and saying you can't be evil because of it. One of the factions is literally ruling over a slave race and the other is trying to exterminate said slave race. How is that not good enough to say "I'm playing an evil character"? Because I can't nuke a bunch of people for no reason? Because I can't infect a water source with FEV for no reason? Because I can't tie a lady to a railroad track while twirling my mustache?

Seriously, the straw grasping to make a bad point has got to stop.
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Shae Munro
 
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Post » Fri Jan 22, 2016 7:08 am


Well, big Boohoo. You can't join the raiders. You never could for that matter. Doesn't matter, you can enjoy killing off each and every inhabitant of certain hubs. Doesn't matter, you can shoot up every innocent bystander. It's Raiders. No, wait, first it was, not being able to shoot dogmeat.



Well, that's what I call making a point. Without answering the question of course, since it doesn't matter. You consider Raiders to be evil and so joining them is really badass.

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Camden Unglesbee
 
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